beaconator2000
Destrier
Posts: 102
Karma: 141
Pilot name: Beaconator2000
Platform: iOS
Clan: Sexy
League: Diamond
Server Region: North America
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Post by beaconator2000 on Dec 13, 2017 22:53:01 GMT -5
I’m not sure if it was the time of day I was playing or if there has been a huge swing recently, but there was at least one Shocktrain Haechi in 90 percent of my battles today. One game there were two on red team and one on blue team battling it out for the first four or five minutes while all the other players huddled away into any nook they could find. I was trying to tolerate the occasional one here or there the past several weeks, but the play has almost become interolable now. It’s so hard to play as a team when sticking together is now a teams greatest weakness.
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Post by Gdu4ever on Dec 13, 2017 23:30:30 GMT -5
It's a good sign.
I hope this abundant ST will upset big whale, subsequently affecting Pix' income.
I bet Pix will promptly respond this way.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 14, 2017 0:17:04 GMT -5
They already prepared their response, the Redeemer. It is a Dash killer, and the next wave of OP will be Lancelot again until they release an overpowered bot with two heavy points shortly after.
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Post by Browncoats4ever on Dec 14, 2017 0:34:56 GMT -5
I’m not sure if it was the time of day I was playing or if there has been a huge swing recently, but there was at least one Shocktrain Haechi in 90 percent of my battles today. One game there were two on red team and one on blue team battling it out for the first four or five minutes while all the other players huddled away into any nook they could find. I was trying to tolerate the occasional one here or there the past several weeks, but the play has almost become interolable now. It’s so hard to play as a team when sticking together is now a teams greatest weakness. No kidding. I've been playing kamikaze with these guys because I can't get out of the way in time. A lot of battles last just a minute or two. It's hard to score kills when you're outgunned constantly. The kumikos are making a showing too. Too fast! I'm sure if I had one I'd be pretty happy though.
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Post by hon_shu on Dec 14, 2017 1:33:56 GMT -5
I’m not sure if it was the time of day I was playing or if there has been a huge swing recently, but there was at least one Shocktrain Haechi in 90 percent of my battles today. One game there were two on red team and one on blue team battling it out for the first four or five minutes while all the other players huddled away into any nook they could find. I was trying to tolerate the occasional one here or there the past several weeks, but the play has almost become interolable now. It’s so hard to play as a team when sticking together is now a teams greatest weakness. Totally agree. The most annoying weapon ever conceived. Aggrevated by the fact that it's the number 1 choice of any well-trained whale and normally comes in the Mk2 variety.
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Post by noobcake on Dec 14, 2017 1:47:58 GMT -5
I’m not sure if it was the time of day I was playing or if there has been a huge swing recently, but there was at least one Shocktrain Haechi in 90 percent of my battles today. One game there were two on red team and one on blue team battling it out for the first four or five minutes while all the other players huddled away into any nook they could find. I was trying to tolerate the occasional one here or there the past several weeks, but the play has almost become interolable now. It’s so hard to play as a team when sticking together is now a teams greatest weakness. This is what champion league is like—a minimum of two mk2 shocktrucks in every game. Luckily, lower leagues tend to be more diverse. Nevertheless, some of it will filter down over time. So get your butthole ready for more dash bots, inquisitors, embers, and shock trains.
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Post by AVC on Dec 14, 2017 4:23:55 GMT -5
Once this event starts nearing it's end, the Shocks are going to proliferate. I am on the way to get two. Just not sure what to mount them on yet
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Post by darkknight on Dec 14, 2017 4:27:37 GMT -5
Once this event starts nearing it's end, the Shocks are going to proliferate. I am on the way to get two. Just not sure what to mount them on yet Rog with 2x shocktrains works nicely if st are lvled up
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Deleted Member
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Post by Deleted on Dec 14, 2017 5:33:47 GMT -5
Gekkos. Lots of Gekkos.
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Post by ᕲΣΣᕲƧ on Dec 14, 2017 6:09:14 GMT -5
Shocktrain will be the death of this game. Out of the dozens of PVP games I've played, I can't think of a more ridiculous weapon. They are bad enough when only a handful of people have them. After this event way more people will have them and it will be even worse. Give in two months of so and you won't be able to play a game without seeing at least 3 or 4 of them.
I can't speak for anyone else, but my patience is running out rapidly. Once it does, I think I'm going to cause quite the disturbance. I should have 3 shocktrains for my haechi by the end of the month. I wonder how the bronze league players are going to like playing with me?
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Post by jhonsnow on Dec 14, 2017 6:29:43 GMT -5
Currently bronze league also have ST players. Not many but few.
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Post by bronzeknee on Dec 14, 2017 12:36:53 GMT -5
They already prepared their response, the Redeemer. It is a Dash killer, and the next wave of OP will be Lancelot again until they release an overpowered bot with two heavy points shortly after. This may not be true. A Haechi with Orkans will trash a Lance with a Redeemer. The 50m difference in range is easily closed by the dash ability. I actually think the Redeemer might make the Dashes stronger, I am writing a piece about it now.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 14, 2017 12:51:01 GMT -5
They already prepared their response, the Redeemer. It is a Dash killer, and the next wave of OP will be Lancelot again until they release an overpowered bot with two heavy points shortly after. This may not be true. A Haechi with Orkans will trash a Lance with a Redeemer. The 50m difference in range is easily closed by the dash ability. I actually think the Redeemer might make the Dashes stronger, I am writing a piece about it now. They can close fast, but as ridiculous as it sounds, the Redeemer with Taran will kill faster than 3 Orkans. The Lance would take damage for sure, but the Haechi wouldn't survive. Obviously they haven't had dashes and the Redeemer on the same test server, because they don't use it for actual testing or real data. The test server is an advertising tool, to get people hyped up about the new content so they'll want it right away.
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Post by bronzeknee on Dec 14, 2017 12:58:07 GMT -5
I haven't done the math yet on the Redeemer and two Tarans versus three Orkans to see who kills who first, but if that is true it is ridiculous. I may not be playing this game much longer, maybe just doing the 6/6 leagues. I'm glad I didn't a fortune on it.
It's blatantly obvious that Pixonic doesn't have a skilled game designer on their team. Just a bunch of programmers without a clue. Watching this game destroy itself has been very interesting.
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Post by Jame-thon on Dec 14, 2017 12:59:59 GMT -5
This may not be true. A Haechi with Orkans will trash a Lance with a Redeemer. The 50m difference in range is easily closed by the dash ability. I actually think the Redeemer might make the Dashes stronger, I am writing a piece about it now. They can close fast, but as ridiculous as it sounds, the Redeemer with Taran will kill faster than 3 Orkans. The Lance would take damage for sure, but the Haechi wouldn't survive. Obviously they haven't had dashes and the Redeemer on the same test server, because they don't use it for actual testing or real data. The test server is an advertising tool, to get people hyped up about the new content so they'll want it right away. hi there ninja lol. Anyhow, it's not the lance i'm worry about, the fury redeemer is going to be sick. yes i know its slow but i feel like if you coordinate with your team well, maybe pair him with an ancilot, you can really make an impact if he's kept alive well. Just trying to keep an open mind, but that weapon might just bring him into brawler world of fighting more often pending game mode.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 14, 2017 13:00:54 GMT -5
I haven't done the math yet on the Redeemer and two Tarans versus three Orkans to see who kills who first, but if that is true it is ridiculous. I may not be playing this game much longer, maybe just doing the 6/6 leagues. It was dumb on the test server I played. I ran 5 Redeemer Taran Lancelots. About 75% of the bots on the field were either Lances or Raijin, so lots of physical shields meaning lots of shots not registering real damage. Over a span of 10 games, every single game I did between 1.2m and 1.4m damage. It was breaking a Raijin shield in one Salvo. Second Salvo was dealing damage. Whether or not the stats say so, this weapon is far more overpowered than the Ember is/was. Edit: Keep in mind, those damage stats are at level EIGHT. Factoring in a 9% increase in damage and opposing HP per level, that translates to an AVERAGE of 2.52million per game. Without cheating like the top legends do to get those numbers. Factor in the additional increases in damage and HP from Mk II and it's just over 3 million average damage per game. No setup in the current game can pull that off.
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Post by bronzeknee on Dec 14, 2017 13:01:13 GMT -5
They can close fast, but as ridiculous as it sounds, the Redeemer with Taran will kill faster than 3 Orkans. The Lance would take damage for sure, but the Haechi wouldn't survive. Obviously they haven't had dashes and the Redeemer on the same test server, because they don't use it for actual testing or real data. The test server is an advertising tool, to get people hyped up about the new content so they'll want it right away. hi there ninja lol. Anyhow, it's not the lance i'm worry about, the fury redeemer is going to be sick. yes i know its slow but i feel like if you coordinate with your team well, maybe pair him with an ancilot, you can really make an impact if he's kept alive well. Just trying to keep an open mind, but that weapon might just bring him into brawler world of fighting more often pending game mode. The Shocktrain has more range and on a Dash I don't think a Fury Redeemer will ever get close enough.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 14, 2017 13:02:24 GMT -5
They can close fast, but as ridiculous as it sounds, the Redeemer with Taran will kill faster than 3 Orkans. The Lance would take damage for sure, but the Haechi wouldn't survive. Obviously they haven't had dashes and the Redeemer on the same test server, because they don't use it for actual testing or real data. The test server is an advertising tool, to get people hyped up about the new content so they'll want it right away. hi there ninja lol. Anyhow, it's not the lance i'm worry about, the fury redeemer is going to be sick. yes i know its slow but i feel like if you coordinate with your team well, maybe pair him with an ancilot, you can really make an impact if he's kept alive well. Just trying to keep an open mind, but that weapon might just bring him into brawler world of fighting more often pending game mode. I said the same thing at first. But it proved to be ineffective. An opposing Redeemer Lance lights in up in a single Salvo while not taking much damage in return. I may be wrong, but I believe when it's released you will see the return of the Lance in a huge way.
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Post by hon_shu on Dec 14, 2017 13:16:20 GMT -5
This may not be true. A Haechi with Orkans will trash a Lance with a Redeemer. The 50m difference in range is easily closed by the dash ability. I actually think the Redeemer might make the Dashes stronger, I am writing a piece about it now. They can close fast, but as ridiculous as it sounds, the Redeemer with Taran will kill faster than 3 Orkans. The Lance would take damage for sure, but the Haechi wouldn't survive. Obviously they haven't had dashes and the Redeemer on the same test server, because they don't use it for actual testing or real data. The test server is an advertising tool, to get people hyped up about the new content so they'll want it right away. Yup, totally ridiculous to leave the most dominant bots and weapons out of the test server. And it kind of confirms what you said, test server is an advertising tool and probably a means to filter out some functional bugs like damage not registering, NOT to determine the balancing and damage of the weapon. Balancing is done merely against the current cash flow at Pixonic: Cash flow underperforming -> weapon gets more damage and higher price tag. Redeemer is just the next nail in the coffin of this game. Introduced gear that is OP? No problem, just release more OP gear to counter it. The final cash grab will be Mk3.
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Post by Jame-thon on Dec 14, 2017 14:08:39 GMT -5
hi there ninja lol. Anyhow, it's not the lance i'm worry about, the fury redeemer is going to be sick. yes i know its slow but i feel like if you coordinate with your team well, maybe pair him with an ancilot, you can really make an impact if he's kept alive well. Just trying to keep an open mind, but that weapon might just bring him into brawler world of fighting more often pending game mode. The Shocktrain has more range and on a Dash I don't think a Fury Redeemer will ever get close enough. Fair points. I'm not saying it's going to be like the new meta or anything, but from what I've seen in videos, if kept alive, I just think he can really take things down fast at a larger range than a triple thunder. If you paired him up with a scourge bulg or something that makes him think twice, might work. I'm just spitballing, but just interested in seeing his dynamic on the field in that format is all I was saying. I can see it being viable.
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Post by Jame-thon on Dec 14, 2017 14:10:59 GMT -5
hi there ninja lol. Anyhow, it's not the lance i'm worry about, the fury redeemer is going to be sick. yes i know its slow but i feel like if you coordinate with your team well, maybe pair him with an ancilot, you can really make an impact if he's kept alive well. Just trying to keep an open mind, but that weapon might just bring him into brawler world of fighting more often pending game mode. I said the same thing at first. But it proved to be ineffective. An opposing Redeemer Lance lights in up in a single Salvo while not taking much damage in return. I may be wrong, but I believe when it's released you will see the return of the Lance in a huge way. Hm, from videos I've seen, at level 8, i can't even imagine at level 12 and beyond. I think it'll be interesting to see his dynamic. If paired correctly with teammates, even against a shocktrain, i think it might be cool to see where he may come into play. Going to reserve my judgement till that weapon gets released and he's brought into play. I never thought the lance went away, he just has more competition and no longer reigns at the top alone as the best 1v1 bot (orkan haechi for example). I still like him and he still has his uses imo.
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Post by Danny Linguini on Dec 14, 2017 14:30:12 GMT -5
They can close fast, but as ridiculous as it sounds, the Redeemer with Taran will kill faster than 3 Orkans. The Lance would take damage for sure, but the Haechi wouldn't survive. Obviously they haven't had dashes and the Redeemer on the same test server, because they don't use it for actual testing or real data. The test server is an advertising tool, to get people hyped up about the new content so they'll want it right away. Yup, totally ridiculous to leave the most dominant bots and weapons out of the test server. And it kind of confirms what you said, test server is an advertising tool and probably a means to filter out some functional bugs like damage not registering, NOT to determine the balancing and damage of the weapon. Balancing is done merely against the current cash flow at Pixonic: Cash flow underperforming -> weapon gets more damage and higher price tag. Redeemer is just the next nail in the coffin of this game. Introduced gear that is OP? No problem, just release more OP gear to counter it. The final cash grab will be Mk3. It is possible that the reason they did that is because when those bots are available, they're almost all anybody will play. Can't count how many test sessions I've seen with hangars full of dashes and Inquisitors armed with the most potent weapons available. That's not a test session, it's a virtual playground. Otherwise, I completely agree with everything you said.
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Post by bronzeknee on Dec 14, 2017 14:41:40 GMT -5
Can't count how many test sessions I've seen with hangars full of dashes and Inquisitors armed with the most potent weapons available. That's not a test session, it's a virtual playground. Otherwise, I completely agree with everything you said. But it is a test server. Eventually that is what everyone will have.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 14, 2017 15:23:44 GMT -5
Yup, totally ridiculous to leave the most dominant bots and weapons out of the test server. And it kind of confirms what you said, test server is an advertising tool and probably a means to filter out some functional bugs like damage not registering, NOT to determine the balancing and damage of the weapon. Balancing is done merely against the current cash flow at Pixonic: Cash flow underperforming -> weapon gets more damage and higher price tag. Redeemer is just the next nail in the coffin of this game. Introduced gear that is OP? No problem, just release more OP gear to counter it. The final cash grab will be Mk3. It is possible that the reason they did that is because when those bots are available, they're almost all anybody will play. Can't count how many test sessions I've seen with hangars full of dashes and Inquisitors armed with the most potent weapons available. That's not a test session, it's a virtual playground. Otherwise, I completely agree with everything you said. That creates a true test environment. The current live server is almost nothing but Dash bots. If the new content is on par or better than the dashes, then people would realize that and use it on the test server. The only reason people would keep using dashes on test server is if the new content is underpowered in comparison. The real reason they don't include the other overpowered equipment when testing overpowered new content is that it would lessen the hype over the new stuff. Right now, all we know is that nothing currently on the test server comes even close to it. And that it is likely a counter to Dashes. But because we didn't see dashes, we don't know that for sure, and all we're left to say about it is how overpowered it is.
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