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Post by Deleted on Feb 19, 2017 2:09:52 GMT -5
So, yup one a few games, killed some bots, did some damage, and capped some beacons. So PIX decides, that's enough, got to be fair and balanced, so lets throw 10/10 hangars at his 7/9 hangars. Thank you so much. Feeling the love.
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Post by zr on Feb 19, 2017 2:20:30 GMT -5
Same problem, but lets me get to about 62% Then the 10,11,12 arrive. But if its based on damage then why don't I just meet same weapons and bot strength with the same damage as me or higher damage than me, or even weapons and bots 1 level higher than me. Why does the MM just over power my hangar? Oh! To try and make me spend RM on upgrades? I don't mind spending a little RM on a good game, but I wont be forced to!
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Post by NokiaSåmsung on Feb 19, 2017 2:44:30 GMT -5
1. Played with my best hanger 2. Played with light/med hanger only 3. Played blindlessly
No matter what I do (except tanking which I don't), I hover around 50%.
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Post by Deleted on Feb 19, 2017 3:52:03 GMT -5
Really takes the fun out. But hey, on the bright side there are plenty of forum members that will tell us we are wrong, man up, quit whining, etc. Nevermind the increasing amount of unhappy pilots. Its denial. Blind devotion to a company that is not loyal to loyal customers.
Not dropping anymore coin till they get their crap stowed
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Post by osang on Feb 19, 2017 4:54:50 GMT -5
Really takes the fun out. But hey, on the bright side there are plenty of forum members that will tell us we are wrong, man up, quit whining, etc. Nevermind the increasing amount of unhappy pilots. Its denial. Blind devotion to a company that is not loyal to loyal customers. Not dropping anymore coin till they get their crap stowed I agree.
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Post by SlowReflexes on Feb 19, 2017 10:23:44 GMT -5
Really takes the fun out. But hey, on the bright side there are plenty of forum members that will tell us we are wrong, man up, quit whining, etc. Nevermind the increasing amount of unhappy pilots. Its denial. Blind devotion to a company that is not loyal to loyal customers. Not dropping anymore coin till they get their crap stowed As I've said before, no shortage of bootlickers here. Though some of them eventually realize their error.
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Post by Deleted on Feb 19, 2017 10:42:46 GMT -5
Same problem, but lets me get to about 62% Then the 10,11,12 arrive. But if its based on damage then why don't I just meet same weapons and bot strength with the same damage as me or higher damage than me, or even weapons and bots 1 level higher than me. Why does the MM just over power my hangar? Oh! To try and make me spend RM on upgrades? I don't mind spending a little RM on a good game, but I wont be forced to! Yeah, the MM hits me in the same range. I hit 62-64% win rate these days and my hangar that is mixed 6 and 7 bots/weapons is dropped in with 9/10, or higher hangers across both teams. When that happens I switch to camper, or semi AFK mode until I take my necessary losses. Sometimes I just see how long a single bot can last and drop out. I was making purchases prior to the new MM. I won't make any more. I'm just trying to get a 9/9+ setup, so i can start moving past the MM penalties. It is what it is.
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Post by Deleted on Feb 19, 2017 10:47:16 GMT -5
Really takes the fun out. But hey, on the bright side there are plenty of forum members that will tell us we are wrong, man up, quit whining, etc. Nevermind the increasing amount of unhappy pilots. Its denial. Blind devotion to a company that is not loyal to loyal customers. Not dropping anymore coin till they get their crap stowed I've started to block the most vocal of those posters.
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Post by petevb on Feb 19, 2017 11:15:01 GMT -5
Don't expect to have things easier if you spend.
I'm maxed and have had a very tough run the last two days. Of 14 solo losses I was top of my team 10x, second 4x. But of course that means I'm still scoring points in the new system even when I lose, which means my teammates are getting worse. Like getting a 4 slot boat anchor with L6 bots in a Top tier, maxed match...
We'll see where this all shakes out to. Generally I've been having more competitive matches than previously, with the exception of more players dropping and ruining the fun. However it's been getting much harder recently, and if that trend continues at this pace I don't think I'll like where it ends up.
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Post by [AurN]Zenotaph on Feb 19, 2017 11:21:28 GMT -5
Ah, another one of those threads. Haven't had one in, ahem, well, hours?
What is wrong with the dozens, that already exist? Not good enough? Really need a new thread for the same old story?
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Post by VivaLaResistance on Feb 19, 2017 11:23:33 GMT -5
Hey man I may have said that the new matchmaker creates a lot of exciting battles due to even match ups but I'm with you on that overall excitement of striving to be the best is taken away. I like the idea of being matched with equal equipment as everyone and then letting the pilot who makes the best use of that equipment reap the rewards. Personal skill and building that personal skill to be on the top is what give someone incentive to continue playing the game. However, at the same time right before this happened I experimented for a bit running level 2 cossacks with level 4 punishers. My enemies had the same equipment as I had and sometimes better but with my experience at the controls I was able to run circles on them. Now I remember people doing this to me in the beginning but it taught me, I took it, learned from it and got better. My own experiment ended with boredom but it was fun for a little bit just to change it up. Even more fun was the Taran cossack because then some big guys would show up too.
I think we should still be able to have control of what play style we want to partake in, not be punished for having more knowledge and skill.
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[AurN] perfectlyGoodInk
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Post by [AurN] perfectlyGoodInk on Feb 19, 2017 11:47:16 GMT -5
Shut up and play.
(no smiley face this time)
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Post by Deleted on Feb 19, 2017 13:16:34 GMT -5
Ah, another one of those threads. Haven't had one in, ahem, well, hours? What is wrong with the dozens, that already exist? Not good enough? Really need a new thread for the same old story? No Nothing N/A Yes
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Post by Deleted on Feb 19, 2017 13:17:53 GMT -5
I just love it when it says "this post hidden"
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Post by Deleted on Feb 19, 2017 13:47:10 GMT -5
So, yup one a few games, killed some bots, did some damage, and capped some beacons. So PIX decides, that's enough, got to be fair and balanced, so lets throw 10/10 hangars at his 7/9 hangars. Thank you so much. Feeling the love. I have a 28%. Shut up and play :-)
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Post by SGT D00M! on Feb 19, 2017 13:47:19 GMT -5
So, yup one a few games, killed some bots, did some damage, and capped some beacons. So PIX decides, that's enough, got to be fair and balanced, so lets throw 10/10 hangars at his 7/9 hangars. Thank you so much. Feeling the love. I know this is a rant thread and not an advice thread, BUT you are not the only one to make this observation, while other players (such as myself and Dredd77) have seen the MM stabilize. That doesn't mean we have higher win% just that every game is really challenging (usually) with a wide range of levels but an even dispersion of those levels. I don't see the wild level fluctuating. I am wondering why you and some other long term members I believe, are seeing it. Would you post your hangar? How often are you changing your bots? I'll post mine when I get to a PC.
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Post by SlowReflexes on Feb 19, 2017 14:22:26 GMT -5
So, yup one a few games, killed some bots, did some damage, and capped some beacons. So PIX decides, that's enough, got to be fair and balanced, so lets throw 10/10 hangars at his 7/9 hangars. Thank you so much. Feeling the love. I know this is a rant thread and not an advice thread, BUT you are not the only one to make this observation, while other players (such as myself and Dredd77) have seen the MM stabilize. That doesn't mean we have higher win% just that every game is really challenging (usually) with a wide range of levels but an even dispersion of those levels. I don't see the wild level fluctuating. I am wondering why you and some other long term members I believe, are seeing it. Would you post your hangar? How often are you changing your bots? I'll post mine when I get to a PC. It really depends on a lot of different factors, very few of which you control. Very strongly it depends on your play style. If you're damage-focused and not at Top you're boned. According to petevb if you're damage-focused *at* Top things can get hinky. Even if you're getting 'fair' matches, things can go very well or very poorly based on seemingly random factors, like people having hangars unusually suited (or not) to a given map. Or just having a bad day. Or tanking. Or if not tanking, just 'taking it easy' this time out. I should add, even after rebalancing my hangar to focus less on damage and more on pure speedy beacon capture my matches see saw quite a bit. I will get distinct runs of 'easy' and 'you're going to lose' matches still, just not as extreme.
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Post by Deleted on Feb 19, 2017 14:25:29 GMT -5
The main factor why people have bad win rates is 4v6s.
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Post by Deleted on Feb 19, 2017 15:33:55 GMT -5
So, yup one a few games, killed some bots, did some damage, and capped some beacons. So PIX decides, that's enough, got to be fair and balanced, so lets throw 10/10 hangars at his 7/9 hangars. Thank you so much. Feeling the love. I have a 28%. Shut up and play :-) Ouch, that's gotta hurt
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Post by Deleted on Feb 19, 2017 15:41:00 GMT -5
So, yup one a few games, killed some bots, did some damage, and capped some beacons. So PIX decides, that's enough, got to be fair and balanced, so lets throw 10/10 hangars at his 7/9 hangars. Thank you so much. Feeling the love. I know this is a rant thread and not an advice thread, BUT you are not the only one to make this observation, while other players (such as myself and Dredd77) have seen the MM stabilize. That doesn't mean we have higher win% just that every game is really challenging (usually) with a wide range of levels but an even dispersion of those levels. I don't see the wild level fluctuating. I am wondering why you and some other long term members I believe, are seeing it. Would you post your hangar? How often are you changing your bots? I'll post mine when I get to a PC. I'm running 7 and some 8 lvl heavies and lvl 9 weapons (Griffs and Leos). I'm heading for a few 9/9s. There is no fluctuation, just the suck. Robots really don't change, as I can only compete with heavies. I can cause to much damage with mediums, so I get punished facing 10-12lvl hangars.
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kingzam
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Post by kingzam on Feb 19, 2017 18:42:06 GMT -5
First of all, Petevb and VivaLaResistance got it right, the matchmaking is not working because it is not taking in consideration your hanger at all - Pixonics answer is "play your best hanger". My question is why, why am I forced to play my best hanger? That is the first problem. That answer just eliminated all light and medium bots that you paid for and been using up to this point. Not everyone wants a balls to the wall "challenging" game every match you enter. Yes, some matches are equally matched (only when you play your best hanger, doing less, you are going to be smashed very quickly, so you have to say goodbye to switching out to less than best equipment, even when you have more enjoyment using that stuff.) However, even how screwed up it is, and being forced to play "your best hanger" many times you are matched with either inadequate teammates, they shouldn't be here, or reds that are two and three levels above you, especially once you reach a certain threshhold in average damage or win%. To put it in retrospect to a real world game, it would be like putting a very good college football player with a team of high school dropouts and you might get a pro on your team as well. So it all boils down to luck of the draw, does the other team have more pros than your team does or less high school dropouts. The matchmaking is built on very shaky ground, even a soup like surface, it is too easy to have inconsistencies in either the teammates you have or who is on the other team (and by the way, based on your skill level and how you are doing well, the other team can have vastly superior weaponry and skill levels) again it is built on very shaky ground, nothing to truly ground itself to. Bot and weapon based matchmaking, matches a person closer to a person using similar equipment (now you are placed on more solid ground) However, the old matchmaking system was broken too but all it needed was some tweaking. Geps should have been in a higher bracket, if they couldn't figure out where to place them, then either nerf them, like they did, and keep them where they are, or buff them substantially and put them in with lower gold tier bot configuration. Galahads are a great gep buster, now the predator wolf (gep) has a predator of its own. The way the game is now, it is not fun for mid level players because for one, they don't have top quality equipment and high enough level bots. The levels I am seeing have way too many death button setups, and there is no counter to this, they wait behind rocks or buildings and you have to go hunt them out. Sort of like fighting Japanese while they are stored up in underground bunkers. If you want to play and fight these guys, you have to get down and dirty and if your bots aren't top grade you will die in one deathbutton volley. Same holds true with tridents. So are people frustrated with the game as it is now, absolutely! IMHO, deathbutton splash and trident splash are too overpowering for level 6 to 10 bots. If most of your weaponry cannot take out an enemy in one volley and you die in one volley, you are in the wrong place. Worse, and why I am here, frustrated people are near forced to pick and choose maps. This leaves a lot more deathbutton people on short maps with high concentration of obstacles and trident people on long maps like Springfield and Yama. A play every map person like me, are burdened with either Iwo Jima every game or guns of navarone.
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Post by hulkz1 on Feb 19, 2017 18:49:41 GMT -5
The mm stabilizes only if i never change bots. I seldom play more than a couple of rounds before tinkering. I want equipment based mm. My personal skill (or lack of) is to be discovered by the enemy, as it should be.
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Post by Strayed on Feb 19, 2017 18:52:36 GMT -5
Honestly, I think that if pixo ever wants the new mm to work, they have to remove equipment levels, or at least lessen the power difference in between each one.
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Post by Deleted on Feb 19, 2017 19:26:53 GMT -5
Honestly, I think that if pixo ever wants the new mm to work, they have to remove equipment levels, or at least lessen the power difference in between each one. Please elaborate. How do you MM then, like they are now? I can do the same amount of damage with a medium hangar, as some can do with a heavy hangar. So I face heavies, but they are heavies more powerful than I normally face, so I have to use heavies. So how do they do it, what do they base it on. Equipment levels have meaning and make a difference.
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Post by Strayed on Feb 19, 2017 20:11:47 GMT -5
Right now, the way mm matches you is by the amount of damage you do. By making all bots have their respective max level stats, they would remove outsomes such as 7/9 players facing 12/12 players. This means that they can fairly match up people based on skill. Of course, there would need to be other statistics factored in as well, but it's one of the ways to make the new mm work.
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Post by Deleted on Feb 19, 2017 20:44:47 GMT -5
Right now, the way mm matches you is by the amount of damage you do. By making all bots have their respective max level stats, they would remove outsomes such as 7/9 players facing 12/12 players. This means that they can fairly match up people based on skill. Of course, there would need to be other statistics factored in as well, but it's one of the ways to make the new mm work. A good place for that to be tested, is test server. I can hit 1M+ 80% of the times there, but I can barely get past 600K with my 6/8s
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Post by Deleted on Feb 19, 2017 21:13:14 GMT -5
+DethHilt+ I understand your pain, brother. Had a clan in red my last battle, with this guy scoring 800k My heavies are 6/8. There is really no reason for this kind of imbalance. 「fluffernutter」 the guy was clanned up with two other guys also running full hangars and Furies. I don't understand why they don't install the most basic of gear checks to help address this kind of 「dookie」.
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Post by SoCalGrndR on Feb 20, 2017 1:09:26 GMT -5
Right now, the way mm matches you is by the amount of damage you do. By making all bots have their respective max level stats, they would remove outsomes such as 7/9 players facing 12/12 players. This means that they can fairly match up people based on skill. Of course, there would need to be other statistics factored in as well, but it's one of the ways to make the new mm work. I believe that would definitely help on the player side of the game. As a player that had his 6/8 heavy hanger repeatedly, unrelentingly, beaten, dragged, hog-tied, and with out much relief down to a War Robots of 28%. The constant barrage against the TT or 10/10+ variations made me numb to the game. With that said, I dont see Pix taking away such a money-making incentive to speed the upgrade bots and equipment to over come adversity. I can only assume the limited factors contributing to the MM keeps the pressure to want to upgrade and conversely the urge to spend RM. With so many downloads the economies of scale can generate a material amount of RM with just a small increase in RM spent by a just a small percentage of players. I have gone through several evolutions of my hanger and currently running around 60% War Robots and Damage back up to around 470k. My hanger is now 8.5/9.
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Post by Strayed on Feb 20, 2017 1:13:01 GMT -5
Removing upgrades would free up a lot of silver and gold, I could see pixo increasing costs for bots, weaps, and maybe even repairs if they do so.
Another way to make up for the deficit would be to make more skins, make them cheaper, and/or make them RM only. This worked for CS:GO and TF2.
And another option would be to give premium more privileges.
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Post by petevb on Feb 20, 2017 2:35:01 GMT -5
I mention above that the matchmaker has been getting bad over the last couple days, punitive even. If anything it seems like it's getting worse. Example from the game I just played: My team: Me: 12 / 12 / 12 / 12 / 12 2. 12 / 12 / 11 / 11 / 10 3. 10 / 8 / 6 / 6 4. 12 / 12 / 11 5. 11/ 10 / 6 / 5 6. 11 / 10 / 9 / 6 Total bot score: 249 Opposition: 1. 12 / 12 / 12 / 12 / 12 2. 12 / 12 / 12 / 12 / 12 3. 9 / 9 / 9 / 9 / 9 4. 12 / 12 / 12 / 12 / 12 5. 9 / 9 / 9 / 9 / 9 6. 12 / 12 / 12 / 10 / 9 Total bot score: 325 So they came to battle squadding, with 5 more bots than us, and 249 vs 325 bot level- the eqivilant of over 6 extra maxed bots. Basically we were short more than a (maxed) teammate from the start... I'm all for tough battles, but recently I've felt like a lab rat. Going solo seems to be getting increasingly impossible. They had four good players running squad. The matchmaker decided it needed to give them two more maxed players, while giving me the guys with three and four slots? I know we need to wait for the matchmaker to shake out. The thing is I'm pretty sure it has: this is the end game. It's not "play well and we'll match you against players of your caliber". Instead it seems to be "play well and we'll keep stuffing lead in your pockets until you can't swim any more". The matchmaker was getting good for a while. Now it seems to have taken a turn for the worse. Much worse.
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