|
Post by ᕲΣΣᕲƧ on Dec 25, 2017 13:26:40 GMT -5
What mode do you like best? Why?
I like dom best. It's the classic War Robots game. Having to cap and hold beacons is a lot more difficult when you go to home spawn if you die then just dropping right back on the beacon. It actually takes some thought and the ability to put those thoughts to use. I like BR too and play it a lot in squads. But dom is my favorite. I pretend TDM doesnt exist. I never play it and neither do the squads I play with.
|
|
|
Post by Pilot sand735 on Dec 25, 2017 13:30:57 GMT -5
br game ends early can get good silver due to damage less snipers in br if present only on butch less campers
|
|
|
Post by ♧SGT FURY 24/7♧ on Dec 25, 2017 13:34:48 GMT -5
Dom for me. Classic old school mode. I only do tdm when I'm tanking my 2nd acct back to Bronze. Just don't care anymore.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Dec 25, 2017 13:50:25 GMT -5
TDM is target practice for my Shocktrain hover.
Yes, it's camp-fest here in TDM, but the morons don't realise that you can't hit a flying bot.
Don't have to worry about beacons and JUST KILL EM ALL.
Edit: I'm the only guy on this forum that voted TDM :/.
|
|
|
Post by TheWWRNerdGuy on Dec 25, 2017 13:50:55 GMT -5
TDM doesn't exist on Amazon. BR is full of maxed out clans in squads of 6. Dom is the only way I can have a fair game.
|
|
|
Post by NerFB on Dec 25, 2017 14:05:21 GMT -5
I’m intrigued to see what the King of the Hill turns out like. Could be 2 minute Massacres for the first week....
|
|
|
Post by ogpondskum on Dec 25, 2017 15:13:53 GMT -5
TDM is target practice for my Shocktrain hover. Yes, it's camp-fest here in TDM, but the morons don't realise that you can't hit a flying bot. Don't have to worry about beacons and JUST KILL EM ALL. Edit: I'm the only guy on this forum that voted TDM :/. Hovers are easy to hit. Just lock on target and let the Plasma from my Treb Butch say hello. That being said, if you don't have a lock prior to it hovering, it's much more difficult to lock onto. I used to love TDM but the new cover that they added screwed it up royally in my opinion.
|
|
|
Post by robocain on Dec 25, 2017 15:14:41 GMT -5
Hating the random mode during events. It makes progressing the tasks much harder in my opinion. BR is my favorite mode.
|
|
|
Post by ΜØØSE on Dec 25, 2017 15:35:17 GMT -5
Beacon Rush. Tactical improvisation is a skill, and BR requires a high degree of it.
It would be a lot more enjoyable if Pixonic didn't dumb down the current meta so badly. Everything is point, click and annihilate.
|
|
|
Post by rollinfknpower on Dec 25, 2017 16:04:30 GMT -5
Domination is by far the best. Death match is second and beacon rush is worthless. Problem with beacon rush is that most maps have a preferred side that is close to key beacons. Unless the disadvantaged team is way overpowered, it is very easy to take the beacons, drop heavies and wait for reds to make the long march only to be shredded by concentrated fire.
Death match would be the most balanced if it wasn't for the campers that now have the luxury of sitting back and plinking reds with no incentive to move.
|
|
|
Post by karlhungus on Dec 25, 2017 18:50:39 GMT -5
Domination is by far the best. Death match is second and beacon rush is worthless. Problem with beacon rush is that most maps have a preferred side that is close to key beacons. Unless the disadvantaged team is way overpowered, it is very easy to take the beacons, drop heavies and wait for reds to make the long march only to be shredded by concentrated fire. Death match would be the most balanced if it wasn't for the campers that now have the luxury of sitting back and plinking reds with no incentive to move. You mean domination right? BR gives you a hope in hell on these maps because you can take the beacons and don't have to march across the map to hold them.
|
|
|
Post by Shockwave on Dec 25, 2017 19:02:35 GMT -5
Let me put it like this:
Domination: Campers Fest TDM: Campers Fest Beacon Rush: The best one. It's fast paced, intense, you don't have to walk the entire map just to get kill, and one wrong respawn can change the game. Overall the best mode in the game.
|
|
|
Post by βเg קคקค קย๓ק on Dec 25, 2017 19:19:06 GMT -5
I like Beacon Rush. It requires some strategy. The game is much more fast paced and fun in my opinion during Beacon Rush. Domination just takes too long for me. Especially when you have a hangar of heavy bots, domination just takes forever to get into the action. Beacon Rush you can just spawn in or away from the action as you desire. TDM has some strategical points in that staying alive is important. That's more or less the reason why you see so much camping, long range weaponry, and RDBs in TDM, because staying alive is the key to victory.
|
|
|
Post by Anon O. Mous on Dec 25, 2017 19:31:59 GMT -5
To be honest, I really liked BR when it first came out, but over time, I've found myself playing Dom more and more. I still like BR, and resented it when Mail.poo took the choice away. I like playing both, but I want to choose which game I play depending on my mood, not have Mail.poo decide for me.
TDM for win tasks only. Won't play it hardly at all after the events are over.
|
|
|
Post by Cjax on Dec 25, 2017 22:04:44 GMT -5
Dom because it's all we had for so long, it's like home. But the new tdm with the new spawn points and all the extra cover is pretty fun. I like it way better than it's original release.
|
|
|
Post by rollinfknpower on Dec 25, 2017 22:38:01 GMT -5
Domination is by far the best. Death match is second and beacon rush is worthless. Problem with beacon rush is that most maps have a preferred side that is close to key beacons. Unless the disadvantaged team is way overpowered, it is very easy to take the beacons, drop heavies and wait for reds to make the long march only to be shredded by concentrated fire. Death match would be the most balanced if it wasn't for the campers that now have the luxury of sitting back and plinking reds with no incentive to move. You mean domination right? BR gives you a hope in hell on these maps because you can take the beacons and don't have to march across the map to hold them. No, I mean BR. On Springfield, if you spawn on the side close to center beacon. All you gotta do is take center. It's over. Power plant, spawn close to twins and dock while other team spawns on hill. Again, over. Yama, whoever takes center first, over. The symmetrical maps are better. Moon and dead city it really doesn't matter who has center. I know this applies to domination to a degree but at least in domination you can push someone off the beacon and take it. I've had so many times on BR where I push bots off the beacon, turn it white and have reds spawn on a white beacon. I see a lot saying there's more skill involved in BR. I disagree. The only strategy you need is a fast bot to beat all others to the key beacon and then just plop your fatties on the beacon till you win. Becomes a who has the most firepower and best spawn affair. About the only good thing with BR is a lot less camping. But with that said, you lose a dynamic that requires skill to beat. Just my opinion
|
|
|
Post by Anon O. Mous on Dec 25, 2017 22:59:18 GMT -5
No, I mean BR. On Springfield, if you spawn on the side close to center beacon. All you gotta do is take center. It's over. Power plant, spawn close to twins and dock while other team spawns on hill. Again, over. Yama, whoever takes center first, over. The symmetrical maps are better. Moon and dead city it really doesn't matter who has center.
I know this applies to domination to a degree but at least in domination you can push someone off the beacon and take it. I've had so many times on BR where I push bots off the beacon, turn it white and have reds spawn on a white beacon.
I see a lot saying there's more skill involved in BR. I disagree. The only strategy you need is a fast bot to beat all others to the key beacon and then just plop your fatties on the beacon till you win. Becomes a who has the most firepower and best spawn affair. About the only good thing with BR is a lot less camping. But with that said, you lose a dynamic that requires skill to beat. Just my opinion[/quote]
I would dispute this. Many times, I've been in matches where blues have held CB on Yama for the first five minutes. The reds have been picking away from a distance, slowly taking out blues with Zeus, Trebs, and RDB's. At about 5:30 or so, the reds move in with Thunder Carnage and Acilots. Blues are badly depleted, and can't hold center beacon for long.
|
|
|
Post by Anon O. Mous on Dec 25, 2017 23:00:18 GMT -5
I would dispute this. Many times, I've been in matches where blues have held CB on Yama for the first five minutes. The reds have been picking away from a distance, slowly taking out blues with Zeus, Trebs, and RDB's. At about 5:30 or so, the reds move in with Thunder Carnage and Acilots. Blues are badly depleted, and can't hold center beacon for long.[/quote]
|
|
|
Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 25, 2017 23:54:59 GMT -5
During events, I can't stand BR. I do Dom for beacon capping and wins and TDM for kills.
For regular play, Domination or BR. Domination in my opinion is where the true War Robots skilled play takes place.
|
|
|
Post by rollinfknpower on Dec 26, 2017 3:06:01 GMT -5
It's good that there are 3 different modes. Something for everyone. Just wish we could pick between Dom and BR.
|
|
|
Post by AVC on Dec 26, 2017 5:37:36 GMT -5
You mean domination right? BR gives you a hope in hell on these maps because you can take the beacons and don't have to march across the map to hold them. No, I mean BR. On Springfield, if you spawn on the side close to center beacon. All you gotta do is take center. It's over. Power plant, spawn close to twins and dock while other team spawns on hill. Again, over. Yama, whoever takes center first, over. The symmetrical maps are better. Moon and dead city it really doesn't matter who has center. I know this applies to domination to a degree but at least in domination you can push someone off the beacon and take it. I've had so many times on BR where I push bots off the beacon, turn it white and have reds spawn on a white beacon. I see a lot saying there's more skill involved in BR. I disagree. The only strategy you need is a fast bot to beat all others to the key beacon and then just plop your fatties on the beacon till you win. Becomes a who has the most firepower and best spawn affair. About the only good thing with BR is a lot less camping. But with that said, you lose a dynamic that requires skill to beat. Just my opinion Man I laughed when I read this, so true. The exception to the centre beacon rule IMO is Shenzhen. I say Let Em Keep It. Spawning there is spawning into a crossfire kill zone. Hold the two sides and you've won. Realistically in any gametype (as in BR and DOM) you only need three. When I was playing CoD and playing the GT DOM, I use to say many a time "let em keep A/B/C (whever applied)", but there was always someone who couldn't help themselves and try to keep all three. IF you have some coordination and take a hostile beacon in threes you can turn it around, but solo breakthroughs usually wind up on the wrong end of two or more fatties.
|
|
|
Post by ghostpilotxxx on Dec 26, 2017 5:48:16 GMT -5
TDM is just awful. Hydras and campers everywhere. Beacon rush better than Domi, really looking forward to king of the hill.
|
|
|
Post by iamgoot on Dec 26, 2017 7:45:02 GMT -5
Beacon rush is horrible...games are over in 30 seconds because the clans run straight for centre beacon with kumiho then spawn 6 tarancilots and wipe you out then spawn camp you. No strategy required. Whoever has the fastest starting bots wins....atleast with domination there is more than one strategy.
That's why all the pros like beacon rush...because it only suits them. They are all maxed hangers and it is the only play style guaranteed to deliver a win if you have a strong hanger.
|
|