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Post by amidf on Dec 14, 2017 9:39:00 GMT -5
My league is Expert II on iOS. I have been stuck in Expert since about April. My gear is now about 10/11.5 with no DIESS. As I got some weapons to 12 a couple months ago, I went from the E2/3 border to about halfway into E1. But what I thought was my rise to Champions was actually short-lived, I believe due to more and more DIESS and Mk2 equipment being accumulated by other players.
What I am used to from the MM is being middle or bottom on my team as there are typically 2-3 champs/legends on both teams. Over the past 2 days that has changed radically. I have had a high frequency (as many as I can remember) of matches with 10-12 Experts. The exceptions have been almost exclusively Masters players. I played one game yesterday with a Champion.
As a result of this apparent change, I am now often #1 or #2 on my team, win or lose. My league points have gone up by over 100 points.
What I believe is happening: MM, at least at my level, has been tightened up. I was previously suppressed by maxed out Champs. Now with new matching rules I am temporarily top dog in my games. If the rules continue as they are I will rise until that is no longer the case and I get competitive matches. That's my hope, anyway.
What could go wrong? - MM can be changed at any time. - The "wall" could just have been moved to E1/E2, so when I get up a bit more I'll be facing Champs again.
I don't think the second is true. I think MM is just much tighter. Before, if I slipped to E3, I would be top dog against Expert, Diamond, and Gold players. There have been no diamond players in recent matches.
My wait times are quite reasonable. Not sure if they are long at the top, but the idea that the Expert player pool was too small seems to be untrue.
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chedro
Destrier
Posts: 118
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Pilot name: Chedro
Platform: iOS
Clan: AW
League: Champion
Server Region: North America
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Post by chedro on Dec 14, 2017 9:44:11 GMT -5
I can also confirm this change. It’s made such a huge difference and the game has become a lot more enjoyable playing my light bots.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 14, 2017 9:51:20 GMT -5
Yep. iOS has finally gotten what Android has had for a while now. Champs get the short end of the stick. Their wait times are longer and if they are running an old skool champ hangar it’s prolly the least fun place to be. Expect some maxed preDIESS hangars to fall to Master and Expert both naturally AND with fading. I won’t blame them a bit even if fading, either.
Just an observation.
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Post by Poopface on Dec 14, 2017 10:20:33 GMT -5
I've also noticed things being a bit better when I play solo. When I have squadded with Champions in my clan, that's when things get nuts again. Last night I ran 7 squad matches with one Champion and another Expert-league player from my clan. In no order, for those 7 matches: - We won one by default when a squad from MEXICO didn't drop in
- Won one nearly by default when we got the same squad minus a player with the Red rando getting curb-stomped by the Blues
- Won one vs Reds with a similarly-matched group of part-squad, part-rando
- Got crushed in 4 matches vs full squads from clans ranked no worse than #50.
I also ran one squadded match with two other Expert league players where the blues were 100% Expert league matched up vs a squad of 100% Champions. Squad MM needs some love in my opinion.
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Post by amidf on Dec 14, 2017 10:26:41 GMT -5
All my games were me solo. Squads, if present, were up to 2 people. I think squads will still be matched by highest player rank and preferentially against other squads.
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Post by Poopface on Dec 14, 2017 10:30:09 GMT -5
I think squads will still be matched by highest player rank and preferentially against other squads. Yuck. If this is going to continue, I guess I need to find another clan. Although mine is a bunch of good guys, I'm one of the few Experts in there. Sucks to be in a clan and not able to participate for certainty of getting rolled.
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Post by hon_shu on Dec 14, 2017 13:42:45 GMT -5
My league is Expert II on iOS. I have been stuck in Expert since about April. My gear is now about 10/11.5 with no DIESS. As I got some weapons to 12 a couple months ago, I went from the E2/3 border to about halfway into E1. But what I thought was my rise to Champions was actually short-lived, I believe due to more and more DIESS and Mk2 equipment being accumulated by other players. What I am used to from the MM is being middle or bottom on my team as there are typically 2-3 champs/legends on both teams. Over the past 2 days that has changed radically. I have had a high frequency (as many as I can remember) of matches with 10-12 Experts. The exceptions have been almost exclusively Masters players. I played one game yesterday with a Champion. As a result of this apparent change, I am now often #1 or #2 on my team, win or lose. My league points have gone up by over 100 points. What I believe is happening: MM, at least at my level, has been tightened up. I was previously suppressed by maxed out Champs. Now with new matching rules I am temporarily top dog in my games. If the rules continue as they are I will rise until that is no longer the case and I get competitive matches. That's my hope, anyway. What could go wrong? - MM can be changed at any time. - The "wall" could just have been moved to E1/E2, so when I get up a bit more I'll be facing Champs again. I don't think the second is true. I think MM is just much tighter. Before, if I slipped to E3, I would be top dog against Expert, Diamond, and Gold players. There have been no diamond players in recent matches. My wait times are quite reasonable. Not sure if they are long at the top, but the idea that the Expert player pool was too small seems to be untrue. Looks like the MM changes of Android have hit iOS finally. From my experience on Android, my advice is: Enjoy it while it lasts I was stuck for a month or two at Expert III/II. Expert II was when the MM started mixing in Champs. Then it went away, Expert only matches, great matches, balanced matches, DIESS gear in reasonable amounts, virtually no Mk2, few tankers. Other players making the same stupid mistakes I'm making. War Robots was fun. I was playing on a mostly level playing field. And I started to rise. It took maybe two weeks to get to Master and after another two weeks I've become a Champion. Masters is basically a waiting room for Champion, because you're matched up with mostly other Masters and a lot of Experts, so scoring high is easy. And now comes the big BUT, as ⓣⓡⓘⓒⓚⓨ48 has pointed out already. Of course, once I hit Champion, the old problems were back. High variance in games. Everything from games with low-level Champs and some Masters to full-blown Mk2 Shocktrain clubber squads. Damage went from 680k average to 480k average. But now matchmaking takes 2 minutes. I usually finish bottom half but tend to win more than I lose. So depending on the time of time, I can stay in Champion for a dozen matches or so, then I hit a few squads, get a few -17/-22s, and am back in Master I. But of course there I'm usually facing Experts and other Masters and finish in the Top 2 easily. So the change in match making has merely moved the boundary. Actually, it has made the problem worse because now at the top there is only one league (Champion) whereas before it was somewhat tiered down to Expert II. True, there are a lot of skilled and talented players in Champion, but the real problem are Mk2 and Shocktrain and all Dash hangars and matching random players against squads.
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Post by MΞCHДИISΓIC on Dec 14, 2017 14:01:05 GMT -5
My league is Expert II on iOS. I have been stuck in Expert since about April. My gear is now about 10/11.5 with no DIESS. As I got some weapons to 12 a couple months ago, I went from the E2/3 border to about halfway into E1. But what I thought was my rise to Champions was actually short-lived, I believe due to more and more DIESS and Mk2 equipment being accumulated by other players. What I am used to from the MM is being middle or bottom on my team as there are typically 2-3 champs/legends on both teams. Over the past 2 days that has changed radically. I have had a high frequency (as many as I can remember) of matches with 10-12 Experts. The exceptions have been almost exclusively Masters players. I played one game yesterday with a Champion. As a result of this apparent change, I am now often #1 or #2 on my team, win or lose. My league points have gone up by over 100 points. What I believe is happening: MM, at least at my level, has been tightened up. I was previously suppressed by maxed out Champs. Now with new matching rules I am temporarily top dog in my games. If the rules continue as they are I will rise until that is no longer the case and I get competitive matches. That's my hope, anyway. What could go wrong? - MM can be changed at any time. - The "wall" could just have been moved to E1/E2, so when I get up a bit more I'll be facing Champs again. I don't think the second is true. I think MM is just much tighter. Before, if I slipped to E3, I would be top dog against Expert, Diamond, and Gold players. There have been no diamond players in recent matches. My wait times are quite reasonable. Not sure if they are long at the top, but the idea that the Expert player pool was too small seems to be untrue. Looks like the MM changes of Android have hit iOS finally. From my experience on Android, my advice is: Enjoy it while it lasts I was stuck for a month or two at Expert III/II. Expert II was when the MM started mixing in Champs. Then it went away, Expert only matches, great matches, balanced matches, DIESS gear in reasonable amounts, virtually no Mk2, few tankers. Other players making the same stupid mistakes I'm making. War Robots was fun. I was playing on a mostly level playing field. And I started to rise. It took maybe two weeks to get to Master and after another two weeks I've become a Champion. Masters is basically a waiting room for Champion, because you're matched up with mostly other Masters and a lot of Experts, so scoring high is easy. And now comes the BUT. Of course, once I hit Champion, the old problems were back. High variance in games. Everything from games with low-level Champs and some Masters to full-blown Mk2 Shocktrain clubber squads. Damage went from 680k average to 480k average. But now matchmaking takes 2 minutes. I usually finish bottom half but tend to win more than I lose. So depending on the time of time, I can stay in Champion for a dozen matches or so, then I hit a few squads, get a few -17/-22s, and am back in Master I. But of course there I'm usually facing Experts and other Masters and finish in the Top 2 easily. So the change in match making has merely moved the boundary. Actually, it has made the problem worse because now at the top there is only one league (Champion) whereas before it was somewhat tiered down to Expert II. True, there are a lot of skilled and talented players in Champion, but the real problem are Mk2 and Shocktrain and all Dash hangars and matching random players against squads. This is exactly what I am worried about. I have also been bouncing back and forth between E3 and 2 for a few months now. I am all of a sudden progressing again, but I dont want to since I know what waits.
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Post by GuitarGuy on Dec 14, 2017 14:27:41 GMT -5
As a Champion League player I have noticed a difference too. In non peak hours it takes longer to get a game but on the plus side, I am getting better games with more people my own level on both sides.
Just as An Expert feels over shadowed by Champ players, Us champ guys like to know the guy dropping next to us has similar gear and skills when we see the reds drop and its all champs you know. So it goes both ways.
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Post by Deleted on Dec 14, 2017 14:40:49 GMT -5
There is an event going on with Shocktrains...so more people are playing to get through the event. Normal flux along with Christmas vakay starting also. Happens in all video games. More players means better mm. Mid-January will start to slack off again until next event...
Still getting 4 out 5 games with either my team or the other team with quitters and beacon ignoring fools.
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Post by Deleted on Dec 14, 2017 14:47:32 GMT -5
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Post by MΞCHДИISΓIC on Dec 14, 2017 14:53:17 GMT -5
There is an event going on with Shocktrains...so more people are playing to get through the event. Normal flux along with Christmas vakay starting also. Happens in all video games. More players means better mm. Mid-January will start to slack off again until next event... I hadn't thought of this...hope you are wrong and it really is a MM improvement!
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Post by Deleted on Dec 14, 2017 15:13:02 GMT -5
My league is Expert II on iOS. I have been stuck in Expert since about April. My gear is now about 10/11.5 with no DIESS. As I got some weapons to 12 a couple months ago, I went from the E2/3 border to about halfway into E1. But what I thought was my rise to Champions was actually short-lived, I believe due to more and more DIESS and Mk2 equipment being accumulated by other players. What I am used to from the MM is being middle or bottom on my team as there are typically 2-3 champs/legends on both teams. Over the past 2 days that has changed radically. I have had a high frequency (as many as I can remember) of matches with 10-12 Experts. The exceptions have been almost exclusively Masters players. I played one game yesterday with a Champion. As a result of this apparent change, I am now often #1 or #2 on my team, win or lose. My league points have gone up by over 100 points. What I believe is happening: MM, at least at my level, has been tightened up. I was previously suppressed by maxed out Champs. Now with new matching rules I am temporarily top dog in my games. If the rules continue as they are I will rise until that is no longer the case and I get competitive matches. That's my hope, anyway. What could go wrong? - MM can be changed at any time. - The "wall" could just have been moved to E1/E2, so when I get up a bit more I'll be facing Champs again. I don't think the second is true. I think MM is just much tighter. Before, if I slipped to E3, I would be top dog against Expert, Diamond, and Gold players. There have been no diamond players in recent matches. My wait times are quite reasonable. Not sure if they are long at the top, but the idea that the Expert player pool was too small seems to be untrue. Looks like the MM changes of Android have hit iOS finally. From my experience on Android, my advice is: Enjoy it while it lasts I was stuck for a month or two at Expert III/II. Expert II was when the MM started mixing in Champs. Then it went away, Expert only matches, great matches, balanced matches, DIESS gear in reasonable amounts, virtually no Mk2, few tankers. Other players making the same stupid mistakes I'm making. War Robots was fun. I was playing on a mostly level playing field. And I started to rise. It took maybe two weeks to get to Master and after another two weeks I've become a Champion. Masters is basically a waiting room for Champion, because you're matched up with mostly other Masters and a lot of Experts, so scoring high is easy. And now comes the big BUT, as ⓣⓡⓘⓒⓚⓨ48 has pointed out already. Of course, once I hit Champion, the old problems were back. High variance in games. Everything from games with low-level Champs and some Masters to full-blown Mk2 Shocktrain clubber squads. Damage went from 680k average to 480k average. But now matchmaking takes 2 minutes. I usually finish bottom half but tend to win more than I lose. So depending on the time of time, I can stay in Champion for a dozen matches or so, then I hit a few squads, get a few -17/-22s, and am back in Master I. But of course there I'm usually facing Experts and other Masters and finish in the Top 2 easily. So the change in match making has merely moved the boundary. Actually, it has made the problem worse because now at the top there is only one league (Champion) whereas before it was somewhat tiered down to Expert II. True, there are a lot of skilled and talented players in Champion, but the real problem are Mk2 and Shocktrain and all Dash hangars and matching random players against squads. I think many would say this is better. Can you explain why mixing Champion with Expert is better? If they remove the Wall, then it will solve one problem of wait times. The state-sponsored clubbing prevented many from moving up from Expert, and I theorized it creates a Wall. Now that Expert play Expert, it'll be easier to move up to your proper league. So it creates more Masters and more Champions. But it'll take a few weeks for everyone to move into their proper leagues, since it's not easy to gain a few hundred points (300 points to move up one sub tier). I think that's what the Android experiment was about, to make sure the paying Whales Champions didn't suffer too much as they waited for their next meal ticket.
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Post by Deleted on Dec 14, 2017 15:17:11 GMT -5
As a Champion League player I have noticed a difference too. In non peak hours it takes longer to get a game but on the plus side, I am getting better games with more people my own level on both sides. Just as An Expert feels over shadowed by Champ players, Us champ guys like to know the guy dropping next to us has similar gear and skills when we see the reds drop and its all champs you know. So it goes both ways. When did you notice the increased wait times? I suspected they fiddled with the MM 4 days ago. I wish I didn't fall out of Master after the Halloween event. I get a tanker every match now (maybe 4/5 matches), so I score tops and lose. I'll have to lose my way up to the next tier. Or wait until event is over, but the Loot Drops are coming!
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Post by moses on Dec 14, 2017 15:34:04 GMT -5
As a Champion League player I have noticed a difference too. In non peak hours it takes longer to get a game but on the plus side, I am getting better games with more people my own level on both sides. Just as An Expert feels over shadowed by Champ players, Us champ guys like to know the guy dropping next to us has similar gear and skills when we see the reds drop and its all champs you know. So it goes both ways. Definitely - I just played the first game in a couple of days and was shocked that a team of 6 random blues held reasonably well against a full top tier champ squad. We still lost, but I was pleasantly surprised to not be first. Turned out all blues where random champ. I am honestly not sure if I have ever seen that before. So surprising that I came here to check the threads for MM improvements EDIT: second game, 12 x random and both sides 5xchamp and 1xmaster. this is monumental
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Post by hon_shu on Dec 14, 2017 15:57:41 GMT -5
I think many would say this is better. Can you explain why mixing Champion with Expert is better? If they remove the Wall, then it will solve one problem of wait times. The state-sponsored clubbing prevented many from moving up from Expert, and I theorized it creates a Wall. Now that Expert play Expert, it'll be easier to move up to your proper league. So it creates more Masters and more Champions. But it'll take a few weeks for everyone to move into their proper leagues, since it's not easy to gain a few hundred points (300 points to move up one sub tier). I think that's what the Android experiment was about, to make sure the paying Whales Champions didn't suffer too much as they waited for their next meal ticket. Well, the issue is that the spread is too large at the top right now. In Champion there is anything from talented level 10/11/12 players with a lone Dash bot sitting at 5000-ish league points to talent-free Mk2 whales with all Dash hangars to talented Mk2 .. not sure what to call those ;0) The high variance in matchups is aggrevated by - even if the MM would try to balance teams by league points, a player at 10000 league points is not necessarily two times better than a player at 5000 league points, chances are he just plays a lot more often - it's impossible to tell during the match what you're opponents actually are and what gear level they are running (before engaging anyways, after your health has gone down to half in a single hit from a Shocktrain, at least you know for that player) - the MM is still going completely haywire as soon as squads are involved And an extra source of grievance for me personally is the seemingly unfair distribution of long-range. This one is a mistery to me; how can red have 4 Furys sitting back with Zeus and Tempest and Trebs and blue just runs at them with brawlers?
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Post by The VVatcher on Dec 14, 2017 16:00:28 GMT -5
As a Champion League player I have noticed a difference too. In non peak hours it takes longer to get a game but on the plus side, I am getting better games with more people my own level on both sides. Just as An Expert feels over shadowed by Champ players, Us champ guys like to know the guy dropping next to us has similar gear and skills when we see the reds drop and its all champs you know. So it goes both ways. When did you notice the increased wait times? I suspected they fiddled with the MM 4 days ago. I wish I didn't fall out of Master after the Halloween event. I get a tanker every match now (maybe 4/5 matches), so I score tops and lose. I'll have to lose my way up to the next tier. Or wait until event is over, but the Loot Drops are coming! I’ve noticed the wait times are 2 mins for 2 nights now. Why are they fiddling with this stuff during the event. This makes grinding longer and makes you anxious trying to fill your quota for the day.
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Post by hi5 on Dec 14, 2017 16:04:04 GMT -5
I noticed something odd but from the opposite side of the road. I’ve been in the iOS Expert waiting room for months, going between 2 and 3. I started playing fast bots for event tasks a few days ago and dipped into E3 - and found I was usually 1 of 2 Experts in a sea of Diamonds (I’m ashamed to admit it felt good for a change). Pushed back up into E2 on a wins task and faced only Experts during qualifying - assumed it was a fluke and kept grinding. I might have to run my A hanger and see for myself what the waters are like now. Don’t really need a painted Carnage and zero chance I’ll make it to the shocktrain tasks anyway.
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Post by ʂωєєтცяєα∂ on Dec 14, 2017 16:16:42 GMT -5
I’m in Champion League and also noticed this starting 2 days ago. All matches I’ve been involved in since are either full 6 vs 6 Champs or will include 1 Master League player. I am no longer participating in any mixed squad battles with Expert league players the way I used to. For the biggest evidence of this change, checkout the in-game Legends League Champ players total damage. There you will see that their averages are WAY down due to the higher, more competitive level of play. Games are much more intense now in a very good way.
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Post by noobcake on Dec 14, 2017 16:21:44 GMT -5
Champion league certainly tightened up about 4 days ago as @macwarrobots suggested. That said, my experience has been very similar to hon_shu. Once I breached 6200, all manner of foolishness began again. Rating and league aside, full mk2 squads vs random and new content teams vs. classic hangar teams leads to stupid lopsided matches. The only lasting effect that I can see is that my wait times are now averaging over a minute (range of 30 seconds to 3+ minutes). It is probably a good thing for lower level folks though.
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Post by GuitarGuy on Dec 14, 2017 16:38:35 GMT -5
As a Champion League player I have noticed a difference too. In non peak hours it takes longer to get a game but on the plus side, I am getting better games with more people my own level on both sides. Just as An Expert feels over shadowed by Champ players, Us champ guys like to know the guy dropping next to us has similar gear and skills when we see the reds drop and its all champs you know. So it goes both ways. When did you notice the increased wait times? I suspected they fiddled with the MM 4 days ago. I wish I didn't fall out of Master after the Halloween event. I get a tanker every match now (maybe 4/5 matches), so I score tops and lose. I'll have to lose my way up to the next tier. Or wait until event is over, but the Loot Drops are coming! I noticed it a couple of days ago. Im east coast and will slip in a couple of games before I have to head to work around 8 am and thats when I see the longest wait times. Evenings its much better.
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Post by Deleted on Dec 14, 2017 16:44:54 GMT -5
I think many would say this is better. Can you explain why mixing Champion with Expert is better? If they remove the Wall, then it will solve one problem of wait times. The state-sponsored clubbing prevented many from moving up from Expert, and I theorized it creates a Wall. Now that Expert play Expert, it'll be easier to move up to your proper league. So it creates more Masters and more Champions. But it'll take a few weeks for everyone to move into their proper leagues, since it's not easy to gain a few hundred points (300 points to move up one sub tier). I think that's what the Android experiment was about, to make sure the paying Whales Champions didn't suffer too much as they waited for their next meal ticket. Well, the issue is that the spread is too large at the top right now. In Champion there is anything from talented level 10/11/12 players with a lone Dash bot sitting at 5000-ish league points to talent-free Mk2 whales with all Dash hangars to talented Mk2 .. not sure what to call those ;0) The high variance in matchups is aggrevated by - even if the MM would try to balance teams by league points, a player at 10000 league points is not necessarily two times better than a player at 5000 league points, chances are he just plays a lot more often - it's impossible to tell during the match what you're opponents actually are and what gear level they are running (before engaging anyways, after your health has gone down to half in a single hit from a Shocktrain, at least you know for that player) - the MM is still going completely haywire as soon as squads are involved And an extra source of grievance for me personally is the seemingly unfair distribution of long-range. This one is a mistery to me; how can red have 4 Furys sitting back with Zeus and Tempest and Trebs and blue just runs at them with brawlers? Okay, but that's not the same as saying Experts should play with Champions. I think the unused "Master" tier can be where a lot of tweeners can go now, the max level12 players and the 1 DIE bot hangers. They need a shadow system where skill is tracked instead of who plays the most. Right now, it would be like Kasporav getting 10K rating by clubbing a bunch of middle-schoolers in chess. Lol, yeah, the Legends have taken a nose-dive in their avg dmg. I've never read much into the dmg of Legend players because it's mostly from clubbing unskilled Experts. I've always said it'll matter more when they earn it by playing only other Champions. Even before the current change in MM, I looked at everyone's avg damage when it's all Champions/Masters, and find it really has no correlation to how they do in the match. IOW, how skilled they are. At the same time, I'm not sure if people want to know how (un)skilled they are. That's much harder to change, and has little to do with your bots. I'm sure some will rage quit after figuring out that their DIE gear purchase is not as OP as they thought it would be. I've always said skill matters, esp. at the top, and it seems the day of reckoning has come!
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Post by NerFB on Dec 14, 2017 16:53:29 GMT -5
Agree wait times are now out to 1+ minute, everyone in my clan has noticed the same. In principle I agree “champs only” is a good thing, but I’d point out that Champ is everyone from a Legend to a newly promoted L9/10 player. If MM puts a couple of Legends together, then it’s a 3 minute battle, even against 6 Champs. I’m not whinging, bit of a First world problem, but it’s tough.
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Post by amidf on Dec 14, 2017 17:06:25 GMT -5
Agree wait times are now out to 1+ minute, everyone in my clan has noticed the same. In principle I agree “champs only” is a good thing, but I’d point out that Champ is everyone from a Legend to a newly promoted L9/10 player. If MM puts a couple of Legends together, then it’s a 3 minute battle, even against 6 Champs. I’m not whinging, bit of a First world problem, but it’s tough. As others have said, some Champs will likely sink down to Masters as they no longer have Experts to club. There may be more separation over the next week or two which will also help wait times for non-Mk2 and probably worsen them for the full blown max DIESS guys.
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Post by hon_shu on Dec 14, 2017 17:40:34 GMT -5
They need a shadow system where skill is tracked instead of who plays the most. Right now, it would be like Kasporav getting 10K rating by clubbing a bunch of middle-schoolers in chess. That's because Pixonic tried to use an ELO based system but got it all wrong. In chess, the "league points" (ELO score) increase after a win depends on the ELO score of the opponent you just won against. In War Robots, you get the same amount of league points no matter what your opponents were. en.wikipedia.org/wiki/Elo_rating_system Another fundamental flaw is the resetting of league points after four weeks for champions to 5000. This prohibits really strong players that don't play too frequently to rise where they should be. Very interesting observation regarding the average damage of Legend League. I would say this is a good thing. Their excessive damage output must have caused a lot of annoyance with a lot of lower league players.
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Post by Deleted on Dec 14, 2017 18:16:41 GMT -5
They need a shadow system where skill is tracked instead of who plays the most. Right now, it would be like Kasporav getting 10K rating by clubbing a bunch of middle-schoolers in chess. That's because Pixonic tried to use an ELO based system but got it all wrong. In chess, the "league points" (ELO score) increase after a win depends on the ELO score of the opponent you just won against. In War Robots, you get the same amount of league points no matter what your opponents were. en.wikipedia.org/wiki/Elo_rating_system Another fundamental flaw is the resetting of league points after four weeks for champions to 5000. This prohibits really strong players that don't play too frequently to rise where they should be. Very interesting observation regarding the average damage of Legend League. I would say this is a good thing. Their excessive damage output must have caused a lot of annoyance with a lot of lower league players. The system caters to Champions. They club the Experts, get their absurdly high dmg scores, and their equally absurd monthly 10K+ league points. I like the resetting mechanic. It allows new Champions a chance to catch up, and old vets can't sit on their 100K league points and stay on the charts forever. The MM has always been my biggest beef with the game. Not the Kbots or other OP weapons. This should have been fixed months ago when the MM first got rolled out. Second biggest beef are the tankers, esp. ones that proliferate during events. Not sure the new daily Loot Boxes will fix this as long as there are events and huge incentive to tank. And it seems there are events every month now, even 2x a month.
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Post by seanh on Dec 14, 2017 18:43:22 GMT -5
I’m glad it’s woking out for you folks, I on the other hand am having a far different experience..... and currently on a win task to add salt to it.
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Post by Deleted on Dec 14, 2017 19:01:56 GMT -5
I’m glad it’s woking out for you folks, I on the other hand am having a far different experience..... and currently on a win task to add salt to it. I'm trying to win too, but I don't care about the event. I want to get Au so I can buy more components, and get higher league rating for the eventual Loot Box release.
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Post by T34 on Dec 14, 2017 23:01:53 GMT -5
This sounds really promising but get this feeling that the fat lady hasn't stopped singing. What concerns me is that Pix has not mentioned anything about this change. This would warrant a note the same way as the mixing of leagues months ago.
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Post by moses on Dec 15, 2017 2:29:34 GMT -5
I’m glad it’s woking out for you folks, I on the other hand am having a far different experience..... and currently on a win task to add salt to it. But were all the blues champions? It seems those guys decided to ditch wihen the saw CDxx full squad. While that definitely sucks, if all blues were champions and not 5x experts plus you like it used to be then the MM is definitely doing a better job than before and you just got screwed by the ditchers.
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