|
Post by ezekielcrow on Apr 22, 2018 3:28:58 GMT -5
Not sure what your point is... yes we know ALL the bots will have module slots. I think the point is that since all bots will get these module slots it will leave the gap between old and new content just as wide (probably wider knowing Pixo) than it is today. The result is that it will leave the old bots as obsolete as they are today outside private league. Worse still it will add another year to the grind to max hangars with another 4x5 modules to upgrade, which i am guess is at least 2-2.5 billion silver to get them to lvl 12 mkII. That is assuming you only have one hangar. the good news I think is that, as we have seen with most content releases after spectre, even the big spenders are not bothering with dropping the crazy money need to insta upgrade hangar fulls of the latest and greatest. So now Pixo have managed to price even the whales out of the game and definitely no new whales will be born anytime soon - I am sure prices are pushing up to $10-20k plus for a zero to 2-3 maxed mkII super meta hangars fully loaded with maxed custom modules. EDIT: By âgood newsâ I mean that their crazy monetisation schemes are falling of the rails and the dollars will be speaking for themselves. Hopefully that will lead them to change tactics and anything is better than current direction. I think they mentioned that bots with abilities wont get special module slots but thats not exactly the same and I'm sure, like many I don't care enough to wait for them to promise to get it right only to 「fluffernutter」 it up even more down the road. It hard to convince people who think theyre doing the right thing already. Ignorance, greed and stubborness seem to be their core strengths.
|
|
|
Post by cheap on Apr 22, 2018 3:57:14 GMT -5
didn't bother to watch but i can guess they ignored all the problems with this game an decided to make the p2w an f2p gap even wider, plus give us complicated crap we don't need.
forgive my spelling to tired to care.
|
|
|
Post by Pilot Moby_dic on Apr 22, 2018 6:32:36 GMT -5
I know they aren’t trying but that there is Comedy Gold
|
|
|
Post by Estoplast on Apr 22, 2018 6:39:22 GMT -5
Not afraid to repat myself. What is this? RPG?
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 22, 2018 16:52:47 GMT -5
Not afraid to repat myself. What is this? RPG? Role Playing games, WoW, Final fantasy and the like.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Apr 22, 2018 16:59:18 GMT -5
Modules will likely be the straw that breaks my game interest for good. They do not look helpful to game play at all. ** did they say anything about being able to swap modules around like weapons? ** Modules will be interchangable but will have their own categories. Each bot will have *up to* four slots that have category types similar to light/medium/heavy weapons, in that category A cannot be equipped in category B. All bots will have poo versions of salable modules equipped by default.(Premium bots may have better quality ones by default) All modules will have upgradable levels, meaning they will probably have a MK2 lv12 max. My main concern is they might do what they did to molots and punishers, and nerf the base stats of already useless items to "compensate" for the additional abilities or stats that modules may bring. The Rog in their ugly af screenshot only has 35k HP at level 1.
|
|
|
Post by ezekielcrow on Apr 22, 2018 19:41:42 GMT -5
Axe wound? Now that's a puzzler. 「whiskey tango foxtrot」 up with the brackets? Labia Majora?
|
|
|
Post by Stapleton on Apr 23, 2018 1:33:46 GMT -5
Just for the sake of variety, this could work. If you remember the good ol' days of 2015/2016, cast your mind even further back to the downright perfect days of Armored Core 2. One of my favourite games of all time, the customisation options were massive for both internal and external parts.
Granted, once you paid your money (£20.00 I think it was back then) you had the full game and all its contents just waiting for you to explore. But customisation, paint jobs, even naming your bots was a good percentage of the game.
Now the previous comments speak for themselves, and the obvious issues with this comparison raise their heads. You were only ever piloting one robot at a time, which meant that each and every component/module was vital in building the best possible war machine. There was no 10 minute time limit on matches/missions (well there were on a few but not the norm) so you could afford to take your time and explore all your options.
But it WORKED. It really did. You may disagree with me but I think it was the best giant robot game ever made, and in fact it was Armored-Core-type games I was looking for when I downloaded War Robots.
IF the devs really do care about balance and fun as they say, then they can really make this work.
1. Give more slots to the leos and lances of this world and fewer to the bulgs and spectres. Then spectres become specialised, like the old WSP bot balancing, and have advantages but also drawbacks that will reward careful play and punish noobishness.
2. Don't make any one module too OP, or if you do then ensure it comes with a major drawback. Eg: the orbital strike (blatant SC ripoff, the guy even admits it) - it will do a huge amount of damage to the enemy, but while it is lining up (say 10 seconds) your bot is completely immobile and will take double damage. Even then people will be hiding in crevices so why not make it the orbital strike is zoned into your coordinates. It will destroy you and anything within 200 metres will take 50000 damage. That would mean the user would have to get off their metal ?bum-bum? and charge the enemy.
3. Don't make them too expensive (speaks for itself).
4. Consider the impact of OP defensive modules. Players only needing 1-2 robots in a match because you just can't kill them could lead to another drop in silver income, just at a time when you need more of it to upgrade all your shiny new stuff. Either prevent this by not allowing any one robot to become near invincible or massively boost silver income for damage done (or even per kill).
5. Seriously consider if each individual module even fits this game of fast-paced, 5 bot per person gameplay. If it doesn't, throw it immediately on the scrapheap and set fire to the blueprints.
So that's my 20p worth. Rockwelder's recent comment around Pix's dropping income shows how vital this will be. I'm sure none of us (of the vast majority at least) actually want this game to go under, as we quite enjoy having it around or else why are we here?
If they get it right, small purchases and micro-transactions will hopefully keep flooding in, keeping Pix afloat and ensuring that we haven't wasted all our time and whatever money we've spent on a game with no servers left. If they get it wrong? Well, to quote a remark used daily on this site, it will probably be the final nail in Pix's coffin...
|
|
|
Post by TooSchoolForCool on May 15, 2018 15:44:05 GMT -5
Just for the sake of variety, this could work. If you remember the good ol' days of 2015/2016, cast your mind even further back to the downright perfect days of Armored Core 2. One of my favourite games of all time, the customisation options were massive for both internal and external parts. Granted, once you paid your money (£20.00 I think it was back then) you had the full game and all its contents just waiting for you to explore. But customisation, paint jobs, even naming your bots was a good percentage of the game. Now the previous comments speak for themselves, and the obvious issues with this comparison raise their heads. You were only ever piloting one robot at a time, which meant that each and every component/module was vital in building the best possible war machine. There was no 10 minute time limit on matches/missions (well there were on a few but not the norm) so you could afford to take your time and explore all your options. But it WORKED. It really did. You may disagree with me but I think it was the best giant robot game ever made, and in fact it was Armored-Core-type games I was looking for when I downloaded War Robots. IF the devs really do care about balance and fun as they say, then they can really make this work. 1. Give more slots to the leos and lances of this world and fewer to the bulgs and spectres. Then spectres become specialised, like the old WSP bot balancing, and have advantages but also drawbacks that will reward careful play and punish noobishness. 2. Don't make any one module too OP, or if you do then ensure it comes with a major drawback. Eg: the orbital strike (blatant SC ripoff, the guy even admits it) - it will do a huge amount of damage to the enemy, but while it is lining up (say 10 seconds) your bot is completely immobile and will take double damage. Even then people will be hiding in crevices so why not make it the orbital strike is zoned into your coordinates. It will destroy you and anything within 200 metres will take 50000 damage. That would mean the user would have to get off their metal ?bum-bum? and charge the enemy. 3. Don't make them too expensive (speaks for itself). 4. Consider the impact of OP defensive modules. Players only needing 1-2 robots in a match because you just can't kill them could lead to another drop in silver income, just at a time when you need more of it to upgrade all your shiny new stuff. Either prevent this by not allowing any one robot to become near invincible or massively boost silver income for damage done (or even per kill). 5. Seriously consider if each individual module even fits this game of fast-paced, 5 bot per person gameplay. If it doesn't, throw it immediately on the scrapheap and set fire to the blueprints. So that's my 20p worth. Rockwelder's recent comment around Pix's dropping income shows how vital this will be. I'm sure none of us (of the vast majority at least) actually want this game to go under, as we quite enjoy having it around or else why are we here? If they get it right, small purchases and micro-transactions will hopefully keep flooding in, keeping Pix afloat and ensuring that we haven't wasted all our time and whatever money we've spent on a game with no servers left. If they get it wrong? Well, to quote a remark used daily on this site, it will probably be the final nail in Pix's coffin... I never liked the idea of modules, they’re just stupid and there already is enough problems in the game already, I mean it’s been two years and I’m still seeing tankers. Thought they fixed that stuff? Nope. And if pixonic can’t listen when their customers say the game is going in the wrong direction, I’ll have no sympathy when they lose their player base. I also won’t pay into something I don’t believe in. So pix can go right ahead and take those modules and put it somewhere dark and brown because they won’t get a dollar from me once it drops.
|
|
|
Post by Stapleton on May 15, 2018 16:10:01 GMT -5
Just for the sake of variety, this could work. If you remember the good ol' days of 2015/2016, cast your mind even further back to the downright perfect days of Armored Core 2. One of my favourite games of all time, the customisation options were massive for both internal and external parts. Granted, once you paid your money (£20.00 I think it was back then) you had the full game and all its contents just waiting for you to explore. But customisation, paint jobs, even naming your bots was a good percentage of the game. Now the previous comments speak for themselves, and the obvious issues with this comparison raise their heads. You were only ever piloting one robot at a time, which meant that each and every component/module was vital in building the best possible war machine. There was no 10 minute time limit on matches/missions (well there were on a few but not the norm) so you could afford to take your time and explore all your options. But it WORKED. It really did. You may disagree with me but I think it was the best giant robot game ever made, and in fact it was Armored-Core-type games I was looking for when I downloaded War Robots. IF the devs really do care about balance and fun as they say, then they can really make this work. 1. Give more slots to the leos and lances of this world and fewer to the bulgs and spectres. Then spectres become specialised, like the old WSP bot balancing, and have advantages but also drawbacks that will reward careful play and punish noobishness. 2. Don't make any one module too OP, or if you do then ensure it comes with a major drawback. Eg: the orbital strike (blatant SC ripoff, the guy even admits it) - it will do a huge amount of damage to the enemy, but while it is lining up (say 10 seconds) your bot is completely immobile and will take double damage. Even then people will be hiding in crevices so why not make it the orbital strike is zoned into your coordinates. It will destroy you and anything within 200 metres will take 50000 damage. That would mean the user would have to get off their metal ?bum-bum? and charge the enemy. 3. Don't make them too expensive (speaks for itself). 4. Consider the impact of OP defensive modules. Players only needing 1-2 robots in a match because you just can't kill them could lead to another drop in silver income, just at a time when you need more of it to upgrade all your shiny new stuff. Either prevent this by not allowing any one robot to become near invincible or massively boost silver income for damage done (or even per kill). 5. Seriously consider if each individual module even fits this game of fast-paced, 5 bot per person gameplay. If it doesn't, throw it immediately on the scrapheap and set fire to the blueprints. So that's my 20p worth. Rockwelder's recent comment around Pix's dropping income shows how vital this will be. I'm sure none of us (of the vast majority at least) actually want this game to go under, as we quite enjoy having it around or else why are we here? If they get it right, small purchases and micro-transactions will hopefully keep flooding in, keeping Pix afloat and ensuring that we haven't wasted all our time and whatever money we've spent on a game with no servers left. If they get it wrong? Well, to quote a remark used daily on this site, it will probably be the final nail in Pix's coffin... I never liked the idea of modules, they’re just stupid and there already is enough problems in the game already, I mean it’s been two years and I’m still seeing tankers. Thought they fixed that stuff? Nope. And if pixonic can’t listen when their customers say the game is going in the wrong direction, I’ll have no sympathy when they lose their player base. I also won’t pay into something I don’t believe in. So pix can go right ahead and take those modules and put it somewhere dark and brown because they won’t get a dollar from me once it drops. And brown? AND BROWN? Why man, why? ?
|
|
|
Post by Shockwave on May 24, 2018 0:27:09 GMT -5
Why? Why! WHY!!
Why make the game more complicated? This modules crap doesn't add anything but unbalance to the game.
Like deal with OP sh?t wasn't already enough.
|
|
|
Post by northempire on May 24, 2018 0:49:46 GMT -5
「whiskey tango foxtrot」 up with the brackets? Labia Majora? I remember that in an Anatomy class...
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 24, 2018 1:21:15 GMT -5
Oh good. I was just thinking that what this game really needs is a longer grind and more pay-to-win mechanisms. You must be loving the economy changes then. Either a considerably longer grind or pay.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 24, 2018 1:23:46 GMT -5
Ok...so the proposed content is just moronic. Another layer of monetisation to squeeze every last drop out of you. If you don't have enough weapons on your bot we will give you more (for a price). I have expressed my opinion of this elsewhere so that is enough. On another note it was like watching a comedy duo play off each other. I watched the first 5 minutes and then started laughing at the repartee between the two of them: Moneyspinner 1: So what other interesting things do you have? Moneyspinner 2: Well, we want to add various modules (thinking: that will earn us gazillions more in monthly bonus) Moneyspinner 1: That is great concept - tell us more Moneyspinner 2:We will have 5 or 6 modules on a bot (thinking: for a price) Moneyspinner 1:This is sooo cool. Is there more? Moneyspinner 2: Yes. If you buy a bot it will have some on as standard (thinking: we will put prices up to compensate of course and sucked in if you already have that bot without) Moneyspinner 1:This is sooo cool. Is there more? Moneyspinner 2: yes, the robots are bought with modules, but we've made sure they only come with the worst modules possible.
|
|
|
Post by SATmaster728 on May 24, 2018 9:42:24 GMT -5
Ok...so the proposed content is just moronic. Another layer of monetisation to squeeze every last drop out of you. If you don't have enough weapons on your bot we will give you more (for a price). I have expressed my opinion of this elsewhere so that is enough. On another note it was like watching a comedy duo play off each other. I watched the first 5 minutes and then started laughing at the repartee between the two of them: Moneyspinner 1: So what other interesting things do you have? Moneyspinner 2: Well, we want to add various modules (thinking: that will earn us gazillions more in monthly bonus) Moneyspinner 1: That is great concept - tell us more Moneyspinner 2:We will have 5 or 6 modules on a bot (thinking: for a price) Moneyspinner 1:This is sooo cool. Is there more? Moneyspinner 2: Yes. If you buy a bot it will have some on as standard (thinking: we will put prices up to compensate of course and sucked in if you already have that bot without) Moneyspinner 1:This is sooo cool. Is there more? Moneyspinner 2: yes, the robots are bought with modules, but we've made sure they only come with the worst modules possible. Moneyspinner 1: Seems fun! Will the modules be bought with components?
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on May 24, 2018 9:46:43 GMT -5
Moneyspinner 2: yes, the robots are bought with modules, but we've made sure they only come with the worst modules possible. Moneyspinner 1: Seems fun! Will the modules be bought with components? Moneyspinner 2: Ah, no Yuri, this time we have something special in mind. Workshop 2.0 will let you build modules. Each module is made of Parts. You just need 100,000 parts per module. It's so simples, yes. With the workshop you pay 30 million AG and after ten days, you get 10 Parts. Players will love it, no?
|
|
|
Post by SATmaster728 on May 24, 2018 13:28:19 GMT -5
Moneyspinner 1: Seems fun! Will the modules be bought with components? Moneyspinner 2: Ah, no Yuri, this time we have something special in mind. Workshop 2.0 will let you build modules. Each module is made of Parts. You just need 100,000 parts per module. It's so simples, yes. With the workshop you pay 30 million AG and after ten days, you get 10 Parts. Players will love it, no? Great idea! Will give players a sense of pride and accomplishment for unlocking certain items!
|
|
|
Post by Koalabear on May 24, 2018 13:58:12 GMT -5
Good post Stapleton, but I think we all know that Pix will do exactly the opposite of what you propose and make this game even more P2W than ever.
|
|
|
Post by rags on May 24, 2018 14:49:56 GMT -5
Wow I thought people were joking then I kept reading. Orbital strikes are you serious? If I wanted to play fkng call of duty I would play fkng call of duty
|
|
|
Post by Stapleton on May 24, 2018 16:53:06 GMT -5
Wow I thought people were joking then I kept reading. Orbital strikes are you serious? If I wanted to play fkng call of duty I would play fkng call of duty Sorry rags the devs said it themselves on their vid. Call of Duty - Mechanised Warfare. Working title.
|
|
|
Post by hon_shu on May 24, 2018 23:52:47 GMT -5
And there everyone thought modules would fluck up the game.. who would have figured that these dum-basses would find an even quicker way simply by changing some numbers in the game (basically replacing "hours" with "days" and multiplying everything else by 4).
|
|