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Post by Poopface on Nov 17, 2017 5:35:39 GMT -5
I also prefer Domination and pretty much for the same reasons as Deadeye . No Rhino or Ancilot in my hanger, though. Saving for your Hydrancilot? Or you gonna stick a Zenith on there as well so you can take a giant, steaming dump on whale snipers? Not at all. I use either a Nori Patton (mostly) or a Zenit/Nori Natasha to harass snipers. I just throw my hands-full of pebbles (or rocks with a Zenit) at them until those birds get off their perch then continually plunk them as they labor across the map. Fun times until I shoo them into gun range for a Blue. As for Hydras: when stop at two Hydras when you could build a quad-Hydra Doc? Cycle them independently and you have a continuous stream of annoyance.
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Post by DarkVagabond on Nov 17, 2017 5:37:17 GMT -5
As for Hydras: when stop at two Hydras when you could build a quad-Hydra Doc? Cycle them independently and you have a continuous stream of annoyance. [shudders....]
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Post by H1151 on Nov 17, 2017 6:12:08 GMT -5
Which do you prefer and why? Also how does your choice affect play style and hanger choices? Same as hon_shu , I actually liked the Random mode, because it resulted to more balanced hangars all around. Currently I play 90% Domination, because there are less Dash bots around and the gameplay is a bit more varied. In Domination there are of course more snipers, but at least I have some chance against them, unlike against hordes of Haechis in BR. ATM I run mostly all medium hangar, but whenever I play BR, I usually switch my hangar to three heavy knifers, my Rog as a capper, and possibly one mid-ranger. You have to have brawling power in those close-up beacon fights. My basic philosophy does not change much between game modes, though. I try to identify where I would be most useful, and go there. If blues are pushing or being pushed, I try to join that fight. If some place needs defending, I try to go there. If I identify any weaknesses in red lines, like an unguarded beacon or a weak spot in their area of control, I might try and exploit that. If there are no obvious pressure points I can feasibly get to, I go for mid range support. The main difference between game modes is, that when I'm playing my med hangar in Domination, I can be more flexible. The bots have more speed, so I can for example decide ad hoc to go for an unguarded red beacon, no matter which bot I'm currently in. Or if I see that blues need support somewhere, I can often get there in a sensible time, even if it would be a bit further away. The downside is of course, that I have to plan my fights more carefully, because my med bots are usually weaker than the opposition. But then again I find that to be easier in Domination, too. Disclaimer: all of the above concerns playing in iOS low E3.
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Post by 7iquid on Nov 17, 2017 6:25:52 GMT -5
Beacon rush because the game is called War Robots and not "Stand behind a wall Robots".
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Post by Alpha on Nov 17, 2017 7:33:14 GMT -5
I participate in Both BR & DoM and find that they both are just as good as each other, what makes a game bad is the imbalance of the match ups! Plus we need more new maps
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Post by elcheapo on Nov 17, 2017 7:50:35 GMT -5
Domination is more forgiving if I am fluffing around with my silly bots . Snipers and ancile are more valued there .
Beacon Rush is a brawl fest, pull off your ancile and put on your thunder and bring out your best bots only . Your team mates are less reliable . Quite a few of them will not spawn until an enemy is trying to take a beacon and that sometimes takes awhile and the rest of us get ganked .
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Post by frunobulax on Nov 17, 2017 8:17:25 GMT -5
Domination. In beacon rush, it comes down mainly to firepower in order to defend beacons. In domination, there is a more strategic element. However, even though I prefer it, I have stopped playing it on Android. Too much laser shows and Hydra barrage, and I don't have the hangar to deal with that. I play mostly Dom on FB GR, but there I have 2 Ancile builds (Ancilot and Haechi), another shielded robot (Scourgasami) and a potent midranger (Tempest Natty) that can deal more damage than a sniper if I get within 700m or so.
How to have fun in Dom? Basically domination is fun if you have a hangar with bots that are (a) able to dash (and to avoid sniper fire this way) and/or have a shield (Haechi/Bulgasari), or (b) that have a physical shield and can block sniper fire (and at least part of the incoming Hydras), that is, Lancelot, Galahad and perhaps Rhino. Ideally you'll have 2 Ancilots if you don't have dash. Never, ever drop with a jumping bot (Griffin/Rog), it's pretty sure that you'll be grilled by at least 2 Treb blasts on your first jump, at least on open maps.
Unfortunately, if your hangar doesn't meet the requirements above you'll have to carry at least one sniper (Gekko Leo/Patton) to clean off enemy snipers, which will be an immense help to your teammates too. Of course you risk dropping a sniper on top of 4 other blue snipers this way, so better start with a shielded knife fighter, and if you see that you lack sniper support, drop your sniper after that one is gone.
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Post by Loop_Stratos on Nov 17, 2017 9:19:56 GMT -5
Random>=Dom>BR
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Post by mechtout on Nov 17, 2017 9:24:29 GMT -5
Solo = Dom Squad = BR
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Post by frunobulax on Nov 17, 2017 9:33:14 GMT -5
As for Hydras: when stop at two Hydras when you could build a quad-Hydra Doc? Cycle them independently and you have a continuous stream of annoyance. Nah, the Fujin is the bad boy here. Hydra Doc not as efficient as a Hydra Fujin. Why? Long firing time and switch cycle. I'm not sure if the documented firing rate (6 missiles in 10 sec, according to Pixos FAQ) is correct, I think it's more like 6 seconds (1 second per missile). Reload time is 12s. Time to switch is 1 second, give or take. So, these are the numbers. The Doc has two possible firing sequences: Sequence A is Fire, reload, Fire, switch, repeat. Sequence B is Fire, switch as soon as possible, repeat. Assuming 1 second per missile, sequence A takes 25s (6s firing, 12s reload, 6s firing, 1s switch), while sequence B takes 16s (15s switch cooldown + 1s switch). So the Doc manages 24 missiles in 25s using sequence A, and 12 missiles in 16s using sequence B. A Fujin manages 18 missiles in a Hydra cycle (6s fire + 12s reload) which is just a tiny bit better (exactly 1 missile per second) than the Doc (0.96) in sequence A. Assuming the "10 seconds for 6 missiles" firing time, we get 24 missiles in 32s (0.75) using sequence A and 12 missiles in 16s in sequence B (0.75 again). Again, both Doc sequences are worse than the Fujin sequence (18 in 22s, or 0.82 missiles per second). And the Fujin of course has the Ancile that can block other Hydras, Zenits and Noricums, so it is really the better Hydra platform.
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Post by Poopface on Nov 17, 2017 10:06:34 GMT -5
Except you’re completely stationary to have the Ancile up. Yes, it makes you impervious to homing missles, but you’re a sitting duck for anything else. I’m a big fan of mobility when you’re trying to get into a firing position on, say, canyon. Also beautiful to get away from trouble when the inevitable PDB comes after you.
On close-in maps like Dead City or Power Plant the shield really works wonderfully. Unfortunately, unless/until we get to omit 1-2 maps from selection, I’ll lean toward mobility.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 17, 2017 10:11:11 GMT -5
Domination is my preferred solo game... BR is what a lot of clanmate like to run in squads... so I run that when they do. I just like the slower pace of Dom and the reason to use either a LR build or a Gala (to run beacons and counter those LR builds) They both require the same skill set and I pretty much run the same hangar unless I know I will exclusively be playing one or the other... in that case I will replace the LR with another MR or brawler or Capper, depending on the mood. Lately, since I have gotten very nonchalant with the game... if on Dom and I see everyone camping from the start on the Blues... I don't get mad and try and get all the beacons by myself... I just try to out camp the campers and kill steal from them ![:D](//storage.proboards.com/forum/images/smiley/grin.png) No joke I was the only beacon grabber for both sides last night on one game... so, once I got the sides I dropped my Zeus Fury and just started lighting peeps up. Ended up winning lol.
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Post by hon_shu on Nov 17, 2017 13:02:22 GMT -5
Except you’re completely stationary to have the Ancile up. Yes, it makes you impervious to homing missles, but you’re a sitting duck for anything else. I’m a big fan of mobility when you’re trying to get into a firing position on, say, canyon. Also beautiful to get away from trouble when the inevitable PDB comes after you. On close-in maps like Dead City or Power Plant the shield really works wonderfully. Unfortunately, unless/until we get to omit 1-2 maps from selection, I’ll lean toward mobility. I find that Carnage works on any map really and has the Ancile built in.
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Post by snk on Nov 17, 2017 13:19:11 GMT -5
I play mostly BR, because the battle end faster, earn Ag and Au faster, less walking time (my bots are slow except Rog (iOS) and Kuminho (GR), and less campers. Even I noticed BR has more Dash. (I have no Dash in iOS, 1 Kuminho in GR)
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Post by Poopface on Nov 17, 2017 13:20:18 GMT -5
Except you’re completely stationary to have the Ancile up. Yes, it makes you impervious to homing missles, but you’re a sitting duck for anything else. I’m a big fan of mobility when you’re trying to get into a firing position on, say, canyon. Also beautiful to get away from trouble when the inevitable PDB comes after you. On close-in maps like Dead City or Power Plant the shield really works wonderfully. Unfortunately, unless/until we get to omit 1-2 maps from selection, I’ll lean toward mobility. I find that Carnage works on any map really and has the Ancile built in. Except you can’t fire Hydras from a Carnage.
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Post by hon_shu on Nov 17, 2017 13:42:23 GMT -5
I find that Carnage works on any map really and has the Ancile built in. Except you can’t fire Hydras from a Carnage. You could try Zenit.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Nov 17, 2017 13:47:53 GMT -5
I play mostly BR, because the battle end faster, earn Ag and Au faster, less walking time (my bots are slow except Rog (iOS) and Kuminho (GR), and less campers. Even I noticed BR has more Dash. (I have no Dash in iOS, 1 Kuminho in GR) I guess that is part of the difference, too, with why I like Dom better... I have never played for the grind... I like the whole experience of the Dom game: The walk to the battle where I try to position so that I can either cover my squad or come in with the squad covering me or hitting a flank as they hit the front; then the ensuing battle; the disengagement and reassessment or dying and respawning in a bot that can take advantage of the situation that is occurring as best as possible, etc., etc. BR is still good though, don't get me wrong... there can be some good games and trying to determine what beacon to spawn at and at what time is a fun brain teaser sometimes. I guess I am just a little chill in my old age. ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Post by Poopface on Nov 17, 2017 13:52:18 GMT -5
Except you can’t fire Hydras from a Carnage. You could try Zenit. I have on a Natasha. Unfortunately, as much as I try, I can't get their homing function to work as well as with Hydras.
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Post by AηɗυηєɗнєƖ [ǀƬA] on Nov 17, 2017 18:34:01 GMT -5
Except you can’t fire Hydras from a Carnage. You could try Zenit. How to turn a reptile with horns in a bunny with long fluffy ears...
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Post by fιяєfℓαмє on Nov 17, 2017 20:32:13 GMT -5
I prefer domination. Beacon Rush is hard.
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Post by sugarbird on Nov 18, 2017 21:38:15 GMT -5
Thanks for that everyone. No surprises excepting conflicting reports of D/BR being better for squads.
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