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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 21, 2017 10:35:18 GMT -5
Gust costs $9. This must have been because Pixonic wants to make new releases more affordable because, they heard us. And they've learned from their mistakes.
Redeemer costs $150, just like the Ember. Another example of selling power.
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Post by Loganspawn on Dec 21, 2017 10:45:03 GMT -5
Learned form there mistakes....... Heard us hahahahahahah
Yes lame weapons they make cheap. OP weapons for 「loose lady」 whales you are going to pay!
Tired of the entire component ripoff system myself.
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Post by Koalabear on Dec 21, 2017 11:19:19 GMT -5
Anyone know the specs of the Gust yet? Just wondering if it'll be worth investing some WSP on it. I suppose I can put a pair on a Stalker, or put it on a Gareth or Galahad.
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Post by ezekielcrow on Dec 21, 2017 11:23:43 GMT -5
Anyone know the specs of the Gust yet? Just wondering if it'll be worth investing some WSP on it. I suppose I can put a pair on a Stalker, or put it on a Gareth or Galahad. Dmg 2840@ lv6. Sorry I didnt track the earlier numbers. Anyone find it ironic that the redeemer's price is irredeemable?
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Post by Koalabear on Dec 21, 2017 11:30:15 GMT -5
Well, I'm sure I'll get one eventually. I prioritized getting an Ember so that I could run it on a Mk2 Golem. Maybe if I get a Redeemer, I'll Mk2 another Golem and run them both.
Or, I'll run them both on a Carnage... or heck a Nat. Now that would be a serious brawler.
I think I've given up on the Shocktrains. By the time I get a pair, they'll be nerfed.
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Post by valoricus on Dec 21, 2017 11:57:06 GMT -5
Yep, $150 per weapon sounds about right from the Mail.ru greed machine
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Post by kamikazejohnson on Dec 21, 2017 12:00:30 GMT -5
Thinking about trying a Beaufort Golem personally...Thunder+Storm+Gust.
I wonder how Storm+Gust will work on a Griff?
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Post by Deleted on Dec 21, 2017 12:12:07 GMT -5
Anyone know the specs of the Gust yet? Just wondering if it'll be worth investing some WSP on it. I suppose I can put a pair on a Stalker, or put it on a Gareth or Galahad. Slot: Light Damage type: Kinetic (double damage to physical shields) Firing trajectory: Direct Aiming: Manual Maximum damage per shot (level 12): 5000 Maximum range: 500 meters Ammo: 9 rounds Rate of fire: 2 shots per second Reload time: 9 seconds (until full clip) LV1 base damage is 1,772.
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∇ΣRTICΔL
Destrier
Posts: 31
Karma: 39
Pilot name: ∇ΣRTICΔL
Platform: Android
League: Champion
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Post by ∇ΣRTICΔL on Dec 21, 2017 12:26:51 GMT -5
Thinking about trying a Beaufort Golem personally...Thunder+Storm+Gust. I wonder how Storm+Gust will work on a Griff? I have thought about this Griffin combination also, as it a natural one. However, my conclusion (albeit without any experience piloting such a bot) is that the griffin does well in DB, PDB, and RDB configurations because it has some range to work with. I think the bot it likely too squishy for the sub-100m ranges required for shotgun setups in most CQC situations. I do however, think it a matter of time before we see some Rhino pilots go with that setup and trying to drive straight into people before unloading.
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Post by Jame-thon on Dec 21, 2017 12:34:57 GMT -5
Gust costs $9. This must have been because Pixonic wants to make new releases more affordable because, they heard us. And they've learned from their mistakes. Redeemer costs $150, just like the Ember. Another example of selling power. I dont know if there was sarcasm in your comment for the gust, but it just might be the exponential differences between a heavy and a light weapon costs?
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Post by Joopiter on Dec 21, 2017 12:44:45 GMT -5
If it's anything like the storm, then I'd say they'll be pretty good for a brawler/knife fighter. I've got level 9 storms on my bulgasari and it annihilates reds faster than my level 10 thunders on a carny. I'm sure the gust will follow suit. There's some videos on youtube of a gust. Here's one that adrian posted in our video section: link to that page here
That patton set-up is surprisingly strong.
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Post by Koalabear on Dec 21, 2017 12:54:50 GMT -5
I think the Gust will revive the Rhino. The thing about these shotgun type of weapons is that they're both burst and sustained damage. Put them on a Rhino, and I'm sure the Gust will do a better job than Punishers for taking down Anciles. Once the Ancile is down, the Rhino can go do down with Orkans or Storms. Hm....I might have to pick up another pair of Storms now!
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Post by krebby on Dec 21, 2017 12:59:54 GMT -5
Anyone know the specs of the Gust yet? Just wondering if it'll be worth investing some WSP on it. I suppose I can put a pair on a Stalker, or put it on a Gareth or Galahad. Slot: Light Damage type: Kinetic (double damage to physical shields) Firing trajectory: Direct Aiming: Manual Maximum damage per shot (level 12): 5000 Maximum range: 500 meters Ammo: 9 rounds Rate of fire: 2 shots per second Reload time: 9 seconds (until full clip) LV1 base damage is 1,772. Oh my! At those stats, it has nearly the same burst DPS as the storm, and has about 70% of the burst DPS of a thunder.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 21, 2017 13:12:27 GMT -5
Gust costs $9. This must have been because Pixonic wants to make new releases more affordable because, they heard us. And they've learned from their mistakes. Redeemer costs $150, just like the Ember. Another example of selling power. I dont know if there was sarcasm in your comment for the gust, but it just might be the exponential differences between a heavy and a light weapon costs? It was a sarcastic lead-in to the Redeemer cost. I'll take this opportunity to compare the old game structure to now. In old times, it was generally accepted that medium weapons were 1.5x as strong as lights, and heavy weapons were 2x as strong as lights. So the power balance went 1x, 1.5x, 2x. Coincidentally, so did the pricing structure. A premium light weapon cost 750 Au. A premium medium cost 1200 Au. A premium heavy cost 1500 Au. 1x, approximately 1.5x and 2x. Now we have a couple of decently balanced new weapons, in the Gust and Storm. The light weapon being x=$9. The medium weapon being 1.5x=$13 (about). They follow the mold - kind of. In the old days, the medium weapon cost $10, and the light about $7. While it doesn't seem like much, these weapons are 30% higher than before. NOW. Let's get to the nitty gritty. There have been two new heavies released. Based on the usual pricing model, they should have cost about $18 a piece, or 2x. Instead, they cost over 16.50x at $150. That's 833% higher than they should cost if they were balanced items. The Shocktrain, a medium weapon, should cost $13 a piece. Instead, they cost $99 a piece, which is 11.00x. That's a 762% premium. These weapons are perfect examples of where Pixonic went wrong. They broke the mold, and not in a good way. They are selling power and performance, plain and simple. Premium weapons used to be slightly more powerful, and also provide a different type of firepower that you couldn't otherwise get. What they were really selling at the time was premium exclusivity. Not power. Ag and WSP counterparts were comparable and balanced. Those days are gone now. I personally like the Gust and Storm. They are effective but not overpowered, and they actually have the usual tradeoff of range for power. That's the direction I wish they would keep going, but sadly it looks like they're proving that they are going to stick to selling power.
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Post by Jame-thon on Dec 21, 2017 13:20:42 GMT -5
I dont know if there was sarcasm in your comment for the gust, but it just might be the exponential differences between a heavy and a light weapon costs? It was a sarcastic lead-in to the Redeemer cost. I'll take this opportunity to compare the old game structure to now. In old times, it was generally accepted that medium weapons were 1.5x as strong as lights, and heavy weapons were 2x as strong as lights. So the power balance went 1x, 1.5x, 2x. Coincidentally, so did the pricing structure. A premium light weapon cost 750 Au. A premium medium cost 1200 Au. A premium heavy cost 1500 Au. 1x, approximately 1.5x and 2x. Now we have a couple of decently balanced new weapons, in the Gust and Storm. The light weapon being x=$9. The medium weapon being 1.5x=$13 (about). They follow the mold - kind of. In the old days, the medium weapon cost $10, and the light about $7. While it doesn't seem like much, these weapons are 30% higher than before. NOW. Let's get to the nitty gritty. There have been two new heavies released. Based on the usual pricing model, they should have cost about $18 a piece, or 2x. Instead, they cost over 16.50x at $150. That's 833% higher than they should cost if they were balanced items. The Shocktrain, a medium weapon, should cost $13 a piece. Instead, they cost $99 a piece, which is 11.00x. That's a 762% premium. These weapons are perfect examples of where Pixonic went wrong. They broke the mold, and not in a good way. They are selling power and performance, plain and simple. Premium weapons used to be slightly more powerful, and also provide a different type of firepower that you couldn't otherwise get. What they were really selling at the time was premium exclusivity. Not power. Ag and WSP counterparts were comparable and balanced. Those days are gone now. I personally like the Gust and Storm. They are effective but not overpowered, and they actually have the usual tradeoff of range for power. That's the direction I wish they would keep going, but sadly it looks like they're proving that they are going to stick to selling power. Nice breakdown, man I'm like the best segway person *pat on back* lol j/k. But in all seriousness, yes they broke the mold with a not so thought out solution. I do understand their concern of slow rolling weapons out however it could have been achieved differently than the solution of high pricing it. It was more so, they couldn't come up with a good solution, so the dollar bill that was tagged to it, and they were okay with the payout and those who wanted to drop the benjamins they were obviously fine with that and it was still a semi-slow roll out so win-win for them. I know some might say, well then dont create such a transcending/too powerful of a weapon, but I'd like to think they could have approached it in another way as well.
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Post by krebby on Dec 21, 2017 13:33:27 GMT -5
But in all seriousness, yes they broke the mold with a not so thought out solution. I do understand their concern of slow rolling weapons out however it could have been achieved differently than the solution of high pricing it. It was more so, they couldn't come up with a good solution, so the dollar bill that was tagged to it, and they were okay with the payout and those who wanted to drop the benjamins they were obviously fine with that and it was still a semi-slow roll out so win-win for them. I know some might say, well then dont create such a transcending/too powerful of a weapon, but I'd like to think they could have approached it in another way as well. I'm genuinely curious how you think a weapon like the shocktrain should have been rolled out. Because my sense is that if you make broken weapons and them sell them for $100+, you are intentionally undermining game balance in order to extract huge amounts of money from people looking to compensate for their micro「lightning rod」.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 21, 2017 13:57:17 GMT -5
But in all seriousness, yes they broke the mold with a not so thought out solution. I do understand their concern of slow rolling weapons out however it could have been achieved differently than the solution of high pricing it. It was more so, they couldn't come up with a good solution, so the dollar bill that was tagged to it, and they were okay with the payout and those who wanted to drop the benjamins they were obviously fine with that and it was still a semi-slow roll out so win-win for them. I know some might say, well then dont create such a transcending/too powerful of a weapon, but I'd like to think they could have approached it in another way as well. I'm genuinely curious how you think a weapon like the shocktrain should have been rolled out.  Because my sense is that if you make broken weapons and them sell them for $100+, you are intentionally undermining game balance in order to extract huge amounts of money from people looking to compensate for their micro「lightning rod」. I was going to say something along those lines. They didn't pick the pricing to mitigate the initial effects. That was the excuse they through out and hoped F2P players would gobble up. The entire process was intentional. The overpowered stuff that was released first (Dash and Shocktrain) were extensively tested. Pixonic knew based on data and feedback that they were game breaking items. That was their intention, to shift the game to purely P2W and begin selling power directly at outrageous costs. Dont let any of their excuses cloud the fact that all of these releases went out exactly as planned, and probably produced results far better than what they were anticipating - revenue.
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Post by Jame-thon on Dec 21, 2017 14:06:18 GMT -5
But in all seriousness, yes they broke the mold with a not so thought out solution. I do understand their concern of slow rolling weapons out however it could have been achieved differently than the solution of high pricing it. It was more so, they couldn't come up with a good solution, so the dollar bill that was tagged to it, and they were okay with the payout and those who wanted to drop the benjamins they were obviously fine with that and it was still a semi-slow roll out so win-win for them. I know some might say, well then dont create such a transcending/too powerful of a weapon, but I'd like to think they could have approached it in another way as well. I'm genuinely curious how you think a weapon like the shocktrain should have been rolled out. Because my sense is that if you make broken weapons and them sell them for $100+, you are intentionally undermining game balance in order to extract huge amounts of money from people looking to compensate for their micro「lightning rod」. Well I would have suggested a solution if I knew of a fool-proof plan. I was alluding more to not creating such an imbalanced system and band-aiding everything but already know they are committed to this new route and direction, so band-aids are what they will have. It is what it is. I was agreeing with Panda's sentiment of how ridiculous it is and their idea of high pricing something was their solution to releasing something. One application of the current infrastucture I dont agree with would be in terms of pricing like what panda was saying, staying consistent with all items. How could you make that better? I dont know and I dont think it would be a one sentence solution, but it would be a big change to the whole infrastructure with regards to pricing. But they didn't as per the statistics he illustrated and thus the crazy exponential increase and hence why we also have the royale as well. I was really upset when they rolled out the 1st black market, but the damage was already done as people have spent loads to acquire them. I wasn't targeting the shocktrain in specific, I have no issues with coming out with new content. I just think new content needs to be scaled in relationship with what the game has to offer and if there are viable counters to weapons. It is P2W but not P2P yet in my eyes. If they ever make it P2P 100%, then they'll completely break the game imo. I was just saying , yes the simple screaming logic would be to not have overpowered weapons, but that's all subjective in the eyes of the player. I do agree the ST wasn't done correctly. One possible balanced solution in my eyes would be to stop the weapon bouncing once it hits a physical shield and buff the brit bot physical shields. I think that would have breathed some life into the Brit bots and brought them more into play with something EXISTING and attainable and not limit let's say their "creativeness" for new content without everyone screaming "OP!" That's just a idea and I'm not saying it's the best idea either, but would have been more balanced in some manner of releasing something like the ST since you used that as an example. A proper chance at counter play. It's all speculation and it's all developer side items and infrastructure items that I feel that they COULD have gone down but didn't. I was never approving of creating powerful weapons that those who have no problem throwing it down could obtain and creating an imbalance. Still not happy with Mk2 either and it is what it is, just make it to level 13, 14, etc. All band-aids in my eyes to some of the outcry of the playerbase and giving us half content with obviously the underlying revenue making behind it all. Things like that is infrastructure related that I get they are greedy and want to make money, but it was just flat out a dumb idea imo even if it was for financial gains. And yes revenue is the driving factor, but i wish it didn't factor so much to having dumb "band-aid" ideas since they committed to this current road they are going on. It's nothing new from any other harping thread on these game developer topics.
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Post by ѻﻭɼﻉ on Dec 21, 2017 14:07:45 GMT -5
Android users, did Pix change the Redeemer design to be more like Taran, or does it still look like a cyborgs cack’n’balls?
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 21, 2017 14:17:29 GMT -5
Android users, did Pix change the Redeemer design to be more like Taran, or does it still look like a cyborgs cack’n’balls? The design is identical to what it was on the test server.
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Post by ѻﻭɼﻉ on Dec 21, 2017 14:42:20 GMT -5
Android users, did Pix change the Redeemer design to be more like Taran, or does it still look like a cyborgs cack’n’balls? The design is identical to what it was on the test server. Oh well, glad I’m not into wieners, it’ll save me a lot of money and resources ?
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Post by BooBooKitty on Dec 21, 2017 14:47:48 GMT -5
The design is identical to what it was on the test server. Oh well, glad I’m not into wieners, it’ll save me a lot of money and resources ? Not being into wieners will save you a lot?
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Post by ѻﻭɼﻉ on Dec 21, 2017 14:54:53 GMT -5
Oh well, glad I’m not into wieners, it’ll save me a lot of money and resources ? Not being into wieners will save you a lot? [ Yes, because I won’t spend money or in-app resources on a weapon that looks like a male cyborgs genitals!
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Post by mechtout on Dec 21, 2017 15:00:24 GMT -5
Exorcist definitely gonna break the $300 mark lol
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Post by Loganspawn on Dec 21, 2017 15:00:33 GMT -5
Damn already encountered a guy with only 1200 victories in Champion with all his Dash bots, Shocktrains and now TRIPLE Fury Redeemers....... Game is becoming trash fast if you do not max your credit card each update IMO.
The fun is draining rapidly for me in champion.
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Post by ѻﻭɼﻉ on Dec 21, 2017 15:07:40 GMT -5
Damn already encountered a guy with only 1200 victories in Champion with all his Dash bots, Shocktrains and now TRIPLE Fury Redeemers....... Game is becoming trash fast if you do not max your credit card each update IMO. The fun is draining rapidly for me in champion. Don’t sweat it man. Triple R Fury will be dead as easily and quickly as a Triple T Fury. It is no good as a brawler.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 21, 2017 15:08:32 GMT -5
Damn already encountered a guy with only 1200 victories in Champion with all his Dash bots, Shocktrains and now TRIPLE Fury Redeemers....... Game is becoming trash fast if you do not max your credit card each update IMO. The fun is draining rapidly for me in champion. Donâ??t sweat it man. Triple R Fury will be dead as easily and quickly as a Triple T Fury. Itâ??s ?poo-poo?e as a brawler. Yup. Get scared when you start seeing Redeemer Taran Lances. Triple R Furies are free Ag if you don't play stupid against them.
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Post by Loganspawn on Dec 21, 2017 15:14:19 GMT -5
Donâ??t sweat it man. Triple R Fury will be dead as easily and quickly as a Triple T Fury. Itâ??s ?poo-poo?e as a brawler. Yup. Get scared when you start seeing Redeemer Taran Lances. Triple R Furies are free Ag if you don't play stupid against them. Yes i killed this fury luckily, it was all his dash bots that gave me a headache. We did win the match and he was probably pissed i beat his 1.2 million damage without to much fancy stuff. Orks and Tarans is what i run.
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Post by ѻﻭɼﻉ on Dec 21, 2017 15:31:21 GMT -5
Donâ??t sweat it man. Triple R Fury will be dead as easily and quickly as a Triple T Fury. Itâ??s ?poo-poo?e as a brawler. Yup. Get scared when you start seeing Redeemer Taran Lances. Triple R Furies are free Ag if you don't play stupid against them. I believe the situation with a Lance having a R instead of Ancile is no different than encountering Ember or Thunder Orkan Lance. They are very vulnerable to take down with rockets, but Ancilot vs these other builds often results in Ancilot losing. So if you pilot Ancilot, you just keep an eye out to keep distance or flank those builds, no problemo
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 21, 2017 17:08:37 GMT -5
Yup. Get scared when you start seeing Redeemer Taran Lances. Triple R Furies are free Ag if you don't play stupid against them. I believe the situation with a Lance having a R instead of Ancile is no different than encountering Ember or Thunder Orkan Lance. They are very vulnerable to take down with rockets, but Ancilot vs these other builds often results in Ancilot losing. So if you pilot Ancilot, you just keep an eye out to keep distance or flank those builds, no problemo Except the R is stronger than an Ember. And it deals so much damage so fast, by the time you close the 50m range gap you'll already be maimed or dead. It's not like it's going to totally replace the Dash Bot meta, but the Lance is by far the best bot to hold a Redeemer.
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