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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Nov 3, 2017 9:49:56 GMT -5
Thank goodness!
To see the official announcement click the thread title in reddit.
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Post by FlashAhAhh on Nov 3, 2017 10:12:43 GMT -5
Thanks for the heads up! Summarised it for you all. NerfsHaechi Speed 5% Haechi shield capacity 10% Hydra -5% damage. Shocktrain - secondary hit reduced from 50% to 35% BuffsMolot 5% damage Tempest 5% damage (Bye zues, it's been real) Scourge 5% damage (thanks pix!) Bots
Glider coming in next release Hellburner coming in next release, explosion damage reduced but no longer destroys the bot, just damages it Map
Dreadnought is coming next release Other
Visual representation of in / out of LQ "More tools for tracking uneven matches" - ? Better rewards in higher leagues up to 5 different hangars selectable on the map screen, when you know map and mode, cost 7500au per hangar you CANNOT have some bot in multiple hangars (so dumb) TDM gone at end of event.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Nov 3, 2017 10:27:18 GMT -5
edit: don't mind the idiot in the corner
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Post by wildboar on Nov 3, 2017 10:29:40 GMT -5
It was under the NERFS heading
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Nov 3, 2017 10:42:23 GMT -5
It was under the NERFS heading That's obviously what makes me an idiot. lol.
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inspirace
Trusted Contributor
Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
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Post by inspirace on Nov 3, 2017 10:48:35 GMT -5
thanks for not touching Thunders and Tulus for once. good job Pix!
but Tempest has been already OP. going to see more Temp Fury in Canyon :/. Temp Fury is harder to counter than Zeus (Zues) Fury, which I can push back into a hole with a Rhino chrge easily...
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Post by Jame-thon on Nov 3, 2017 10:55:47 GMT -5
A step in the right direction again. The small tweaks and balances look good. Now if they only make that additional hanger for less gold OR allow us to re-use the bot/or weapons from hanger to hanger. Next baby step goal pix! heh
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Post by _psychø on Nov 3, 2017 11:04:39 GMT -5
Wanted a bigger list of nerfing especially to LR, however I don't think the Tempest needed a buff, it's already strong. They're walking in the right direction recently, which is good.
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Post by Domino on Nov 3, 2017 11:15:50 GMT -5
thanks for not touching Thunders and Tulus for once. good job Pix! but Tempest has been already OP. going to see more Temp Fury in Canyon :/. Temp Fury is harder to counter than Zeus (Zues) Fury, which I can push back into a hole with a Rhino chrge easily... Tempest hurt, no doubt about it, but it's not instant. You can take cover and it takes time to unleash it's dmg. 5% doesn't really mean much.. Just like the Haechi nerf, drop in the bucket to quiet the masses and keep whales happy. Kumiho needs a cooldown ability nerf. He's a "medium" bot but blow every bot in terms of speed out of the water, and anything that even remotely compares doesn't have the same firepower. Or just leave it as is and remove the second dash as a start... make the bots able to be hit then see where the stats lie.
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Post by slipknot1325 on Nov 3, 2017 11:28:06 GMT -5
I wish the Haechi was nerfed a little more
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Post by xXrobotrippinXx on Nov 3, 2017 11:33:38 GMT -5
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Post by Koalabear on Nov 3, 2017 11:34:46 GMT -5
Sigh...they don't need to nerf the hydra damage. Nerf the frigging flight path!!! No more last minute 90 degree direction changes!
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Post by wildboar on Nov 3, 2017 11:42:23 GMT -5
Sigh...they don't need to nerf the hydra damage. Nerf the frigging flight path!!! No more last minute 90 degree direction changes! yeah give it a realistic flight path - homing : fine ... but not the ability to shoot around corners - I suppose a bit more like the aphid where a skilled pilot can curve them
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Post by Domino on Nov 3, 2017 11:49:55 GMT -5
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Post by FlashAhAhh on Nov 3, 2017 12:06:21 GMT -5
That star wars feel I was quoting Awakens the whole time I was running around
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Post by Anon O. Mous on Nov 3, 2017 12:08:34 GMT -5
thanks for not touching Thunders and Tulus for once. good job Pix! but Tempest has been already OP. going to see more Temp Fury in Canyon :/. Temp Fury is harder to counter than Zeus (Zues) Fury, which I can push back into a hole with a Rhino chrge easily... Hey, I just got my first Tempest. You mean I finally have an OP weapon? That won't last. Nothing I get stays effective for long. Brit bots? Nerfed. Pins and Tulu's? Nerfed the splash. My Tempest will be level 10 next Friday, and I plan to start perforating for as long as I can before they nerf it. And how about that for a change of pace? I didn't even have to get a Haechi for it to get nerfed.
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Deleted
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Post by Deleted on Nov 3, 2017 13:27:57 GMT -5
TDM to be removed when timer expires. DOM/BR selection will return.
Good.
Still not happy with the extra hangars.
The official blog has a whale complaining that their baby is getting nerfed.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Nov 3, 2017 13:46:09 GMT -5
TDM to be removed when timer expires. DOM/BR selection will return. Good. Still not happy with the extra hangars. The official blog has a whale complaining that their baby is getting nerfed. Poor guy, he might actually have to lean on 5% more skill.
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Deleted
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Post by Deleted on Nov 3, 2017 13:51:37 GMT -5
TDM to be removed when timer expires. DOM/BR selection will return. Good. Still not happy with the extra hangars. The official blog has a whale complaining that their baby is getting nerfed. Poor guy, he might actually have to lean on 5% more skill. "Not out fault you were dumb enough to sink hundreds/thousands into digital product."
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Post by Ron Gaul on Nov 3, 2017 22:46:42 GMT -5
Okay, whatever. However suppose Pix had actually LISTENED to the player base who told them this crap was way too OP on the Test Server? They never would have had to do damage control...and this is, at best, nothing more than a start. Don't get too excited - we've thought they were out to fix the game before, and they ended up firetrucking the cow even worse than it had been.
Haechi's shield capacity isn't the issue - never has been. Double-Dash is the issue, combined with the shield regen having nothing to match it except for - wait for it - a stationary Fujin. Take away double-dash and ALL of the Dash bots become powerful but not invincible.
Yet now they can't hit the Dashes with the Nerfhammer, because the whales who spent money and want an unstoppable juggernaut will cry because they now have to actually work for the win. Was this avoidable? Yes. Were they warned in advance by their player base? YES! Did Pix listen? HELL FIRETRUCKING NO!!! Instead they made it even more OP and crammed it into the live servers.
Sorry. I'm a skeptic after the excrement they've tried to market as Rose Perfume.
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Post by βเg קคקค קย๓ק on Nov 4, 2017 18:24:23 GMT -5
Wonderful. Finally get a Haechi and it gets nerfed. Well thanks Pixonic! Can we get a bigger Hydra and Aphid nerf please??
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Post by devlonmcnabb on Nov 4, 2017 19:17:14 GMT -5
Yes! I love playing my molots. I'm happy they get another buff.
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Post by frunobulax on Nov 8, 2017 7:42:58 GMT -5
A step in the right direction again. The small tweaks and balances look good. This is just another PR measure. They follow the path of p2w to the letter. - Make something really OP and sell it for a high price. Collect $300-$3000 from whales.
- After a month or so, make it a bit more available so the dolphins or smaller whales will bite. Collect $100.
- After some more time, nerf it just a biut to stop the crying of the 99.9% non-whales, without endangering the huge competetive advantage for the whales. Make it a tiny bit more accessible. (WSP/gold deals for components, new lottery gold-for-components). Collect $30-$50 from many players.
- Once new, even more OP stuff is in place (Mk2 and secondary hangars), make the stuff available in a way that f2p players can grind it out by playing a lot for a few months. This keeps the whales happy because they have enough plankton to feed on.
- Continue the cycle with the next item.
The game is horribly unbalanced at the moment. Those nerfs won't change anything there. The Mk2 introduction was the last nail in the coffin: They can't nerf that as people have spent huge gold and silver reserves on that, but if they don't nerf it the game will still be horribly unbalanced. The only thing that could save the game IMO is a 180 turn from Pixo. Whales can have a competetive advantage, but it must be small. (Right now, you can buy a 90% winrate for solo play and 98% winrate for squads.) Skill must return to the game, nerf all the "just-point-and-kill" weapons.(Shocktrain, but also Hydras/sniper weapons). To do this, the following would have to happen: - Fix matchmaking. Hangar-based matchmaking, and hard caps (like, in a "gold" battle robots/weapons behave as if they were level 9, in Diamond level 10, in Expert level 11, and higher leagues unlock Mk2). With the Mk2 upgrades, no amount of weapon balancing can restore any balance between whales and non-whales.
Also, if they want to prevent tanking, hard caps is one of the very few options that would work, IMO. - Significant nerfs to the low-skill items like Shocktrain and Haechi, to regain any game balance. Haechi speed and shield nerf are OK, but increase cooldown and lower durability too. Nerf Bulgasari. Nerf Shocktrain down to 50% of current efficiency on both primary and secondary targets. Ember - no idea, seems the superwhales are all running shocktrain now. Probably needs a range nerf at least.
- Minor nerfs to "low-skill" weapons.
- Change the new hangar feature so that a robot can be part of several hangars.
- Edit: Unify play over all platforms. If you have a hangar, you can play with that on any platform. Don't ask players who want to slug it out on the big screen to start at level 1 on FB Gameroom. (Due to game mechanics, matchups can't be cross-platform, or let's say at least it's difficult to code. I get that. But there is no good reasons why the hangar can't be the same across platforms, and numerous other games do just that, allowing gameplay on Android, iOS and gameroom.) That way, you can do PC-based tournaments.
But nothing of this is gonna happen. Unless Pixo gets sold again, to an investor that has just an ounce of sense what a fantastic long-term cash cow this game could become.
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Post by Jame-thon on Nov 8, 2017 9:53:00 GMT -5
frunobulax You're preaching to the choir, I'm sure we are all aware of the problems with the infrastructure and mentality of the game. I understand the reality, I was just making a small comment, that it was still a step in the right direction. That's all, don't think I don't know the reality. There's still a lot they need to do and needs fixing at the root of it all. I'm not so oblivious to ignore that it probably won't change with the parent company that purchased them, however I'm happy when they do address some minor things in some form or manner. I'm not dis-agreeing with anything that's been said, it's just been regurgitated in a lot of places, you either accept the reality of the game or move on. That's how I perceive it. I know the state and I just aim to try and bring positive comments or game play discussions rather than talking about all the negatives/game developer mishaps at this point. It just brings a constant down when I'm on the boards and forums and all I see is the negative/hate comments/posts.
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Post by ♧SGT FURY 24/7♧ on Nov 8, 2017 11:17:34 GMT -5
Glad to see the Haichi ancile getting toned down some. Shouldn't be better than what Carnage has, since it's built in. Haven't done the math yet, so it still may be. Heavy ancile is such a beast cuz you trade out a lot of firepower for it.
Just did the math, and Haichi ancile will be right about what the Carnage ancile is. Carnage max ancile is 68000, Haichi is 75000. Subtract 10% and that's 67500, which will probably be rounded up to 68000. Rounded up or not, what's 500 hp in higher leagues?
Generally not a fan of nerfs, but that one needed to happen.
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Post by T34 on Nov 8, 2017 16:36:07 GMT -5
Glad to see the Haichi ancile getting toned down some. Shouldn't be better than what Carnage has, since it's built in. Haven't done the math yet, so it still may be. Heavy ancile is such a beast cuz you trade out a lot of firepower for it. Just did the math, and Haichi ancile will be right about what the Carnage ancile is. Carnage max ancile is 68000, Haichi is 75000. Subtract 10% and that's 67500, which will probably be rounded up to 68000. Rounded up or not, what's 500 hp in higher leagues? Generally not a fan of nerfs, but that one needed to happen. yeah, take off 10% but gain 20% with the MK2 upgrade. so it got a buff in a way. I know in relative terms it didn't but at the end of the day it still has a strong shield.
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Post by cmdrperalta on Nov 8, 2017 16:50:22 GMT -5
The rollout of the dash bots was terrible and clearly designed to maximize profit from whales, but if you look at that they buffed -- carnage, kinetic weapons, rhino -- its all things that you can get for free. The kinetic buff basically made ancilots and any other lance except a tempest obsolete. Most of the new unbalanced bots and weapons are still subject to being shredded at range. Also, I think they have matchmaking down pretty well. I am only diamond 1 but at that level my matches are a nice mix of whales and dolphins. I think the new tweaks to matchmaking dramatcally lessens the importance of league and heightens the importance of weapons levels. Finally, I can't speak to anyone else's experience, but from what I have seen, pix makes most of their money on impatience and greed of players but has set things up so you can have a nice hangar for not much money. I am running a hangar that includes 2 lances, 3 tempests, 3 orkans and a rog for which I spent a total of $40. So, you can run a decent hangar without having to spend a lot of money.
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Post by ♧SGT FURY 24/7♧ on Nov 8, 2017 17:31:22 GMT -5
Glad to see the Haichi ancile getting toned down some. Shouldn't be better than what Carnage has, since it's built in. Haven't done the math yet, so it still may be. Heavy ancile is such a beast cuz you trade out a lot of firepower for it. Just did the math, and Haichi ancile will be right about what the Carnage ancile is. Carnage max ancile is 68000, Haichi is 75000. Subtract 10% and that's 67500, which will probably be rounded up to 68000. Rounded up or not, what's 500 hp in higher leagues? Generally not a fan of nerfs, but that one needed to happen. yeah, take off 10% but gain 20% with the MK2 upgrade. so it got a buff in a way. I know in relative terms it didn't but at the end of the day it still has a strong shield. True, but Mk2 is available to anyone with game currency, just faster with RM. The max Carnage driver can MK2 his ride and enjoy the 20% bump like anyone else (tho cash gets it quicker). A Cash Bot appears theoretically possible with game currency, but with rare exception we all know they're a bridge too far apart from rm.
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Post by T34 on Nov 8, 2017 17:54:21 GMT -5
yeah, take off 10% but gain 20% with the MK2 upgrade. so it got a buff in a way. I know in relative terms it didn't but at the end of the day it still has a strong shield. True, but Mk2 is available to anyone with game currency, just faster with RM. The max Carnage driver can MK2 his ride and enjoy the 20% bump like anyone else (tho cash gets it quicker). A Cash Bot appears theoretically possible with game currency, but with rare exception we all know they're a bridge too far apart from rm. I understand what you are saying. What I was sort of eluding to is that the option of buffing your Haechi is still there if you are willing to pay lots. Not sure if taking a carnage to Mk2 is as a good investment as taking a Haechi to Mk2 so in effect the carnage is left behind. Or should I say that even with the nerf its left behind by 10% Again in relative terms the gap narrowed but in effect it changed little.
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Post by acdcfan on Nov 8, 2017 20:38:39 GMT -5
Is this 7500 gold just to open second hangar or you pay 7500 gold and you get second hangar with 5 open slots?
I looked at upgrading some of my bots to mk2 but worked out that for a 12/12 plasma griff I will need 2500 gold just to start it + silver for upgrades as per usual. So that is a no on that subject, as it would cost me around 10k in gold to upgrade my main hangar to mk2
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