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Post by Tyrannosaurus on Jan 13, 2017 22:11:42 GMT -5
I quit matches that I know aren't too beneficial to me and matches I know I can earn more damage if I quit. Some teams you just can't carry, some you can, but it's not worth it
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Post by mechbond on Jan 14, 2017 1:25:19 GMT -5
I rarely quit in real life and in games, and that is often a disservice to oneself. You have to be pragmatic and know when to quit without emotions. Easier said than done. No point wasting time.
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Post by Thunderkiss on Jan 15, 2017 19:19:36 GMT -5
I rarely quit in real life and in games, and that is often a disservice to oneself. You have to be pragmatic and know when to quit without emotions. Easier said than done. No point wasting time. This. I've been ditching matches more often lately after my original post here. Karmic justice I think. But, when my teammates are such morons that on power plant 5 of them rush left, and I'm in my fury and they've left me to cap the 2 beacons there, I'm out. True Story. TWICE now. ?
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Post by Loop_Stratos on Jan 16, 2017 6:25:14 GMT -5
I can handle bad teammates, but not dcing 10 seconds before i even spawn. If in game after some nice 30 sec/1 min I kept DCed, I quit. That's it.
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FunkenA
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Post by FunkenA on Jan 16, 2017 13:15:53 GMT -5
You hate playing with me then.... building a great hangar for gold takes either a ton of time or a ton of gold.. I don't want to be playing this game in a year and still barely have a dece3nt gold hangar, and ot be honest in another year I will be bored and will probably play a new game, but until then I farm farm farm... If Pixonic doesn't want that then its up to them to fix it because farmers are going to farm farm farm Yes, obviously I would hate it. Why essentially skip through Silver? Why make what can be a suspense and drama-filled game into something akin to a scripted wrestling match? It's like fast-forwarding through a movie or reading the Cliff's Notes of a great novel. I know I've said this before, so I won't belabor it too long. The game is supposed to be fun, and "farm farm farm" with (I assume) a 90%+ win rate doesn't sound fun. It sounds repetitive. You've said like upgrades, but there are plenty of games where upgrades are quicker (heck, including this game in Bronze). The point of the upgrades being so slow is that you get to see your hangar grow and develop over time. People tend to more greatly appreciate something that takes time and effort and provides an interesting journey along the way than something that is quick and easy and boring. Someone enjoying a road trip driving in California from SF to LA or vice versa is far better off taking the long and windy and beautifully scenic Highway 1 along the coast than driving the straight-shoot Highway 5 that goes through the middle of nowhere just to get you there. Wins (and gold rewards) are more satisfying and surprising when you have to work for it and you're not sure if your teammates will come through. Less so if you expect them every time to the point where it becomes routine. Ditto with the upgrades that result. Your philosophy makes 0 sense to me.. I can't even comprehend how you think the way you do. i love to farm. All the games I play these days are games that are about building and farming resources. Man you say gold is more satisfying when you struggle for it.. NOT AT ALL at least not for me I get that satisfaction form upgrading my trident 10 to trident 11 in 18 hours instead of 50 + hours it takes with out farming gold. It cost me 350 gold and about 18 hours but I shaved well over 36 hours off that upgrade time.. But you can wait if you choose.. Meanwhile I'm farming gold at about 300+ a day and maintaining 2000 cups This is a video game there is no scenic highway, and not even a good comparison. its win or lose. Personally if stronger weps and bots are what brings the wins then that's what I am playing for.. I personally get all of my pleasure on building my hangar up and then going against tougher opponents rather then be a player who just is just fodder while the slow long trudge towards a real competing hangar is built. I get that people have different styles.. BUT THESE GAMES ARE DESIGNED TO FARM, and these types of games that ENCOURAGE farming like Boom Beach Clash of Clans Game of War etc.. are the big money makers for mobile developers.. There will be more of these types of games that encourage farming in the future When
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Post by Strayed on Jan 16, 2017 14:32:33 GMT -5
In my opinion, you're supposed to have fun when playing the game. If you attain more fun by quitting, sure, no probs, just means more points for me or an easier victory. Personally, I don't quit except for skipping Springfield, but I understand why people may need to do so due to time constraints or to get more enjoyment out of the game.
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[AurN] perfectlyGoodInk
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Post by [AurN] perfectlyGoodInk on Jan 16, 2017 15:04:54 GMT -5
Yes, a game is supposed to be win or lose. A 90+% win rate pretty much takes the losing part out. No uncertainty. No drama. No suspense. No game, really.
To get gold when you expect it is just like a paycheck. To get it when you don't is a lot more like a reward, trophy, or jackpot.
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Post by Deleted on Jan 16, 2017 16:06:09 GMT -5
Yes, obviously I would hate it. Why essentially skip through Silver? Why make what can be a suspense and drama-filled game into something akin to a scripted wrestling match? It's like fast-forwarding through a movie or reading the Cliff's Notes of a great novel. I know I've said this before, so I won't belabor it too long. The game is supposed to be fun, and "farm farm farm" with (I assume) a 90%+ win rate doesn't sound fun. It sounds repetitive. You've said like upgrades, but there are plenty of games where upgrades are quicker (heck, including this game in Bronze). The point of the upgrades being so slow is that you get to see your hangar grow and develop over time. People tend to more greatly appreciate something that takes time and effort and provides an interesting journey along the way than something that is quick and easy and boring. Someone enjoying a road trip driving in California from SF to LA or vice versa is far better off taking the long and windy and beautifully scenic Highway 1 along the coast than driving the straight-shoot Highway 5 that goes through the middle of nowhere just to get you there. Wins (and gold rewards) are more satisfying and surprising when you have to work for it and you're not sure if your teammates will come through. Less so if you expect them every time to the point where it becomes routine. Ditto with the upgrades that result. Your philosophy makes 0 sense to me.. I can't even comprehend how you think the way you do. i love to farm. All the games I play these days are games that are about building and farming resources. Man you say gold is more satisfying when you struggle for it.. NOT AT ALL at least not for me I get that satisfaction form upgrading my trident 10 to trident 11 in 18 hours instead of 50 + hours it takes with out farming gold. It cost me 350 gold and about 18 hours but I shaved well over 36 hours off that upgrade time.. But you can wait if you choose.. Meanwhile I'm farming gold at about 300+ a day and maintaining 2000 cups This is a video game there is no scenic highway, and not even a good comparison. its win or lose. Personally if stronger weps and bots are what brings the wins then that's what I am playing for.. I personally get all of my pleasure on building my hangar up and then going against tougher opponents rather then be a player who just is just fodder while the slow long trudge towards a real competing hangar is built. I get that people have different styles.. BUT THESE GAMES ARE DESIGNED TO FARM, and these types of games that ENCOURAGE farming like Boom Beach Clash of Clans Game of War etc.. are the big money makers for mobile developers.. There will be more of these types of games that encourage farming in the future When
I'll start by saying that I've played my share of Low Silver with Gepards and all. After I started gold, I've occasionally gone back to low silver though t's been a good while now. It's not that I don't understand the farming-for-gold aspect. But I honestly cannot comprehend how you can maintain 2000 cups doing only farming? Isn't that mindnumbingly boring? I know that for the times I've been in low silver, I could not stand playing more than 5 or 6 matches - Last Stand is pretty much 80% walkover against much poorer opponents that have zero chance of beating you and 20% games where you face other clubbers. Basically being below 90% means you're (no, not referring to *you* specifically) a below-average-clubber. You really should try to compete in Gold instead.
Another point is that if you think you can farm your way to a 12/12 hangar and be ready for TT.... You're wrong. Go into that level of competition with a couple of thousand wins in lower tiers (5000 more like it) and you will be realize your mistake. Odds are you'll have another 1000 games before you're halfway decent. Of course, you can choose to stick around and learn how to use the bots in that 12/12 hangar. Or you could start learning now and actually get really good when you have that Top-Tier-Ready hangar.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 16, 2017 16:22:06 GMT -5
Wow... OK, chill you riled up mofos. Let me just say first off, that there is no impact in this game on you, as a person, not a player, that is derived from how someone else plays it or doesn't. It will affect your game experience, true... but that is all. How far you take it and embrace it and make it relevant to your emotional well-being is on you. I apply this to both the quitters, the anti-quitters, and the "I don't even know what map I'm on for the love of all that is GOOD!" peeps. Would it be better if Pix penalized quitters and rewarded the folks who stay till the end? SURE! As long as DC's are accounted for... or what about people who just have RL intrude in their game and have no choice but to quit? I mean, how can you truly tell why someone quit? (besides those that answer the post in this forum ) I will expand on that below... but these are reasons we aren't penalized for quitting. Rewards should maybe stop though. I don't think it is right, even from a DC, to be rewarded at the end if you leave the match, unless maybe they have some sort of formula to determine if you contributed a lot to a match before that DC.... But I doubt that will ever be looked at, tbh. I, personally, am one of those that will see a match through to the end, and in fact, just had a fantastic one last night that was lost (or seemed to be) by the time my first bot was killed. I just strapped on the old Galahad and went to getting my beacons back. Not retaking mine and taking theirs, because I fixed it into my mind that they were all mine and I will have them or mech out trying. In this case, it worked, and I am still so stoked over it that I am typing about it now, a day later! So, as far as letting it get to you... just be like Elsa... As far as deciding on whether to quit or not? Meh, you do what you do. I won't try to infer why you do it, while ig. But just, maybe, before you hit that menu button, think of how much more gratifying it is to turn a 4 beacon deficit into a surplus, essentially on your own. Maybe give, say...., 1 in 10 quits a go instead and just see if you can turn it around! When it happens... it's a blast! I have the same attitude as the OP about my own playing: Do or die. All maps, all teams, all the time. BUT, that is just how I approach games in general, especially when the game is team based. Even in Skyrim or Fallout, single player games, if I have a story choice that kills or screws over a non-hostile NPC, I won't do it. I play to escape real life to destress and unwind, not be part of the crap that makes me want to escape it. (I am referring to the story choices, not the quitting issue.) I am NOT saying that everyone else should do it like me though, or that it is even wrong to quit a game with randoms. I don't like it and I may cuss you whilst running from beacon to beacon with my shield canted towards the gaggle of reds trying to get me... but I can understand the reasons and, with the idea that time is precious, don't begrudge anyone that choice. Further expanding on the DCs I mentioned above: We have to remember, that this is a mobile based game. While overall online gaming is better than it used to be, the fact is that smooth play across several countries and hundreds of different devices over thousands or hundreds of thousands of networks is, in and of itself, a reason for DCs (disconnects) or all 0s for a score. Their are many shoddy networks and connections. Then if we also consider that Real Life, the female dog herself, will sometimes reach in and grab your gaming time, slap you for daring to enjoy yourself, and drag you, kicking and screaming if need be, to go deal with real world situations. Then I bet we'd see if we looked, the number of intentional quitters that are left probably don't make up anywhere near the majority of the AFKs. (outside of the Christmas and Halloween events and those that implemented the freaking low life scum sucking bot scripts... and that just did it over and over, manually, to collect event currency, THAT is something that I will tell to anyone's face that they deserve a slap or two for doing, for each game they did it. That approach to gathering currency takes a legitimate good thing that Pix was doing for US, and makes it pure frustration. Less enjoyment is had by all but the greedy so-and-so who did it.) As always, my opinion only, weight its worth to be whatever amount you choose and have a good day! See ya on the battlefield!
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Post by Deleted on Jan 16, 2017 16:30:11 GMT -5
I just don't think you can do it. I think that's the root of it. I don't think you can take on all maps and all teams without quitting. Yet for some reason you think a player who can is someone you're too good to play with. I'm out of this thread now. Take care.. Come on now, this is bordering on ad hominem. Personally, I don't think that you have any idea what it's like to try to carry a team in higher tiers (hint: it's *nothing* like low silver). Sure, 96% is nice, but you're playing Little League. Your argument is like a kid telling grown ups how to live life, all based on observations from the playground. Not calling you a kid and not saying you're a bad player, but I am saying that your argument is based in a different reality than the guy you're chastising. Very few players here can carry full teams in TT and I've seen no one get consistently above 80%. In fact, I'll go out on a limb and claim that no player maintains a permanent >70% win rate without squadding (clanmates or others).
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Post by stygianumbra on Jan 16, 2017 18:02:22 GMT -5
I quit all the time, dropping with randoms vs a full top 10 clan in top tier is pointless 99.9% of the time. So is playing a game with known poor players vs known good players who are going to kill all your teammates. I have been dropped in a few 3on6 and 2on5 recently, I left. Sometimes my weapons don't register damage repeatedly as everyone is jittering so I leave, next match everything is fine.
Plenty of good reasons to quit a GAME if it's not FUN.
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Post by Deleted on Jan 16, 2017 19:25:07 GMT -5
I just don't think you can do it. I think that's the root of it. I don't think you can take on all maps and all teams without quitting. Yet for some reason you think a player who can is someone you're too good to play with. I'm out of this thread now. Take care.. Come on now, this is bordering on ad hominem. Personally, I don't think that you have any idea what it's like to try to carry a team in higher tiers (hint: it's *nothing* like low silver). Sure, 96% is nice, but you're playing Little League. Your argument is like a kid telling grown ups how to live life, all based on observations from the playground. Not calling you a kid and not saying you're a bad player, but I am saying that your argument is based in a different reality than the guy you're chastising. Very few players here can carry full teams in TT and I've seen no one get consistently above 80%. In fact, I'll go out on a limb and claim that no player maintains a permanent >70% win rate without squadding (clanmates or others).
When you take my quote out of context from his original position sure. If you left it in context from where he was condemning people in the low/mid silver, like me, based upon when he was in low/mid silver rage quitting, then my current status entirely relevant. Far more so than your out of context comparison for a tier he wasn't commenting on, nor was I. Your 'grown up' attack on me becomes entirely irrelevant, because that's taking both his attack and my defense out of context to score points. I still think that if it were that easy to do without 4, or 5 Geps with well leveled weapons then it'd be common. It's not though, because no matter how you slice it, it takes work. It's not just handed to people. So, insulting people's hard work, like he did, like you just did, often earns the response it gets. You're both far too sanctimonious towards others, just because you play in a different tier.
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Post by BLYTHE on Jan 16, 2017 20:01:57 GMT -5
What I object to is the supposition that people who quit a video game will somehow also quit in real life. That premise is awry and may be an indication that you're taking it a bit too seriously.
How you deal with real life is defining of your character; not a video game.
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Post by WE034 on Jan 16, 2017 20:14:00 GMT -5
Lilliput and Blefuscu frm Gullivers Travels...
Yooks and Zooks from the Butter Battle Book...
And now, Rage Quitters and Hanger Inners to the Enders...
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Post by Deleted on Jan 17, 2017 1:31:44 GMT -5
Come on now, this is bordering on ad hominem. Personally, I don't think that you have any idea what it's like to try to carry a team in higher tiers (hint: it's *nothing* like low silver). Sure, 96% is nice, but you're playing Little League. Your argument is like a kid telling grown ups how to live life, all based on observations from the playground. Not calling you a kid and not saying you're a bad player, but I am saying that your argument is based in a different reality than the guy you're chastising. Very few players here can carry full teams in TT and I've seen no one get consistently above 80%. In fact, I'll go out on a limb and claim that no player maintains a permanent >70% win rate without squadding (clanmates or others).
When you take my quote out of context from his original position sure. If you left it in context from where he was condemning people in the low/mid silver, like me, based upon when he was in low/mid silver rage quitting, then my current status entirely relevant. Far more so than your out of context comparison for a tier he wasn't commenting on, nor was I. Your 'grown up' attack on me becomes entirely irrelevant, because that's taking both his attack and my defense out of context to score points. I still think that if it were that easy to do without 4, or 5 Geps with well leveled weapons then it'd be common. It's not though, because no matter how you slice it, it takes work. It's not just handed to people. So, insulting people's hard work, like he did, like you just did, often earns the response it gets. You're both far too sanctimonious towards others, just because you play in a different tier. Look, I didn't mean to insult you. Apologies if I did. And you're somewhat right I did take your response out of context. Reason I did so is that it's the same context for me. When I was in low silver, I would occasionally quit unwinnable games (I have a pretty good handle for when a game can no longer be won). I guess you both got offended by something the other said and frankly so did I.
We all have different perspectives on the game; why we play and what we want out of the time we spend with it. As I see it, the underlying problem is that MM pits players of vastly different skill and gear against each other in lower tiers - but it's Pix's game and they set the stage and rules. In the end, no one here can tell anyone else how they "should" play the game.
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Post by bigbunny on Jan 17, 2017 2:16:19 GMT -5
You can see the enemy team before you drop into a battle on all maps except dead city. If you don't like the team you are matched with or the enemy team then leave battle before you drop so match making can find a new player before the battle starts
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Post by Deleted on Jan 17, 2017 2:31:30 GMT -5
You can see the enemy team before you drop into a battle on all maps except dead city. If you don't like the team you are matched with or the enemy team then leave battle before you drop so match making can find a new player before the battle starts And what happens if most, or all, players do this?
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Asturias
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Post by Asturias on Jan 17, 2017 3:01:02 GMT -5
If I get rewards for doing well on the losing team, like Pumpkins or Snowflakes, then I stay when there's no chance of winning.
To me, leaving or staying has nothing to do with ethics nor does it reflect on people's character; I enjoy games where I can be efficient and being efficient in earning ingame currency with my playtime is important to me. Since Pixonic does not penalise early leavers at all, I treat it as another game element/mechanic which I can utilise to improve both my efficiency and my enjoyment of the game.
In fact, because I can quit without penalty, I am often unstressed and calm when I play this game, which is saying something because I tend to get frustrated rather easily on other games when stuck with bad teams. This is exactly the opposite of the "rage" quitting that the title would suggest; it's a calculated decision for me when I punch out, almost never emotional. Very rare for me in a multiplayer game to be so chill about losing, and I'm happy for it.
I also enjoy learning and getting better, and disagree with the OP's premise that I must complete losing games in order to learn. I can learn by being observant and critical while and after playing, not by seeing formulaic losses through for the sake of it.
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Post by frunobulax on Jan 17, 2017 7:51:39 GMT -5
My name is Frunobulax, and I am a rage quitter. I have not rage quitted for over a week now, but it is hard... Ah well Seriously, quitting if you think you have no chance to win the game is not rage quitting. There are games where I'm 100% sure that they are lost, and I will quit them freely if I feel that they would drag on for a few more minutes. (Or I will let the game run on its own and do something else in the meantime.) But hey, that's just time economy, I have limited time to play and if I quit a game then I can start the next one immediately. There are also games where you are only 98% sure you'll lose them. Say we are 2 minutes into the game, I play bronze/Last Stand, 4 beacons are red except for the one that I just capped, the other beacon I capped earlier is already taken by the enemy, 3 Aphid/Mag Gepards beat the crap out of me while the other 3 reds had no trouble killing my 5 teammates at least once - well, bye-bye to that game. Rage quitting is something completely different, and I did it, even though I'm not making a habit out of it and I'm not proud of it. Naturally all these were random games. I have, maybe 3 times in my playing career, quit a game because I was frustrated about a selfish player trying to cap beacons without contributing to the battle. Let's say a Cossack caps both near beacon at the start (on Yama maybe), then I kill off 3 reds defending the middle beacon while my the other 4 teammates exercise useless sniping practices behind me, and then the Cossack that hid for the whole time without firing a single shot suddenly jumps in front of me and caps the beacon. I quit because I thought "well, let's see if you can win the game without me." (Especially if you just lost 3 in a row due to similarly competent teammates, doing way more damage than the rest of the team combined.) I have also ejected in certain situations if my teammates displayed some remarkable beacon-unawareness. Let's say we have a map with a nearer beacon and one that is some distance (DC, Canyon or PP). I pilot my Gep towards the beacon that is further away, turn to the middle beacon, and my teammates are still either standing/sniping at spawn point or "defending" the beacon I capped first while no enemy is in sight, and nobody cares to cap out the near beacon, even though two enemies are heading towards it. That alone is not that rare (unfortunately) and I will continue to fight through, but if I then get one-shot by Aphids and decide that I'm up against a clubber running 3/12 Geps or whatever, then sometimes frustration gets the better of me.
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Post by Deleted on Jan 17, 2017 11:28:42 GMT -5
...the underlying problem is that MM pits players of vastly different skill and gear against each other Believe it or not I actually feel bad when I tear apart a team (there are times when I have more damage and more beacons than 5/6 reds combined). I will go through every red's profile on an easy win and just shake my head. I wish I could send each one a quick note letting them know, "hey if you dropped this one bot, or this weapon, for anything else at X level you wouldn't have to deal with a hanger like mine." It's not their fault that their either new, or more casual players than a very experienced min/maxer like myself (formerly a highly competitive gamer in a multi-platform competitive gaming guild for almost a decade). That's the MM and I really hope the upcoming changes fix those match-ups.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jan 17, 2017 11:49:24 GMT -5
...the underlying problem is that MM pits players of vastly different skill and gear against each other Believe it or not I actually feel bad when I tear apart a team (there are times when I have more damage and more beacons than 5/6 reds combined). I will go through every red's profile on an easy win and just shake my head. I wish I could send each one a quick note letting them know, "hey if you dropped this one bot, or this weapon, for anything else at X level you wouldn't have to deal with a hanger like mine." It's not their fault that their either new, or more casual players than a very experienced min/maxer like myself (formerly a highly competitive gamer in a multi-platform competitive gaming guild for almost a decade). That's the MM and I really hope the upcoming changes fix those match-ups. I don't run Geps or anything, but I am fully optimized for the tier I enjoy running in right now. HS. I decided to help mitigate that by only using mediums at 7/9 and 8/9 for a while, but even so... it can be embarrassing to win like that; your damage equaling all of the red's combined. I try not to go all out if it seems like we are steam-rolling when I solo... but the games can change so quickly due to short hangers when mech outs begin that I can sometimes be a little late in deciding to back off a little, don't want to lose the game by being nice lol.
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Post by Deleted on Jan 17, 2017 11:50:47 GMT -5
The general principle: * Players should finish the games they start
To enable this, Pix needs to: * Penalize early leavers and inactives * Reward the top player(s) on the losing side * Make better matches
I embrace a "death or glory" approach and generally don't leave games until my 5th bot has been burned. I understand why that isn't the norm. If Pix provided much more tangible reasons to stay and fight hard, even when victory seems impossible, I believe it would enhance the overall game experience. An easy fix would be to break the link between rewards for damage scored and whether you win or lose, then have the beacon rewards only available to the winning team.
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Post by SATmaster728 on Jan 17, 2017 14:10:21 GMT -5
The general principle: * Players should finish the games they start To enable this, Pix needs to: * Penalize early leavers and inactives * Reward the top player(s) on the losing side * Make better matches I embrace a "death or glory" approach and generally don't leave games until my 5th bot has been burned. I understand why that isn't the norm. If Pix provided much more tangible reasons to stay and fight hard, even when victory seems impossible, I believe it would enhance the overall game experience. An easy fix would be to break the link between rewards for damage scored and whether you win or lose, then have the beacon rewards only available to the winning team. also, even if you lose, you get something, which is better then wasting the time you took to find a match and the time you were actually there.
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Post by bigbunny on Jan 19, 2017 10:21:51 GMT -5
You can see the enemy team before you drop into a battle on all maps except dead city. If you don't like the team you are matched with or the enemy team then leave battle before you drop so match making can find a new player before the battle starts And what happens if most, or all, players do this?
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Post by wildboar on Jan 19, 2017 11:38:15 GMT -5
I have seen a game where 2 team mates quit instantly leaving 2 spaces - these spaces got filled by other players. I have noticed myself getting dropped into games where up to 30 seconds of the game has already gone... maybe there is a limit?
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Post by SATmaster728 on Jan 19, 2017 14:31:54 GMT -5
I love when a lot of enemies quit. We screw the few left while they flail around going WHY!!!
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Axe
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Post by Axe on Jan 21, 2017 22:15:21 GMT -5
Just a quick question. I see 44 mag when I play Boa Taran in gepards. Do you play in low silver too? 44Mag doesn't generally play silver but there are undoubtedly members of the clan that drop down to Silver for any number of reasons.
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Post by Deleted on Jan 22, 2017 14:34:20 GMT -5
Just a quick question. I see 44 mag when I play Boa Taran in gepards. Do you play in low silver too? 44Mag doesn't generally play silver but there are undoubtedly members of the clan that drop down to Silver for any number of reasons. Ah.
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Post by SATmaster728 on Jan 23, 2017 10:02:57 GMT -5
when you die to 6 bots in spawn...you lose.
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