|
Post by boomsplat on Jan 16, 2017 11:27:25 GMT -5
Latest announcement from Pix that is coming in the next update. Seems like they are just doing some more clean up to make algorithms consistent - makes sense.
'Hit points growth rate under level 12 is revised in the next update. All robots will be getting a 6% HP increase with each level-up. Changes are insignificant but will affect majority of robots.
All the data on faq.Walking War Robots.mobi/hc/en-us will be adjusted as soon as the next update is available on all the devices."
|
|
FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
|
Post by FunkenA on Jan 16, 2017 13:24:08 GMT -5
so basically the higher lvl you upgrade the more damage the more trophies.
this is a good thing. It will encourage more players to move upwards for higher trophy count
|
|
|
Post by zman on Jan 16, 2017 14:51:20 GMT -5
Doing some napkin math this means that the HP/bot at low levels is going to go up quite a bit. For instance, the Griffin will still have 158k HP at level 12, but will go from 92k HP to ~111kHP at 6th level or the purchasing level. Another example is the Fury which although having the same HP cap as the Griffin had much more HP at lower levels, it will now likely have the same HP, ~111k at 6th level as the Griffin. So the lvl 6 Griffin goes from 92kHP to ~111kHP and the Fury goes from 120kHP to ~111kHP.
|
|
|
Post by miatahead on Jan 16, 2017 14:58:37 GMT -5
No idea what this does to Gep, but down in low silver, Leo, Griff and Boa get a nice boost, assuming the 6% incremental change is from level 12 HP down. Leo get more of a buff if they boost max HP as well.
You'd think this would have made sense when they first programmed the game...
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jan 16, 2017 15:26:48 GMT -5
There's more detail in the comments from Pix:
"More like x[n] = x[1] * 1.06^n. Maximum HP for level 12 robots stays the same (excluding some which are getting buffed in 2.5). Only lower levels get affected, but not in a significant way. The change itself is about streamlining the progression curve. The actual increase per level is closer to 6.4%, but the key idea here — there is always the same relative amount of HP bonus for every level up."
So my Patton's base HP just went up to around 60k? That sounds like a pretty good increase to me.
EDIT: If my interpretation of this is correct, that would give the Gep 41k at level 1. Interesting.
|
|
|
Post by zman on Jan 16, 2017 15:54:01 GMT -5
There's more detail in the comments from Pix: "More like x[n] = x[1] * 1.06^n. Maximum HP for level 12 robots stays the same (excluding some which are getting buffed in 2.5). Only lower levels get affected, but not in a significant way. The change itself is about streamlining the progression curve. The actual increase per level is closer to 6.4%, but the key idea here — there is always the same relative amount of HP bonus for every level up."
So my Patton's base HP just went up to around 60k? That sounds like a pretty good increase to me. EDIT: If my interpretation of this is correct, that would give the Gep 41k at level 1. Interesting. We have the same interpretation. The high end game won't get affected that much, but the lower leveled bots are going to get some very noticeable changes. I'd be really worried how this would favor low bot levels and high weapon levels but and thinking the new MM changes will make it a non issue. There are some bots like the Griffin who are getting big low level buffs and others like the Fury and the Gepard that are actually getting slight nerfs throughout most of their levels. Haven't taken the time to figure it all out yet, but I'm sure someone will be nice enough to spreadsheet out the results for us.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jan 16, 2017 16:11:47 GMT -5
Here's what it looks like for the mechs I use: Mech | L12 HP | L1 HP | Old L1 HP | L1 Change | Gepard | 87000 | 41326 | 54000 | -23% | Vityaz | ?? | ?? | 58000 | ?? | Patton | 127000 | 60326 | 51000 | +18% | Rogatha | ?? | ?? | 77000 | ?? | Boa | 185000 | 87876 | 74000 | +19% |
Rog and Vit have upcoming changes, so we'll have to wait and see on those. Again, that's assuming the correct interpretation and no errors... so basically don't trust this stuff.
|
|
|
Post by zman on Jan 16, 2017 16:20:38 GMT -5
Here's what it looks like for the mechs I use: Mech | L12 HP | L1 HP | Old L1 HP | Perc Change | Gepard | 87000 | 41326 | 54000 | -23% | Vityaz | ?? | ?? | 58000 | ?? | Patton | 127000 | 60326 | 51000 | +18% | Rogatha | ?? | ?? | 77000 | ?? | Boa | 185000 | 87876 | 74000 | +19% |
Rog and Vit have upcoming changes, so we'll have to wait and see on those. Again, that's assuming the correct interpretation and no errors... so basically don't trust this stuff. Awesome. Since you are putting in the work, they did say the increase is closer to 6.4%, not a flat 6% FYI. N[x]=x[1]x1.064^n
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jan 16, 2017 16:22:33 GMT -5
Already used the 1.064 in the calcs, so we're good there.
For the Ag mediums, it's essentially like they start at what is level 3 in the current system and scale less over time. I don't see any problem with that.
|
|
|
Post by boomsplat on Jan 16, 2017 16:29:58 GMT -5
I did the same math KingKull and got consistent numbers (23% decrease for lvl 1 gep)....what I find interesting is that based on our calculations (if correct), we are seeing some significant HP changes at lower levels. PIXO's words to describe were "Changes are insignificant but will affect majority of robots."
15-20% variation insignificant? Man, that must be why they price their bots and weps in crazy ways. 'Let's just charge the players an insignificant amount for a rhino....how about $60 US?" The Russian translation of "insignificant" must be jacked up on their side.
Cheers!
|
|
|
Post by zman on Jan 16, 2017 16:50:31 GMT -5
Haha, definitely. There are definintely some larger changes at the lower levels, the higher the level play, the smaller those changes will feel. And so far, the changes look good for the game, low level Gep getting less HP, Mid level Fury getting less HP, mid level Griffin and Leo getting more etc...
Now, I didn't go through every bot and haven't played at the low tiers in quite a long time. Any of them look like they are breaking the game? Maybe the Boa, already really good, getting a low level buff might be unbalancing.
|
|
|
Post by frunobulax on Jan 16, 2017 18:24:09 GMT -5
Carnage will get a big boost too, along with the 500k AG mediums. Griffin, Leo and Natasha get a boost, too. But since they start at level 6 the difference will be not as big. Fury, Rogatka and Gepard are the only robots that are nerfed slightly. All remaining robots are slightly boosted. This reduces the value of the Gepard in bronze a bit.
The interesting thing here is that we get a mismatch between weapon power and robot HP. Right now, the average HP growth of a robot was 10% per level, and weapons would increase 10%. That is, it would take the same number of hits with a give weapon to destroy a L1 robot with a L1 weapon as the same L12 robot with the same L12 weapon. With the change, it will take more hits at lower levels to kill a robot, because weapon power increases by a factor of 2.85 from level 1 to level 12, while robot HPs increase by 1.98.
|
|
|
Post by frunobulax on Jan 16, 2017 18:26:31 GMT -5
Now, I didn't go through every bot and haven't played at the low tiers in quite a long time. Any of them look like they are breaking the game? Maybe the Boa, already really good, getting a low level buff might be unbalancing. Nah. All the other mediums get the same boost except Rog. In bronze it's a Gepard nerf, bottom line.
|
|
|
Post by boomsplat on Jan 16, 2017 18:33:35 GMT -5
Now, I didn't go through every bot and haven't played at the low tiers in quite a long time. Any of them look like they are breaking the game? Maybe the Boa, already really good, getting a low level buff might be unbalancing. Nah. All the other mediums get the same boost except Rog. In bronze it's a Gepard nerf, bottom line. The Rog is getting an overall HP boost from the Jan 2nd PIXO announcement....is that in your calcs for the Rog? agree that this move is a Gep nerf in the current bronze and silver tiers - glad they didn't nerf the speed as there are enough slow bots. Now health is a bit more proportional to other bots but hitting power and maneuverability stay the same.
|
|
|
Post by Desolator on Jan 17, 2017 6:15:05 GMT -5
-23% hit points is a big Gep nerf, not an "insignificant effect"
|
|
|
Post by Team Alpha Strike on Jan 17, 2017 6:24:14 GMT -5
-23% hit points is a big Gep nerf, not an "insignificant effect" This might not mean a thing if the new MM makes the Gepard use the same level weapons as all others bots. The time if the Tri-Mag Gepard as the OP bot in lower tiers is probably ending with or without the HP changes.
|
|
|
Post by Tyrannosaurus on Jan 17, 2017 7:31:50 GMT -5
I think this change in health would make it so the new health is a rounded number, not a number from calculations, it won't be a flat 6% increase, else the new health would have the ugliest number I've ever seen
|
|
|
Post by joshfishyu on Jan 17, 2017 15:39:56 GMT -5
Just quickly do some calculation, green means buff, red means nerf, black means unchanged. Light bots: Mid bots: Heavy bots: Some observations: 1. Wild west bots' hp are fitted almost perfectly in this new hp model, apparently Pixonic has been planning for this tweak for some time. 2. Gepard gets nerfed hard in this patch, the speed will be its only advantage in lower levels. It can no longer head-to-head fight with medium robots in close range, even with superior weapons. MagGep should die down soon, but Geps armed with pinatas and aphids are still viable. 3. Fury and Stalker also get some minor nerf, as well as Rhino and Rogatka in lower levels. 4. Almost all the other bots are buffed for some extent. 5. Bao's hp will surpass 100k at merely lv.3, make it the most beefy bot in bronze. If clubbing is still doable, we will see a lot of clubbers switch to Baos in the next patch. 6. Leo is the biggest winner in this patch, has 156k hp when perchased, almost the same hp as most of the heavies at lv.12. 7. Remember this is just a speculation, the real number will not be exactly the same when patch rolls out.
|
|
loti
Recruit
Posts: 1
Karma: 0
|
Post by loti on Jan 17, 2017 23:59:36 GMT -5
Just quickly do some calculation, green means buff, red means nerf, black means unchanged. Light bots: Mid bots: Heavy bots: Some observations: 1. Wild west bots' hp are fitted almost perfectly in this new hp model, apparently Pixonic has been planning for this tweak for some time. 2. Gepard gets nerfed hard in this patch, the speed will be its only advantage in lower levels. It can no longer head-to-head fight with medium robots in close range, even with superior weapons. MagGep should die down soon, but Geps armed with pinatas and aphids are still viable. 3. Fury and Stalker also get some minor nerf, as well as Rhino and Rogatka in lower levels. 4. Almost all the other bots are buffed for some extent. 5. Bao's hp will surpass 100k at merely lv.3, make it the most beefy bot in bronze. If clubbing is still doable, we will see a lot of clubbers switch to Baos in the next patch. 6. Leo is the biggest winner in this patch, has 156k hp when perchased, almost the same hp as most of the heavies at lv.12. 7. Remember this is just a speculation, the real number will not be exactly the same when patch rolls out. Thank you very much!
|
|
|
Post by SoCalGrndR on Jan 18, 2017 11:01:56 GMT -5
joshfishyu,
Thanks for the chart!
I am wondering will equal progression of bot hp, what about the shield bots shield? Does the shield hp change as well? I run a Galahad in my main hanger, and sub a Rhino with other bots.
Thanks
|
|
|
Post by miatahead on Jan 18, 2017 12:08:06 GMT -5
I hadn't run the calcs on Natasha, but with the impending speed buff, Natasha really will be poor man's Fury, and screws people that saved 5k Au for it.
|
|
|
Post by Munki on Jan 19, 2017 15:51:55 GMT -5
Just quickly do some calculation, green means buff, red means nerf, black means unchanged. Light bots: Mid bots: Heavy bots: Some observations: 1. Wild west bots' hp are fitted almost perfectly in this new hp model, apparently Pixonic has been planning for this tweak for some time. 2. Gepard gets nerfed hard in this patch, the speed will be its only advantage in lower levels. It can no longer head-to-head fight with medium robots in close range, even with superior weapons. MagGep should die down soon, but Geps armed with pinatas and aphids are still viable. 3. Fury and Stalker also get some minor nerf, as well as Rhino and Rogatka in lower levels. 4. Almost all the other bots are buffed for some extent. 5. Bao's hp will surpass 100k at merely lv.3, make it the most beefy bot in bronze. If clubbing is still doable, we will see a lot of clubbers switch to Baos in the next patch. 6. Leo is the biggest winner in this patch, has 156k hp when perchased, almost the same hp as most of the heavies at lv.12. 7. Remember this is just a speculation, the real number will not be exactly the same when patch rolls out. Looking to your chart, it appears there is an error on the LEO. Somehow you gave it a buff at level 12 but is in black text suggesting that value should be the same. Maybe the calculated lower values for version 2.5 need to be recalculated assuming a level 12 Leo was 206K instead of 226K. Vityaz also has a similar issue. Thanks for the work, BTW!
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 19, 2017 16:17:50 GMT -5
Just quickly do some calculation, green means buff, red means nerf, black means unchanged. Light bots: Mid bots: Heavy bots: Some observations: 1. Wild west bots' hp are fitted almost perfectly in this new hp model, apparently Pixonic has been planning for this tweak for some time. 2. Gepard gets nerfed hard in this patch, the speed will be its only advantage in lower levels. It can no longer head-to-head fight with medium robots in close range, even with superior weapons. MagGep should die down soon, but Geps armed with pinatas and aphids are still viable. 3. Fury and Stalker also get some minor nerf, as well as Rhino and Rogatka in lower levels. 4. Almost all the other bots are buffed for some extent. 5. Bao's hp will surpass 100k at merely lv.3, make it the most beefy bot in bronze. If clubbing is still doable, we will see a lot of clubbers switch to Baos in the next patch. 6. Leo is the biggest winner in this patch, has 156k hp when perchased, almost the same hp as most of the heavies at lv.12. 7. Remember this is just a speculation, the real number will not be exactly the same when patch rolls out. Looking to your chart, it appears there is an error on the LEO. Somehow you gave it a buff at level 12 but is in black text suggesting that value should be the same. Maybe the calculated lower values for version 2.5 need to be recalculated assuming a level 12 Leo was 206K instead of 226K. Vityaz also has a similar issue. Thanks for the work, BTW! Nope, both bots received a buff to MAX hp with this update
|
|
|
Post by joshfishyu on Jan 19, 2017 17:26:24 GMT -5
Looking to your chart, it appears there is an error on the LEO. Somehow you gave it a buff at level 12 but is in black text suggesting that value should be the same. Maybe the calculated lower values for version 2.5 need to be recalculated assuming a level 12 Leo was 206K instead of 226K. Vityaz also has a similar issue. Thanks for the work, BTW! Yeh... I knew about the error, just too lazy to change the color because I already convert it to the pics
|
|
|
Post by SlowReflexes on Jan 19, 2017 17:34:54 GMT -5
I hadn't run the calcs on Natasha, but with the impending speed buff, Natasha really will be poor man's Fury, and screws people that saved 5k Au for it. Looks like it - roughly same HP and speed at all levels, only difference is hard points and those aren't all that different.
|
|
Thunder Carnage
GI. Patton
Out of the shadows, a horror emerged...
Posts: 140
Karma: 61
Pilot name: Pilot Hunter 203
Platform: iOS
Clan: Wut?
League: Gold
Server Region: Asia
Favorite robot: Thunder Carnage
|
Post by Thunder Carnage on Jan 25, 2017 7:17:40 GMT -5
That health for the Leo looks smoking hot. 150k health at level 6...looks like leo is gonna become the tank of this game. Glad I have 2 lol
|
|
b4you
Destrier
Posts: 112
Karma: 47
Platform: iOS
League: Diamond
Server Region: North America
|
Post by b4you on Jan 27, 2017 14:02:30 GMT -5
I feel like I'm seeing more Boas and Leos. Carnages and Rhinos as well. I'm also questioning if I should dump my mid ranger for a fifth knife fighter. With health up and more people running medium bots or speedy heavies, I'm finding mid range less useful. Also the balancing of player skill in the MM means fights are more often going to the last bot. Being on DC with my last bot a mid ranger has cost me.
|
|
SwitcherLP
Destrier
Just a little bot trying to make it in a big bot's world...
Posts: 121
Karma: 80
Pilot name: Switcher Legendary Pilot
Platform: Android
Clan: [IRΩN] Formerly
League: Master
Server Region: North America
Favorite robot: Storm Nemesis
|
Post by SwitcherLP on Jan 28, 2017 19:20:08 GMT -5
I feel like I'm seeing more Boas and Leos. Carnages and Rhinos as well. I'm also questioning if I should dump my mid ranger for a fifth knife fighter. With health up and more people running medium bots or speedy heavies, I'm finding mid range less useful. Also the balancing of player skill in the MM means fights are more often going to the last bot. Being on DC with my last bot a mid ranger has cost me. I am seeing the opposite. I only run into midrange campers and aphid runners, and people are buying right into this poor play style. Tridents and aphids are overwhelming every map I play in, and we do seriously need Pix to do something about this because some people have built close combat hangars that are difficult to convert to midrange tactics, like me. Then throw in the garbage mm mechanic, and I see in every match players from low bronze to gold tiers on the same team. This is seriously whacked. I like the HP buffs for the bots, but what good does it really do now? There is no tier system, unless you are running all destriers, and I even see those in many of my games, so there is little support if you play solo, and you can't take on said campers without some support. I feel bad for the newbs who graduate from the beginner levels straight to gold. I don't see how this is a sound business decision from Pix. I am in the process of requesting my money be refunded on my son's iPad because he made that graduation, and the game is now unplayable. I am utterly disappointed with what this game has become, so much has been broken in 4 short weeks.
|
|
brudeldischarge
Destrier
Club or be clubbed welcome to the new mm
Posts: 55
Karma: 16
|
Post by brudeldischarge on Feb 6, 2017 22:34:06 GMT -5
I feel like I'm seeing more Boas and Leos. Carnages and Rhinos as well. I'm also questioning if I should dump my mid ranger for a fifth knife fighter. With health up and more people running medium bots or speedy heavies, I'm finding mid range less useful. Also the balancing of player skill in the MM means fights are more often going to the last bot. Being on DC with my last bot a mid ranger has cost me. I am seeing the opposite. I only run into midrange campers and aphid runners, and people are buying right into this poor play style. Tridents and aphids are overwhelming every map I play in, and we do seriously need Pix to do something about this because some people have built close combat hangars that are difficult to convert to midrange tactics, like me. Then throw in the garbage mm mechanic, and I see in every match players from low bronze to gold tiers on the same team. This is seriously whacked. I like the HP buffs for the bots, but what good does it really do now? There is no tier system, unless you are running all destriers, and I even see those in many of my games, so there is little support if you play solo, and you can't take on said campers without some support. I feel bad for the newbs who graduate from the beginner levels straight to gold. I don't see how this is a sound business decision from Pix. I am in the process of requesting my money be refunded on my son's iPad because he made that graduation, and the game is now unplayable. I am utterly disappointed with what this game has become, so much has been broken in 4 short weeks. First of all I agree with you. Hopefully someone puts the bong down long enuff at pixonic to fix current mm. I had a friend that started this game recently and had to open another account to help him out. I was shocked at how mismatched the games were where new players should have been protected.
|
|