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Post by lewis on Oct 2, 2018 23:27:57 GMT -5
I currently run a Mk2 12 and a mk2 11, and have a third in the garage at mk2 11. People refer to them as skeet pigeons. They still take down a lot, and they are only targets if you let them.
I would not have leveled them if they were. And they can be very fun.
Take care folks.
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Post by dobby on Oct 2, 2018 23:45:03 GMT -5
Sure, might as well - always willing to learn; and it’s one bot I haven’t used much, so any advice is welcome.
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Post by Deleted on Oct 3, 2018 0:05:59 GMT -5
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Post by lewis on Oct 3, 2018 0:26:10 GMT -5
It will take a bit.
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Post by milty72 on Oct 3, 2018 1:09:21 GMT -5
Noooooooooooooooooooo! Don't divulge the secrets.
Keep it secret. Keep it safe.
I too have a 12mk2 hover and love it to bits so I know where you are coming from.
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Post by Deleted on Oct 3, 2018 1:52:48 GMT -5
This thread reminds me of how 「fluffernutter」ed the economy is. Mine is level 6 and replaced my Kumiho
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Post by lewis on Oct 3, 2018 2:17:23 GMT -5
My hover fleet is one mark 2 twelve and two mk2 11. One is in the closet for Weyland.
Milty72, my fear is that people will call for it to be “improved” because the only true flying bot is hard to fly. Indeed, they already have a few times. I will agree if you provide your signature to the pact *presents bloody thumbprint*
Phantombeasty, all 3 of my hovers were very much old economy. March maybe? But they were all steadily headed past green by always.
All in fun, I will say the secrets are all of 3 maybe. Of course like anything else here, it’s what you do with them.
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Post by schrotter on Oct 3, 2018 2:28:21 GMT -5
Hover is a brilliant bot, mine is only L10 MK1 but since the buff it is both fast and tanky. I use it to cap and liberate, and as flanker racking up a bodycount from hard to get places.
But it does require skills and very good knowledge of maps. So please OP share your tips. Thread bookmarked!
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Post by Deleted on Oct 3, 2018 2:59:28 GMT -5
Sure, I was just discussing this just yesterday in another thread.
stamos65 wrote some excellent guidelines previously. Guidelines are needed with Hover for sure. Btw, I run 2 Hovers as well, one is Mk 2. Here are a few pointers or observations from my experience, Scourge/Halo is my preferred build:
- Now relevant in Champion, since the 4.3 buff, not "top", but very good, definitely the best flanker in the game - Near Leo health and twice as fast - Use Scourge, Scourge is powerful on any bot, but uniquely powerful on Hover due to the weapon/ability synergy - Stay down (avoid excessive travel via ability) and use your ability to surprise ambush, avoid rocket fire, etc - If you do travel via ability, descend and glide at the lowest possible altitude - Not a spawn bomb in BR - Do hard ceiling bounces (accelerate to the ceiling and slam against it to come down fast) to win exchanges - Manage safe distances, which is easy due to fast ground speed and ability - Measure all bots in a 600 m radius and get a Scourge lock ready - Use Halo on the light slot, this will help with capping - Accompany Kumi, Strider, Pursuer, etc. to cap beacons if using as first drop - Bully reds with rocket weapons, Hover's ability (don't for get ceiling bounces) make it hard for rockets to hit (like they can with ground bots) - Bully reds with built-in Ancile (Carnage, Fujin, Haechi), they are vulnerable - Bully Spectre when it activates stealth, count 2 seconds after the landing and get a lock, it only takes a few more seconds to kill it - Stay up and get another lock if you're not getting pelted, you have a unique view of the playfield and can plan your next attack - Find high positions in Custom Game mode on each map, e.g. behind the satellite on Yam, many buildings on Shenzen, etc., there are many high positions where the return fire can't keep pace, or return at all - Consider as last drop as well, especially if others in your squad have good runners for the first drop, Scourge Hover is very strong one on one - Corner shoot
Hover can be a martyr bot, that comes with the territory, but the HP is very high, and blues can benefit from the return fire information and plan their attacks accordingly. This is a challenging bot to run, but perhaps most rewarding as well.
Oh yeah, one more thing, Hover is a female. How do I know this?
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Post by foxypotato on Oct 3, 2018 3:04:52 GMT -5
Hoover sucks!
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Post by Deleted on Oct 3, 2018 3:05:03 GMT -5
lewis What builds do you run? I use a Magnum Scourge. Magnum will be replaced by a shredder once I get one... or a halo Always keen to know what other hover users run
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Post by Deleted on Oct 3, 2018 3:08:22 GMT -5
lewis What builds do you run? I use a Magnum Scourge. Magnum will be replaced by a shredder once I get one... or a halo Always keen to know what other hover users run Been there done that, forget Shredder and mount a Halo.
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Post by schrotter on Oct 3, 2018 3:43:53 GMT -5
lewis What builds do you run? I use a Magnum Scourge. Magnum will be replaced by a shredder once I get one... or a halo Always keen to know what other hover users run Been there done that, forget Shredder and mount a Halo. Pssssst, don’t tell anyone - we’ll all be playing halo-induced tower defense soon enough! ;-)
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Post by milty72 on Oct 3, 2018 4:17:20 GMT -5
Sure, I was just discussing this just yesterday in another thread.
stamos65 wrote some excellent guidelines previously. Guidelines are needed with Hover for sure. Btw, I run 2 Hovers as well, one is Mk 2. Here are a few pointers or observations from my experience, Scourge/Halo is my preferred build:
- Now relevant in Champion, since the 4.3 buff, not "top", but very good, definitely the best flanker in the game - Near Leo health and twice as fast - Use Scourge, Scourge is powerful on any bot, but uniquely powerful on Hover due to the weapon/ability synergy - Stay down (avoid excessive travel via ability) and use your ability to surprise ambush, avoid rocket fire, etc - If you do travel via ability, descend and glide at the lowest possible altitude - Not a spawn bomb in BR - Do hard ceiling bounces (accelerate to the ceiling and slam against it to come down fast) to win exchanges - Manage safe distances, which is easy due to fast ground speed and ability - Measure all bots in a 600 m radius and get a Scourge lock ready - Use Halo on the light slot, this will help with capping - Accompany Kumi, Strider, Pursuer, etc. to cap beacons if using as first drop - Bully reds with rocket weapons, Hover's ability (don't for get ceiling bounces) make it hard for rockets to hit (like they can with ground bots) - Bully reds with built-in Ancile (Carnage, Fujin, Haechi), they are vulnerable - Bully Spectre when it activates stealth, count 2 seconds after the landing and get a lock, it only takes a few more seconds to kill it - Stay up and get another lock if you're not getting pelted, you have a unique view of the playfield and can plan your next attack - Find high positions in Custom Game mode on each map, e.g. behind the satellite on Yam, many buildings on Shenzen, etc., there are many high positions where the return fire can't keep pace, or return at all - Consider as last drop as well, especially if others in your squad have good runners for the first drop, Scourge Hover is very strong one on one - Corner shoot
Hover can be a martyr bot, that comes with the territory, but the HP is very high, and blues can benefit from the return fire information and plan their attacks accordingly. This is a challenging bot to run, but perhaps most rewarding as well.
Oh yeah, one more thing, Hover is a female. How do I know this?
Damn. All the secrets are now known to the common man.
You did forget the Spydra hover is the best spydra build. The added height is perfect for lobbing over walls and when you get in behind spawn on Yama. The spam, oh how the spam.
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Post by Deleted on Oct 3, 2018 4:44:36 GMT -5
Sure, I was just discussing this just yesterday in another thread.
stamos65 wrote some excellent guidelines previously. Guidelines are needed with Hover for sure. Btw, I run 2 Hovers as well, one is Mk 2. Here are a few pointers or observations from my experience, Scourge/Halo is my preferred build:
- Now relevant in Champion, since the 4.3 buff, not "top", but very good, definitely the best flanker in the game - Near Leo health and twice as fast - Use Scourge, Scourge is powerful on any bot, but uniquely powerful on Hover due to the weapon/ability synergy - Stay down (avoid excessive travel via ability) and use your ability to surprise ambush, avoid rocket fire, etc - If you do travel via ability, descend and glide at the lowest possible altitude - Not a spawn bomb in BR - Do hard ceiling bounces (accelerate to the ceiling and slam against it to come down fast) to win exchanges - Manage safe distances, which is easy due to fast ground speed and ability - Measure all bots in a 600 m radius and get a Scourge lock ready - Use Halo on the light slot, this will help with capping - Accompany Kumi, Strider, Pursuer, etc. to cap beacons if using as first drop - Bully reds with rocket weapons, Hover's ability (don't for get ceiling bounces) make it hard for rockets to hit (like they can with ground bots) - Bully reds with built-in Ancile (Carnage, Fujin, Haechi), they are vulnerable - Bully Spectre when it activates stealth, count 2 seconds after the landing and get a lock, it only takes a few more seconds to kill it - Stay up and get another lock if you're not getting pelted, you have a unique view of the playfield and can plan your next attack - Find high positions in Custom Game mode on each map, e.g. behind the satellite on Yam, many buildings on Shenzen, etc., there are many high positions where the return fire can't keep pace, or return at all - Consider as last drop as well, especially if others in your squad have good runners for the first drop, Scourge Hover is very strong one on one - Corner shoot
Hover can be a martyr bot, that comes with the territory, but the HP is very high, and blues can benefit from the return fire information and plan their attacks accordingly. This is a challenging bot to run, but perhaps most rewarding as well.
Oh yeah, one more thing, Hover is a female. How do I know this?
Damn. All the secrets are now known to the common man.
You did forget the Spydra hover is the best spydra build. The added height is perfect for lobbing over walls and when you get in behind spawn on Yama. The spam, oh how the spam.
The best pie chucker platform award also goes to hover. all I need is 6000 components with 6 day build time.
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Post by lewis on Oct 3, 2018 4:48:09 GMT -5
Except for Schrotter, I have joined the pact. Bloody thumb prints aceppted here.
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Post by lewis on Oct 3, 2018 4:50:31 GMT -5
I dont much cotton to putting my squeeze on in itntarwebs.
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Post by schrotter on Oct 3, 2018 6:05:32 GMT -5
Except for Schrotter, I have joined the pact. Bloody thumb prints aceppted here. Pact, what pact? Where can I sign? Does it have to be my blood? (question over questions)
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Flare
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Favorite robot: Stalker
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Post by Flare on Oct 3, 2018 6:17:30 GMT -5
Orkan Hover actually has decent damage potential, and with the recent decrease in firing speed for the orkans, I find myself missing my rockets less often(or maybe it's from experience). Even after the nerf, it's still ~150,000 damage per salvo, which is more than enough to defeat most beacon cappers or supporting a teammate.
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Post by lewis on Oct 3, 2018 6:40:33 GMT -5
Except for Schrotter, I have joined the pact. Bloody thumb prints aceppted here. Pact, what pact? Where can I sign? Does it have to be my blood? (question over questions) You were grandfathered in. The thirteenth commandment, thou shou shalt not reveal the secrets of the floating brotherhood. First born blood is acceptable. Otherwise we hunt you down unto the seventh generation. Certain exclusions may apply depending on your state. or is it 15th and 21st? I cant keep track of all this. It depends on me being high. You know, in the air, on tall buildings.
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Post by lewis on Oct 3, 2018 6:53:18 GMT -5
Hard ceiling bounce Earlcampbell? Never thought of turning it to your advantage, but it makes perfect sense. Thanks!
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Post by Koalabear on Oct 3, 2018 7:10:47 GMT -5
Aceboy (where are you?), wrote some comprehensive guides when the Hover first came out. They should still be here somewhere if anyone is willing to look. A lot of what he wrote, I agreed with. So much so, that I run 3 Hovers too. I took my 3rd one out of storage after the buff and I'm being reminded at how fun it is to play this bot. My bots and weapons are all at L9. I have too many "fave" bots to conceive Mk2'ing any of them. Plus, I hate the whole concept of Mk2....but to each their own.
Now that the Hover has the same ground speed as the Rog, this bot just zips through maps and doesn't even really have to activate it's ability anymore. I only activate for 2 reasons: I need to get somewhere far/high, and I need the sudden height in battle. For both these reasons, I have to weigh if the risk is worth the reward. For example, on Dreadnought, getting up to the top of the ship fast is great. But, you have to get there BEFORE red Trebs/Tempests/Spam bots/Flux/etc can get into position. Cover is sparse up there and homing missiles will find you no matter what. But, if you get there just as reds are getting to the side beacon, you can do a lot of damage - especially if you have an Aphex build. Same tactic is used for Shenzhen and Valley and Moon.
In a brawl or knife fight, and you see that you are outgunned and ambushed, then the only thing you can do is jump up and hopefully over their heads. Depending on pilot skill, you may escape most of the Orkan load, some of the Tarans blasts, and some lead. This can help a lot - but warning, depending on pilot skill, may not always work. Best to NOT get ambushed and use your ground speed to get around as much a possible.
I have 2 builds that I consider permanent. Aphex and Taser. Both these have auto lock, which means you can focus on piloting instead of aiming (Aphex still needs a little of lead aiming). But the drawback of course is the 3 second lock on compounded by the stealth meta. My 3rd is currently a DB build. It's firepower has been nerfed significantly, but it's still a good brawler now that the Hove's speed and HP has been buffed. I might try the leadhose again, but the DPS on my L8 Punishers aren't that great. Tarans with Magnum or Shredder is pretty good, but I'm just not that great at moving/flying and aiming and firing all at the same time. Those of you who have superior motor skills will love that the Hover can now take more hits while running this build.
When KOTH was taken away, at first I was like 「whiskey tango foxtrot」? But then, I rejigged my hangars and put my 3rd Hover back into play, and I play my Hover centric hangar on maps that are Hover friendly (as mentioned above). I have to say, that this has given me some pretty fun and intense battles. In my mad rush to get and run the stealth bots, I'd forgotten how much freaking fun the Hover is. Hell, on Dreadnought yesterday, my low HP Taser got cornered and destroyed by a Scourge Ancilot. So, I respawned in my DB, and while it was busy looking down at a blue Natasha, I jumped and flew up to where he was. He never saw me coming. I landed in front of him - probably gave him a heart attack - and I had him down to half HP (from full) before he could start moving. Side note, the Lancelot got buffed but it still moves like a turtle.
If any of you have any pre NE Hovers sitting in storage, I highly recommend bringing them out. They are so much fun. Aphex and Taser are the two most effective builds with DB and PDB (swap out Magnum for Shredder if you have one) being the next two I would run. Heck, you could even stay at extreme range and do a Ballista/Arbalest build. That's one I haven't tried. This build would be a very hard sniper to corner and kill. Kind of makes me wish I'd taken the Ballista and Arbalest more seriously and didn't sell all my pre NE components and completed weapons.
My future plans for this bot is to probably try out a Pulsar/Shredder build. I WAS going for triple Pulsar Bulg, which may or may not ever happen, but for now, a Pulsar/Shredder Hover is relatively achievable...probably by Christmas!
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Post by lewis on Oct 3, 2018 7:29:56 GMT -5
Thanks Koalabear, good knowledge. I know history is a long time, but I couldnt remember any advice for them besides skeet shooting stuff. I suppose if they feel that way i will still jump down and stab them in the head.
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Post by Koalabear on Oct 3, 2018 7:39:22 GMT -5
Thanks Koalabear, good knowledge. I know history is a long time, but I couldnt remember any advice for them besides skeet shooting stuff. I suppose if they feel that way i will still jump down and stab them in the head. I hope I didn't steal your thunder...I just started typing and the words kept coming out. Please post your experiences too. I'm not good with the PDB build, so hopefully you run that. Plus, I'd love any Mk2 insights you have to see if it changes any of the basic tactics. Next to the venerable Rogatka, this is probably my favourite bot.. It was so easy to get, yet it is so effective and fun.
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Post by Joopiter on Oct 3, 2018 7:42:43 GMT -5
It never hurts to have more guidance for folks. There's guides out there but nothing recent. I've been playing my hover since last year and I swear by them.
I'm using mine as first drop in BR now and the extra speed and health makes a difference vs all the red pursuers. That way I can reserve my pursuer for a late match run at center if need be.
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Post by Deleted on Oct 3, 2018 8:10:20 GMT -5
Here are a few places where I can troll, snipe, escape to, figure out the next step, etc. in Shenzhen.
This map is a feast of great high sniping positions.
Btw, if you have a Hover on your team (but don't run Hover yourself), take notice of the fact that Hover usually draws attention like insects to a bug light, so take advantage of the empty weapons that result.
Edit: thanks SuperHero for the 3 Pulsars (2 shown here) from the recent giveaway, they are very nice support weapons.
And the satellite on Yam, if you start on the non-satellite side, get here and lay waste to the reds, unless they have Hover pilots, only missiles (Spiral etc.) can hit you here.
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Post by Koalabear on Oct 3, 2018 8:18:08 GMT -5
@earlcampbell, awesome pics! Can you do a video or something? Oh, how are the Pulsars and Shredder working out for you? Do they do good damage at MR?
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Post by Deleted on Oct 3, 2018 8:19:01 GMT -5
@earlcampbell Was just in that spot in Yama. Distracted 3 reds so they were behind home spawn circulating around me in hope that one would get the kill.
Fortunately , my gifted blue teammates decided that they would snipe because it was clearly the better option than retaking center.
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Post by Deleted on Oct 3, 2018 8:28:08 GMT -5
@earlcampbell , awesome pics! Can you do a video or something? Oh, how are the Pulsars and Shredder working out for you? Do they do good damage at MR? First drop bot (BR/Dom):
- With a squad (that is aggressive), they are awesome. The ultimate bodyguard for Strider or Kumiho, etc. - Solo, you need to have cappers as first drops...this doesn't always work out, sometimes the other 5 are just going for maximum damage, Ag, etc.
It is the rooting that really lets your fellow cappers shine, duh, but who are you rooting? Red Kumis, Striders, etc.
If you see a Pursuer going into stealth, get some space and count the timer in your head, and dish it out when the stealth switches off.
Edit: can I do a video...sure, next time I'm in squad I will. Solos I can do well sometimes, but without good (fast) first drops on the blue team, my life expectancy is usually very short.
I've played with/against a few here ( ??, krebby , darkknight , BB , >bobby_digital< , moses ) in Hover...it is a worthwhile bot to upgrade and use...not to mention fun.
Edit: my Pulsars and Shredder are under-leveled, but still do ok damage. I'm really not going for that though, I'm just using them to slow down the approaching red cappers...the two guns (Pulsar/Shredder) are not in Sync, but the "out of Sync" pattern is still good.
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Post by Deleted on Oct 3, 2018 8:40:22 GMT -5
@earlcampbell Was just in that spot in Yama. Distracted 3 reds so they were behind home spawn circulating around me in hope that one would get the kill. Fortunately , my gifted blue teammates decided that they would snipe because it was clearly the better option than retaking center. Yam requires good teamwork..Captain Obvious here.
Some matches are very cool there, many are not.
Yeah, as much as I hated Random Mode and some of the other braindead Pixonic monetization policies...I'd like to choke out the Treb Butch / Zenit/Nori Natasha (etc.) pilots on Yam that are content with playing for 10 minutes all while 3 red beacons vs 2 blue. At the very least, run Dragoons and get close enough to hit the center beacon area...and use a fast bot for first drop.
What's worse, is when I look in camper-pilot's hangar when the match is over, and see that they had a Kumi (etc.), but didn't drop it.
Also stupid, they drop Kumi first, but don't bee-line to center, they run over to catch the side beacon, while you're getting hammered at center (because you did the right thing).
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