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Post by Browncoats4ever on Jul 12, 2018 10:02:35 GMT -5
What's the worst change to be implemented in War Robots? Why, in your opinion, is it the worst? What did you do to cope? What kept you from quitting if you haven't?
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Post by taniel on Jul 12, 2018 10:14:06 GMT -5
The worst recent change is the new economy.
However I think that absolutely THE worst change ever made is random mode with KOTH and TDM - the modes we hate grouped with the modes we love.
New Economy is bad, but it's "just" economy. Random mode is what's really killing the fun...
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Post by Stapleton on Jul 12, 2018 10:24:53 GMT -5
I was going to say StainTrains, but then maybe it's just the robots that can use 3 or more of them are too powerful. It was only Fujin with 3 mediums for a while, and that came with obvious drawbacks, whereas the Haechi, Bulgasari and Spectre have all the power and further advantages of speed/toughness.
Nah who am I kidding? Its the StainTrains.
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Post by HarvesterOsorrow on Jul 12, 2018 10:26:28 GMT -5
The new economy without a doubt
Haven’t quit because I hav more than enough legacy to hang out and casually mk 2 a couple hangars while never spending another single cent. And watch this shi t show slowly burn to the ground.
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Post by kukurukukuk on Jul 12, 2018 10:32:04 GMT -5
In retrospect, I will say update 3.1 - the introduction of the dashbots.
It signals the new War Robots era. EVERY single update after that (including 3.1), had nothing to do with enhancing the game. The sole focus of Pixonic/Mail.Ru was to milk the game as much as they can.
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giraffeman
GI. Patton
Posts: 147
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Pilot name: GiraffeMan
Platform: Amazon
Clan: Iron Outlaws
Server Region: North America
Favorite robot: One i don't have
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Post by giraffeman on Jul 12, 2018 11:10:19 GMT -5
The new economy without a doubt Haven’t quit because I hav more than enough legacy to hang out and casually mk 2 a couple hangars while never spending another single cent. And watch this shi t show slowly burn to the ground. This answer... Thanks for typing Keisergc... except I may spend a dollar here and there to get the 500 extra gold offer. And create a 6 pack hangar.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 12, 2018 11:23:17 GMT -5
MM change, without question the worst change IMO. (Gameplay quality) Then it's the removal of backpedalling away from Orks. (Gameplay quality) Then it's economy change. (Costs) Then it's the introduction of so much power, one OP addition after another, before the game is properly balanced out and with no regard for keeping balance with older bots, at any point, from Pix (except the imbalance that P2Players get... Pix has kept that pretty much constant since the high costs were introduced with the American bots and then perfected with the Dash Bots) (Gameplay quality AND costs)
IMO, YMMV
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Post by CrownBlack on Jul 12, 2018 11:34:05 GMT -5
MM change, without question the worst change IMO. (Gameplay quality) Then it's the removal of backpedalling away from Orks. (Gameplay quality) Then it's economy change. (Costs) Then it's the introduction of so much power, one OP addition after another, before the game is properly balanced out and with no regard for keeping balance with older bots, at any point, from Pix (except the imbalance that P2Players get... Pix has kept that pretty much constant since the high costs were introduced with the American bots and then perfected with the Dash Bots) (Gameplay quality AND costs)
IMO, YMMV
I know this has been talked about but my guess is that Skirmish will be incorporated into every day game play. Pix will come out with a module or some 「dookie」 that will allow you to load any weapon on any bot. For a small fee of course. the new economy is the dumbest thing I have seen happen. talk about driving away new players. Such a piss poor idea, but then again people are still playing considering all the other 「dookie」 Pix has thrown at us so...
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Post by non4me on Jul 12, 2018 12:15:03 GMT -5
The KBOTs were the first worst development that hit the community. They were a major factor in destroying balance in the game. The second worst development was the ST. They added to the imbalance expodiently by providing a weapon that defies a counter strategy against the bounce. Then when used in groups of 3 or 4, are just plain OP.
The third worst change is the lack of change (bug fixes). Taking a break and applying some significant maintanence to the game has been taking a backseat to fixing known and easily identified problems to pushing out more bots and wpns.
Now that I've got a couple of KBOTs and STs, at lvl 10 or working that way, I just want Dix to slow down and let the meta settle and fix problems. A little buff and nerf here and there and we can have a workable new baseline. But seriously, they need to lay off introducing anything else for a year. I know that won't happen but I'm the eternal optimist.
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Post by Divine Thunder on Jul 12, 2018 12:15:14 GMT -5
Current Matcmaking
Old MM,
1. dropping to farm was considered legitimate because experienced pilots had to use tier appropreate bots and weapons. (See Note Below) 2. Allowed a pilot to stop and stay at a particular level of game comfortable to them by stop leveling robots/weapons beyond certain points. 3. Allowed pilots to play a multitude of levels depended on the hanger they employed.
The old MM was flexible and gave pilots the ability to choose their experience without damaging the game experience of other pilots. The current MM does not allow such flexibility without injuring the game experience of others through tanking and the ability to take vastly overpowered weapons and bots among tge less perpared and experienced new players.
THE NOTE. - I realize that some who went through it may point out that though the old MM had the advantage of providing the experienced pilot the flexibility to jump between tiers, the inexperienced pilots still suffered. Cannot deny that point. Experience did bring advantage. Additionally, it may be pointed out that though for the most part experienced pilots were limited to tier appropreate weapons and bots, the mag was not available to the lower level pilots but experienced pilots were taking them into the lower levels. That also was true. However, it is interesting to note that only the gepard had that anility.
At the beginning of the mag-gepard scrouge, Pixonic stated that WSP bots and weapons would not be allowed below a certain tier. Well, that was true to a point. Stalkers and other WSP robots were confined to the silver tier or higher. Put a mag or other WSP weapon on most any bot, again, confined to the silver tier or higher. I tested all of these and found that to be true. However, Put a mag on a gepard, it was permitted to play down as far as the pilot wanted. Only the mag-gep had a pass to go down. And they did. Put a mag on a Destrier, silver tier.
It was asked when the new MM was introduced why did Pixonic write new code for it, instead of modifying the old. The reason gives was there were too many “exception” in the old code. My belief is that the mag-gep was one of those exceptions.
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Post by Loganspawn on Jul 12, 2018 12:51:51 GMT -5
Current Matcmaking Old MM, 1. dropping to farm was considered legitimate because experienced pilots had to use tier appropreate bots and weapons. (See Note Below) 2. Allowed a pilot to stop and stay at a particular level of game comfortable to them by stop leveling robots/weapons beyond certain points. 3. Allowed pilots to play a multitude of levels depended on the hanger they employed. The old MM was flexible and gave pilots the ability to choose their experience without damaging the game experience of other pilots. The current MM does not allow such flexibility without injuring the game experience of others through tanking and the ability to take vastly overpowered weapons and bots among tge less perpared and experienced new players. THE NOTE. - I realize that some who went through it may point out that though the old MM had the advantage of providing the experienced pilot the flexibility to jump between tiers, the inexperienced pilots still suffered. Cannot deny that point. Experience did bring advantage. Additionally, it may be pointed out that though for the most part experienced pilots were limited to tier appropreate weapons and bots, the mag was not available to the lower level pilots but experienced pilots were taking them into the lower levels. That also was true. However, it is interesting to note that only the gepard had that anility. At the beginning of the mag-gepard scrouge, Pixonic stated that WSP bots and weapons would not be allowed below a certain tier. Well, that was true to a point. Stalkers and other WSP robots were confined to the silver tier or higher. Put a mag or other WSP weapon on most any bot, again, confined to the silver tier or higher. I tested all of these and found that to be true. However, Put a mag on a gepard, it was permitted to play down as far as the pilot wanted. Only the mag-gep had a pass to go down. And they did. Put a mag on a Destrier, silver tier. It was asked when the new MM was introduced why did Pixonic write new code for it, instead of modifying the old. The reason gives was there were too many “exception” in the old code. My belief is that the mag-gep was one of those exceptions. What killed the game the most for me was the MM change. I am the leader of a clan of 35, I only have one other that is in champion I can play with and he has been AFK since the latest update "pissed him off I think." Before I could run with all the new guys and lower level clan members just by keeping lower level bots and weapons around. This was how we learned as newbs and helped train new members. Now most days I sit and think who can take over the clan and where can I go to be able to run with other champions who are semi serious but want to have fun as the main goal.
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Post by Divine Thunder on Jul 12, 2018 13:04:30 GMT -5
Loganspawn - check out 6/6. Old school bots, weapons and domination is the game.
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Post by hi5 on Jul 12, 2018 13:07:42 GMT -5
Introduction of leagues. The butterfly flapping it’s wings that kicked all of this off.
The whole purpose of leagues was to curb resource farming by mag geps and institute a structured way to accomplish the same result - pit players against over leveled opponents to frustrate and drive purchases.
Everything else (Dash bots, new op weapons, etc) stems from that poisoned root.
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Post by mechtout on Jul 12, 2018 13:35:06 GMT -5
Worst change was MailRU.
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Post by Neffarious on Jul 12, 2018 13:39:15 GMT -5
Random mode, new economy, boosts, and new monthly expensive bots trend
C-C-C-COMBO!!!!
KO you lose
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Post by AcuityAxiom on Jul 12, 2018 13:54:31 GMT -5
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Post by evergreen on Jul 12, 2018 14:05:36 GMT -5
Random mode, new economy, boosts, and new monthly expensive bots trend C-C-C-COMBO!!!! KO you lose D-D-D-DAMN
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Post by Loganspawn on Jul 12, 2018 14:37:23 GMT -5
Loganspawn - check out 6/6. Old school bots, weapons and domination is the game. I would but I have already upgraded or sold everything not leveled up to play in champion and no way in heck I want to bother leveling anything in the "New" economy. I will just play until I am done like other games in the past and then move on.
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Post by moses on Jul 12, 2018 14:51:45 GMT -5
MkII was the worst, new economy compounds the issue even further.
The exhorbitant silver costs make taking a single hangar to competitive levels in higher leagues a multi year grind and reduces the chance to ever think of trying any non-meta gear.
Also the introduction of KOTH would rank as most irritating.
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Post by windcaster on Jul 12, 2018 18:16:17 GMT -5
The worse? you mean just 1? damn that's hard.
I'd say boosters. followed closely by the "economy"
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Post by T34 on Jul 12, 2018 18:26:08 GMT -5
Toss up between the new economy and the MM-er? No. It just has to be the MM-er because without it the new economy would be irrelevant. The MM-er is always the elephant sitting in the room. Without the MM-er the OP bots, upgrade times and practically all things would be of no significant concern. The MM-er is evil because it pits players of different power levels together which is the root of all evil in this game.
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Post by Deleted on Jul 12, 2018 19:19:58 GMT -5
In retrospect, I will say update 3.1 - the introduction of the dashbots.
It signals the new War Robots era. EVERY single update after that (including 3.1), had nothing to do with enhancing the game. The sole focus of Pixonic/Mail.Ru was to milk the game as much as they can. ^^^^^^THIS
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Post by Payxonic on Jul 12, 2018 20:32:30 GMT -5
「dookie」 trains and new economy. Im still staying because I have a DIES hangar without spending anything, and having too much fun in my current leaugue.
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Post by maverick on Jul 12, 2018 20:33:54 GMT -5
Dash bots and everything that followed
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