inspirace
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Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
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Post by inspirace on Aug 17, 2017 7:16:54 GMT -5
except for the huge fire button (iPad) ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) it's hard to find where I should put my finger at first, the distance to the target is now transparent. I like the X mark also appearing for collateral dmgs, when my weapons affects bots next to my intended target, ![](http://i.imgur.com/x51GSLe.jpg) ![](http://i.imgur.com/RCQfB1i.jpg)
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sandman
Destrier
![*](//storage.proboards.com/forum/images/stars/star_yellowgreen.png)
Posts: 55
Karma: 30
Platform: Android
Clan: KOMM
League: Champion
Server Region: North America
Favorite robot: Specter
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Post by sandman on Aug 17, 2017 10:20:10 GMT -5
Looks like they got rid of the black shadow behind all the pilot names too
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Post by acdcfan on Aug 17, 2017 10:26:30 GMT -5
I like both, but fire button needs to be lower. keep pressing jump button while I am trying to steer my bot. Beacon rush is really good. Battles over in 5 min. in on battle I had nearly 200k damage with cossack lvl 4 adn orcan lvl 11. did not spawn any other bots and game was over in 5, that is how I know
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Post by Pilot Moby_dic on Aug 17, 2017 10:36:56 GMT -5
Target button sucks balls
And the interface is too small - first time I've got a headache playing.
Otherwise love it lol
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Post by wildboar on Aug 17, 2017 10:39:33 GMT -5
I still have the old crosshairs ... maybe not rolled out to everyone yet - looks better buttons still too big
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Post by Amleth on Aug 17, 2017 10:52:11 GMT -5
Does the lock button work reliably yet? It was always a little dodgy but since 3.0.0 I'm losing even more exchanges because it takes me several seconds to get a hard (range-setting) lock on the right target before I can fire, by which time I've generally taken a big chunk of damage. The button response just seems to take an unpredictable, arbitrary amount of time, and often just seems to do nothing at all, and sometimes will outright stop responding until you manually break lock by looking away. It's like it it's doing a server check it shouldn't really need to; I don't understand why the target selection isn't handled fully on the client so it's unaffected by lag. And if it is, why the hell it's so laggy...
Imagine if we couple cycle through targets instantly and reliably! It's incredibly frustrating when the game ignores or takes too long to respond to command input and makes you lose, and it's really killing my enjoyment lately. :c
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Post by zman on Aug 17, 2017 10:57:55 GMT -5
I like it too, feel cleaner. Not saying it isn't taking a bit to get used to but overall I think its for the better. Really like the damage indicator on health bars.
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Post by MCYL on Aug 17, 2017 11:02:17 GMT -5
I'm liking the UI change as well as improvements to movement too. One small thing however. The lock/switch button on the bottom could be a little bigger. Nothing much there to cover anyway.
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Post by Amleth on Aug 17, 2017 11:20:55 GMT -5
What does the hard lock reticle look like now? It'd be nice if it changed colour instead of just getting a bit bigger and bolder like the 3.0.0 one. Hard to notice in the heat of battle. Also we don't need the giant animated "X" hit markers. It could just flash or pulse the reticle so it doesn't obscure what the target is doing. Even better, it could pop up a rolling damage value in numerical form that'd count up the damage from your burst or salvo and show it to you in a clear form! That would be fun AND useful.
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Post by Amleth on Aug 17, 2017 11:26:46 GMT -5
Also that little red triangle that points to each player's reticle? That should be scaled proportionately to how far away that player is so you can tell the relative distances of enemies at a glance instead of having to cycle through them all one by one using the laggy target switching and read and remember and mentally compare all their ranges. The current UI makes everyone seem the same threat.
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Post by chaz on Aug 17, 2017 11:41:37 GMT -5
I agree with others that it needs to be closer to the corner with more separation from the ability button. Haven't noticed the lock button being any easier or harder than it was before. Other than that, I think it's great!
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Post by ogpondskum on Aug 17, 2017 12:16:53 GMT -5
I love the UI with the exception of the position of the Fire Button and the critical damage indicator. I can't stand the red block from the critical damage indicator as I think it really screws up targeting in an intense situation. Especially if you are looking down. My understanding is that the controls will be movable in a future release so if that happens, I won't care about the fire button position. To me the critical damage indicator takes a lot away from the game. I also agree the the target lock could be bigger but it's not a deal breaker for me like the critical damage indicator is. ![](http://i.imgur.com/pvDtiUs.png)
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Post by hon_shu on Aug 17, 2017 13:22:35 GMT -5
Does the lock button work reliably yet? It was always a little dodgy but since 3.0.0 I'm losing even more exchanges because it takes me several seconds to get a hard (range-setting) lock on the right target before I can fire, by which time I've generally taken a big chunk of damage. The button response just seems to take an unpredictable, arbitrary amount of time, and often just seems to do nothing at all, and sometimes will outright stop responding until you manually break lock by looking away. It's like it it's doing a server check it shouldn't really need to; I don't understand why the target selection isn't handled fully on the client so it's unaffected by lag. And if it is, why the hell it's so laggy... Imagine if we couple cycle through targets instantly and reliably! It's incredibly frustrating when the game ignores or takes too long to respond to command input and makes you lose, and it's really killing my enjoyment lately. :c Lock button is unusable currently IMO. Too small, not responsive, and doesn't cycle through enemies. I have left a 2 star rating and filed a bug report because of it.
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Post by hon_shu on Aug 17, 2017 13:25:00 GMT -5
What does the hard lock reticle look like now? It'd be nice if it changed colour instead of just getting a bit bigger and bolder like the 3.0.0 one. Hard to notice in the heat of battle. Also we don't need the giant animated "X" hit markers. It could just flash or pulse the reticle so it doesn't obscure what the target is doing. Even better, it could pop up a rolling damage value in numerical form that'd count up the damage from your burst or salvo and show it to you in a clear form! That would be fun AND useful. I wasn't a big fan of the red X either, but I think it's necessary to indicate when you hit more than one target.
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Post by xXrobotrippinXx on Aug 17, 2017 14:39:04 GMT -5
It's REALLY not NEAR as bad as everyone was making it out to be. As of right now, I DO like the old one better but this one has potential.
Like others have said, if they made the buttons a little smaller and then put the streaming kills and caps back up in the corner, and/or changed it to where enemies names only popped up when you target them or even manually lock them, it would be perfect (to me). Just my opinion.
I don't mind the targeting and crosshairs and all that and I like the beacon bar and display at the top. All that is nice. I just feel like they could do a few things to make it a little less busy.
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Post by U Camp = I Camp on Aug 17, 2017 15:43:06 GMT -5
[Moved comment to new thread]
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 17, 2017 16:38:57 GMT -5
I am not too much a fan of the new UI. There is no way in the world the line showing the kills should be at the bottom and the targetlock and fire button are way to small on my iPhone 6.
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Post by LITu2 on Aug 17, 2017 17:05:08 GMT -5
I think I like the new UI, it certainly looks different and my first impression is positive. I can't believe how quickly my Rhino's move now. It's quite amazing really. For me it's like the whole game has been speeded up. The problem is that I got used to working with slow Rhinos, really liked them actually, but I'm going to have to re-learn how to use them, along with my Carnage and other bots. The beacon rush option is also a challenge. I've played a couple of games and it's much easier to capture the red spawn area, but the reds are equally able to capture the blue spawn area. Of course it means that no-one is going to spawn at the home beacon, so is going to change the whole game. Certainly a big change, and on the whole I think I like it. I'm just going to have to invest some time learning how to make it work best for me.
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Post by LITu2 on Aug 17, 2017 17:07:53 GMT -5
I also meant to say that I really like the Ancile shield health bar. That is a huge improvement!!!! That alone makes the upgrade worth it, well, that and the new super quick galloping Rhinos.
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Post by pirateb0t on Aug 17, 2017 19:18:19 GMT -5
I have a feeling that people who like this update are playing on bigger screened phones like the iphone plus or ipads. On a normal iphone 6s it's coming close to being nearly unplayable because the lock button is way too tiny. It's very hard to cycle targets and or lock on in the heat of combat.
The new UI is crap.
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Post by acdcfan on Aug 17, 2017 19:26:05 GMT -5
I have a feeling that people who like this update are playing on bigger screened phones like the iphone plus or ipads. On a normal iphone 6s it's coming close to being nearly unplayable because the lock button is way too tiny. It's very hard to cycle targets and or lock on in the heat of combat. The new UI is crap. I am playing on an iPhone 7...and I do have a problem with special ability button and lock on but I think it may be a matter of getting used to. Did anyone noticed, or is it just me, how target sort of shakes, trembling while shooting at it?
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Post by xXrobotrippinXx on Aug 17, 2017 19:44:55 GMT -5
I have a feeling that people who like this update are playing on bigger screened phones like the iphone plus or ipads. On a normal iphone 6s it's coming close to being nearly unplayable because the lock button is way too tiny. It's very hard to cycle targets and or lock on in the heat of combat. The new UI is crap. Guess again. I'm playing on a small little regular old iPhone 5 that LENGTHWISE is no bigger than from the center of my palm to the tip of my middle finger.. And there's soooo much more I could add to that statement.. but I will be nice ?
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Post by Amleth on Aug 17, 2017 19:48:09 GMT -5
What does the hard lock reticle look like now? It'd be nice if it changed colour instead of just getting a bit bigger and bolder like the 3.0.0 one. Hard to notice in the heat of battle. Also we don't need the giant animated "X" hit markers. It could just flash or pulse the reticle so it doesn't obscure what the target is doing. Even better, it could pop up a rolling damage value in numerical form that'd count up the damage from your burst or salvo and show it to you in a clear form! That would be fun AND useful. I wasn't a big fan of the red X either, but I think it's necessary to indicate when you hit more than one target. How is that any different to just pulsing the outer reticle bolder and/or brighter and/or a different colour like orange or purple? It communicates the exact same info as the clumsy giant animated X dancing all over the middle of the reticle, but this way doesn't obscure the contents of the reticle. Didn't even the old crosshairs flash red if you hit a bot you didn't have selected? You could even colour-code it to tell more info; reticle flashes bold red for damage, yellow for physical shield hits, and blue for ancile damage. Add that, reliable and lag-less lock button, range-scaling player arrow triangles, and a rolling numerical salvo damage total popping up after finishing firing for a couple seconds (it's hard to tell how much damage you are doing when all health bars are normalised to the same length and are non-numerical), and I'd be pretty damn happy with it. Well, and a live minimap and a longer combat log back... I like this game but it needs a LOT of work done for something that's been around three years and earning consistently. The whole hangar UI is also still a disaster and has yet to be addressed, and that is not a programmatically difficult issue to solve like MM or netcode, just basic UI. We should have virtual loadouts (especially now we need to switch between a Beacon Rush hangar and a Domination one, with more modes to come), item/bot categorisation and sorting options, inventory search, the ability to shop all weapon items types at once, etc. The only reason enough of a player base has put up with the UI inconveniences so far is that they like the underlying game enough; this design approach with a freemium game that needs to keep a large audience interested long term would have killed most other titles over this time scale. :/
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Post by acdcfan on Aug 17, 2017 22:15:32 GMT -5
What I noticed in BR mode is a return of cossacks? Last game I played there was no less then 4 cossack, capped 4 beacons, ejected and back to heavies to guard them. Game was over in less than 4 minutes
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Post by LITu2 on Aug 18, 2017 4:58:51 GMT -5
What I noticed in BR mode is a return of cossacks? Last game I played there was no less then 4 cossack, capped 4 beacons, ejected and back to heavies to guard them. Game was over in less than 4 minutes I've seen this after a few more games, capping is going to take on a whole new priority and certainly change the game. Cappers cap in the red area and others can spawn in Lances and Rhinos. Woo hoo, this has been quite an upgrade and its going to change the game. I love the idea that cappers are going to get more prominence!
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Post by Demosthenes on Aug 18, 2017 6:28:35 GMT -5
I play on an iPad mini and iPad. For a bigger screen new UI is great apart from the fire button being too big and the special button being a bit too far above. I imagine this proportion is too allow for people playing on much smaller screens.
I think the only solution would be to have one proportion for tablets and another for phones.
I think I can see where pix were coming from, and good marks for trying. Hopefully the next iteration will be able to take these concerns into acccount.
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Post by fatdogmagic on Aug 18, 2017 6:38:42 GMT -5
How much time is left for Beacon Rush on iOS?
Edit: I found the answer in another thread. Thanks
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Post by blackhawk2002 on Aug 18, 2017 12:21:48 GMT -5
Still not completely sold on the new UI, fire button needs to be slimmed down a hair and the special ability button moved further out to provide space to swipe during torso turns. Hate accidentally hitting it while trying to turn and leaping to spots a blue should neeeeeever be leaping to. Only other issue I have with targeting, which is the system's desire to favor targets farther away than closer in, is a coding issue not covered by the UI update.
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Post by Danny Linguini on Aug 18, 2017 22:25:53 GMT -5
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Post by Uhnonimis on Aug 19, 2017 12:18:53 GMT -5
The lock is alternately too jumpy or too sticky. This REALLY needs fixing.
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