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Post by ༒ƜƦƛƖƬӇ༒ on Nov 20, 2017 19:11:01 GMT -5
..SO many blame the Whales for the game going to a p2w type of game.. Heck, I have been there.. The last game I got really into was Alpha-Wars by Studio Hoppe.. I was spending 200-400 bucks a month over a period of 2-years.. I was one of the top players.. I worked my azz off to get there.. played countless hours Spent a lot of money to get what I wanted to play the way I wanted to play.. It was my money, my enjoyment, my business... I really did not care if anyone had an issue with it.. THEN I got a new GF, a New truck.. that takes about a grand a month out of my income.. now I am much tighter strapped and cannot afford to play like that anymore.. Many target the player instead of the developer.. PIXONIC has decided to cater to those with deep pockets.. Those with deep pockets of course want the best, the baddest and the biggest.. Its human nature.. to want to win, to want to be the best, to be able to kick azz all over the place.. It is NOT those with money that cause the issues... It is them enjoying their money, their disposable income in a way they feel like spending it.. I begrudge no one for that.. I mean, that is why we work out butts off every day... To be able to enjoy it.. Some enjoy it by travelling, some by gaming.. MAYBE blame the "tankers", the "leavers" and those others that take advantage of a game with flaws that benefit them...... maybe... but in the end.. it is PIXONIC that makes the rules, they provide the game, the units, the monetary system within the game.. the economic world we play in.. they are the ones fully accountable for your game play.. for the advantages those that "Tank" have.. for the advantages those with big bucks have.. I mean rant on if you need to..but maybe target those responsible.. not those that take advantage of the system that we all play in.. On the test server.. seems like everyone paints their bots.. yet so many vilify those on the live server that do that.. To me, that is just those that wish they had the extra bucks to do the same.. Kind of hypocritical to paint your stuff on the test server where it costs nothing, and then vilify those that do it on the live server.. Just seems many times, that many judge and hate on those with money, spending it in a way that is their personal business and in a way that brings enjoyment to their lives.. Instead of blaming everyone /everything else.. blame the one entity that is the only one to blame.. and that is PIX.. Just my POV... AS I enter back into Diamond.. I don't let anyone steal my joy from me in the game.. If those with the cash start beating on me with Dash's.. there is always Artillery.. the poor mans counter... Just be good at it.. and you will frustrate those with dash's all day long.. After all.. it is a tool that was buffed a few times and is a valid counter measure.. In the end...If my relationship with the GF goes bad and I get my truck paid off... my money will free up.. ya never know where I may spend it.. Cheers..
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 20, 2017 19:20:20 GMT -5
"The problem with mobile
You see, we have a problem in the mobile gaming sector, thanks to you. You would rather buy a pumpkin spice latte a few times a week and enjoy it for a few minutes than buy a game that you can play as long as you would like. In order for creative games to be made, there needs to be a major culture shift. We need to be willing to spend a few dollars on a quality app, rather than for a few extra lives or other in-game purchases. Being a mobile game developer for four years has made me realize a lot of things that are wrong with the market. First, only certain games can bring in money for developers. Second, only certain types of players will find it easy to find games suitable for them. Third, classical conditioning makes a lot of players feel entitled to have everything for free and punish developers for asking money...." Read the rest...the guy nails it. www.polygon.com/2015/10/19/9567017/the-mobile-games-market-is-an-absolute-mess-thanks-to-you
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Post by shivaswrath on Nov 20, 2017 19:27:54 GMT -5
I wonder if that dudes' suckey game is the reason why he's 「female dog」ing about p2w and why the market for developers sucks, www.kickstarter.com/projects/bugbyte-ludibooster/battlestation-harbinger-extended-editionLOL. But I agree, I started with the $4.99 offer, and would do $9.99 a month to rack up. Then K bots came out, and I was ready to drop more. Was a 「dookie」 show with wife. Managed to stash away enough gold to get a Haechi and Bulg, but wanted one more and paid $99 for it. idiot move...
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Post by ༒ƜƦƛƖƬӇ༒ on Nov 20, 2017 19:40:23 GMT -5
I played and then squadded with a player this morning.. He just got into gold, had 4 slots, 550'ish wins.. already had a million game.. His hanger was pretty normal.. 4 slots a Boa, 2 Griff's and a Hammerhead Leo..
BUT.. but one of his Griffs he had at lvl7, but had Spirals and Hydras at MK2, leveled to 12..
He said he got frustrated with Dashes when he started seeing them, and that his Spiral/Hydra Griff is a Dash Killer..
It was an interesting and very effective counter.. But someone who has only been playing for a few months..
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Post by Deleted on Nov 20, 2017 19:42:11 GMT -5
We need to be willing to spend a few dollars on a quality app That's key word right there: a few dollars. I'd be willing to spend much more than a few dollars on mobile games if the game proves itself to be run by good developers and the gameplay turns out to be fun. I'm sure a good amount of players here would too. Unfortunately the money needed to be spent to get you somewhere is hundreds of times the 'few dollars' and even if you spent gave Pixonic a wad of hundred-dollar bills, the quality of gameplay would neither improve and the developers would still be crummy.
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Post by ༒ƜƦƛƖƬӇ༒ on Nov 20, 2017 19:46:46 GMT -5
"The problem with mobile
You see, we have a problem in the mobile gaming sector, thanks to you. You would rather buy a pumpkin spice latte a few times a week and enjoy it for a few minutes than buy a game that you can play as long as you would like. In order for creative games to be made, there needs to be a major culture shift. We need to be willing to spend a few dollars on a quality app, rather than for a few extra lives or other in-game purchases. Being a mobile game developer for four years has made me realize a lot of things that are wrong with the market. First, only certain games can bring in money for developers. Second, only certain types of players will find it easy to find games suitable for them. Third, classical conditioning makes a lot of players feel entitled to have everything for free and punish developers for asking money...." Read the rest...the guy nails it. www.polygon.com/2015/10/19/9567017/the-mobile-games-market-is-an-absolute-mess-thanks-to-you Look up "Total Annihilation " I got that game as a gift for Christmas back in 1999.. There is STILL a cult of us that play it and develop units for it.. It costs 56 bucks back in 1999... And I totally agree that the game space is ruined.. People use it more for social purposes than anything else.. I cannot blame game developers, as they are jumping in on the band wagon and grabbing their share of the money floating around.. its the new "Gold Rush" To this day though... I still play TA, always will.. I still develop units and mods for the game.. and probably always will, since it keeps my coding skills sharp, even if I only write units and mods for myself to use.. it is still a blast.. in the end, I will go back to that game..
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Post by ༒ƜƦƛƖƬӇ༒ on Nov 20, 2017 19:56:29 GMT -5
My own way of looking at it..
In the end WE set the market space.. WE are the ones responsible for the developers and all those companies taking advantage of US.. because WE are the ones that make it viable by throwing our money into that space.. for them to have.. if we as a consumer deem it is too greedy, then we can control it by not spending the money.. The developer in turn will have to adjust their practices/prices to fit the market that we give them..
It is our sandbox to control ...
Developers/game publishers and the like.. are only playing and taking advantage of the market place.. the space we gave them..
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 20, 2017 20:37:37 GMT -5
We need to be willing to spend a few dollars on a quality app That's key word right there: a few dollars. I'd be willing to spend much more than a few dollars on mobile games if the game proves itself to be run by good developers and the gameplay turns out to be fun. I'm sure a good amount of players here would too. Unfortunately the money needed to be spent to get you somewhere is hundreds of times the 'few dollars' and even if you spent gave Pixonic a wad of hundred-dollar bills, the quality of gameplay would neither improve and the developers would still be crummy. Lets just take this game for instance..its a console quality game on your phone...worth IMHO at least a console game price with some DLC purchases...Possibly more. But the problem is, its "Free2Play" which then suffers the cheap-tards and Free2loafers...which outnumber the spenders 10 to 1. Which forces the devs no choice but to use unpopular monetization methods..Its all a consequence of the same demographic. Call Pixonic every name in the book, hell I don't like most of what they are doing right now, but I understand the reasons why they are. And why they have to... And the just do what LOL does is a flimsy rebuttal...this game is its own dynamic and player base. To be holding up 5-6 games out thousands and pointing out 1 factor in their business model as the defining success is silly.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 20, 2017 20:40:55 GMT -5
I played and then squadded with a player this morning.. He just got into gold, had 4 slots, 550'ish wins.. already had a million game.. His hanger was pretty normal.. 4 slots a Boa, 2 Griff's and a Hammerhead Leo.. BUT.. but one of his Griffs he had at lvl7, but had Spirals and Hydras at MK2, leveled to 12.. He said he got frustrated with Dashes when he started seeing them, and that his Spiral/Hydra Griff is a Dash Killer.. It was an interesting and very effective counter.. But someone who has only been playing for a few months.. Mk2 lvl 12 Hydra Hitachi is a pretty good Dbot counter
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Post by Gdu4ever on Nov 20, 2017 20:58:14 GMT -5
We need to be willing to spend a few dollars on a quality app That's key word right there: a few dollars. I'd be willing to spend much more than a few dollars on mobile games if the game proves itself to be run by good developers and the gameplay turns out to be fun. I'm sure a good amount of players here would too. Unfortunately the money needed to be spent to get you somewhere is hundreds of times the 'few dollars' and even if you spent gave Pixonic a wad of hundred-dollar bills, the quality of gameplay would neither improve and the developers would still be crummy. I am one of those who is willing to pay a few dollars on mobile games, but I never paid a cent to Pix: 1. The in game control is good the bots are cool, but Pix never seems to maintain a good balance with the game. 2. They simply don't listen. Look at the dashes after all the feedbacks from test server. Look at the shocktrain. 3. There is insufficient incentive for "a few dollars". In the old Gepard-seal clubbing era, a few dollars can be of great help (although I declined the offer). Under the current game setting, a few dollars just doesnt help. I used to be a hardcore gamer on traditional platform, always miss the old days when there are no f2p games, no dlc and etc.
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Post by zer00eyz on Nov 20, 2017 21:45:36 GMT -5
"The problem with mobile
You see, we have a problem in the mobile gaming sector, thanks to you. You would rather buy a pumpkin spice latte a few times a week and enjoy it for a few minutes than buy a game that you can play as long as you would like. In order for creative games to be made, there needs to be a major culture shift. We need to be willing to spend a few dollars on a quality app, rather than for a few extra lives or other in-game purchases. Being a mobile game developer for four years has made me realize a lot of things that are wrong with the market. First, only certain games can bring in money for developers. Second, only certain types of players will find it easy to find games suitable for them. Third, classical conditioning makes a lot of players feel entitled to have everything for free and punish developers for asking money...." Read the rest...the guy nails it. www.polygon.com/2015/10/19/9567017/the-mobile-games-market-is-an-absolute-mess-thanks-to-you Look up "Total Annihilation " I got that game as a gift for Christmas back in 1999.. There is STILL a cult of us that play it and develop units for it.. It costs 56 bucks back in 1999... And I totally agree that the game space is ruined.. People use it more for social purposes than anything else.. I cannot blame game developers, as they are jumping in on the band wagon and grabbing their share of the money floating around.. its the new "Gold Rush" To this day though... I still play TA, always will.. I still develop units and mods for the game.. and probably always will, since it keeps my coding skills sharp, even if I only write units and mods for myself to use.. it is still a blast.. in the end, I will go back to that game.. TA is still for sale, on GOG --- and it was going to be my next game bought
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Post by aceboy44 on Nov 20, 2017 21:59:53 GMT -5
Look up "Total Annihilation " I got that game as a gift for Christmas back in 1999.. There is STILL a cult of us that play it and develop units for it.. It costs 56 bucks back in 1999... And I totally agree that the game space is ruined.. People use it more for social purposes than anything else.. I cannot blame game developers, as they are jumping in on the band wagon and grabbing their share of the money floating around.. its the new "Gold Rush" To this day though... I still play TA, always will.. I still develop units and mods for the game.. and probably always will, since it keeps my coding skills sharp, even if I only write units and mods for myself to use.. it is still a blast.. in the end, I will go back to that game.. TA is still for sale, on GOG --- and it was going to be my next game bought You guys are old! I bought "Planetary Annihilation" when it was available on Kickstarter. I regret every penny I wasted on that stupid game and want my money back
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Post by bronzeknee on Nov 20, 2017 22:08:32 GMT -5
That's key word right there: a few dollars. I'd be willing to spend much more than a few dollars on mobile games if the game proves itself to be run by good developers and the gameplay turns out to be fun. I'm sure a good amount of players here would too. Unfortunately the money needed to be spent to get you somewhere is hundreds of times the 'few dollars' and even if you spent gave Pixonic a wad of hundred-dollar bills, the quality of gameplay would neither improve and the developers would still be crummy. Lets just take this game for instance..its a console quality game on your phone...worth IMHO at least a console game price with some DLC purchases...Possibly more. But the problem is, its "Free2Play" which then suffers the cheap-tards and Free2loafers...which outnumber the spenders 10 to 1. Which forces the devs no choice but to use unpopular monetization methods..Its all a consequence of the same demographic. Call Pixonic every name in the book, hell I don't like most of what they are doing right now, but I understand the reasons why they are. And why they have to... And the just do what LOL does is a flimsy rebuttal...this game is its own dynamic and player base. To be holding up 5-6 games out thousands and pointing out 1 factor in their business model as the defining success is silly. I don't know why you keep pedaling the idea that it is the fault of the free to players. It's actually just kind of sad now, like the people that think the world is flat. We know, 100%, that free to players don't hurt profits, at all. In fact free players do the opposite because they bring free marketing and attention to the game. The most profitable game in the world, League of Legends did exactly that, and it isn't pay to win. As for a filmsy model... so trying to make a great game is silly? News flash,there is more to life than making money. And how many games that are free to play and use the same model do I need to name? Dota2, scbw, sc2... the whole triple AAA PC genre is going free to play, after what those games have done. Young people have no interest in pay to win, they want esports, just like kids watch the NBA and then go out and play basketball. Pay to b win is dumb. This game is filled with middle aged males. In the end it is solely the fault of the developers that the game is ruined, not the whales and not the free to play players.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Nov 20, 2017 22:42:03 GMT -5
Lets just take this game for instance..its a console quality game on your phone...worth IMHO at least a console game price with some DLC purchases...Possibly more. But the problem is, its "Free2Play" which then suffers the cheap-tards and Free2loafers...which outnumber the spenders 10 to 1. Which forces the devs no choice but to use unpopular monetization methods..Its all a consequence of the same demographic. Call Pixonic every name in the book, hell I don't like most of what they are doing right now, but I understand the reasons why they are. And why they have to... And the just do what LOL does is a flimsy rebuttal...this game is its own dynamic and player base. To be holding up 5-6 games out thousands and pointing out 1 factor in their business model as the defining success is silly. I don't know why you keep pedaling the idea that it is the fault of the free to players. It's actually just kind of sad now, like the people that think the world is flat. We know, 100%, that free to players don't hurt profits, at all. In fact free players do the opposite because they bring free marketing and attention to the game. The most profitable game in the world, League of Legends did exactly that, and it isn't pay to win. As for a filmsy model... so trying to make a great game is silly? News flash,there is more to life than making money. And how many games that are free to play and use the same model do I need to name? Dota2, scbw, sc2... the whole triple AAA PC genre is going free to play, after what those games have done. Young people have no interest in pay to win, they want esports, just like kids watch the NBA and then go out and play basketball. Pay to b win is dumb. This game is filled with middle aged males. In the end it is solely the fault of the developers that the game is ruined, not the whales and not the free to play players. No..many simply loaf...free stays free. I am glad there is a pro bot level now..the complainers can play the sub champ league till it comes out their 「bum-bum」
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Post by bronzeknee on Nov 20, 2017 22:51:02 GMT -5
I don't know why you keep pedaling the idea that it is the fault of the free to players. It's actually just kind of sad now, like the people that think the world is flat. We know, 100%, that free to players don't hurt profits, at all. In fact free players do the opposite because they bring free marketing and attention to the game. The most profitable game in the world, League of Legends did exactly that, and it isn't pay to win. As for a filmsy model... so trying to make a great game is silly? News flash,there is more to life than making money. And how many games that are free to play and use the same model do I need to name? Dota2, scbw, sc2... the whole triple AAA PC genre is going free to play, after what those games have done. Young people have no interest in pay to win, they want esports, just like kids watch the NBA and then go out and play basketball. Pay to b win is dumb. This game is filled with middle aged males. In the end it is solely the fault of the developers that the game is ruined, not the whales and not the free to play players. No..many simply loaf...free stays free. I am glad there is a pro bot level now..the complainers can play the sub champ league till it comes out their ?bum-bum? The definition of professional is getting paid. Unless you are getting paid to play, you aren't a professional. Pixonic didn't have to do what they did with War Robots. But they are going for short term gain, I think to raise capital for their VR game. And also because they know the original developers who knew how to make a game are about to release Battle Titans, which appears to follow modern game design tenets quite well.
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chimera
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Post by chimera on Nov 20, 2017 23:48:03 GMT -5
Yup, they are definitely going for the short term gain. That said, Pixonic is owned by a company with shareholders and shareholders want money. We don't know what kind of ultimatum did Mail.ru give Pixonic.
The problem is the current game market. Microtransactions and loot boxes is very similar to gambling and is also highly addictive.
The gambling market is currently regulated, and I think gaming should be too, especially since it caters to kids.
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Post by vin5240 on Nov 20, 2017 23:57:08 GMT -5
That's key word right there: a few dollars. I'd be willing to spend much more than a few dollars on mobile games if the game proves itself to be run by good developers and the gameplay turns out to be fun. I'm sure a good amount of players here would too. Unfortunately the money needed to be spent to get you somewhere is hundreds of times the 'few dollars' and even if you spent gave Pixonic a wad of hundred-dollar bills, the quality of gameplay would neither improve and the developers would still be crummy. Lets just take this game for instance..its a console quality game on your phone...worth IMHO at least a console game price with some DLC purchases...Possibly more. But the problem is, its "Free2Play" which then suffers the cheap-tards and Free2loafers...which outnumber the spenders 10 to 1. Which forces the devs no choice but to use unpopular monetization methods..Its all a consequence of the same demographic. Call Pixonic every name in the book, hell I don't like most of what they are doing right now, but I understand the reasons why they are. And why they have to... And the just do what LOL does is a flimsy rebuttal...this game is its own dynamic and player base. To be holding up 5-6 games out thousands and pointing out 1 factor in their business model as the defining success is silly. The reason why I'm f2p is because spending a few bucks won't do me any good. I would have to spend a lot, and I can't afford to do that right now as a college student with so many loans. The game started off as f2p and then as more people discover the game and populate the server, they can raise the prices and people can buy items to be better, but as items get more and more expensive, only the ones who can afford it will buy it, and the gap between the free players and paid players will widen to the point where the free players can't compete with the paid and not willing to invest a large sum of money to boost their equipment so they look to other games because being clubbed every match is not fun. And without enough new players joining the game and old players quitting, the game will slowly die away and the developer will have made enough to fund making another game to start this cycle over again. I'm a Computer Science student and have have studied a little bit about gaming theory and I totally understand what it's like from a developers standpoint. The company needs to make enough to pay their developers and staff while making enough profits to fund other projects as well. A lot of people including me hate the components thing where you need to save a ridiculous amount of components to get a weapon and when people spend money on black market, they only get parts of the weapon, but really it's Pixonic's way of saying, " We don't expect anyone to get these weapons for a while, but you can if you are willing to pay ".
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Post by vin5240 on Nov 20, 2017 23:58:48 GMT -5
Yup, they are definitely going for the short term gain. That said, Pixonic is owned by a company with shareholders and shareholders want money. We don't know what kind of ultimatum did Mail.ru give Pixonic. The problem is the current game market. Microtransactions and loot boxes is very similar to gambling and is also highly addictive. The gambling market is currently regulated, and I think gaming should be too, especially since it caters to kids. I know that when I was on IOS, there was a limit like a person can't spend more than $100 a day or something and it prevents you from making any purchases through the app store which I thought was a cool feature.
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Post by Deleted on Nov 21, 2017 0:05:21 GMT -5
Oh boy, this thread may as well be throwing a salmon steak between a couple of starving bears... What could go wrong! I studied game theory at UCSD back in the early 1990s. Except, game theory didn't mean then what it means in the context just used by vin5240... Oh well, I'm rambling again, as us old folks are want to do...
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Post by vin5240 on Nov 21, 2017 0:18:26 GMT -5
Oh boy, this thread may as well be throwing a salmon steak between a couple of starving bears... What could go wrong! I studied game theory at UCSD back in the early 1990s. Except, game theory didn't mean then what it means in the context just used by vin5240 ... Oh well, I'm rambling again, as us old folks are want to do... What's wrong with people expressing their opinions? Can't expect everyone to agree with one another lol. And in terms of game theory, I didn't use it in any context. I was just saying I understand what it's like to be a game developer because I have studied game theory a little bit and what you learned in game theory can be applied to many other aspect such as economics, political science, business, psychology, and many more. Not just for making games. What I wrote on the gaming cycle is just my observation throughout the years.
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Post by T34 on Nov 21, 2017 0:23:47 GMT -5
Oh boy, this thread may as well be throwing a salmon steak between a couple of starving bears... What could go wrong! I studied game theory at UCSD back in the early 1990s. Except, game theory didn't mean then what it means in the context just used by vin5240 ... Oh well, I'm rambling again, as us old folks are want to do... Yep Panda, here we go again :-) The usual topic and suspects sparked off by the ever famous ……. rockwelder. Sort of boring to see every second day tho. Anyhow, looked at thinkgaming. War Robots is down trending for the time being. In the top grossing section down from 55 (nov 4) to 94. More notably sharply down in the top “free from” 85 to 191. The trend is not in the right direction. Anyone with access to appannie to confirm?
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Post by hyderier on Nov 21, 2017 0:27:47 GMT -5
Lets just take this game for instance..its a console quality game on your phone...worth IMHO at least a console game price with some DLC purchases...Possibly more. But the problem is, its "Free2Play" which then suffers the cheap-tards and Free2loafers...which outnumber the spenders 10 to 1. Which forces the devs no choice but to use unpopular monetization methods.. You do realize, that if free players were a problem, game could easily have limited free playtime? All players are essential content, and without free players the game would wither and die. Viability of War Robots went down a lot, when it went P2W. Non-competitive (skillwise) multiplayer games just have more limited lifetime. I believe this can be seen at FBGR, which I fear may be going down, because I don't see many whales at all even at Champs. PC players just are less willing to spend ridiculous amounts of money, when you can get an AAA title for fraction of a cost of a Dash bot.
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Post by vin5240 on Nov 21, 2017 0:33:26 GMT -5
Lets just take this game for instance..its a console quality game on your phone...worth IMHO at least a console game price with some DLC purchases...Possibly more. But the problem is, its "Free2Play" which then suffers the cheap-tards and Free2loafers...which outnumber the spenders 10 to 1. Which forces the devs no choice but to use unpopular monetization methods.. You do realize, that if free players were a problem, game could easily have limited free playtime? All players are essential content, and without free players the game would wither and die. Viability of War Robots went down a lot, when it went P2W. Non-competitive (skillwise) multiplayer games just have more limited lifetime. I believe this can be seen at FBGR, which I fear may be going down, because I don't see many whales at all even at Champs. PC players just are less willing to spend ridiculous amounts of money, when you can get an AAA title for fraction of a cost of a Dash bot. lol if they don't want free players, they could just make an energy bar with like 10 runs or something and each time you play a match, it drains a run until it's all out and you pay to refill it again.
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Post by amidf on Nov 21, 2017 0:52:52 GMT -5
Here's my take. Yes, the developers need money to compensate for their investment in the game. Yes, they need to keep making money to keep investing more.
The developers could have charged money to download the game. But they didn't. It's free to play, with in app purchases to make.
But, in my opinion, people who put money into the game to get superior weapons and bots so they can win more are just competing for who can spend more money. It has nothing to do with talent and ability in the game itself.
The fun isn't in the destination. It's in the journey. You are supposed to start with weak stuff and earn your way to better stuff through playing the game. As you get more experience and earn / upgrade more powerful items, you do better. You aren't supposed to be working harder at your day job so you can transfer resources over and get better stuff in War Robots. What's the point in that? Surely there are separate rewards for your day job.
If you want to support the developers, buy some nice skins. Paying to win more is silly. It isn't an accomplishment any more than is having a $1000 app on your phone whose sole purpose and function is to let everyone know you have a $1000 app. Some of us make more money than others at our day jobs, but what does that have to do with War Robots? You have all maxed out Shocktrains the day that Shocktrains are released? Wow! You must be really good at War Robots!!! Why aren't there more threads on the forums where we show off pictures of our Maseratis and Lambos? Because no one cares. It is irrelevant.
Well, that opinion won't be controversial, I'm sure.
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Post by T34 on Nov 21, 2017 1:05:16 GMT -5
Here's my take. Yes, the developers need money to compensate for their investment in the game. Yes, they need to keep making money to keep investing more. The developers could have charged money to download the game. But they didn't. It's free to play, with in app purchases to make. But, in my opinion, people who put money into the game to get superior weapons and bots so they can win more are just competing for who can spend more money. It has nothing to do with talent and ability in the game itself. The fun isn't in the destination. It's in the journey. You are supposed to start with weak stuff and earn your way to better stuff through playing the game. As you get more experience and earn / upgrade more powerful items, you do better. You aren't supposed to be working harder at your day job so you can transfer resources over and get better stuff in War Robots. What's the point in that? Surely there are separate rewards for your day job. If you want to support the developers, buy some nice skins. Paying to win more is silly. It isn't an accomplishment any more than is having a $1000 app on your phone whose sole purpose and function is to let everyone know you have a $1000 app. Some of us make more money than others at our day jobs, but what does that have to do with War Robots? You have all maxed out Shocktrains the day that Shocktrains are released? Wow! You must be really good at War Robots!!! Why aren't there more threads on the forums where we show off pictures of our Maseratis and Lambos? Because no one cares. It is irrelevant. Well, that opinion won't be controversial, I'm sure. ^ This!
Well said. Very well said.
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Post by cheap on Nov 21, 2017 1:20:08 GMT -5
Here's my take. Yes, the developers need money to compensate for their investment in the game. Yes, they need to keep making money to keep investing more. The developers could have charged money to download the game. But they didn't. It's free to play, with in app purchases to make. But, in my opinion, people who put money into the game to get superior weapons and bots so they can win more are just competing for who can spend more money. It has nothing to do with talent and ability in the game itself. The fun isn't in the destination. It's in the journey. You are supposed to start with weak stuff and earn your way to better stuff through playing the game. As you get more experience and earn / upgrade more powerful items, you do better. You aren't supposed to be working harder at your day job so you can transfer resources over and get better stuff in War Robots. What's the point in that? Surely there are separate rewards for your day job. If you want to support the developers, buy some nice skins. Paying to win more is silly. It isn't an accomplishment any more than is having a $1000 app on your phone whose sole purpose and function is to let everyone know you have a $1000 app. Some of us make more money than others at our day jobs, but what does that have to do with War Robots? You have all maxed out Shocktrains the day that Shocktrains are released? Wow! You must be really good at War Robots!!! Why aren't there more threads on the forums where we show off pictures of our Maseratis and Lambos? Because no one cares. It is irrelevant. Well, that opinion won't be controversial, I'm sure. unless the destination is to see the band 'Journey' they just flat out suck.
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Post by bronzeknee on Nov 21, 2017 1:35:05 GMT -5
If you want to support the developers, buy some nice skins. Paying to win more is silly. It isn't an accomplishment any more than is having a $1000 app on your phone whose sole purpose and function is to let everyone know you have a $1000 app. Some of us make more money than others at our day jobs, but what does that have to do with War Robots? You have all maxed out Shocktrains the day that Shocktrains are released? Wow! You must be really good at War Robots!!! Why aren't there more threads on the forums where we show off pictures of our Maseratis and Lambos? Because no one cares. It is irrelevant. Pay to win is just so odd to me. Maybe it is because I am old school and used to play games professionally, but it literally doesn't make sense to me. If I could pay so my hometown had a touchdown advantage at the homecoming game would I? Of course not, what kind of achievement would that leave the kids with? It's ludicrous to even ask in my opinion. But some people just go out and spend big bucks on this game so they can have an advantage. It really is like comparing how expensive your car or house is to someone's else, that is a great analogy. No one cares, and those that do care, don't matter to me. There is so much more to life than money, and it isn't just the players who don't see that, it is Pixonic. Blizzard hit the nail on the head with this ad: I don't talk like that in my house either. I judge people on their skills, not their money.
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chimera
Destrier
Posts: 39
Karma: 24
Pilot name: Chimera VII
Platform: Android
Clan: BOOM
League: Diamond
Server Region: North America
Favorite robot: Zeus Carnage
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Post by chimera on Nov 21, 2017 1:37:46 GMT -5
Here's my take. Yes, the developers need money to compensate for their investment in the game. Yes, they need to keep making money to keep investing more. The developers could have charged money to download the game. But they didn't. It's free to play, with in app purchases to make. But, in my opinion, people who put money into the game to get superior weapons and bots so they can win more are just competing for who can spend more money. It has nothing to do with talent and ability in the game itself. The fun isn't in the destination. It's in the journey. You are supposed to start with weak stuff and earn your way to better stuff through playing the game. As you get more experience and earn / upgrade more powerful items, you do better. You aren't supposed to be working harder at your day job so you can transfer resources over and get better stuff in War Robots. What's the point in that? Surely there are separate rewards for your day job. If you want to support the developers, buy some nice skins. Paying to win more is silly. It isn't an accomplishment any more than is having a $1000 app on your phone whose sole purpose and function is to let everyone know you have a $1000 app. Some of us make more money than others at our day jobs, but what does that have to do with War Robots? You have all maxed out Shocktrains the day that Shocktrains are released? Wow! You must be really good at War Robots!!! Why aren't there more threads on the forums where we show off pictures of our Maseratis and Lambos? Because no one cares. It is irrelevant. Well, that opinion won't be controversial, I'm sure. I think you are missing an important point. War Robots used to be f2p, where you'd spend a few bucks a month to get premium and occasionally some gold. Some people knew the game wasn't free to play, but it didn't look p2w. For instance I'd have never started playing the game if it was the way it is now. I've put lots of hours into the game, and got to champion. The journey was frustrating at times and I knew I could spend some money to get my Lancelot, etc. faster but I didn't because it wasn't that bad and balance while not perfect was tolerable. Most importantly, I was having fun and the idea that soon, in a few weeks I'll get the next bot or weapon was exciting. While I was in the lower leagues I could see the progress in leagues as I was leveling up my gear. Anyway, Pixonic is milking the game dry, draining the fun out of the players, making them unsatisfied so that they pay up. I'm still playing the game because I still have some fun and don't get clubbed too much, but once the gameplay becomes aggravating than fun I'll probably just quit.
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Post by elcheapo on Nov 21, 2017 4:19:36 GMT -5
Hmm lets see... Pix is satisfying consumer demand . Pix can be kept on a leash if people understand the value of a dollar .
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Post by leavemealone on Nov 21, 2017 6:04:46 GMT -5
if anyone want team game play over watch no items to help you win.
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