The 6 Pack Fall League update!
Sept 1, 2018 21:13:46 GMT -5
via mobile
Thunderkiss, Paps, and 2 more like this
Post by Gilded Wolf on Sept 1, 2018 21:13:46 GMT -5
Pilots! This is your information sheet for the 6 Pack Fall League. Everything you need to know will be here.
First, I'll cover some changes to the 6 Pack League core rules:
The size limit for a team's roster has been raised from 10 to 12. In addition, the minimum team size required to register a team for the tournament has been raised from 4 to 6.
Workshop 2.0 has changed the way bots and weapons are acquired, and so the way we describe the equipment legal for 6 Pack tournament play has changed. The gear itself has not, it is important to remember. All gear legal in 6 Pack tournament play is now referred to as 'legacy' gear, and a list of this gear can found at the bottom of this handy core rules document:
docs.google.com/document/d/1Ajgzj750fK8PFSEbymlmRezoRXC9UC_j2upU8ZTUyFk/edit?usp=drivesdk
Tournament format and structure:
The tournament takes place in 2 stages. The first stage is a weekly modified Swiss table. For those that don’t know, Swiss is a tournament system in which all of the competitors are paired against a different, unique opponent each week, like a regular season in most professional sports leagues. Unique means that your opponents don’t repeat, and the number of rounds played is a function of how many participants there are (or teams in this case). In our case there will be 4 or 5 weeks of continuous competition. During this Swiss phase, teams will acquire points for winning rounds, and every team in a given platform will be competing to move up in their respective table.
And at the end of these Swiss rounds, we move on the 2nd stage: a single elimination knockout bracket. We cut to a top 8 (or top 4) and these remaining teams continue into this stage, with their seeds at the end of the Swiss portion determining their spot in the bracket. This stage operates exactly like the old 6 Pack format did, until a champion is crowned.
2 aspects of a Swiss system that play a major role: Tiebreakers and byes.
Tiebreakers:
Tiebreakers are a very important aspect for parsing those teams that have the same points in a Swiss system. We will have 2 main tiebreakers. The highest priority tiebreaker will simply be the difference between match wins and losses for a team. Does this mean all your game wins play a role in your quality of tiebreakers, even if you lose? Yes it does. It will be expressed as a plus (+) or minus (-) value, or a zero if there is no difference.
The 2nd priority tiebreaker is the Median-Buchholz system, which is simply taking the combined points of all your opponents and discarding the highest and lowest values for a final value.
Together these form a strong system of tiebreakers.
Byes:
Byes are a necessary component for most any tournament system for dealing with an uneven number of teams. In our system, byes will play a significant role. Byes will be assigned completely randomly to the tournament field, and will grant the same points as a match win. This is to compensate a team for not being able to play the round they receive a bye.
But there’s a catch. Byes won’t improve your tiebreakers to any degree, since the net result is zero. So a team with a bye will benefit the least when compared to all the teams that actually won that particular week (since winning will have a positive effect on their tiebreakers).
Make sense?
Registration for the 6 Pack Fall League is open now and ends Saturday, September 8th.
Where can you be a part of all this?
discord.gg/FjUTqrz
This is the official league server. If you join, please refer to 2 channels near the top: #welcome mat and #Fall League information.
If you have any questions, feel free to post them here.
Fire true, competitors.
First, I'll cover some changes to the 6 Pack League core rules:
The size limit for a team's roster has been raised from 10 to 12. In addition, the minimum team size required to register a team for the tournament has been raised from 4 to 6.
Workshop 2.0 has changed the way bots and weapons are acquired, and so the way we describe the equipment legal for 6 Pack tournament play has changed. The gear itself has not, it is important to remember. All gear legal in 6 Pack tournament play is now referred to as 'legacy' gear, and a list of this gear can found at the bottom of this handy core rules document:
docs.google.com/document/d/1Ajgzj750fK8PFSEbymlmRezoRXC9UC_j2upU8ZTUyFk/edit?usp=drivesdk
Tournament format and structure:
The tournament takes place in 2 stages. The first stage is a weekly modified Swiss table. For those that don’t know, Swiss is a tournament system in which all of the competitors are paired against a different, unique opponent each week, like a regular season in most professional sports leagues. Unique means that your opponents don’t repeat, and the number of rounds played is a function of how many participants there are (or teams in this case). In our case there will be 4 or 5 weeks of continuous competition. During this Swiss phase, teams will acquire points for winning rounds, and every team in a given platform will be competing to move up in their respective table.
And at the end of these Swiss rounds, we move on the 2nd stage: a single elimination knockout bracket. We cut to a top 8 (or top 4) and these remaining teams continue into this stage, with their seeds at the end of the Swiss portion determining their spot in the bracket. This stage operates exactly like the old 6 Pack format did, until a champion is crowned.
2 aspects of a Swiss system that play a major role: Tiebreakers and byes.
Tiebreakers:
Tiebreakers are a very important aspect for parsing those teams that have the same points in a Swiss system. We will have 2 main tiebreakers. The highest priority tiebreaker will simply be the difference between match wins and losses for a team. Does this mean all your game wins play a role in your quality of tiebreakers, even if you lose? Yes it does. It will be expressed as a plus (+) or minus (-) value, or a zero if there is no difference.
The 2nd priority tiebreaker is the Median-Buchholz system, which is simply taking the combined points of all your opponents and discarding the highest and lowest values for a final value.
Together these form a strong system of tiebreakers.
Byes:
Byes are a necessary component for most any tournament system for dealing with an uneven number of teams. In our system, byes will play a significant role. Byes will be assigned completely randomly to the tournament field, and will grant the same points as a match win. This is to compensate a team for not being able to play the round they receive a bye.
But there’s a catch. Byes won’t improve your tiebreakers to any degree, since the net result is zero. So a team with a bye will benefit the least when compared to all the teams that actually won that particular week (since winning will have a positive effect on their tiebreakers).
Make sense?
Registration for the 6 Pack Fall League is open now and ends Saturday, September 8th.
Where can you be a part of all this?
discord.gg/FjUTqrz
This is the official league server. If you join, please refer to 2 channels near the top: #welcome mat and #Fall League information.
If you have any questions, feel free to post them here.
Fire true, competitors.