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Post by Deleted on Jul 7, 2017 12:58:58 GMT -5
I wrote this sometime ago, but I would like to see all bots speed buffed by 10%. (1) this will quicken up the pace of the game and reduce the frustration of walking heavy bots to anywhere relevant (simpler solution than "beacon capture mode"?). right now, slower bots are too sluggish especially when not leveled up, while fater bots are not too fast to make them hard to control, so there is a room to buff their speeds, (2) and by buffing by percentage, the gap between heavy and light bots will increase, this may help the survival of lighter bots in higher/meta leagues. what do you think? Heavy bots need to pay for their firepower with their ability to traverse the board. The reason everyone gravitates toward heavy bots is that they can traverse to key points in a given map with little to no downside, and have enough mobility to keep light bots in firing range. To put it in perspective, Natasha was almost half it's current max speed, and leo/Griffin were 10kmph slower, meaning they had a hard time getting from point A to point B, but still had 1.5-3x the firepower of other bots. Players had to think on their approach because well placed light and medium bots could outmaneuver them through most terrains. That certainly isn't the case anymore, and that's why every meta consists of bots with heavy level firepower or durability since the change. See my suggestion above. Heavy bots should not be direct upgrades to medium bots, and should not be able to force confrontations with light bots without a downside. All increasing the speed of ALL bots will do is further cement heavy bots as the "go-to" because they'll be able to traverse the maps better,and still carry that 1.5-3x firepower over other bots. mijapi300 by that logic, the massive speed increases to all of the heavy and medium bots broke the game, and should be reverted. In the few other games that I've played, "staple" is synonymous with "Crutch", and items/gear/cards that have that title are usually the ones to get hit with the nerf/ban hammer. So, saying something is easy to play, hard to master, only has weight when that ease of play isn't crept into an all encompassing crutch. And when the only work arounds to a certain kit are aspects of the game that are reviled (in this case, sniper weapons) something needs to change. A weapon is limited by it's user, but in this game, the bots themselves are a middle-man platform between the weapon and the user. When a kit becomes almost all encompassing, from the beginning of the game, to the end, it is certainly a balance issue, not a player performance one. The Griffin undermines all other Ag bots, that is a balance problem. The Griffin makes most other bots of it's value obsolete, that is a balance problem. Heavy bots in general make lighter bots obsolete, that is a balance problem. The biggest factor to heavy bots being this is their ability to traverse the boards, not in a relative sense, but the literal one. Their mobility in comparison to all but the largest maps is why they're almost omnipresent. The dash bots only capitalize on this imbalance by bringing back a relative mobility to heavy bots, an imbalance by way of rig specs vs map mechanics, and relative speed to the overall mechanics of the game.
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Post by mijapi300 on Jul 7, 2017 13:25:11 GMT -5
@tinthefiend I can't comment on the speed change because I wasn't playing before that happened. So I don't know what it was like then, or how it changed since. All I know is that since the day I've started playing, the game has been very balanced and there have always been several viable options at any level of play.
As I already mentioned, sniping is not the only counter to RDBs. Tulu Fujin well piloted is almost impossible to beat by a RDB. Does that mean the Tulu Fujin is even more overpowered?
I agree the Griffin is obviously the most valuable Ag bot because of its ease of use. And personally, I would be happy if every bot was difficult to pilot because I've developed my skills at the game. So I would personally benefit from that change, as would all of the other skilled pilots here - of course we would want everything in the game to be equally hard to pilot. The problem is there needs to be mass appeal for a business to operate. This game isn't catered towards the endgame/skilled pilots. It's catered to the masses, so I understand the need to have some easy bots and weapons to use.
The RDB could use a bit of a nerf, and I mean a bit, but it wasn't a balancing move. It was a marketing move. They needed to develop an environment that would induce purchases of the Tempest and the Dash bots when they come out. That's the other problem with the whole discussion of balancing. Not every change is made for balancing reasons, and it's hard to distinguish sometimes when they are/aren't. The release of the Dash bots will be a direct nerf to anything with rockets, and we'll likely see a return of variety to the field.
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Post by carnage on Jul 7, 2017 14:07:32 GMT -5
The same could be said about you carnage - I wish we could have discussions without people taking a differing opinion as a personal attack. And I made no assumptions, I stated my opinion about the status of the game. [...] I'm all for slowly rebalancing things to either mix up the meta or just bring things up to speed as needed. But massive rebalancing is not needed, and would likely leave us with a ruined game. I certainly don't take different opinions as an attack and had numerous discussions around here that can prove that mijapi300 . All that I said is that I find sad that as soon as somebody would bring an opinion you'd have some people questioning his skills to dismiss his point, directly or not. It's just not your remark, it's a general trend I noticed on those forums. My point is : not everybody have knee-jerk reactions about the game, you know, some people can also have very fair points to bring about what they notice in the game.
And about the later part of your message, and while I agree with your general point, I really don't see anything in what I suggested as being "massive rebalancing". Giving a bit more speed to a Gepard or adding a bit more health to a Rhino will not change the game much, the only tweeks I suggested that could be seen as fairly serious are the change of range of RDB and the addition of shield-piercing but then again, and I don't think it would be a bad thing. RDB would be a bit less interesting, and that's exactly the goal. I personally think the game would be more balanced and as a result more diverse but sure, you have full right to disagree here.
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Post by mijapi300 on Jul 7, 2017 14:30:16 GMT -5
You mean like the fair points that I brought up, based on my experience in the game?
Making ten different balancing adjustments all at the same time is not minor. Especially when they're things as major as a 10% range decrease, or 10% HP increase. 10% for any single change with nothing else changed has enormous implications on actual play. Making several such changes would have impacts that are literally impossible to predict. So yes, I believe a combination of ten separate mild to moderate changes to game balance all implemented at the same time would have unforeseen effects that would ruin the game as we know it.
As I've said, I'm all for rebalancing the game, slowly and methodically. But there is no need to take a well-balanced game and change half of it all at once.
Just because my opinion differs from yours, does not make it wrong. Nor does it make your opinion wrong. There's no point in you coming back trying to discredit the legitimacy of mine or anyone else's opinion, whether you agree with it or not. I believe the balance should constantly be adjusted in small ways, I will never support or be happy about major shifts in balance all implemented at once, for the reasons I covered. That is my opinion, and you're more than welcome to agree or disagree. But don't try to make claims about me just being afraid to change because I don't want the game to be completely rebuilt. I adjusted to the rocket rebalance by shelving my beloved Gareth. Just as I've adjusted to every minor balance change they've made.
This game is constantly changing, and RDB will likely be a footnote a month from now. The game changes, we adapt. Or we complain. You're welcome to do one, the other, or both. But don't complain about me having an opinion on the matter.
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Post by stygianumbra on Jul 7, 2017 14:34:48 GMT -5
Shield multiplier.. great, another reason not to bring my maxed hanger of rhinos out. Thanks pixonic.
Remember when it was common to see a whole team of db rhinos then people whined and complained about how hard it was to kill rhinos. Kind of like an Ancileot now, I play lots of hangers full of lances with or without Anciles and it is just like the good old days. Except I don't have lancelots, I have rhinos that took a long time to max just in time to become third rate bots. Pixonic took that away from me and many other people.
I am sure some here remember when Boas were the go to OP bot too.
RDB is OP, it just is. I routinely get 1-1.3 mil damage using just one or two. I am sure that will change when the lag cheat(dash) bots come out.
This cycle is part of the freemium business model, your frustration equals money in pixonics' pockets. Down with PIX!
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Post by carnage on Jul 7, 2017 14:41:59 GMT -5
I will never support or be happy about major shifts in balance all implemented at once, for the reasons I covered. That is my opinion, and you're more than welcome to agree or disagree. But don't try to make claims about me just being afraid to change because I don't want the game to be completely rebuilt. [...] This game is constantly changing, and RDB will likely be a footnote a month from now. The game changes, we adapt. Or we complain. You're welcome to do one, the other, or both. But don't complain about me having an opinion on the matter. About the bolded, I don't think I said anything along those lines.
Anyway I think we both made our points, so let's move on.
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Post by mijapi300 on Jul 7, 2017 14:52:40 GMT -5
I will never support or be happy about major shifts in balance all implemented at once, for the reasons I covered. That is my opinion, and you're more than welcome to agree or disagree. But don't try to make claims about me just being afraid to change because I don't want the game to be completely rebuilt. [...] This game is constantly changing, and RDB will likely be a footnote a month from now. The game changes, we adapt. Or we complain. You're welcome to do one, the other, or both. But don't complain about me having an opinion on the matter. About the bolded, I don't think I said anything along those lines.
Anyway I think we both made our points, so let's move on.
The main point in making is not to change so much at once. These may very well all be great changes, but they would need to be implemented one at a time, over a long period of time. I believe making all of those changes at once is what would cause a problem. I like any chance they make to keep the game fresh, as long as it doesn't throw the game out of balance.
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Post by carnage on Jul 7, 2017 15:14:38 GMT -5
Sure. Already if the RDB would be lowered at 450m (but with Tulumbas changed to gold, players running them could hardly complain anyway), it would already be a fairly significant change. I'd definitely like to try that, I think it would make sense because that would put the RDB exactly in between Orkans (300m) and Zeus/Trident (600m). Not only I think it would be fair, but it would also give a chance for guys running plasma to catch RDBs. And that, in itself, could make the game more interesting and potentially diminish the ridiculous amount of RDBs running around.
That would be the first thing I'd like to try. Then after, the slight buffs to the Gepard/Rhino/Raijin would be good also. For instance I don't have a Raijin, but I certainly can admit it could bring something to the game. The concept is good, but the bot is just not good enough to do what it is designed for. And as a result, it is rare to see some of them. It's a loss for everybody IMO.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 7, 2017 16:25:55 GMT -5
The same could be said about you carnage - I wish we could have discussions without people taking a differing opinion as a personal attack. And I made no assumptions, I stated my opinion about the status of the game. [...] I'm all for slowly rebalancing things to either mix up the meta or just bring things up to speed as needed. But massive rebalancing is not needed, and would likely leave us with a ruined game. I certainly don't take different opinions as an attack and had numerous discussions around here that can prove that mijapi300 . All that I said is that I find sad that as soon as somebody would bring an opinion you'd have some people questioning his skills to dismiss his point, directly or not. It's just not your remark, it's a general trend I noticed on those forums. My point is : not everybody have knee-jerk reactions about the game, you know, some people can also have very fair points to bring about what they notice in the game.
And about the later part of your message, and while I agree with your general point, I really don't see anything in what I suggested as being "massive rebalancing". Giving a bit more speed to a Gepard or adding a bit more health to a Rhino will not change the game much, the only tweeks I suggested that could be seen as fairly serious are the change of range of RDB and the addition of shield-piercing but then again, and I don't think it would be a bad thing. RDB would be a bit less interesting, and that's exactly the goal. I personally think the game would be more balanced and as a result more diverse but sure, you have full right to disagree here.
Ok, I just want to point something out, in a general sense, not just about this thread. A lot of the times when skill is brought up as the necessary factor that needs to change regarding a perceived OP item/bot, the people who are saying "no... it's OP, I play fine," are taking it personally. That isn't the point. We ALL have been through stages of skill in this game. There is a wholly different style of play needed as you advance, for instance. The higher you progress, the more you have to play with aggressive caution, intelligence, and with the needed tactics to counter other intelligent and cautiously aggresive players, kept in the front of your mind. Then, one must have all that tied in effortlessly with your instincts and reactions dealing with your hands actually turning what you need to do into movement/action. I know when I bring skill up, it is NOT to demean someone. In fact, in almost every case, I had felt/thought/believed something different until I got the needed skill to get past whatever hurdle it was. Now as to the proliferation of RDBs wherever your league is... that sucks. I hate seeing the same thing all the time too. But it won't last, event without your proposed changes. And, like I said, there are changes already being coded and tested for release so you will have to rethink your list and look at it after the new new balance changes come out! So, all I am saying is that this is not a "git gud" type response, from me at least. It is more of a, "...hey, I know what you are referring too, but see... I figured out insert long 3 page novel of info to help player here." One thing about forums, is it is hard to get the tone of what is said across. One sentence read in a certain way can, mistakenly, turn an entire post into an attack. That is NOT what most of us who tout skill as an answer to a LOT of the issues we come across are trying to do. I can only truly speak for myself, but as a regular here for a while now, I can honestly say I think the majority of posters are of the same mind. There are many aspects to the game I have yet to master, and i know it. I try not to assume anything anymore when it comes to the game play above my league, except for what I have seen when being the only Gold in some Diamond, Expert, Master, and Champion filled matches, for example. I do my best to include that piece of info whenever I comment on how play is in the leagues above mine. Lastly, I will sum it by saying that someone who refutes a point, on a Forum that is meant to be based on discussion and debate, is not attacking, even if they bring up the original player's skill level. It is a viable refutation of a point if there really is a skill/tactic/bot that can alleviate the issue that is being debated. I can't stress enough how many times I have seen it with clanmates or experienced it myself, where I/they thought something was just broken, but I/they just either didn't know, or didn't want to try, the "something different" that was being put forth as an alternative to nerfing/changing what I/they thought was broken. I am not saying all of this to just cut your thread to shreds, either, but b/c it really is true that there are some instant defenses put up when someone's skill or knowledge is questioned. With all that said, am I trying to say that all of your propsed changes are superfluous? No. I am not saying that. At all. Hell, I could be wrong and RDBs need to be 450m and every third Pin/Tulu rocket needs to be filled with Confetti instead of explosives to celebrate how wrong I am. Hell, I am not even addressing this specific subject of the thread, just the part of the post quoted where you assume that talk of skill is an attack. I assure you... it is not. With that, I will go back to pretending to work for about 35 mins so I can go home and get ready to shoot some robots. Y'all have a good weekend! IMO, YMMV
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Post by SGT D00M! on Jul 7, 2017 18:03:28 GMT -5
I know from the start I will be shot by the "don't touch anything crowd", and that is a pity because in despite of what those people could say, there are still some decisions which would be good for the game. Here is IMO a good summary of those.
Light robots
CASE 1 : Gepard. It is basically a Destrier with a third light slot. There is no way this Gepard is worth 1'200 gold and this needs to be recognized. SUGGESTION : Unlock the speed. Start at 58, add 1 every level until level 6 for it to go 63 so it can at least follow a Stalker or a Gareth. Add 10% of HP. Drop the price to 1000 gold and give 200 gold for players that bought their Gepard in 2017, 100 gold for those who bought it in 2016.
CASE 2 : Gareth. A source of various opinions, many were saying it was OP and some of course defended the Gareth as it is. I am definitely of the opinion that the Gareth was OP (not OP in the unkillable sense, but OP in the sense it was basically a light with heavy-like abilities), and I strongly suspect that is one of the reason behind the missile buff. I'll address the missiles question later. SUGGESTION : Drop slightly the speed (-5%), and HP of the shield (-10%). I know the Gareth lovers will hate that but that nerf would be minimal and if we look at the end result, Gareth would still stay the best light robot by a very large margin.
Medium robots
I was a big advocate of the "buff the Rog", now that it has been done, things look alright here. Don't fix what is not broken, fine, in this particular case I think that it is indeed true.
Heavy robots
CASE 3 : Rhino. A level 6 Rhino costs over 7M. Right now it is just not worth that price when a Leo or a Griffin is worth only 1.7M. SUGGESTION : Buff the health (+20%), so that it would be on par with the Leo. Current health is not that great for a robot which is supposed to be durable. A buff in health should make the Rhino to be worth its reputation of a strong and durable robot.
CASE 4 : Raijin. Same case as the Rhino, not worth the silver. SUGGESTION : Increase speed (+20%) so this spider bot could move a bit more efficiently. Health is good but speed is horrible currently.
Light weapons
CASE 5 : Pins. The RDB Griffin is arguably the best setup currently, and it is a silver setup. The result ? Griffins RDB are literally everywhere and diversity has been killed from the game. SUGGESTION : Drop the range of Pins from 500m to 450m. It is still a very reasonable nerf that would force RDB setups to play around 400m and be a bit more under the threat of plasma. A good plasma Gareth for instance would have a better chance to attack those Pins setups.
CASE 6 : Ecu. We never see them in the game, and for good reason. It's just not worth it currently. SUGGESTION : Buff the Ecu by 50%. A level 9 Ecu would be 90HP instead of 60HP, and could start to be interesting in some setups.
Medium weapons
CASE 7 : Tulumbas. War Robots has become "War of Tulumbas" right now. Cheap and deadly, Tulumbas are basically a mid-range Orkan. SUGGESTION : Drop the range from 500m to 450m for the exact same reason as the Pins. Make it a gold weapon, 1000 gold per Tulumbas. I know this suggestion will not be liked by some players but if you want to keep a long term vision for the game, that is very coherent with the Orkans at 1200. And yes, it already happened in the past that some silver items became gold. It's not ideal, but sometimes, you have to take this kind of decisions.
CASE 8 : Ecu. A medium-slot Ecu should be stronger than a light. Buff it by 100% when it is attached to a medium slot so the Ecu really has a sense. A level 9 would then be worth 120HP instead of 60HP. It's not like everything is realistic into the game so we could deal with the idea than the Ecu would be a bit stronger when it is on a medium slot than a light one.
CASE 9 : Punishers are arguably the worse medium weapon vs Molots, Tulumbas, Tarans and Orkans. SUGGESTION : Give them a shield-piercing ability (same for the light Punisher). That would make them much more viable and would diversify the game at the same time.
Hard weapons
CASE 10 : Kang Dae. Arguably the worst sniper weapon vs Nashorn and Trebuchet. SUGGESTION : 15s reload time is obscene fur such an average weapon. Make it 12s (Nashorn is 9). Kang Dae would still be slightly inferior to Nashorn in DPS, add it a shield piercing ability. Interesting. I agree 100% with the Gep. I think the Gareth could be left alone. I agree that pins and tulumbs need nerfing, but range is an odd choice. Get rid of the 2.9 constant fire mechanic and reduce reload time and they would be fine. Kang Dae was once a one shot kill wonder until damage was nerfed. If you want Kang Dae to be relevant it needs a damage buff. Rhino was tested with the same speed buff the rest of the heavies received and at the time it seemed insanely powerful. Now that speed would make it on a par with other premium bots. I have more thoughts, but that is a start.
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Post by SGT D00M! on Jul 7, 2017 19:05:12 GMT -5
How about: Nerf Leo, Griffin, Natasha and Lance max speeds by 5 kmph. This brings Relevance to the Fury's advantages over the Natasha, The Rhino's advantages over Griffin, and Raijin's stats vs Firepower while accounting for Lance and Griffin having mobility skills,and Butch's price point over every other bot currently in game. Increase Fujin and Patton speed to 42kmph, Increase Boa, Golem, and Vityaz to 45 kmph. This eccentuates the maneuverability of bots that do not have an ability(and addresses Fujin's need to be stationary for it's shield), and that stated mobility does not clash with the unique ability/firepower mechanics of the other premium Mediums Destrier/Shutze max speed to 65kmph, Geppard/Cossack to 66kmph, Stalker to 70kmph, no change to Gareth. Light bots have very low firepower, they should have the ability to pull away from confrontation and position themselves on the battlefield as well as the user allows. Currently they do not have this ability, as heavy bots have little difficulty keeping them in <500M range, with weapons that can shred them in seconds. Pix is GLOATING about moving away from weight classes and how they function. That is why the game is falling to ?poo-poo?, they're moving away from almost every fundamental concept the game had. The purpose of having obvious tradeoffs like speed for firepower is that each bot performs in a way to counteract the other. When speed differences are negligible in contrast to other areas of performance, one type of bot dominates the game. In consideration of dash bots, Mk2 shouldn't have an energy shield, and MK3 shouldn't have Lance's HP I agree strongly with a caveat. I remember how frustrating it was to play heavies pre speed buff. You couldn't even reach the middle beacon before the game ended half the time. I think 25kph maybe faster then the bots were at this time and could work, but I'm not 100% on that.
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Post by Firebeard on Jul 7, 2017 20:24:55 GMT -5
The same could be said about you carnage - I wish we could have discussions without people taking a differing opinion as a personal attack. And I made no assumptions, I stated my opinion about the status of the game. Part of the player skill aspect swings the other way too. There is an abundance of RDBs in the current game because they are easy to use. You can stay out of range of half the weapons on the field while be able to take pot shots. That doesn't mean everyone that fields one is actually going to be good at it, it just means that lots of people will use them because it's a staple that's easy to pilot. And it's also readily available to every player in the game. More damage can be done with a Tulu Fujin, but they require a lot more skill to use to that level. I don't like, and more than likely never will like, massive adjustments for balance. While you consider your changes small, any time you attempt to rebalance ten differently things at once, it's going to have immense unexpected results. It's nearly impossible to have a game like this be perfectly balanced across the board - one because there are so many options of builds that one can use, and two because skill plays such a major role in how effective you can be with anything you use. The low-skill threshold bots have always been chastised as overpowered. But they aren't. They're just easy to use, so they become common. Sure, some weak weapons and bots could use minor buffs to become relevant. But this game as a whole is incredibly well balanced. There is not a single setup in the entire game that is overpowered. Everything has a counter in this game. Effective counters, at that. Part of the issue there is, people want their counter to also be effective against everything else. If you want a bot that is built specifically to counter Ancilots, it likely will be weak against something else. You want a counter against RDBs, it'll likely have a weakness because everything has a counter. Think rock-paper-scissors. Every rock has its paper and also its scissors. I'm all for slowly rebalancing things to either mix up the meta or just bring things up to speed as needed. But massive rebalancing is not needed, and would likely leave us with a ruined game. I'm not sure that I agree with the current status being balanced. The OP's suggestions are reactionary to the 2.9 Update. As I see it, the problem is not in the way of Player ability or improper Mecha choice. It's a result of the increase in Splash damage. For example, if a Player encounters heavy rocket fire, they inevitably raise an Ancile for protection. However, since Splash damage is equal to full damage, Anciles have limited value. A Player could hide behind cover with Ancile raised and still be disabled or destroyed in a matter of seconds. All without firing a shot or their Opponent facing them in a direct confrontation. The increase in rocket/splash damage has made cover, shields (Physical and Energy) useless and removed "skill" because a Player no longer even needs to aim at their Opponent to have maximum effect. Furthermore, this 'increase has decreased the viability of all Mecha and their respective defenses, whether it be Speed or Jumping. This is why I stand firm on removing Splash damage from Rockets. It falls inline with real world application and keeps all Mecha relevant. Physically shielded Mecha should, by rights be pushed back, possibly out of their own weapons range(s) from the repeated impacts of the Rockets while sustaining damage to their Shields - but not be made useless. ADDENDUM: I do not and have not run a physically shielded mecha. My opinion is based entirely upon personal observation from engagements with both physically and energy shielded Opponents.
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Post by mijapi300 on Jul 7, 2017 22:27:17 GMT -5
Firebeard, if you remove splash from rockets, you might as well remove them from the game. They become bullets then, and we already have Molots and Punishers. They would just be very slow bullets with very small clip sizes.
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Post by anjian on Jul 7, 2017 22:27:33 GMT -5
In real life, rockets are full of splash damage, for example, the Katyusha, as they are used like general artillery to suppress infantry and fortifications. But for tanks, splash damage should be irrelevant. That's because splash damage does not go through heavy armor. You need armor piercing to take these down unless the artillery shell or bomb lands directly on top or near them. Splash damage however can take out tire tracks, though the vehicle can repair them and can still keep firing. Generally, War Robots hasn't leaped to what other games have, and what many cannons are in real life, since the game doesn't have a proper cannon. That is a cannon that uses general purpose HE shells, and that would have a splash effect. So far the only robot game I know that have cannons with splash effects is Chromehounds. The shells have weight, so they arc down due to gravity as they fly. If they miss the target for a direct hit, it can still land near the target's feat and explode. In Heavy Gear, Bazookas and Mortars have splash effects. But yeah, a proper mech or tank game doesn't have splash effects, with splash only confined to specific artillery or air strike. But rocket launchers with splash effects are popular on FPS games, see Quake and its rocket launchers, that's probably why they are here. Even lets say a game like Mechwarrior, mech to mech weapons don't have splash effects, or at least the ones that explode in mid air or on the ground and you take damage from it. Mechwarrior Online has a limited splash effect on their missiles, so when a missile hits a segment in the mech, if another segment is near enough the blast radius of the missile, that other segment also takes damage. But it still requires direct hits. Real life logic that mechs should take splash damage is due to the vulnerability of their legs. But if we assume that legs can also be stout and well armored, even these can take splash damage better than say, tank tracks. Addendum. If you remove splash damage from rockets, but increase their rate of fire and allow them to be fired simultaneously, not a stream like you have now, but all out like a shotgun, basically you get the SRMs in Mechwarrior.
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[IGC] Güñâńgšträtøbōōm
Destrier
wrecking bots
Posts: 46
Karma: 17
Pilot name: Güñâńgšträtøbōōm
Platform: iOS
Clan: IGC Tactics
League: Expert
Server Region: North America
Favorite robot: Rhino
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Post by [IGC] Güñâńgšträtøbōōm on Jul 8, 2017 1:33:02 GMT -5
The RDB griffins don't need nerfing at all. In the endgame they have very limited use. One reason is the ancilot which is practically immune to RDBs, the other is the fury Zeus that out damages and outranges it. The ancilot and fury Zeus grow increasingly popular in the endgame.
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Post by Firebeard on Jul 8, 2017 3:31:25 GMT -5
Firebeard, if you remove splash from rockets, you might as well remove them from the game. They become bullets then, and we already have Molots and Punishers. They would just be very slow bullets with very small clip sizes. Then reduce the radius to 5m. There is no reason, real world or otherwise, that a Player should be destroyed while behind cover. Or remove structures altogether ..
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Post by Thunderkiss on Jul 8, 2017 6:33:58 GMT -5
Oh yeah, and just one more thing -- FIX WHATEVER IT IS THAT HAS ME, (once again knocked down to SILVER LEAGUE), MATCHED UP AGAINST GOLD AND DIAMOND LEAGUERS!!!!!!!!!!!!!!!!!!!! Yeah, I don't know what the deal is with Silver League. We're the Middle Class that has to pay for everything, with our @$$'s .. Silver is the redheaded stepchild of the matchmaker.
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Post by valoricus on Jul 8, 2017 6:59:16 GMT -5
Tulumbas are far too powerful right now and need to be kicked down a peg or two.
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Post by Thunderkiss on Jul 8, 2017 9:06:37 GMT -5
Firebeard , if you remove splash from rockets, you might as well remove them from the game. They become bullets then, and we already have Molots and Punishers. They would just be very slow bullets with very small clip sizes. Then reduce the radius to 5m. There is no reason, real world or otherwise, that a Player should be destroyed while behind cover. Or remove structures altogether .. "Destroyable" structures!
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Post by Firebeard on Jul 8, 2017 9:14:47 GMT -5
Then reduce the radius to 5m. There is no reason, real world or otherwise, that a Player should be destroyed while behind cover. Or remove structures altogether .. "Destroyable" structures! You know, I thought about that .. Bricks being blown off buildings, bodies falling out the windows .. Could even make it a mini-game: Blue has to stop Red from annihilating the citizens. Could be interesting lol
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Post by Thunderkiss on Jul 8, 2017 10:14:43 GMT -5
"Destroyable" structures! You know, I thought about that .. Bricks being blown off buildings, bodies falling out the windows .. Could even make it a mini-game: Blue has to stop Red from annihilating the citizens. Could be interesting lol Or just tearing down structures ? I imagine a dude hiding while a couple db griffins keep shredding the wall he's behind to expose the chewy nougatty center lol.
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Post by anjian on Jul 8, 2017 22:50:45 GMT -5
Yeah, I don't know what the deal is with Silver League. We're the Middle Class that has to pay for everything, with our @$$'s .. It's particularly egregious today. The frustration level is absurdly high, especially when I look at the levels of the players who've been shredding me all morning. It's ridiculous. I'm gonna just (TRY to) knock off my daily tasks (one of which is to win 8 games, hahahahahaha!!!), then put the godforsaken thing away before I either delete the game altogether or do something to my iPad that I know I'll regret before I'm done doing it. Oh, and win percentage dropped from 64% early this week to 36% right now. Same player, same bots, same weapons, so how in the known or virtual universe does that make sense? I am experiencing the same thing. Many people are reporting the same thing. When its not you, when its not me alone, its clearly the system.
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Post by carnage on Jul 9, 2017 3:06:11 GMT -5
Coming back to the 10 suggestions I made, here are the buff and nerfs that may be in the next Pix update :
war-robots-forum.freeforums.net/post/140370/thread
Well people can say they don't like changes, but just saying that Pix is actually going easily much bigger than me in the changes, and I don't think it is necessarily the way to go. Buffing all weapons like crazy will result in robots being destroyed in no time, and IMO, doesn't solve the problem of some robots which are not worth their prices (like Gepard, Rhino or Raijin). IMHO, my propositions were much more sensible, and much more balanced. Even though I agree decreasing speed of Pins and Tulumbas makes sense (instead of nerfing the range).
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Post by Domino on Jul 9, 2017 11:11:41 GMT -5
Some excellent suggestions OP!
I'm going to comment on what I dusagree.
Gerard: entry level Ag bot. It's fast, and when leveled up weapons are on him, he can do some DMG however he's only good for so far. Drop him down to a Ag bot and leave him as is.
Gareth: his shield is far to strong for a light bot. When I have a hard time with one in a thunder carnage or Galahad, you know something is out of balance. Takes forever to knock the shield down.
Tulu pin: reload is nice but the DMG buff was definatley uncalled for. Maybe if the reload wasn't introduced then buff DMG. Not both. Range is perfect.
Orkan needs a faster discharge.
Rhino needs HP and/or speed.
Ancile nerf and bullet armour piecing and roll back some of these changes might have dealt with lot of balance issues. I'm liking the Tulu pin reload but nerf DMG too
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