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Post by yesviraj on Dec 21, 2017 12:29:34 GMT -5
Hey guys it's yesViraj. I am new to forum and i know nothing about it. I heard this is the best place. Here we go?
1st:I wanted to see some robots are not too op not to dumb. As we all know if someone keeps attacking from long distance it is pain in the a**. An epic counter for them is grapple ability (only works 400_500m distance, can't jump on light bot)with a perfect shoot on targeted bot, dash or jump to it, while in air (ability active) it deals 2x or 3x damage. Note:vulnerable while jumping
2nd:A robot that throws 25to30 granades or egg? Lol whatever(20_30m)(it should deal damage to both physical and energy shield bot) it will turn the tide of the game. And it must be slower
3rd:Shockwave,with stomp ability. It's one stomp freezes nearby enemies for 2-3 sec. Cooldown should be higher (2min) or it will be perfect example of op bot
4th:we want charge damage. Anybody else want except me? ? why not rhino 2.0 with driller horn
5th:ofcrs last and least. Melee? A worrior not like inqui but better. With two scythe(the reaper) deals massive damage in hand to hand combat(can switch weapon and scythe). Rip dash? No hell no! But should have ability to kill one in 0m combat. Just thin and faster as reaper and and deadly?
Thank you guys, for reading. Even my english sucks i took my time and wrote them. Please respect it by not offending. If you didn't like it just tell me these ideas sucks.thanks again
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Styro
Destrier
Posts: 86
Karma: 168
Pilot name: Styro
Platform: Android
Clan: GHOSTWARRIORs
League: Expert
Server Region: North America
Favorite robot: Rogatka
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Post by Styro on Dec 21, 2017 16:45:52 GMT -5
I really like some of these ideas. Anything that adds more interesting tactical decisions is good.
I like the grenade idea. It would add some interesting tactics if a weapon could throw a delayed explosive. Or it could place a proximity mine that would detonate if a red came too close. It would time out after a while if not triggered. But this would allow more map-control options.
The shockwave which stuns nearby reds would add an interesting tactic for jumping bots assuming you could jump out of the way to avoid the stun. The stun would essentially make other bots like the bastioned raijin for a few seconds - immobile but could still shoot. It would be brutal if paired with some teammates with aphids.
Charge and melee (extremely CC attacks) would also be an interesting addition to the game. But I'm not sure how practical they would be with how bots are now. A little while ago it would have made people consider more fast/agile bots so they could avoid the charge or stay out of range. Now that we have dash bots the charge and melee attacks would not be useful against the most powerful bots out there.
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