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Post by Deleted on Aug 9, 2017 9:25:46 GMT -5
WHAT'S NEW
Beacon Rush — choose where to deploy for even more tactical flexibility!
Please notice that new game mode will be available temporarily at first.
New battle UI — sleek and tidy! Share your feedback — we'll make it even better!
Major robot & weapon rebalance — more power, more speed! Read more on warrobots.net
What else: — Robots turn rate adjusted for a smoother feel; — Robots are less likely to get stuck and slide on maps; — New paint jobs for Cossack, Gl.Patton, Fujin & Fury!
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Deleted
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Post by Deleted on Aug 9, 2017 9:27:43 GMT -5
If you are unable to see the article on warrobots.net , here it is:
Update is now available on Google Play devices!
When a game jump from version 2.x to a proper 3.0, the update has to include something big. Well, it usually works that way, and… no way, War Robots won’t be an exception. Our 3.0 update includes both new game mode and new combat interface, which are going to lay a solid foundation for things we never did before.
Some balance tweaks are here as well. We want to pull some older equipment back from obscurity, so here we go.
Beacon Rush It is almost here! The new mode will become available soon after the update is live.
In Beacon Rush you can choose where to deploy afte: on your base or at any beacon that your team currently holds. Seemingly small at first, this change gives your team so much more strategic flexibility. Check out our preview for more details:
Note: for now Beacon Rush is available for a limited time only. Don’t miss it! Get on board and let us know what you think.
Combat HUD overhaul After extensive testing on our beta server, our new combat HUD goes live. For now it’s only a visual update. But being rebuilt from scratch tech-wise, new interface provides us with an amazing basis for further additions. Battlefield map, teammates’ HP bars, communication interface — all of these things we can start working on now.
(First feature from the list is already available in Beacon Rush, by the way)
Keep in mind that it is not the final iteration. So far we got rid of the most annoying issues, but there’s still a lot of work to be done. Keep the feedback going!
Robot & weapon rebalance set
~ Vityaz. +10% durability ~ Golem. +10% durability ~ Gl.Patton. +10% durability ~ Boa. +10% durability
These four belong to our “old guard“. None of these see much play in higher tier — once people get their hands on anything newer, they tend to lose these somewhere in the attic, coming back only to say “thank you” for good newbie times.
While it seems like a natural dynamic, we still want the older robots to have some niche. Will the raw power buff improve these robots’ performance against high-rankers? It will. Will it make them more fun to play? That we’ll see.
~ Natasha. +10% durability, +10% speed
~ Fury. +10% durability, +10% speed
Both Natasha and Fury historically performed best as snipers. Buffs to movement speed and durability won’t make these two any better at longer distances, but might give them a so much needed edge when equipped with close-range weapons. With Beacon Rush appearing, it’ll be interesting to see if Natasha and Fury will be able to prove themselves as brawlers.
~ Rhino. +20% speed
~ Carnage. Energy shield: +200% regeneration rate, reactivation threshold doubled
With rising popularity of rocket weapons Rhino was put in a tough spot. Got a huge shield? Guess what — explosives don’t care. As many have asked, we allowed Rhino to move faster both in regular and Assault forms. Now it should do better at what it does best: rushing to the enemy and doing some backline magic.
Carnage tweak is mostly for consistency: its shield now regenerates at the exact same rate as Fujin’s and Ancile’s. Overall this made Carnage stronger, but with the current prominence of rocket weapons it should feel more than appropriate.
~ Raijin. +10% speed
~ Fujin. +10% speed, +10% energy shield durability
To be effective, both Raijin and Fujin first have to reach a good spot to get stationary and prime their shields. Now we let them do it slightly more reliably increasing their movement speed. Similar to Natasha/Fury situation, this should be a big deal in the Beacon Rush as well.
~ Butch. +10% speed
~ Jesse. +10% durability
Among the Wild Bunch, Doc shows the best results, while others remain somewhat underwhelming. We slightly compensate their biggest weaknesses: Butch always took eternity to move from place to place and Jesse died tad too fast. So here goes a slight nudge.
~ Kang Dae. +10% damage
~ Nashorn: +5% damage
A quick buff to help these two be better options for those sharpshooters who prefer kinetic weapons over lasers and explosives. If all goes according to plan, Kang’s and Nashorn’s time to shine will come next patch. Stay tuned!
~ ECU. Durability on lower levels increased (35 000 -> 76 000 at level 1, unchanged at levels 10, 11 and 12)
ECU always was a niche pick: sacrificing a big chunk of firepower for some nominal protection was far from a terrific trade. Now with significant durability increase ECU is still very niche (as it is supposed to be), but there should be more reasons to consider using it now — the concept of beacon capper ECU-Cossacks seems more and more terrifying.
~ Zenit. Reload time 22 s -> 15 s, min range 500m -> 300m
Zenit is a sniper weapon for hunting snipers, since at finding stationary targets it does its absolute best. However, picking it before was too much of a risk for the payoff you receive. Waiting more than one third of a minute to shoot again? Losing all ability to fight once in Tulumbas’ range? Like, come on!
We kickstart Zenit’s journey back to relevance by making it less punishing to use. There will likely be more changes later on,
What else — Turn rate of most robots adjusted. Controls should feel more responsive, especially on heavier robots
— Collision logic improved. Robots are much less likely to get stuck and slide on ramps. This change also slightly affected hitboxes: an actual area you can hit is now closer to the visible geometry of the robot. In simplest words: what you see is what you hit
— Fixed a bug causing explosive weapons to cause no splash damage
— Client stability improved
— New paint jobs for Cossack, Gl.Patton, Fujin & Fury
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Post by seanh on Aug 9, 2017 9:34:14 GMT -5
I was not expecting all that.
Have to go see what I have in the attic.
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☆ CORVUSNEX ☆
Destrier
Posts: 106
Karma: 76
Pilot name: ☆ CORVUSNEX ☆
Platform: Android
Clan: iΔC
League: Champion
Server Region: North America
Favorite robot: Galahad
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Post by ☆ CORVUSNEX ☆ on Aug 9, 2017 9:45:12 GMT -5
So the Rhino now moves 30kph normally and 60(!) kph while in assault mode? I might have to dust off the old bot and give it another whirl, for old time's sake. And to race a Gareth to a beacon.
Beacon Rush should be interesting. It will make the Spider bots more viable. And the triple Thunder Fury, which I seen exactly twice in 2 years of playing.
They had to increase the turn rate of all bots to allow them to shoot at well-piloted Dash bots. This was needed.
I can't wait to try this out tonight!
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Post by SoCalGrndR on Aug 9, 2017 10:10:28 GMT -5
Just read the post...WoW!
Lotta things gonna be changing!!
Strap that pilots helmet on good & tight, the ride is about to get real bumpy!!
SoCal
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Post by SGT D00M! on Aug 9, 2017 10:10:47 GMT -5
Not sure if the 10% buff to the kang dai is eneough to make it worth it, especially since the Nashorn also recieved a 5% buff. I love the Rhino and medium bot buffs, happy for the WW bot buffs. Somebody please test the Kang Dai out and give me feedback.
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Post by boanerges on Aug 9, 2017 10:13:03 GMT -5
Actually,.. for the first time in a few updates,.. looking forward to trying this out! Movement is the real key to most strategy/ FPS games. This could be good.
Now that we've played 2.9.2 for a while,.. would one of the mods create another thread for feedback on that one?... (Feedback threads for old mods should really take place at the next mod release - not at the same time as the release of the mod for which you want feedback - as players need to play for a little before providing honest, accurate feedback.)
I think feedback on 2.9.2 should be most good,... one small exception,. the Buff on the Gekko was too strong. It did need some extra power, but that 25% now means that a slow bot,.. like a Leo will loose something on the order of 40 - 50 K points on most maps, before it can find cover (70 - 80K on some maps),.. and has no chance to get in range of most Gekko combinations. It is a 'light' weapon,.. but now hits harder than many of the 'medium' weapons.
Looking forward to see how this update plays!
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Post by SGT D00M! on Aug 9, 2017 10:14:48 GMT -5
Anyone else notice that Gekkos seem to have lost their autotrack?
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Post by Jame-thon on Aug 9, 2017 10:17:53 GMT -5
WOW! Just wow!!
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Post by SoCalGrndR on Aug 9, 2017 10:19:27 GMT -5
So the Rhino now moves 30kph normally and 60(!) kph while in assault mode? I might have to dust off the old bot and give it another whirl, for old time's sake. Mine has been collecting alot of dust, will also take mine for a spin!Beacon Rush should be interesting. It will make the Spider bots more viable. And the triple Thunder Fury, which I seen exactly twice in 2 years of playing. I got me one of those 3x Thunder Fury, I will call mine 'Big Thunder!' L9 Fury with L10/L12/L10 Thunders. I only tried it once, will give it a go!They had to increase the turn rate of all bots to allow them to shoot at well-piloted Dash bots. This was needed. It will be interesting to see if I will feel any difference!I can't wait to try this out tonight! Does this really hit tonight!?! Nice....... SoCal
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Post by xXrobotrippinXx on Aug 9, 2017 10:39:29 GMT -5
This was gonna be exactly my post LOL. This seems like it's gonna be a lotta fun. I'm excited! I'm glad I've spent the last month learning how to use my Carnage and upgrading it. Great Ancile boost. I'm glad they added a little extra to the medium Ag bots too to make them slightly more relevant. Also, I don't have a Rhino yet but it's nice to hear they gave it a nice speed boost for those who do own one. And hey, now Russel can get a paint job for his Cossack! ? So no increase in bullet damage to physical shields then yet? And will we have the option to play classic as well as BR? Or will it just be BR?
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Post by Jame-thon on Aug 9, 2017 10:49:05 GMT -5
My initial thoughts before testing out the new updates: - Will this durability bring back (Boa especially) some of the old guard into higher league play. Something I'll be keeping my eye on. - Does the rhino have enough knack to come back? (See what I did there?) My initial response is no with the rocket buff reverting back to what it once was. Still needs that swivel rotation update to make it more viable to turn imo. But something I'll be keeping my eye on. - Will the update to Natasha and Furys speed make them more feasible to run around in? Will it become more attractive for players to use them thus creating more long range? God I hope not but something to keep an eye on as well for me.
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Post by Russel on Aug 9, 2017 11:09:28 GMT -5
This seems like it's gonna be a lotta fun. I'm excited! I'm glad I've spent the last month learning how to use my Carnage and upgrading it. Great Ancile boost. Yeah, Carny is going back. I shelved my Thunder Carnage a while back, got Zeus one instead.
I'm glad they added a little extra to the medium Ag bots too to make them slightly more relevant. Well they increased Nashorn and KangDae damage by +5% and +10% and got robots +10% health. See what they did here? ;)Also, I don't have a Rhino yet but it's nice to hear they gave it a nice speed boost for those who do own one. Yeah, still considering to buy one!
And hey, now Russel can get a paint job for his Cossack! ? Nah, that paintjob is done without love in heart. Just to be a placeholder, so every bot (save for Schutze now) could have one.
So no increase in bullet damage to physical shields then yet? Nope
And will we have the option to play classic as well as BR? Or will it just be BR? For now it's NORMAL only :-D But in some time it would be both.Don't forget that it's the Android only update, as usual guinea pigs would test all the new goodies for us, iOS people, and pass it if it is good enough. More good news: - Rocket detonation mechanism seems to be back! - Shield HP and beacon dominance bar NUMBER is planned for release sometime in the future in a new UI (well that's first good thing about new UI; now if they would move away from BoT color scheme...)
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aston007
Destrier
Posts: 11
Karma: 9
League: Expert
Server Region: Europe
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Post by aston007 on Aug 9, 2017 15:06:45 GMT -5
UGLY HORRIBLE UPDATE UNPLAYBLE!!!!!
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Deleted
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Post by Deleted on Aug 9, 2017 15:23:13 GMT -5
UGLY HORRIBLE UPDATE UNPLAYBLE!!!!! It's playable but the experience is worse than before.
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Post by Russel on Aug 9, 2017 16:18:37 GMT -5
UGLY HORRIBLE UPDATE UNPLAYBLE!!!!! Please be civilized. Just go to Google play and leave a review (you can use exact words): "I like the game very much, but new UI is horrible. Please fix that so I can see what's happening in game again. Thank you! P.s. Beacon Rush is awesome! But till UI is fixed - only 1 star, sadly." And put 1 star rating. That is the only way we can do something.
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sidebandit
Destrier
Posts: 41
Karma: 23
Platform: Android
Server Region: Europe
Favorite robot: Doc
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Post by sidebandit on Aug 9, 2017 17:09:50 GMT -5
Generally good like to see 10% on all light bots not just the Jesse may help with greater variety in higher leagues. Would be helpful to make UI user resizable. UI a little large on my tablet easy to catch right fire button with thumb.
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expletivedeleted
Destrier
Posts: 28
Karma: 15
Pilot name: ExpletiveDelete
Platform: Android
League: Diamond
Server Region: Asia
Favorite robot: DB - though it never lives for long
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Post by expletivedeleted on Aug 9, 2017 20:27:09 GMT -5
Not keen on the new UI - finding it much harder to aim and much harder to see what I am shooting at and harder to see whether i am hitting it
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Post by Tatamat on Aug 10, 2017 3:09:28 GMT -5
Expect the unexpected. Nothing about increased gun damage to shields, that was the biggest topic. However, as both of my hangars have Rhino and Natasha in the basic lineup, one has Carnage and I often use Boa and Golem for daily tasks, that's good news! I'm even considering to rearm my Natasha. It's doing well as midranger, but the Thunders&Pinatas period was a blast! If Beacon Rush comes live, it's a no-brainer! The biggest problem with Naty brawler was that everybody has kept his distance, now they'll be there coming for the beacon!
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Post by themisto on Aug 10, 2017 12:31:03 GMT -5
the carnage shield buff might make a thunder build way more effective.
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dorn
Recruit
No international security; no calls for the righteous man; needs a reason to kill man; WAR!
Posts: 1
Karma: 1
Pilot name: Dorn92
Platform: Android
Clan: BRAZUCAS
Favorite robot: Gareth
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Post by dorn on Aug 10, 2017 14:24:50 GMT -5
I played a lot already at this update, i liked all of it too much. One thing that i noticed tho is that if the carnage got a relevant buff on its shield, i think that fujin has to got a decent buff too, because its shield can only be used on century mode where it isnt able to move, what make it more vulnerable, considering the rockets damage update on ancile
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Post by thypoonhunter on Aug 11, 2017 8:18:27 GMT -5
I think feedback on 2.9.2 should be most good,... one small exception,. the Buff on the Gekko was too strong. It did need some extra power, but that 25% now means that a slow bot,.. like a Leo will loose something on the order of 40 - 50 K points on most maps, before it can find cover (70 - 80K on some maps),.. and has no chance to get in range of most Gekko combinations. It is a 'light' weapon,.. but now hits harder than many of the 'medium' weapons. Looking forward to see how this update plays! I agree as well. Gekko buff is too big. I'd like to add thermal damage.
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Post by thypoonhunter on Aug 11, 2017 22:20:19 GMT -5
New, Paint job None are cool. Especially I thought that golden color of "Funjin" and patton's Cpatan-American model are cool.
However, there are some disadvantages about robot buff.
: Even if Fury and Natasya's buff near-field weapon is attached, such buff has no meaning as it is originally a sniper robot. In the case of Fury it is said that durability is low, I think that an increase in health is reasonable. Instead, there is a need to lower the speed in reverse (25 km). In addition, Zenit will be easier to target and Zenit will be relatively enhanced. Since Natasya is an inexpensive robot, it is a robot dedicated to Camper (imo), so there is no need to lower the speed, but durable buff is also not necessary. : Carnage originally has a history of lowering the performance of the energy shield and balancing it. Thunder Carnege is basically about to start using RUSH ability after approaching your opponent. Therefore, only during RUSH, please make it possible to increase the energy shield recovery amount to 5%. Then I want the range of energy shield (Carnege) to be narrowed. When it is the performance of Carnege, when you are hiding on the wall, energy shields are sc「grape」 in vain and there is a risk of missing the timing of approach. I also feel that 3% recovery is overkill.Unlike 'Fujin', it is always possible to recover ..
: This time is about the golem buff. There was a rumor that it had reached speed of 50 km before. With this in mind, I do not need the same level of health butf as Vityaz, I am convinced that speed buff is better. It needs to be faster than Boa and it needs to be less than 50 km. Therefore, buff between 15% and 20% is considered good. Will Nartions shorten the reload? One shot / 9 seconds ? 1 shot / 7 seconds, due to the Cang-dae enhancement plan, it was urged to increase PDM
: Cang-dae may increase the power further (66% up) and cross over the thermal power of Tributechet. It does not penetrate the energy shield and does not penetrate the ansai. In addition, it is because it is not easy to cut an ansail like a firearm (tempest). ?Nashorn, Kang-dae I do not think I will use even if the power increases by 5% and 10%, and others do not feel strong.
: Finally, please extend the time until heavy robots reach maximum speed to some extent. Otherwise the appeal of Heavy and massive feeling will be reduced by one. ?
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Post by Pilot Moby_dic on Aug 12, 2017 0:50:57 GMT -5
the carnage shield buff might make a thunder build way more effective. Still melts with Plasma
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Post by Russel on Aug 12, 2017 3:02:42 GMT -5
New, Paint job None are cool. Especially I thought that golden color of " Funjin" and patton's Cpatan-American model are cool. However, there are some disadvantages about robot buff. : Even if Fury and Natasya's buff near-field weapon is attached, such buff has no meaning as it is originally a sniper robot. In the case of Fury it is said that durability is low, I think that an increase in health is reasonable. Instead, there is a need to lower the speed in reverse (25 km). In addition, Zenit will be easier to target and Zenit will be relatively enhanced. Since Natasya is an inexpensive robot, it is a robot dedicated to Camper (imo), so there is no need to lower the speed, but durable buff is also not necessary. : Carnage originally has a history of lowering the performance of the energy shield and balancing it. Thunder Carnege is basically about to start using RUSH ability after approaching your opponent. Therefore, only during RUSH, please make it possible to increase the energy shield recovery amount to 5%. Then I want the range of energy shield ( Carnege) to be narrowed. When it is the performance of Carnege, when you are hiding on the wall, energy shields are sc「grape」 in vain and there is a risk of missing the timing of approach. I also feel that 3% recovery is overkill.Unlike 'Fujin', it is always possible to recover .. : This time is about the golem buff. There was a rumor that it had reached speed of 50 km before. With this in mind, I do not need the same level of health butf as Vityaz, I am convinced that speed buff is better. It needs to be faster than Boa and it needs to be less than 50 km. Therefore, buff between 15% and 20% is considered good. Will Nartions shorten the reload? One shot / 9 seconds ? 1 shot / 7 seconds, due to the Cang-dae enhancement plan, it was urged to increase PDM : Cang-dae may increase the power further (66% up) and cross over the thermal power of Tributechet. It does not penetrate the energy shield and does not penetrate the ansai. In addition, it is because it is not easy to cut an ansail like a firearm (tempest). ?Nashorn, Kang-dae I do not think I will use even if the power increases by 5% and 10%, and others do not feel strong. : Finally, please extend the time until heavy robots reach maximum speed to some extent. Otherwise the appeal of Heavy and massive feeling will be reduced by one. ? Are you doing it on purpose?
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Post by thypoonhunter on Aug 12, 2017 5:14:07 GMT -5
New, Paint job None are cool. Especially I thought that golden color of " Funjin" and patton's Cpatan-American model are cool. However, there are some disadvantages about robot buff. : Even if Fury and Natasya's buff near-field weapon is attached, such buff has no meaning as it is originally a sniper robot. In the case of Fury it is said that durability is low, I think that an increase in health is reasonable. Instead, there is a need to lower the speed in reverse (25 km). In addition, Zenit will be easier to target and Zenit will be relatively enhanced. Since Natasya is an inexpensive robot, it is a robot dedicated to Camper (imo), so there is no need to lower the speed, but durable buff is also not necessary. : Carnage originally has a history of lowering the performance of the energy shield and balancing it. Thunder Carnege is basically about to start using RUSH ability after approaching your opponent. Therefore, only during RUSH, please make it possible to increase the energy shield recovery amount to 5%. Then I want the range of energy shield ( Carnege) to be narrowed. When it is the performance of Carnege, when you are hiding on the wall, energy shields are sc「grape」 in vain and there is a risk of missing the timing of approach. I also feel that 3% recovery is overkill.Unlike 'Fujin', it is always possible to recover .. : This time is about the golem buff. There was a rumor that it had reached speed of 50 km before. With this in mind, I do not need the same level of health butf as Vityaz, I am convinced that speed buff is better. It needs to be faster than Boa and it needs to be less than 50 km. Therefore, buff between 15% and 20% is considered good. Will Nartions shorten the reload? One shot / 9 seconds ? 1 shot / 7 seconds, due to the Cang-dae enhancement plan, it was urged to increase PDM : Cang-dae may increase the power further (66% up) and cross over the thermal power of Tributechet. It does not penetrate the energy shield and does not penetrate the ansai. In addition, it is because it is not easy to cut an ansail like a firearm (tempest). ?Nashorn, Kang-dae I do not think I will use even if the power increases by 5% and 10%, and others do not feel strong. : Finally, please extend the time until heavy robots reach maximum speed to some extent. Otherwise the appeal of Heavy and massive feeling will be reduced by one. ? Are you doing it on purpose? The aim is to suggest a better idea. I am a Japanese player so I can not understand it well so I ask. What do you mean by Are you doing it on purpose? Was my suggestion wrong? ! ? There are similar things like LOBI in Japan, but I did not like it.
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Post by Russel on Aug 12, 2017 5:33:44 GMT -5
Are you doing it on purpose? The aim is to suggest a better idea. I am a Japanese player so I can not understand it well so I ask. What do you mean by Are you doing it on purpose? Was my suggestion wrong? ! ? There are similar things like LOBI in Japan, but I did not like it. While most of your words are correct, almost every name of the weapon\robot was spelled wrong. To me it seems that you good with words. But every name is spelled wrong. And you can check them in game, it's easy. So it looks like you are misspelling names on purpose. So that's why the question - you use all the right words, except for the names. Are you misspelling name on purpose? It's not a hostile question, I am just curious =)
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Post by Danny Linguini on Aug 12, 2017 13:10:29 GMT -5
the carnage shield buff might make a thunder build way more effective. Still melts with Plasma Well that does it. Time to petition Pix for a heavy hardpoint ECU. Two of 'em on the Carny will show them.
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Post by x7euf48e on Aug 12, 2017 17:46:55 GMT -5
The aim is to suggest a better idea. I am a Japanese player so I can not understand it well so I ask. What do you mean by Are you doing it on purpose? Was my suggestion wrong? ! ? There are similar things like LOBI in Japan, but I did not like it. While most of your words are correct, almost every name of the weapon\robot was spelled wrong. To me it seems that you good with words. But every name is spelled wrong. And you can check them in game, it's easy. So it looks like you are misspelling names on purpose. So that's why the question - you use all the right words, except for the names. Are you misspelling name on purpose? It's not a hostile question, I am just curious =) Oh, it was a spelling problem. I am trying to understand as much as possible, but since I basically use the translation function, I have misspellings. I do intend Vicious and not intentional
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Post by Russel on Aug 13, 2017 3:14:52 GMT -5
While most of your words are correct, almost every name of the weapon\robot was spelled wrong. To me it seems that you good with words. But every name is spelled wrong. And you can check them in game, it's easy. So it looks like you are misspelling names on purpose. So that's why the question - you use all the right words, except for the names. Are you misspelling name on purpose? It's not a hostile question, I am just curious =) Oh, it was a spelling problem. I am trying to understand as much as possible, but since I basically use the translation function, I have misspellings. I do intend Vicious and not intentional I like how you answer from the different account :-D
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