Post by RustFiend on Jul 16, 2018 2:48:48 GMT -5
I hear a lot of LoL, TF2, and overwatch references. The biggest thing these have that bot games tend to avoid, is each playable character having definitive types of loadouts.
I know the most about TF2, so I'll be using it as the main comparison.
While bot games focus on customization, with limitations for loadout fairly lax, TF 2 has defined classes, where each loadout is a side-grade give and take from stock.
Spectre: 4 of any medium equip
Soldier (TF2): Rocket Launcher, Shotgun, Melee.
Spectre: ANY medium weapons
Soldier:
Primary: Variants of the rocket launcher that are not direct upgrades.
Secondary:Shotguns, or buffs that play into teamplay, or boots that help the Soldier specialize in his very specific class perk(Rocket Jumping)
Melee: Items that buff the Soldier, or allies dependant on usage, current health, or special conditions.
So, question is, which is preferable?
Bot games have the major boon of customization, while most competetive games do not. Those that do have player choice often have clearly defined lists of Meta sets opposed to anything else for any given character or hero, with setups usually lined up as rock paper scissor in terms of balance versus other popular sets.
Would the ideal bot battle game have a lot of customization, with overly intricate balancing to ensure that every setup has a similar power level (read:skill matters)?
Or less customization, where each bot is set in stone for the most part, for easier balance analysis and accessible play?
Armored core versus mechwarrior comes to mind. AC is decidedly way less popular, or accessible compared to MW, because it has super broad customization and stat modification.Granted, their are still "Bests" in AC games, but the player skill, both in battle, AND balancing bot performance to their playstyle, aren't just good to have, but NECESSARY.
AC has always dragged behind other mech games, because, lets face it, it tells you to GIT GUD the same way Dark souls does.
MW has a lot of pre-bult mechs, with weapon load outs being balanced by mech stats, BUT this makes a small subset of bots and loadouts superior to others. It retains some balance, but it can be argued that having less customization than AC is what makes it more accessible, and therefore, more popular.
What would be the ideal balance there?
What is desired, in a bot brawler, from skill based play with customization?
Curious to what you guys think.
I know the most about TF2, so I'll be using it as the main comparison.
While bot games focus on customization, with limitations for loadout fairly lax, TF 2 has defined classes, where each loadout is a side-grade give and take from stock.
Spectre: 4 of any medium equip
Soldier (TF2): Rocket Launcher, Shotgun, Melee.
Spectre: ANY medium weapons
Soldier:
Primary: Variants of the rocket launcher that are not direct upgrades.
Secondary:Shotguns, or buffs that play into teamplay, or boots that help the Soldier specialize in his very specific class perk(Rocket Jumping)
Melee: Items that buff the Soldier, or allies dependant on usage, current health, or special conditions.
So, question is, which is preferable?
Bot games have the major boon of customization, while most competetive games do not. Those that do have player choice often have clearly defined lists of Meta sets opposed to anything else for any given character or hero, with setups usually lined up as rock paper scissor in terms of balance versus other popular sets.
Would the ideal bot battle game have a lot of customization, with overly intricate balancing to ensure that every setup has a similar power level (read:skill matters)?
Or less customization, where each bot is set in stone for the most part, for easier balance analysis and accessible play?
Armored core versus mechwarrior comes to mind. AC is decidedly way less popular, or accessible compared to MW, because it has super broad customization and stat modification.Granted, their are still "Bests" in AC games, but the player skill, both in battle, AND balancing bot performance to their playstyle, aren't just good to have, but NECESSARY.
AC has always dragged behind other mech games, because, lets face it, it tells you to GIT GUD the same way Dark souls does.
MW has a lot of pre-bult mechs, with weapon load outs being balanced by mech stats, BUT this makes a small subset of bots and loadouts superior to others. It retains some balance, but it can be argued that having less customization than AC is what makes it more accessible, and therefore, more popular.
What would be the ideal balance there?
What is desired, in a bot brawler, from skill based play with customization?
Curious to what you guys think.