Axe
Destrier
Posts: 17
Karma: 21
Pilot name: ΛXΞ
Platform: iOS
Clan: Vice
League: Legend
Server Region: North America
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Post by Axe on Jan 9, 2017 22:37:29 GMT -5
We have the have a conversation, and some of you need to hear it. My clan and I happened across about 15 to 20 players across about 20 games (25-30%) tonight that struck us as odd. We thought their behavior was odd not because we are all high-gold and they werenât. There was no looking down on anyone because of how they played or how they equipped their bots. We didnât even think their bots were odd; they seemed fine and, based on their hangars, worked well. We thought they were odd because they ârage quitâ on their squad. Iâve seen the term and am sadly aware of the practice. Iâve seen it used on Facebook, Iâve heard it in this forum and in this forumâs Discord. People talk about doing it when they see that their teammates arenât to their liking, or, their teammates block their path - as if everyone in the world cares that thatâs where you want to walk/stand - by accident. People have said they do it because the other team looks too strong. For whatever the reason, please stop. Iâve never encountered rage quitting in real life thankfully, nor have I ever seen it - nor, would I tolerate it - out of a clanmate in 44Mag. Iâm writing this now because Iâm hoping that I can convince you to not rage quit. I say that because I wonât quit, no matter how 「dookie」ty the odds. I wonât quit when they are in our own spawn, waiting for me to drop. I just wonât quit until time runs out or I run out of bots. The reason is simple, I spent much of my early childhood playing on teams. In my career in the military, I worked with teams - in real combat, no less. Perhaps that means that I donât just quit because Iâm upset that my favorite bot gets killed, or because I canât make it to my favorite spot on a specific map. I donât quit because my squad-mates arenât getting beacons. And, I donât do it because they are all occupying support positions because Iâve never quit like that and I donât intend to start. Even when I make an atrocious error of my own volition, I wonât quit. Quitting does nothing for you as a player. It most certainly does little to nothing for your teammates who could really use you. I bring this up because, honestly, I've learned more about how to play well from my losses than I have from my most enjoyable wins. Iâve learned how to retreat in a Lance when EVIL clan was about to slaughter me and my squad for the second time in a row. It saved me and engendered a skill that I use today to great effect. Granted, it wasnât fun getting slaughtered in our spawn, nor was I happy but I learned something in that defeat. Iâve learned something in all of my defeats and that is worth hearing, especially if you think otherwise, and that rage quitting is ok. Lastly, if youâre the type of person who doesnât believe you can learn something from defeat, the world will correct that soon enough because defeat is coming whether you like it or not. Iâm just asking you to consider that staying and fighting will help you as a player. Moreover, it helps every other player by demonstrating how to not be spineless. Donât be spineless. Here's an example:
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Post by CΛΜΡΞΓ™ on Jan 9, 2017 22:46:01 GMT -5
Sure, you can learn from defeats, however after you have played thousands of games you kinda learn that you're not going to learn or enjoy a match where your whole team is a bunch of franken bots and arty/sniper mashups. i will play these matches... till i get ganked by 2-3 players while my teammates are busy 'holding the line' at spawn with potatoes. At a certain point there is nothing to be gained from trying to constantly carry whatever you get put with, and it is not enjoyable. But to each their own.
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Deleted
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Post by Deleted on Jan 9, 2017 23:15:19 GMT -5
I get ya Rec
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Post by BLYTHE on Jan 10, 2017 1:00:45 GMT -5
Well, really it's only a game meant to be played for enjoyment, release, and you shouldn't assume that it's somehow reflective of how we live in RL. You said it yourself--
"I’ve never encountered rage quitting in real life thankfully."
That's because RF has consequences; video games practically none.
"Quitting does nothing for you as a player."
I beg to differ. I'm busy in RL, so it affords me a chance to play the game I enjoy for an hour each day. There are many valid reasons to quit a game. Personally I don't like quitting but I'm pragmatic. So when I see 3 campers in gold I quit (unless it's a pumpkin/snowflake event where I would likely get top damage for sure because the rest of my team is ineffective).
I know how those games will end precisely because I've played the game a couple thousand times. I should not be faulted for quitting because I'm abandoning campers. In fact, I may actually be helping them when they realize the knife fighters have skipped and they're left to defeat the REDs with zeniths and trebs. My IGN should be "Epiphany," so when they see me streaking meteorically upwards they'll have one.
When I was in lower tier, I'd quit if my teammates were all mag Geps. The match will be over in 2.5 minutes and I'd be lucky to get 70K damage. Concurrently, I'd quit if we were matched against a clubber clan. In fact I'd make a point to self detonate in front of them.
Trust me, this game is not an indication of how I am professionally or personally. I'm an adult (many of us here are) and War Robots will not be preparing us for life as we already are in the thick of it.
I enjoy your videos by the way—you play very well.
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Post by Trogon on Jan 13, 2017 11:27:13 GMT -5
Hi, my name is Trogon, and I'm a rage quitter...
Srsly, since I've started playing in HS, I've started quitting a lot more randoms than I do in Last Stand. I don't really call it rage quitting, I call it not wasting my time. I almost never quit before battle has been joined, but... -if it's 4 minutes into the match, I'm down 2 or 3 bots, my team is down to 3 or 4 players left while the reds still have 6, the beacon count has been against us the whole game, our life bar is half of the reds', and no one else on my team has shown any inclination/ability to capture or hold beacons, I will often leave instead of re-spawning. -if it's just me left against 4-6 reds, I will not re-spawn.
Experience has taught me that there's nothing to be learned in those situations that will help me in the game. I've had enough experience with tough situations and no-win scenarios in RL, I don't need to learn those lessons in a stupid game.
These things seem to happen with greater frequency in HS randoms than Last Stand. At least that's been my experience. Maybe it's just that my skill/hangar strength compared to my opponents is more favorable to possibly salvaging those types of situations. In Last Stand, I can sometimes kill 2 or 3 reds head-on with one Boa, so I might stay to continue the fight even when saddled with hapless teammates. Not so in HS.
To be clear, if my team shows it has fight or if I'm in a clan squad, I won't quit.
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Post by zeus on Jan 13, 2017 11:43:49 GMT -5
Everyone, please welcome Trogon.
I quit games too, out of despair rather than rage. I can't stand inept team mates. If they stand with me and fight it out to their last bot, I will stay and fight to the bitter end. But this game has a ton of bad players who doesn't seem like they will get any better. I just had a game in yamantau where I'm the only one who isn't standing at spawn to shoot zenits, hydras or trebs. It's very tiring to play with such team mates. Way easier to just quit and start a fresh game than waste time and moan about those monkeys.
I don't know about Mr OP-Holier-than-thou, but I play 100% solo, no clan to fall back on when I get sick of noobs. It's a very different perspective from there. Just earlier, I lost 5 games in a row because my team is filled with noobs who won't cap, have weak useless bots and they camp at spawn. I can carry, I'm usually top or second damage, but this is a 6v6, not 1v6. I can only do so much, especially when reds will have someone who can carry as well. I only have so much time to play, work and life takes their slots. Do I really need to waste time with laggards who don't deserve a win that I might possibly bring to them?
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Post by Dredd77 on Jan 13, 2017 11:47:40 GMT -5
My IGN should be "Epiphany," so when they see me streaking meteorically upwards they'll have one. Line of the Week.
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Post by Dredd77 on Jan 13, 2017 11:49:29 GMT -5
I regard quitting like I do blocking some nimrod on Twitter. Other people do it to curate their user experience, and that's perfectly fine. But somehow, and I'm not entirely sure why, but for me it feels somehow like defeat.
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Post by miatahead on Jan 13, 2017 11:54:14 GMT -5
Quitting saves minutes of my life, which is valuable to me. How fair is it that Pix sometimes never even drops a 6th player? Do you really think 5 mins of your life is worth "teaming" with 3 blue Natashas on Dead City? A blue Cossack or Destrier in high gold tier? A dual ECU Stalker? Noricum Patton?
Not worth my time.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 13, 2017 12:18:46 GMT -5
If it's obvious the game is seriously unbalanced, that's an MM fail and/or seal clubber(s), and there's very little anybody can do to alter the outcome. Quits are essentially irrelevant to such a BS of a match, and one can at least hold out some small hope that the victors might notice that players don't want to play with them and think a little bit about what they're doing.
That being said, the most rage quits I did by far were in Low Silver or below and actually when I saw a Tri-Mag or Tri-Aphid Gep on my own team. I didn't want any part in what they were about to do and figured this would help even the odds for the other team (a little bit, anyway). I'll try to shoot the teammate Gep a few times in my TT Boa beforehand (if they don't get out of range too quickly) to get the message across, in case they care at all (you never know). Probably costs me 3 gold every time, but most of my gold earnings are from tasks anyway. Plus, the few times I played those matches, they've been easy, boring, and thus unsatisfying.
Geps don't seem to imbalance High Silver matches, where I prefer to play (unless I have a light bot task), so I haven't rage quit in a long while. Besides, it really seems to me that High Silver really needs contributions from every member of the team. And I agree with OP in the lessons from defeat. Maybe it's because the Alamo is only 80 miles away, but I kinda like fighting the last stand. A loss stings a lot less if I can kill a red or two before the end, reinforcing the message that we certainly didn't lose because of me. If the match was not close at all and I suspect MM fail or something odd or the beacon meter is about to go anyway, I probably won't try very hard to use cover and really fight and just suicide run at the red of my choosing. But I figure I might as well play it out. In practically every High Silver match, I've made at least one mistake, so I am never blameless. Thus, I figure that there's no reason to be a sore loser about it.
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Post by wildboar on Jan 13, 2017 13:00:23 GMT -5
I wonder if you could call it a rage quit but I have quit a game by choice for the first time today... normally I am there bitter end - even last bot standing Today... Ran to first home beacon & capped it ... turned to make for the second and got followed by a team-mate/ blue Stalker that was constantly shooting plasma into my back... I turned gave him 2 shots as a "「whiskey tango foxtrot」?" ... he just kept coming and then climbed all over me! ... FTS! ... eject ... is this like a confessional? am I forgiven?
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Deleted
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Post by Deleted on Jan 13, 2017 13:17:54 GMT -5
That being said, the most rage quits I did by far were in Low Silver or below and actually when I saw a Tri-Mag or Tri-Aphid Gep on my own team. I didn't want any part in what they were about to do and figured this would help even the odds for the other team (a little bit, anyway). I'll try to shoot the teammate Gep a few times in my TT Boa beforehand (if they don't get out of range too quickly) to get the message across, in case they care at all (you never know). All you really did was grief other players and not even the one you were trying to send a message to. In fact every player in the match that was not in a Gep were the ones that just got screwed by you. There's nothing noble, or moral about that. Your message was flawed.
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Deleted
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Post by Deleted on Jan 13, 2017 13:22:43 GMT -5
I have never quit a game. But I understand that it happens. Sometimes to Blue, sometimes to Red. Even 1 vs 6, its better to make them remember the beating you gave them in defeat. When i see the screenshot in the OP, I admire how 1*PTM* went down swinging.
I would like to see PIX put in a small AU reward for the top losing player *if* you do 3x damage from your closest teamate. That might keep people in the fight even when outgunned. Just a thought.
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 13, 2017 13:23:35 GMT -5
That being said, the most rage quits I did by far were in Low Silver or below and actually when I saw a Tri-Mag or Tri-Aphid Gep on my own team. I didn't want any part in what they were about to do and figured this would help even the odds for the other team (a little bit, anyway). I'll try to shoot the teammate Gep a few times in my TT Boa beforehand (if they don't get out of range too quickly) to get the message across, in case they care at all (you never know). All you really did was grief other players and not even the one you were trying to send a message to. In fact every player in the match that was not in a Gep were the ones that just got screwed by you. There's nothing noble, or moral about that. Your message was flawed. Realize, my side probably still won most of the time, just in not as much of a walkover joke of a match. That's how imbalanced they were. It was pretty obvious in the ones I did play out that it wouldn't have mattered at all if I ever fired a weapon.
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Post by Trogon on Jan 13, 2017 13:26:53 GMT -5
All you really did was grief other players and not even the one you were trying to send a message to. In fact every player in the match that was not in a Gep were the ones that just got screwed by you. There's nothing noble, or moral about that. Your message was flawed. Realize, my side probably still won most of the time, just in not as much of a walkover joke of a match. That's how imbalanced they were. It was pretty obvious in the ones I did play out that it wouldn't have mattered at all if I ever fired a weapon. You should at least wait to see if the red team has a clubber or 2...they might balance each other out
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 13, 2017 13:43:20 GMT -5
Realize, my side probably still won most of the time, just in not as much of a walkover joke of a match. That's how imbalanced they were. It was pretty obvious in the ones I did play out that it wouldn't have mattered at all if I ever fired a weapon. You should at least wait to see if the red team has a clubber or 2...they might balance each other out Aw, hmm. Well, I would still be largely irrelevant to the outcome unless they did almost exactly balance, which is rather unlikely. Still sends the message to both (in case either is listening) that I don't want any part of their matches.
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Deleted
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Post by Deleted on Jan 13, 2017 14:12:49 GMT -5
You should at least wait to see if the red team has a clubber or 2...they might balance each other out Aw, hmm. Well, I would still be largely irrelevant to the outcome unless they did almost exactly balance, which is rather unlikely. Still sends the message to both (in case either is listening) that I don't want any part of their matches. Two things: First, why would you be irrelevant to the outcome? Aside from simply taking the challenge and working to take out the Gep there's other factors. Let me give you an example. I lead with a Gep and when I see another Gep we tend to go after each other. There has been a thread about just this topic, Geps going after each other instead of the other players. It's extremely common. When it happens the rest of the team makes all the difference, because we are preoccupied. Even if my Gep drops my teams have won matches based upon beacon management over damage. I have been on enough winning teams against clubbers to take a certain amount of joy in seeing the clubber with 2-3x the damage of anyone on my team on the losing side, because they didn't control the beacons. To suggest irrelevance strikes me, as unnecessarily defeatist. Secondly, you're not actually sending the message you think you are. As someone that currently leads with a Gep all I see at the end of a match is a name with 0's next to it. There's no message beyond they're a quitter. If I see the 0's next to a name on the red team it's still the same message, they're a quitter. That's it. There's no reason anyone would attempt to read any further into it. With that in mind it still seems like a flawed message to me. Note that 'm not trying to put you down. I'm trying to convince you that the fight is worthwhile and that the 'message' is not. Peace..
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 13, 2017 14:37:51 GMT -5
I acknowledge that it's possible for both teams to have clubbers that cancel each other out to the point where their teammates become relevant. I can't change the past, and I expect most of the Low Silver matches I'll play in the future will be clan squads, which I never quit, of course.
To anyone who thinks a little bit, a "quitter" from the team that wins big should raise some questions. That's not usually why people quit.
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Post by Deleted on Jan 13, 2017 15:20:34 GMT -5
To anyone who thinks a little bit, a "quitter" from the team that wins big should raise some questions. That's not usually why people quit. You can't effectively make a valid claim, as to why people usually quit. You have no real idea why a stranger would quit. You have no idea why I might drop out of a match at any given time. Considering this fact you have no ability to assign a value to that action across the community. You can only know why you quit, or someone that told you why they quit a specific match. Even in your straw-man everyone on the team would have to have known the big win outcome ahead of time in order for anyone to even imply that X was done because of Y. Without knowing said outcome all you can possibly claim as fact at the end is that they quit. That's it. Not why. For all anyone knows the dog could have started peeing on the floor and they bolted to get them outside, or their child could have fallen and started crying. Anyone who thinks that there is a message being sent beyond that person simply quitting is making a lot of personal assumptions. Seriously, who looks at the scores, see's 0's and thinks to themselves, "Wow, what a message! I really need to sit back and think about what I was doing in that match and why," or "We should all drop matches just like them. It's such a powerful message!" At best they're just a quitter and at the worst they just griefed the people other than the Gepper.
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 13, 2017 15:43:30 GMT -5
it's not always rage quit.. many times is my team sucks and I am not wasting my time farming a losing match, more of a frustration quit..
IMO the reason for this is there is no rewards for the losing team in regards to gold. if your farming gold for whatever reason 5 or 10 minutes wasted on a losing match is a waste of time, or maybe your playing the pilot of the hour.. If your getting your ?bum-bum? kicked because team sucks might as well move on tot he next
I've had to leave matches before because of other reasons but I can say I have quit many matches because I'm in silver with a bunch of snipers while I'm out knife fighting alone.. More frustration with matchmaking than rage.. Sometimes I'm laughing at the patheticness of my teammates so no rage
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 13, 2017 15:49:51 GMT -5
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 13, 2017 15:51:21 GMT -5
If it's obvious the game is seriously unbalanced, that's an MM fail and/or seal clubber(s), and there's very little anybody can do to alter the outcome. Quits are essentially irrelevant to such a BS of a match, and one can at least hold out some small hope that the victors might notice that players don't want to play with them and think a little bit about what they're doing. That being said, the most rage quits I did by far were in Low Silver or below and actually when I saw a Tri-Mag or Tri-Aphid Gep on my own team. I didn't want any part in what they were about to do and figured this would help even the odds for the other team (a little bit, anyway). I'll try to shoot the teammate Gep a few times in my TT Boa beforehand (if they don't get out of range too quickly) to get the message across, in case they care at all (you never know). Probably costs me 3 gold every time, but most of my gold earnings are from tasks anyway. Plus, the few times I played those matches, they've been easy, boring, and thus unsatisfying. Geps don't seem to imbalance High Silver matches, where I prefer to play (unless I have a light bot task), so I haven't rage quit in a long while. Besides, it really seems to me that High Silver really needs contributions from every member of the team. And I agree with OP in the lessons from defeat. Maybe it's because the Alamo is only 80 miles away, but I kinda like fighting the last stand. A loss stings a lot less if I can kill a red or two before the end, reinforcing the message that we certainly didn't lose because of me. If the match was not close at all and I suspect MM fail or something odd or the beacon meter is about to go anyway, I probably won't try very hard to use cover and really fight and just suicide run at the red of my choosing. But I figure I might as well play it out. In practically every High Silver match, I've made at least one mistake, so I am never blameless. Thus, I figure that there's no reason to be a sore loser about it. You hate playing with me then. I run 3 geps lvl 4 with max mags aphids and pinatas.. then a rog with orks and golem with tran thunder mag.... Its a farming setup and I bring in well over 300 gold a day. Most of my matches are mid silver and higher.. but if your shooting me in the back to send a message well I'm not listening, and if I'm earning 10 gold a match beleive me I don't care who quits on the other side, my mission was accomplished ... farming 10 gold per match The bottom line is and like most say the MM system is goofy, but building a great hangar for gold takes either a ton of time or a ton of gold.. I don't want to be playing this game in a year and still barely have a dece3nt gold hangar, and ot be honest in another year I will be bored and will probably play a new game, but until then I farm farm farm... If Pixonic doesn't want that then its up to them to fix it because farmers are going to farm farm farm
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Post by WE034 on Jan 13, 2017 15:52:21 GMT -5
I have an award for those who drop and then choose to pop; we should talk to pix about a free skin to put on bots of those very special players. Good way to identify those who've got you back... Edit; adding link: en.m.wiktionary.org/wiki/blue_falcon
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FunkenA
GI. Patton
Iron Pirates clan ID 19488. 4 slots and 200 cups minimum, and involved in chat. use line app to comm
Posts: 143
Karma: 77
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Post by FunkenA on Jan 13, 2017 15:54:43 GMT -5
I have never quit a game. But I understand that it happens. Sometimes to Blue, sometimes to Red. Even 1 vs 6, its better to make them remember the beating you gave them in defeat. When i see the screenshot in the OP, I admire how 1*PTM* went down swinging. I would like to see PIX put in a small AU reward for the top losing player *if* you do 3x damage from your closest teamate. That might keep people in the fight even when outgunned. Just a thought. I would give the top 2 damage losers 4 gold 2 gold , and the top losing beacon hunter 4 gold.. Then adjust the cost of the gold bots and weps and upgrade hastening a tad to make up for the added gold to the game.. Everyone will earn more gold, but of course gold bots and weps would cost a little more then now.. but more players will stick it out
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 13, 2017 17:05:36 GMT -5
To anyone who thinks a little bit, a "quitter" from the team that wins big should raise some questions. That's not usually why people quit. ...Anyone who thinks that there is a message being sent beyond that person simply quitting is making a lot of personal assumptions. Seriously, who looks at the scores, see's 0's and thinks to themselves, "Wow, what a message! I really need to sit back and think about what I was doing in that match and why," or "We should all drop matches just like them. It's such a powerful message!" At best they're just a quitter and at the worst they just griefed the people other than the Gepper. Note, I don't really expect the message to get through. If they were thinking a little bit, they probably would't be doing what they're doing. My most strongly-worded messages have been to Pixonic, of course (I am somewhat hopeful that message got through, though I will remain skeptical until I see it). The important factor is that I want no part of it. It is not a team I want to support in any shape or fashion.
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Deleted
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Post by Deleted on Jan 13, 2017 17:11:40 GMT -5
Just a quick question. I see 44 mag when I play Boa Taran in gepards. Do you play in low silver too?
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 13, 2017 17:24:28 GMT -5
You hate playing with me then.... building a great hangar for gold takes either a ton of time or a ton of gold.. I don't want to be playing this game in a year and still barely have a dece3nt gold hangar, and ot be honest in another year I will be bored and will probably play a new game, but until then I farm farm farm... If Pixonic doesn't want that then its up to them to fix it because farmers are going to farm farm farm Yes, obviously I would hate it. Why essentially skip through Silver? Why make what can be a suspense and drama-filled game into something akin to a scripted wrestling match? It's like fast-forwarding through a movie or reading the Cliff's Notes of a great novel. I know I've said this before, so I won't belabor it too long. The game is supposed to be fun, and "farm farm farm" with (I assume) a 90%+ win rate doesn't sound fun. It sounds repetitive. You've said like upgrades, but there are plenty of games where upgrades are quicker (heck, including this game in Bronze). The point of the upgrades being so slow is that you get to see your hangar grow and develop over time. People tend to more greatly appreciate something that takes time and effort and provides an interesting journey along the way than something that is quick and easy and boring. Someone enjoying a road trip driving in California from SF to LA or vice versa is far better off taking the long and windy and beautifully scenic Highway 1 along the coast than driving the straight-shoot Highway 5 that goes through the middle of nowhere just to get you there. Wins (and gold rewards) are more satisfying and surprising when you have to work for it and you're not sure if your teammates will come through. Less so if you expect them every time to the point where it becomes routine. Ditto with the upgrades that result.
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Deleted
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Post by Deleted on Jan 13, 2017 19:13:37 GMT -5
I know I've said this before, so I won't belabor it too long. The game is supposed to be fun, and "farm farm farm" with (I assume) a 90%+ win rate doesn't sound fun. It sounds repetitive. You've said like upgrades, but there are plenty of games where upgrades are quicker (heck, including this game in Bronze). The point of the upgrades being so slow is that you get to see your hangar grow and develop over time. People tend to more greatly appreciate something that takes time and effort and provides an interesting journey along the way than something that is quick and easy and boring. Someone enjoying a road trip driving in California from SF to LA or vice versa is far better off taking the long and windy and beautifully scenic Highway 1 along the coast than driving the straight-shoot Highway 5 that goes through the middle of nowhere just to get you there. Wins (and gold rewards) are more satisfying and surprising when you have to work for it and you're not sure if your teammates will come through. Less so if you expect them every time to the point where it becomes routine. Ditto with the upgrades that result. I currently have a 96% win rate. I'm in low silver, I think, but my win rate probably bumps me. I worked my way up through bronze and am not skipping anything. It takes a pretty myopic view to assume I didn't work for it, or that it's just the same thing over and over. Take a look at my hanger in the brick fighting thread. I'm not in a clan and have never joined a squad. You think that doesn't take work, or skill? Such assumptions are unreasonable. Do you realize that to do that people like me have to overcome clubbers, clans, quitters, campers, and ridiculously equipped players all the time? We have to effectively deal with any situation and any player and still come out on top. We have to be able to take control of a match and literally make sacrifices for the team to get those wins. We have to cover our team members backs more than anyone, because if they mech out our team suffers. How does any of that make the game routine? At that point every match is a challenge. Personally, I think there's a lot to be gained from working with skilled players. I would love to be matched with some of the other players on these forums just to see how they roll. I think that would make me better and nothing less. I think people like Camper, Salty and Dredd, for example not to leave anyone out, could easily teach me a few things. They'd probably take me to town too. I just don't think you can do it. I think that's the root of it. I don't think you can take on all maps and all teams without quitting. Yet for some reason you think a player who can is someone you're too good to play with. I'm out of this thread now. Take care..
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[AurN] perfectlyGoodInk
Aurora Clan Moderator
Posts: 729
Karma: 556
Platform: Android
Clan: leader of Aurora Nova [AurN]
League: Gold
Server Region: North America
Favorite robot: Bishop from Aliens, although WALL-E is a close second
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Post by [AurN] perfectlyGoodInk on Jan 13, 2017 19:28:34 GMT -5
I think it takes considerably less work when you employ very OP gear, yes (I actually didn't say anything about skill, but I suppose that does follow as well). I think a 96% win rate gives some variety, but not as much as 50%, where losing has a significant probability of occurring.
I don't think these are huge assumptions, unlike the one you just made about me.
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Post by Thunderkiss on Jan 13, 2017 19:33:43 GMT -5
I have rage quit precisely once, but I will do it whenever I feel the need. They left me, in a fury tridents, to get the furthest beacon from us while they ran off at light speed. This came after a string of completely preventable losses from other moronic squads I was on that I couldn't pick up the slack from. So, 45 seconds in, down 4 beacons to zero, I quit. 「fluffernutter」 them.
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