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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jul 24, 2018 17:14:14 GMT -5
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Post by endyu on Jul 24, 2018 17:29:13 GMT -5
No.
- Pixonic
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Post by T34 on Jul 24, 2018 17:56:53 GMT -5
Great article.
There you have it. Proof that Pix are idiots and their businisess logic is utterly flawed. Becuse of their insatiable short sighted chase for money they are earning $35K per day and fortinite is earning $2M per day. Also 80k downloads per day vs 20K. Their eyegouging initiatives hardly shift their daily revenues.
Wouldnt it be nice if fortnite would buy out War Robots.
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Post by descentx on Jul 24, 2018 18:44:00 GMT -5
pixsonic rely on system metric analysis way too much they need to step back and look at the true nature that is taking it course.
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Post by pilotunknown on Jul 24, 2018 19:14:55 GMT -5
"In May, Epic announced it would provide $100 million to fund prize pools for Fortnite competitions."
We are playing the wrong game.
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neon
Destrier
![*](//storage.proboards.com/forum/images/stars/star_yellowgreen.png)
Waste your money on more worthwhile things rather than this.
Posts: 35
Karma: 26
Pilot name: FroggiFresh
Platform: iOS
League: Diamond
Server Region: North America
Favorite robot: Haechi
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Post by neon on Jul 24, 2018 19:27:56 GMT -5
I’d like to point out why Fortnite and War Robots cannot be compared. Fortnite is a battle royale game. If Epic Games includes purchases in Fortnite that affected the gameplay, the game would have died out a long time ago, hence why Fortnite only offers cosmetics for purchase. War Robots is a mecha shooter game that has a grinding/progression system. It is only logical that Pixonic makes power sellable, in the form of new robots/weapons. This is to appease the players who don’t want to spend time grinding for new gear. Pixonic is only following the monetization method of most mobile games nowadays. (Make power accessible through purchases)
If War Robots were to adopt Fortnite’s way of monetization, it would not work. Why? At its core, War Robots is just a casual mobile game. Don’t get me started how it’s available on Steam, since 99% of War Robots’s player base is situated on mobile. Let’s say that, in an alternative universe, there exists a War Robots game that made all weapons and bots available to all new players, free of charge. The only thing that the players could buy is skins for their robots. The truth is, rarely anyone would buy anything, because it’s not a big game like Fortnite with esport value. Pixonic still needs to make money somehow.
However, I do agree on one thing. Pixonic took their monetizing methods too far. It’s a ?fluffernutter?ing mobile game. Making each weapon/bot $100 each is just plain ridiculous.
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Post by kevmac on Jul 24, 2018 19:53:33 GMT -5
Good find man,in my 62 yrs of life I've never experienced a business model like the one PIX puts forth. Never mind it's total disregard for it's customer base.Did you catch where Fortnite has in-game purchases that cost as much as $20.00?They must be crazy,who'd ever spend that on a game?
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Post by pilotunknown on Jul 24, 2018 19:55:23 GMT -5
Iâ??d like to point out why Fortnite and War Robots cannot be compared. Fortnite is a battle royale game. If Epic Games includes purchases in Fortnite that affected the gameplay, the game would have died out a long time ago, hence why Fortnite only offers cosmetics for purchase. War Robots is a mecha shooter game that has a grinding/progression system. It is only logical that Pixonic makes power sellable, in the form of new robots/weapons. This is to appease the players who donâ??t want to spend time grinding for new gear. Pixonic is only following the monetization method of most mobile games nowadays. (Make power accessible through purchases) No, War Robots is not a grinding game. Grinding game lets you farm. War Robots's match making does NOT let you farm. War Robots's match making's sole function is to balance out power selling. If you try to manually manipulate match making, they call you a tanker and you get ?dookie? on. The old MM let you farm, but it was thrown out with the garbage to allow for power selling and to remove farming from the game. War Robots is an ante game for whales with fragile egos. Ante Games As described in detail in my How â??Pay to Winâ? Works paper, the key to these games is to start off with the appearance of a skill game and then shift to a multiplayer money game that I call an â??Anteâ? game. The game could proceed as a skill game but never does since once one player spends enough money it becomes a money game. At some point players keep raising their antes, hoping that the other players will fold. The â??winnerâ? (and loser) is the player that puts in the largest ante. It is not unusual for winning antes to be over $5000, and some Asian game developers that make only ante games like IGG have â??VIPâ? member sections that you have to spend $3000+ per year for the top level of membership. The target audience here tends to be non-hardcore competitive gamers who need the self esteem boost that comes with winning a skill game, and who for whatever reason never recognize the game as a money game. Some of my peers in the Asian gaming industry suggest that there this is merely a form of conspicuous consumption. I would love to see some age demographics for these â??whalesâ?. www.gamasutra.com/blogs/RaminShokrizade/20130626/194933/The_Top_F2P_Monetization_Tricks.php
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Post by dobby on Jul 24, 2018 20:11:30 GMT -5
As usual, interesting, thanks.
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Post by evergreen on Jul 24, 2018 21:30:41 GMT -5
“It turns out having a fast car is an excellent hobby when you’re a workaholic because even when you don’t have any free time you can always drive to work,” he said.
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Post by T34 on Jul 24, 2018 22:12:08 GMT -5
I’d like to point out why Fortnite and War Robots cannot be compared. Fortnite is a battle royale game. If Epic Games includes purchases in Fortnite that affected the gameplay, the game would have died out a long time ago, hence why Fortnite only offers cosmetics for purchase. War Robots is a mecha shooter game that has a grinding/progression system. It is only logical that Pixonic makes power sellable, in the form of new robots/weapons. This is to appease the players who don’t want to spend time grinding for new gear. Pixonic is only following the monetization method of most mobile games nowadays. (Make power accessible through purchases) If War Robots were to adopt Fortnite’s way of monetization, it would not work. Why? At its core, War Robots is just a casual mobile game. Don’t get me started how it’s available on Steam, since 99% of War Robots’s player base is situated on mobile. Let’s say that, in an alternative universe, there exists a War Robots game that made all weapons and bots available to all new players, free of charge. The only thing that the players could buy is skins for their robots. The truth is, rarely anyone would buy anything, because it’s not a big game like Fortnite with esport value. Pixonic still needs to make money somehow. However, I do agree on one thing. Pixonic took their monetizing methods too far. It’s a ?fluffernutter?ing mobile game. Making each weapon/bot $100 each is just plain ridiculous. I disagree. Your logic rests on the premis that it is how it is and hence its the best way. Fortnite and War Robots are very similar. If you were to compare War Robots and slither.io you would have a case. Rather than building the game they are monitising it as much as possible in the shortest amount of time as was pointed out by Pixonics former head of game design Ilya smirnov. They are not interested in building a larger user base. Stratagy is as much money as quick as possible. Again, smirnov said so, so not sure how you could look past it.
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Post by masshole on Jul 24, 2018 22:27:42 GMT -5
I think the problem is they have made war robots too much like real life. You go and play a game because it lets you escape from reality for a little bit and blow ?dookie? up with giant walking mechs. But then you realize that it is just like real life. The rich guy gets the fast cars, huge house and smoking hot wife while youâ??re busting your ?bum-bum? to live in some apartment alone.
Iâ??m being slightly sarcastic but you get my point.
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Post by windcaster on Jul 24, 2018 22:32:03 GMT -5
Speak for your self, I don't live alone, I have cat.. your argument is null and void ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Post by pilotunknown on Jul 24, 2018 22:54:55 GMT -5
I think the problem is they have made war robots too much like real life. You go and play a game because it lets you escape from reality for a little bit and blow ?dookie? up with giant walking mechs. But then you realize that it is just like real life. The rich guy gets the fast cars, huge house and smoking hot wife while youâ??re busting your ?bum-bum? to live in some apartment alone. Iâ??m being slightly sarcastic but you get my point. No, it's actually worse. I real life, you can slum it for a while and gather resource and develop. In this game if you slum it you get banned and ridiculed on forum. You get banned because Pix doesn't want you to have control over the script, and the script goes like this: pay or you get fed to whales.
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Post by ranchpig on Jul 24, 2018 23:01:12 GMT -5
I’d like to point out why Fortnite and War Robots cannot be compared. Fortnite is a battle royale game. If Epic Games includes purchases in Fortnite that affected the gameplay, the game would have died out a long time ago, hence why Fortnite only offers cosmetics for purchase. War Robots is a mecha shooter game that has a grinding/progression system. It is only logical that Pixonic makes power sellable, in the form of new robots/weapons. This is to appease the players who don’t want to spend time grinding for new gear. Pixonic is only following the monetization method of most mobile games nowadays. (Make power accessible through purchases) If War Robots were to adopt Fortnite’s way of monetization, it would not work. Why? At its core, War Robots is just a casual mobile game. Don’t get me started how it’s available on Steam, since 99% of War Robots’s player base is situated on mobile. Let’s say that, in an alternative universe, there exists a War Robots game that made all weapons and bots available to all new players, free of charge. The only thing that the players could buy is skins for their robots. The truth is, rarely anyone would buy anything, because it’s not a big game like Fortnite with esport value. Pixonic still needs to make money somehow. However, I do agree on one thing. Pixonic took their monetizing methods too far. It’s a ?fluffernutter?ing mobile game. Making each weapon/bot $100 each is just plain ridiculous. I also agree that this is incorrect. You're setting up either/or scenarios. Pix could opt for a different, yet highly effective strategy to monetize based on a lot of models. Cosmetics is just one aspect, and proven to be appealing to a lot of people. Even here. They've just opted not to, for who knows why. But the biggest problem is that they've decided to remove grind from the game. All gear should be available in a reasonable amount of time. Paying should speed that up, but not eliminate it. As it is, tell me how to get a new pulsar or shredder in anything that resembles a reasonable amount of time? Heck, i've been here since march and still don't have most of everything. That's because it's not reasonable. The RNG isn't even really there. I have almost zero control over getting anything with the exception of daily deals and they're actually really slow for a new player who needs tarans, and orkans, etc. It's basically a giant pool of RNG pieces that I may or may not be lucky to get.
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Post by RightOn on Jul 24, 2018 23:22:07 GMT -5
The situation reminds me of Goldeneye on N64, the multiplayer had a handicap option akin to leveling.
So that's why his head is straight...
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Post by kevmac on Jul 25, 2018 12:13:49 GMT -5
The new economy has certainly taken the wind from my sails.Part of the enjoyment I use to get was obtaining and leveling new and different stuff.It was a kick running out a new set up and now I'll not persue post N.E.gear. They can give the crap away, the insane costs in Ag and time have removed me from this aspect of War Robots.
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Post by Ron Gaul on Jul 25, 2018 12:30:17 GMT -5
I’d like to point out why Fortnite and War Robots cannot be compared. Fortnite is a battle royale game. If Epic Games includes purchases in Fortnite that affected the gameplay, the game would have died out a long time ago, hence why Fortnite only offers cosmetics for purchase. War Robots is a mecha shooter game that has a grinding/progression system. It is only logical that Pixonic makes power sellable, in the form of new robots/weapons. This is to appease the players who don’t want to spend time grinding for new gear. Pixonic is only following the monetization method of most mobile games nowadays. (Make power accessible through purchases) If War Robots were to adopt Fortnite’s way of monetization, it would not work. Why? At its core, War Robots is just a casual mobile game. Don’t get me started how it’s available on Steam, since 99% of War Robots’s player base is situated on mobile. Let’s say that, in an alternative universe, there exists a War Robots game that made all weapons and bots available to all new players, free of charge. The only thing that the players could buy is skins for their robots. The truth is, rarely anyone would buy anything, because it’s not a big game like Fortnite with esport value. Pixonic still needs to make money somehow. However, I do agree on one thing. Pixonic took their monetizing methods too far. It’s a ?fluffernutter?ing mobile game. Making each weapon/bot $100 each is just plain ridiculous. #1. They are comparable, not because of similarity of play but because they are both computer games. They are both products on the same market, and both must be marketed and monetized in order to last. Therefore, it is very simple to compare the successes and failures of each, as well as the viability of the marketing and monetization schemes adopted.
#2, Your core assumption, that a game like War Robots must sell power in order to last, is flawed. How can I say this? Because I and many other players can remember a time when War Robots didn't sell power, and thrived. And in any multiplayer-driven game, selling power is bad for business in the long run. There were any number of ways War Robots could have earned an insane profit by maintaining balance (premium accounts, limited skins, etc.). Selling power is never the answer.
#3, all weapons and robots in War Robots were never available for free. Players had to spend time earning them, or speed up progress with cash. Time online is money to game developers and websites, either because of advertising or because the more time people spend at a givern pursuit, the more likely they are to spend money on that pursuit. In any aspect of life, not just gaming. And you clearly weren't around before War Robots became PTW, because the scenario you claim could not exist was in fact a reality. At one point. That point is no longer.
It would be very easy to balance all the new stuff out, and still make a profit. Or rather, it would have been easy once. Doubt if it can be saved, now.
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Post by krebby on Jul 25, 2018 13:24:38 GMT -5
Speak for your self, I don't live alone, I have cat.. your argument is null and void ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) Real life is WAY overrated! Sure, it is fun at times. But then you realize its mostly just a grind and they've monetized EVERYTHING. You're constantly getting hit up for microtransactions. Plus, Real Life has an absurdly punishing permadeath system.
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Post by Danny Linguini on Jul 25, 2018 14:38:42 GMT -5
The new economy has certainly taken the wind from my sails.Part of the enjoyment I use to get was obtaining and leveling new and different stuff.It was a kick running out a new set up and now I'll not persue post N.E.gear. They can give the crap away, the insane costs in Ag and time have removed me from this aspect of War Robots. After a couple of months off I started yet another smurf account a few weeks ago, and I think I've figured a way around this. First off, I only run a 2-slot hangar, which automatically limits my win %. When I get a new piece of gear that I want to play (I.e., stumble across it, because it's pointless pursuing anything specific any more), I play it, right out of the box. Level 1 bot and weps, I don't care, and I drop like a rock. No gold to speed up upgrades, absolutely no $$$ spent, and no ads. I'm still sitting at level 23 and bouncing between Bronze 1 and Silver 3, with zero desire to advance any further. If I ever do land some premium gear, I'll keep doing the same thing, and just advance as far as the low-level gear will take me. Since leveling now takes so much longer, I'm content to keep stuff no higher than 6-7, which is about the time I usually acquire the next thing I may or may not run with. So far it's kept the cursing to a minimum, it's cheap (free), and there's probably a bunch of other players who hate me, but like I said, I don't care. Well see how long this lasts before the iPad starts taking flight again.
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Post by Ron Gaul on Jul 25, 2018 15:56:08 GMT -5
Danny Linguini, I stopped (multiple times) when I realized I was going to a d$%n lot of trouble just to derive a little enjoyment from a game that used to be a whole lot of fun. First time around, I got tired of getting pasted by Dash pilots with my normal hangar. Second time around was with my Jan Egeland smurf account; ran it for a while on my iPhone, then realized I was bored without my good old Rhinos and knew they were still obsolete. So I quit again. Last time, I was building a 6-pack hangar on Android. And realized it just wasn't worth the effort, long before I was ready to roll; I'm way, waaaaay too casual a gamer, especially since my son was born early this year. If I'm playing a game and getting more pissed off than anything else, that's not a good thing around a baby. Which is exactly what happens with War Robots, and a few other games I've also cut back on. Too much effort, too little enjoyment. IMHO, YMMV.
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