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Post by Carbonite on Dec 9, 2017 15:43:48 GMT -5
Would Stalker be better if the little eye symbol was removed? What I mean is that when you enter stealth mode, you become only trackable by an opponent or teammat’s ability to actually see you. This coupled with a quicker cool-down period or longer stealth mode would make stealth mode much more functional. Opponents would not be able to just follow the eye and wait until stealth wears off. You would really be able to sneak up on opponents and surprise them.
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Post by Nitro on Dec 9, 2017 15:48:43 GMT -5
Would Stalker be better if the little eye symbol was removed? What I mean is that when you enter stealth mode, you become only trackable by an opponent or teammat’s ability to actually see you. This coupled with a quicker cool-down period or longer stealth mode would make stealth mode much more functional. Opponents would not be able to just follow the eye and wait until stealth wears off. You would really be able to sneak up on opponents and surprise them. I've had this thought for so long now. Stealth is almost a joke really. Either only let your allies see the eye symbol or don't let anybody see the eye symbol. For the latter, you could walk backwards by the enemy in stealth and shoot at your teammates to make it look like you're on their side and then slip behind them XD. Another thought I had was instead of making an eye symbol, cause the enemy's screen to get static and blur, thus they know you're there, but your stealth can actually be a nausence of the enemy is fighting your allies and you're in the group with them. Almost like a blinding effect.
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Post by RightOn on Dec 9, 2017 16:18:42 GMT -5
I totally admit whenever I saw that symbol, I got fixated on the Stalker. I never got the Stalker. Something about the cheesiness of being invisible just aches me, especially in a game that is auto aim, and you have bluestacks players who don't give a bleep.
So I saw that symbol, and I just said to myself, that's worse than not having stealth, because now you're on my sights.
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Post by eluray on Dec 9, 2017 16:24:44 GMT -5
I like this idea would be a good and needed buff for stalker but stalker only please that other guy can keep the eye
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Post by ᕲΣΣᕲƧ on Dec 9, 2017 17:02:18 GMT -5
I would be ok with removing the symbol if it were easier to attack while in stealth. So it doesn't show up on the map while in stealth but is still able to be shot. I think that sounds fair. There has to be some sort of balance. In reality though, the correct answer is why are you using a stalker to begin with?
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Post by _psychø on Dec 9, 2017 17:09:51 GMT -5
I would be ok with removing the symbol if it were easier to attack while in stealth. So it doesn't show up on the map while in stealth but is still able to be shot. I think that sounds fair. There has to be some sort of balance. In reality though, the correct answer is why are you using a stalker to begin with? It'd be fair to give the light bots double their speed, they're light bots and they'll never be overpowered. And please don't complain about the 5 seconds of fake stealth of the stalker while we have a huge jumping bot with ten times more firepower that can go stealth for a longer time.
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Post by AVC on Dec 9, 2017 17:36:33 GMT -5
I find the "stealth" doesn't last long enough to be really useful. Not too bad in CQB, but on the open maps its just a sign saying Shoot Me Soon. That said, on the close maps, especially Dead City, a well-piloted Stalker can be very effective.
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Post by Carbonite on Dec 9, 2017 18:20:40 GMT -5
I would be ok with removing the symbol if it were easier to attack while in stealth. So it doesn't show up on the map while in stealth but is still able to be shot. I think that sounds fair. There has to be some sort of balance. In reality though, the correct answer is why are you using a stalker to begin with? Haha. With all of the changes, I have been enjoying focusing on playing with various bots rather than trying to climb.
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Post by Carbonite on Dec 9, 2017 18:22:34 GMT -5
I find the "stealth" doesn't last long enough to be really useful. Not too bad in CQB, but on the open maps its just a sign saying Shoot Me Soon. That said, on the close maps, especially Dead City, a well-piloted Stalker can be very effective. Yeah. I feel like it is a target rather than ability. If stealth meant I actually became un-trackable, i feel it would create an more interesting dynamic. For sure, Stalker could still be hit in stealth mode, it would just truly be in stealth.
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Post by Carbonite on Dec 9, 2017 18:33:18 GMT -5
Another thought I had was instead of making an eye symbol, cause the enemy's screen to get static and blur, thus they know you're there, but your stealth can actually be a nausence of the enemy is fighting your allies and you're in the group with them. Almost like a blinding effect. That would be an interesting ability. Like the distortion when you are being hit by fire but induced by an ability.
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Post by Nexsan on Dec 9, 2017 18:51:26 GMT -5
I'm not against removing the stealth indicator on the Stalker, as the bot has a visual animation when doing so. It might make the ability more useful. The odd variable is the Inquisitor. Not sure how that would look like if the stealth indicator was removed.
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Post by Carbonite on Dec 9, 2017 19:18:51 GMT -5
I'm not against removing the stealth indicator on the Stalker, as the bot has a visual animation when doing so. It might make the ability more useful. The odd variable is the Inquisitor. Not sure how that would look like if the stealth indicator was removed. I think the function of stealth for Inquisitor and Stalker is different. Inquisitor uses it to drop in and take control of an area. Stalker uses it to evade or move without being hit. For Stalker, not being seen would be a huge benefit. For Inquisitor, I don’t think it matters if the ‘eye’ is there or not because other robots will be focused on it eagerly awaiting the targeting to re-appear.
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Post by Nexsan on Dec 9, 2017 19:27:37 GMT -5
You're right, I suppose it doesn't matter. Despite both bots having stealth, the abilities can still be treated as separate.
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Post by zer00eyz on Dec 9, 2017 22:17:26 GMT -5
Would Stalker be better if the little eye symbol was removed? What I mean is that when you enter stealth mode, you become only trackable by an opponent or teammat’s ability to actually see you. I have a counter proposal --- keep the eye and remove them from the HUD/Map on BR when in stealth. That would make the feature and stalker useful mid game.
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Post by darkknight on Dec 10, 2017 1:34:11 GMT -5
Would Stalker be better if the little eye symbol was removed? What I mean is that when you enter stealth mode, you become only trackable by an opponent or teammat’s ability to actually see you. I have a counter proposal --- keep the eye and remove them from the HUD/Map on BR when in stealth. That would make the feature and stalker useful mid game. Actually if both ability I.e watch it in map on br and eye is removed..after the gust release stalker would really become a better beacon capper and inquisitor which is hit and run atm might become as powerful as a bulg and might actually be worth getting it components like haiechi which are super expensive (even expensive than haiechi components) As a result, stalker would be preferred as second bot after kumiho for capping and inquisitor after haiechi and I don’t think 5hey would make them completely op like haiechi but they would become a powerful bot like ancilots were at skilled hands before dashes came ..also stalker stealth time needs to be increased..it is only wp bot who haven’t got a buff or a nerf in recent updates
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porkchopexpress
Destrier
Posts: 53
Karma: 25
Platform: Android
Server Region: North America
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Post by porkchopexpress on Dec 10, 2017 1:53:27 GMT -5
It's a stalker and has a stealth feature but that is all a lie because you can track it all over the map....
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Post by ᕲΣΣᕲƧ on Dec 10, 2017 2:57:02 GMT -5
I'm not against removing the stealth indicator on the Stalker, as the bot has a visual animation when doing so. It might make the ability more useful. The odd variable is the Inquisitor. Not sure how that would look like if the stealth indicator was removed. I think the function of stealth for Inquisitor and Stalker is different. Inquisitor uses it to drop in and take control of an area. Stalker uses it to evade or move without being hit. For Stalker, not being seen would be a huge benefit. For Inquisitor, I don’t think it matters if the ‘eye’ is there or not because other robots will be focused on it eagerly awaiting the targeting to re-appear. I've seen more than a few stalker pilots reasonably successfully use stealth to break from cover and attack. Then right before the stealth wears off they run for cover again. Since they are faster, they can run around cover avoiding the red bot they just attacked until the stealth cooldown refreshes. Then they attack again. That's why I said there needs to be balance. Gala and geps were both great at killing stalkers in stealth but they've fallen out of fashion. Bots like lance, griff, carnage, etc really suck at it, unless you can use terrain to adjust your aimpoint. On some maps that's possible. On others not so much.
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porkchopexpress
Destrier
Posts: 53
Karma: 25
Platform: Android
Server Region: North America
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Post by porkchopexpress on Dec 10, 2017 3:36:21 GMT -5
#bring true stealth#stalker#no red eye . ..
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Post by eluray on Dec 10, 2017 7:37:31 GMT -5
If the eye is removed and you can only visualy track him when in stealth we need a few real good camoskins
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Post by Lynx on Dec 10, 2017 10:48:33 GMT -5
I want a Predator type invisibility while in stealth,that would be great.
I'd run a full Stalker hangar just for 「dookie」s and grins
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Post by devlonmcnabb on Dec 10, 2017 13:34:29 GMT -5
Yes I agree, it would be an interesting feature in the game. It would aslo make the stalker a more valuable option.
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Post by mechtout on Dec 10, 2017 13:49:17 GMT -5
and have an ember inquisitor sneak up on the spawn? no thanks, already enough you cant shoot them stealth mode just means your weapons radar can't pick up on them.
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Post by Carbonite on Dec 10, 2017 14:13:11 GMT -5
If the eye is removed and you can only visualy track him when in stealth we need a few real good camoskins That would be awesome.
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Post by Mechman-Mechout on Dec 10, 2017 19:07:04 GMT -5
I don't know why we don't just eliminate the middleman and make the ability grant you true stealth, i.e. turn completely invisible. Removing the icon? Good idea, but the icon provides an intuitive indicator that can be immediately understood at first glance, preventing confusion. Remove the icon and it just seems like a bug with our targeting system: Remove the bot from our field of view, however, and we both improve upon the lackluster stealth ability and maintain that crucial player feedback.
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Post by Carbonite on Dec 10, 2017 19:37:13 GMT -5
I don't know why we don't just eliminate the middleman and make the ability grant you true stealth, i.e. turn completely invisible. Removing the icon? Good idea, but the icon provides an intuitive indicator that can be immediately understood at first glance, preventing confusion. Remove the icon and it just seems like a bug with our targeting system: Remove the bot from our field of view, however, and we both improve upon the lackluster stealth ability and maintain that crucial player feedback. I suppose. Stealth to me implies inability ffor radars to pick up but visible to the naked eye. I think without the eye and like some others suggested, a longer stealth ability, a good pilot would be able to cause some trouble for reds. In any case, I have been using Stalker a bit more lately and find the stealth is really useless as it is.
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Post by Mechman-Mechout on Dec 10, 2017 19:42:48 GMT -5
I don't know why we don't just eliminate the middleman and make the ability grant you true stealth, i.e. turn completely invisible. Removing the icon? Good idea, but the icon provides an intuitive indicator that can be immediately understood at first glance, preventing confusion. Remove the icon and it just seems like a bug with our targeting system: Remove the bot from our field of view, however, and we both improve upon the lackluster stealth ability and maintain that crucial player feedback. I suppose. Stealth to me implies inability ffor radars to pick up but visible to the naked eye. I think without the eye and like some others suggested, a longer stealth ability, a good pilot would be able to cause some trouble for reds. In any case, I have been using Stalker a bit more lately and find the stealth is really useless as it is. As a highly experienced Stalker pilot, it isn't actually useless and can prove a fairly decent asset in many situations. I'd recommend getting to know the bot a little better before passing final judgment.
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Post by Refuse2GrowUp on Dec 11, 2017 3:18:22 GMT -5
I would be ok with removing the symbol if it were easier to attack while in stealth. So it doesn't show up on the map while in stealth but is still able to be shot. I think that sounds fair. There has to be some sort of balance. In reality though, the correct answer is why are you using a stalker to begin with? It'd be fair to give the light bots double their speed, they're light bots and they'll never be overpowered. And please don't complain about the 5 seconds of fake stealth of the stalker while we have a huge jumping bot with ten times more firepower that can go stealth for a longer time. Except the Stalker is actually hard to shoot/kill while in stealth, and the Inquisitor can very easily be killed in stealth mode. Stealth mode on the Inquisitor is really only effective vs ranged opponents
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Post by Carbonite on Dec 11, 2017 5:58:04 GMT -5
[/quote]As a highly experienced Stalker pilot, it isn't actually useless and can prove a fairly decent asset in many situations. I'd recommend getting to know the bot a little better before passing final judgment. [/quote]
That’s fair. Maybe ‘useless’ was too strong. I like the ability. Just thinking of ways that it can be more relevant. Stalker’s firepower is pretty minimal, with low hp. In the right situation, that is with a lot of cover and reds being distracted by others, I like using Stalker. But it is easy to kill with splash, even in stealth. With a lot of cover around, I can evade and pester but the ability is often not long enough to retake a beacon unless reds are not paying attention. Stealth wears off leaving you exposed to fire. I think without they eye, reds would have a harder time following your movements and give Stalker a little more flexibility without overhauling the entire robot.
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Post by wildboar on Dec 11, 2017 7:21:48 GMT -5
I do find myself counting in my head for stealth active time when I see a red stalker ... 6-7-8 ZAPP! Double Zeus that you little bug ;-) on balance it is a easy distance kill as they are low HP (relatively) and not shielded..
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Post by SATmaster728 on Dec 11, 2017 7:39:20 GMT -5
I do find myself counting in my head for stealth active time when I see a red stalker ... 6-7-8 ZAPP! Double Zeus that you little bug ;-) on balance it is a easy distance kill as they are low HP (relatively) and not shielded.. sad, really, that light bots are near useless...they need a speed buff...
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