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Post by Trogon on Oct 15, 2016 12:04:08 GMT -5
Random game, blue team starts out down a bot, either because someone dropped out or because MM, not sure which. Anyway, its starts out even on life bars and beacons, then the blue bar starts to sink a bit, and at one point I think we were down 1 beacon to 4. Then we manage to fight back , we're taking ground, the red team started to mech out, we were up 4 beacons to 1, 3 bots to 1, we were advancing on the last red bot and beacon, and the game time runs out and says LOSE - Your opponent had the strategic advantage. What!!!! ?
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Post by Prowler on Oct 15, 2016 18:39:52 GMT -5
your team health bar ran out
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Post by blognio on Oct 15, 2016 18:59:55 GMT -5
what he said. Beacons should be first priority. I learned that the hard way.
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Post by Kinetic1 on Oct 15, 2016 21:09:14 GMT -5
Doesn't matter how many beacons at the end if they dominated the whole match Keep an eye on the dominance bar Get dem beacons from the get-go!
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Post by SuperHero on Oct 16, 2016 10:04:31 GMT -5
Like what everyone said. This is not "capture the flag". It's not about how many beacons you have at the end. It's about how LONG you held those beacons for. That health bar has nothing to do with the health of your bots. It shows who has been dominating the beacons more.
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Deleted
Deleted Member
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Post by Deleted on Oct 16, 2016 17:14:55 GMT -5
It does have a certain degree of stupidity to each. It can end up with 3-0 or even 4-0, and you can still lose. Idiotic in reality, as the result is obvious.
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Idras
Destrier
Posts: 26
Karma: 16
Pilot name: Idras
Platform: iOS
Server Region: Asia
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Post by Idras on Nov 5, 2016 13:53:23 GMT -5
hmm power plant one of our bots dropped out dominated for a few minutes meched out red dominated my team with 1 beacon, "red" team with 4 beacons both bars were invisible our team won? Ring any bells? look at the top, seem familiar? photo
hostingone of these yours?
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Post by SoCalGrndR on Nov 21, 2016 18:27:00 GMT -5
The beacon count # & time of dominance of beacons really matters. I am ALWAYS mindful on (beacon bar = BB)
* If you have not watched, when you both have 2 beacons the bars do not really move, that is why at the end os some matches that go full time 10 min. You will still have some bar.
*You can not count how many beacons anyone has at the end, it means nothing in overall dominance. The time you are the dominating beacon count is successful at the end. Watch the bar when 1 team has 3-0 or 4-1 on the count, the bar is moving. I have coming back from a lopsided bar at the with w 2 or 1 min left because of getting 4 or 5 beacons. If you have 5 beacons watch that bar it MOVES!!!
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Nov 21, 2016 18:37:32 GMT -5
Random game, blue team starts out down a bot, either because someone dropped out or because MM, not sure which. Anyway, its starts out even on life bars and beacons, then the blue bar starts to sink a bit, and at one point I think we were down 1 beacon to 4. Then we manage to fight back , we're taking ground, the red team started to mech out, we were up 4 beacons to 1, 3 bots to 1, we were advancing on the last red bot and beacon, and the game time runs out and says LOSE - Your opponent had the strategic advantage. What!!!! ? Yeah, I've won so many matches by simply defending a 3-2 lead for a long time, and it always amuses me when the other team doesn't get any more aggressive and just continues to sit back. I be like, "I'll just wait here all day." Well okay, not all day, just until the lead is safe, and then I'll go ahead and get some garbage time damage and kills.
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 18:47:50 GMT -5
Yeah, I've won so many matches by simply defending a 3-2 lead for a long time, and it always amuses me when the other team doesn't get any more aggressive and just continues to sit back. I be like, "I'll just wait here all day." Well okay, not all day, just until the lead is safe, and then I'll go ahead and get some garbage time damage and kills. Yamantau against randoms in a nutshell.
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noname
Destrier
Posts: 88
Karma: 50
Pilot name: xXpilot420Xx
Platform: Android
Clan: No thanks
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Post by noname on Nov 21, 2016 19:37:27 GMT -5
I had a gut wrenching loss yesterday in power plant. Was fairly even at start, then blue lost some beacon bar ground mid match. In the end we fought back hard coming back 4/1 beacons, but were still behind a just little on beacon time. In the final 30 seconds myself and one last ragged blue Leo finished off the last red (as in wiped out completely) and I capped the fifth beacon.
LOST
Enemy held more beacons.
You could say I was incredulous. Just a wee bit.
I guess the fact that we wiped the other team out didn't register in time. It was the longest final few seconds.
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 19:42:54 GMT -5
I had a gut wrenching loss yesterday in power plant. Was fairly even at start, then blue lost some beacon bar ground mid match. In the end we fought back hard coming back 4/1 beacons, but were still behind a just little on beacon time. In the final 30 seconds myself and one last ragged blue Leo finished off the last red (as in wiped out completely) and I capped the fifth beacon. LOST Enemy held more beacons. You could say I was incredulous. Just a wee bit. I guess the fact that we wiped the other team out didn't register in time. It was the longest final few seconds. yeap, it happens sometimes.
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Nov 21, 2016 19:50:48 GMT -5
I actually HATE it so much when people don't cap beacons, lol.
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Post by CΛΜΡΞΓ™ on Nov 21, 2016 20:01:08 GMT -5
I actually HATE it so much when people don't cap beacons, lol. i hate it more when people cap beacons and then run away from them because their bots can't defend them.
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FattyPattyYT
Destrier
When you've been around since July 2015 and people are bored of the game in only 4 months.
Posts: 90
Karma: 21
Pilot name: FattyPattyYT
Platform: iOS
Clan: Can't remember
League: Silver
Favorite robot: Fujin
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Post by FattyPattyYT on Nov 21, 2016 20:05:09 GMT -5
Yeah, some of them are such *other word for cat* when it comes to beacons. They cap one, and then run away, and the only exepction I can think of is the spawn beacons and the centre beacon in yamatua.
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Post by [AurN]Zenotaph on Nov 21, 2016 20:05:34 GMT -5
I actually HATE it so much when people don't cap beacons, lol. i hate it more when people cap beacons and then run away from them because their bots can't defend them. You need to defend the captured beacons? Well, that is somewhat annoying.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Nov 22, 2016 12:17:58 GMT -5
Yeah, I've won so many matches by simply defending a 3-2 lead for a long time, and it always amuses me when the other team doesn't get any more aggressive and just continues to sit back. I be like, "I'll just wait here all day." Well okay, not all day, just until the lead is safe, and then I'll go ahead and get some garbage time damage and kills. Yamantau against randoms in a nutshell. Yeah, the Yamantau design is really stupid, not having enough contestable beacons. But I've also seen this happen in Springfield quite a few times.
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Post by Strayed on Nov 22, 2016 13:14:22 GMT -5
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Post by Kinetic1 on Nov 22, 2016 20:11:45 GMT -5
Both side beacons can be capped by the other team w good timing. It's not a bad map imo, unlike Springfield.
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Post by zeus on Nov 23, 2016 2:03:12 GMT -5
Yeah, I've won so many matches by simply defending a 3-2 lead for a long time, and it always amuses me when the other team doesn't get any more aggressive and just continues to sit back. I be like, "I'll just wait here all day." Well okay, not all day, just until the lead is safe, and then I'll go ahead and get some garbage time damage and kills. Yamantau against randoms in a nutshell. Especially when your team spawns with 4 far range bots, the other two won't be able to do much but sit back if mid beacon is heavily contested. I have won games where reds got impatient and came after our campers but their noobs got botted out because they only have 3 bots. Sometimes a couple of the campers actually have very strong line ups, and they will repick into their Griffins and rhinos. Unfortunately, most of the time, the campers are just noobs.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Nov 23, 2016 13:30:02 GMT -5
Both side beacons can be capped by the other team w good timing. It's not a bad map imo, unlike Springfield. Yes, I've taken the side beacon myself a few times. 3 of the 5 beacons are contestable. My complaint is that there's no reason to put a beacon so near a spawn point. Pretty much the only times that beacon is taken is when it's a dominating blowout and irrelevant to the result. I agree that Springfield is worse. Yamantau is at least fair. It's just rather uninteresting, lending itself to the same matches over and over again.
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Post by Kinetic1 on Nov 23, 2016 20:40:10 GMT -5
Yeah Springfield is def more interesting, but the spawn sites can be really unfair. The map itself is just too much running around for beacons. I like that Yamantau is a fight over the center beacon, but if it's the only thing that is focused on, you can try to get a side beacon on either side.
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Vicious Jester
Destrier
Posts: 56
Karma: 15
Pilot name: Vicious Jester
Platform: iOS
League: Gold
Server Region: North America
Favorite robot: Grif
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Post by Vicious Jester on Nov 25, 2016 15:31:37 GMT -5
i hate it more when people cap beacons and then run away from them because their bots can't defend them. You need to defend the captured beacons? Well, that is somewhat annoying. this is like everything else in this game. it all counts on the health bar. you don't have to defend beacons if you cap a beacon then you move to the next one and cap it before reds switch the first one you capped. i do this all the time with my noob bots and actually won a match today when we were 1/4 bots left. i was in a cossack capping beacons faster then the 4 reds could get to the next one and switch it back. i think i had 11 beacon caps during that match.
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happybobross
Destrier
Remember. There are no mistakes, only happy accidents.
Posts: 45
Karma: 21
Pilot name: Happy Bob Ross
Platform: Android
League: Bronze
Favorite robot: Griffin
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Post by happybobross on Dec 6, 2016 22:45:03 GMT -5
I actually HATE it so much when people don't cap beacons, lol. i hate it more when people cap beacons and then run away from them because their bots can't defend them. This also drives me nuts. Happens so frequently that I've started to prepare myself for matches by repeatedly punching myself in the junk. Disappointment is easier to handle afterwards.
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Post by BLYTHE on Dec 7, 2016 7:21:30 GMT -5
Somehow it's hard to imagine Bob Ross punching himself in the junk.
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happybobross
Destrier
Remember. There are no mistakes, only happy accidents.
Posts: 45
Karma: 21
Pilot name: Happy Bob Ross
Platform: Android
League: Bronze
Favorite robot: Griffin
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Post by happybobross on Dec 7, 2016 7:26:38 GMT -5
Somehow it's hard to imagine Bob Ross punching himself in the junk. Calm, controlled breathing is key. If unbalanced, the end result could lead to the raising of ones voice. And I vowed after I left the Air Force to never raise my voice again.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 7, 2016 13:45:06 GMT -5
I actually HATE it so much when people don't cap beacons, lol. i hate it more when people cap beacons and then run away from them because their bots can't defend them. So... you shouldn't try and cap if you can't defend it? I don't get it... I've had to back off after getting a cap, either because of a Red Rush or, believe it or not, actually effective Arty bots hammering my damaged capper/runner, or just because I was in a dedicated capper and my sole purpose is to run from beacon to beacon. No point in dying if you know you are going to and don't have to... if I have to run I will... straight to another beacon
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Post by CΛΜΡΞΓ™ on Dec 7, 2016 14:06:46 GMT -5
So... you shouldn't try and cap if you can't defend it? I don't get it... I've had to back off after getting a cap, either because of a Red Rush or, believe it or not, actually effective Arty bots hammering my damaged capper/runner, or just because I was in a dedicated capper and my sole purpose is to run from beacon to beacon. No point in dying if you know you are going to and don't have to... if I have to run I will... straight to another beacon that's the thing, capper bots are more useless than useful. Running to get a beacon a little faster than another bot can doesn't make much of a difference. It works in bronze/silver. Because there are apparently so many players that don't know what a beacon is. In gold when I see stalkers on my team they are just a burden, as after they get a beacon they are unable to defend the beacon. I just don't see the usefulness of running a dedicated beacon runner as opposed to a power runner that can do the same job whilst also making it difficult for the enemy to take the beacon back.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 7, 2016 18:37:15 GMT -5
Fair enough... to each his own. My capper can hold against some bots, can't against others... but it has benefited the matches I was in a lot more than it has hurt them. So I use it.
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ЯΣD9
Destrier
Posts: 11
Karma: 7
Pilot name: ЯΣD9
Platform: Android
Clan: ARC
League: Top
Favorite robot: AT-ST Walker
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Post by ЯΣD9 on Dec 7, 2016 18:59:07 GMT -5
A Stalker beacon run can and does win hard fought matches. Especially in those nail biting situations when center is locked down by three Trident Furys and everything is coming down to the last few seconds. On the flip though, it really doesn't help much if you fight for a beacon just to have a red turn it 5 seconds later in the middle of the match.
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