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Post by chiefbopa on Dec 18, 2017 17:38:27 GMT -5
I have been playing for about a year so I feel I've had some time to figure out how the game works.
I have to preface this by saying that my son plays and his son plays. Our wives tell us this is the only game that makes all all angry and causes us to yell at the game.
Most of the time I just play on random teams of players.
Instead of a rant, I'd like some insight.
Can some of you please explain the following or share you experiences:
- Teams seem horribly mismatched. I am in the Diamond League II. Does anybody else feel they are on teams who are not the same skill level? Or you are being matched against teams that are decked out with 12 everything?
- The same robot with comparable weapons, and at the same level will almost always kills me first. Many times the same robots with the same weapons, but at lower level, still deplete my health faster than I do theirs. (It's not my aim or lack of cover)
- The range of my weapons is not the same as other players with the same weapons at the same level. They can lock on and and hit me from a greater distance, but I cannot even lock in on their position from the same distance with the same weapon. (Same weapon vs same weapon)
- Most of the time all I win is more keys on the black market. Or the occasional old weapon.
- I am matched against teams that have five robots with 12's everything, way too often.
I used to have a lot of fun playing this game, and have spent a fair amount of money. Not anymore.
Just today I was playing a Beacon Rush game and the other team was advancing on our flag closest to home base. I was fending off the other team pretty much alone (because half my team was off chasing one guy), had the beacon back to white for about five seconds or more, and then two more red team robots dropped in front of me. The beacon was white when they appeared.
Sometimes I feel the team I am playing on is being used as nothing more than filler to satisfy the hard core players. Maybe it's just me, but it seems depending on the team I am matched against, my health depletes at a faster rate on some days.
I have spent a fair amount of time looking at teams and their weapons after a battle to come to my conclusions. I am not just complaining, I have found what seems to be a pattern. I love the game, and would like to continue to play, but I feel at this point I need some input to determine if I'm crazy, burned out on the game, or both. I feel the game is biased.
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Post by Deleted on Dec 18, 2017 18:42:59 GMT -5
I have been playing for about a year so I feel I've had some time to figure out how the game works. I have to preface this by saying that my son plays and his son plays. Our wives tell us this is the only game that makes all all angry and causes us to yell at the game. Most of the time I just play on random teams of players. Instead of a rant, I'd like some insight. Can some of you please explain the following or share you experiences: - Teams seem horribly mismatched. I am in the Diamond League II. Does anybody else feel they are on teams who are not the same skill level? Or you are being matched against teams that are decked out with 12 everything? - The same robot with comparable weapons, and at the same level will almost always kills me first. Many times the same robots with the same weapons, but at lower level, still deplete my health faster than I do theirs. (It's not my aim or lack of cover) - The range of my weapons is not the same as other players with the same weapons at the same level. They can lock on and and hit me from a greater distance, but I cannot even lock in on their position from the same distance with the same weapon. (Same weapon vs same weapon) - Most of the time all I win is more keys on the black market. Or the occasional old weapon. - I am matched against teams that have five robots with 12's everything, way too often. I used to have a lot of fun playing this game, and have spent a fair amount of money. Not anymore. Just today I was playing a Beacon Rush game and the other team was advancing on our flag closest to home base. I was fending off the other team pretty much alone (because half my team was off chasing one guy), had the beacon back to white for about five seconds or more, and then two more red team robots dropped in front of me. The beacon was white when they appeared. Sometimes I feel the team I am playing on is being used as nothing more than filler to satisfy the hard core players. Maybe it's just me, but it seems depending on the team I am matched against, my health depletes at a faster rate on some days. I have spent a fair amount of time looking at teams and their weapons after a battle to come to my conclusions. I am not just complaining, I have found what seems to be a pattern. I love the game, and would like to continue to play, but I feel at this point I need some input to determine if I'm crazy, burned out on the game, or both. I feel the game is biased. Welcome to the forum! I too play with different generations, so the young ones tend to learn faster than their parents. When I first started a year ago, I was horrid but I blamed it on being a noob and the lower weapon levels. After I caught up and a few months passed, I could see how differently they play so I had no one to blame but myself. So I had to work on my weaknesses, and work on them some more. There's nothing wrong with the guns or the range or aiming. Right now, there is tanking going on so higher tiers like Expert or Champion will drop down to Diamond/Gold so the game is easier for them. There is a X-mas event going on where the prizes are really, really good, so people don't care if they ruin the experience for others. BM is random, so I don't pay attention to it. If I get anything good, it's a bonus. There are more detailed posts explaining how the chests work, and even some leaked probability tables, so you know the chance of winning each item. There are even some official tables so you know the odds of getting keys, components, etc. from each chest. I'd say if you play an average amount, it works similar to the old school RPGs where you get junk most of the time, then maybe once a month or so you get something good, and once every few months you get something amazing. Getting keys help build up the bar quicker to a Super Chest, which takes 7500 keys to open. With the new ads and the event going on, many are hitting the Super Chest now so the keys are valuable to some as that chest offers the best prizes. Teams can be frustrating. Sometimes you get teams that camp, and don't go for any beacons and don't know what they are. Or you get teams that clump together, and go for 1 beacon while leaving the other 4 unguarded. It happens at all tiers, even up to Expert. The most fun games are when I squad with the people who brought me into this game. When we play in the same room, it's a blast. It's amazing the difference in game experience when you squad vs playing with randoms. Clan play can be extremely fun too, but I am no longer in a clan besides the small clan we formed. If you are on iOS, they changed the way the matchmaker works. Before, matches tended to be severely unbalanced and skill was rewarded with dumber and dumber teammates. Most players will not experience this, as they fall middle of the pack, and resent the "forced" 50% win rate. The top players will have to carry the team, so they need to do the most dmg, get the most beacons, etc. Despite their stellar play, the sign of a skilled player will be a low win rate, sometimes down to 28% at its worst, and being a superstar for their team match after match after match. The sad thing is that this mechanic was known by many cheaters, so this was used during events to get more wins quickly. As you can see, mediocre players get a 50% War Robots, but the skilled players will hardly win. So they would either drop out, stand there, blow up their bots, and therefore lose that one game, be at the bottom of the score table screwing with the skilled teammate since he gets the "dumb" teammates, but now he's down 1 man too. Since the cheater scored last on his team, the system will help him so pair him up with good teammates for his next game, and then the cheater will try and get an easy win. Most likely, someone on the other side is doing the same thing during that match (tanking), so the matches become even more lopsided. When you have match fixing and players trying to cheat the system, it can be pretty bad. A few days ago, they changed this so there is no more match fixing. That means using this loophole to get a stacked team no longer works, so I am seeing less tankers now. They can still tank to lower leagues to cheat, but at least 1 loophole is closed. Matches are actually fun again, as everyone is trying now and everyone is around the same skill level. There's also no more mixing of tiers which happened A LOT in the upper tiers (Expert to Champion was like one super league), but that doesn't happen down in Diamond and Gold.
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Post by T34 on Dec 18, 2017 19:26:53 GMT -5
Mac, Just two things.
1. Tanking and clubbing is not cheating as defined by War robots. That is your definition/attitude that does not align to Pixonic's definition. 2. After playing my smurf account in S3 the leagues are still mixed. Leagues mixing changes has only affected the top tiers.
OP. Aggressive monetisation by the developer has affected the dynamics of the game and the behaviour players. It is turbulent times now. Should ease off after the event when many of the people who dropped leagues will go back up the leagues in search for more exciting battles. Events are turning out to be big reward times for players who have been around for a while (non whales)
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Post by Pulse Hadron on Dec 18, 2017 20:23:05 GMT -5
About the bot with comparable weapons killing you first, it could be aim and/or bot size. You didn’t give an example but even weapons like Punisher and Molot you need to lead the target a bit when at distance. And a larger bot will absorb more spray from those bullets, including Thunders. Splash weapons need a lot of leading and are tricky to get a full hit; there’s a big difference in half the rockets hitting and all the rockets hitting.
About the red hitting you when out of range, again you didn’t give an example so I’ll assume something like RDB vs RDB. It could be they inch into range, unleash their salvo and immediately step away. Those rockets take 2 or 3 seconds to reach you so if you don’t look at them until you’re being hit they’ve already backed out of range.
If you can give some examples we can provide better insight (a video would be best but I know that can be a lot of work). Using custom battles I see that ranges usually ARE different for two bots looking at each other, but only by 1 meter (very occasionally 2m). And when my DB does little damage I assume I didn’t lead well or there’s lag. Got to remember lag, especially during events.
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Post by Deleted on Dec 18, 2017 21:17:21 GMT -5
About the bot with comparable weapons killing you first, it could be aim and/or bot size. You didn’t give an example but even weapons like Punisher and Molot you need to lead the target a bit when at distance. And a larger bot will absorb more spray from those bullets, including Thunders. Splash weapons need a lot of leading and are tricky to get a full hit; there’s a big difference in half the rockets hitting and all the rockets hitting. About the red hitting you when out of range, again you didn’t give an example so I’ll assume something like RDB vs RDB. It could be they inch into range, unleash their salvo and immediately step away. Those rockets take 2 or 3 seconds to reach you so if you don’t look at them until you’re being hit they’ve already backed out of range. If you can give some examples we can provide better insight (a video would be best but I know that can be a lot of work). Using custom battles I see that ranges usually ARE different for two bots looking at each other, but only by 1 meter (very occasionally 2m). And when my DB does little damage I assume I didn’t lead well or there’s lag. Got to remember lag, especially during events. I did a custom test, and already explained the 1m difference before, but maybe not many has seen it yet. The guns are placed 1m apart for say a Griffin load out. So the a medium weapon will have a 1m difference between a light weapon on the same bot for the same weapon types. The strange thing is that different bots will have different placements, so the Rhino and Griffin has the same number of medium slots/ light slots. But the range from a Rhino medium compared to Griffin medium will differ by 1m for the same weapon. Lastly, the aim can effect the splash radius. (I assume the OP understands what splash is.) Every rocket weapon has a splash radius, from my testing it's about ~10m for Piñatas and Orkans, and ~20m for Tulumbas, Pins, and Tridents. So someone 305m from Orkan can still get damaged due to splash. Anyway back to aiming. If you stand at the maximum distance, say 310m or even 311m sometimes, you can aim your gun a little to the left or right, and that will add another meter to whether you hit or not. If you combine all 3 factors which might add 1m each, then you can hit as far out as 311m or even 312m if you keep you sights exactly in the middle. Now, I don't think any of these 3 factors are what is happening to you (the OP) as many are not even aware of it, and so far even the Legends don't pay attention down to the last meter yet as skill is not that high where it matters. More than likely if you're missing with Orkans or Piñatas, it's due to bad aiming as 10m splash is not that much to work with. I thought that it was broken at one point, because I kept missing a lot with rockets. You need precise aiming to hit anything faster than a Lancelot.
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Post by ballznall on Dec 19, 2017 17:35:16 GMT -5
Protecting the beacon closest to home is really a waste of time, resources and robots, you can go back there at any time if needed. I usually use my fastest robot first and try and nab the harder beacons and try to secure them first. Another mistake a lot of players seem to make is going for the beacon closest to your opponents home -total waste of robot because they'll just keep coming back and cutting you down -if they possess the beacon or not. If your other team mates never seem to be near you maybe you should be learning from their tactics and go with the flow and back them up? In my opinion trying to get three or more beacons right from the get go and holding them down is a lot better than trying to hold down a piss easy one near your home. Can't stand players that seem to stand back and sit out the battle. I don't think any successful army in history has hung their hat on hiding and cowardice. Trying to advance and cover your team at all times is essential for a win.
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Post by Deleted on Dec 19, 2017 18:04:12 GMT -5
Maybe u are lagging, or your device cant handle the game anymore.
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