I went outside of the country but somehow Google Play Store still blocks it even on my Huawei device.
But it showed up in the web version of the Google Play Store in my Samsung Chromebook, and from there, I use remote installation to download it some of my devices including my Huawei M5 Pro.
It took me a few games to finally "get it". Game feels like somewhere between War Robots and Mechwarrior Online.
I'm hooked as I earned my first victories, my first kills even with a pretty pyrrhic kill to death ratio. I went ahead and whaled on the game, so I can get certain components early and as quick as possible so they can start earning early on. I also linked the gam to my Facebook account so it can be saved.
I don't know if the game will still work when I get back to the US. I hope it does, and when it does come the early work I put in can be transferred or transition to the official US/NA availability.
The game at this point is already structured to be monetized, and its being done in a simple way that is both F2P and whale friendly. Progression upgrades are done in a way that is consistent with the mech theme, and expresses the modularity of mechs.
The hanger is a winner. This is what I would expect from the next generation of mobile games. Simple uncluttered interfaces that only pop menus when needed and when they do, are strongly visible.
A game should feel like after one battle ends, you want or addicted to play the next one again, over and over. It wants to make me binge on the game all night long till the wee hours of dawn. That is what I am feeling at here.