|
Post by bugdoc on Jul 5, 2017 8:02:54 GMT -5
I realized something yesterday that might help explain the current MM algorithm. I've been bouncing between Diamond I and Expert III on iOS for a couple of weeks, and it used to be that while I was in Expert I would see E, M, & C all mixed together, but if I dropped back into Diamond I'd see almost all D players. Those matchups caused my bouncing between leagues, as I would tear it up against D players, advance to E, and get my arse kicked by all the M & C players there (the new scoring with a potential -22 for losing didn't help the situation). In effect, this MM algorithm set up a wall between leagues (I noticed the same wall when I advanced through Gold and Diamond). However, it appears to me that the matchmaker seems to be using a broader sweep, mixing up the teams a bit more. Sometimes I'm the only Expert on a team of Diamond/Gold, other times I'm the low man on a team of C/M/E, but it does appear to be matching the red & blue teams with approx equal numbers from each league (squadding excluded). This has caused my bouncing to end and stabilized my league standing in E III. I'll try to pay more attention to see if I can figure out the width of the sweep the MM is using. I believe I occasionally saw a Gold I mixed in with Masters, but I don't recall any Gold I - Champion III combinations outside of squadding. As long as the width isn't too wide, this new algorithm should help end the problem of 'walls' in league advancement.
|
|
Deleted
Deleted Member
Posts: 0
Karma:
|
Post by Deleted on Jul 5, 2017 8:42:47 GMT -5
That's actually WAD. A while ago, if I recall, Pixo announced that Diamond up is a single big pool. When I squad with my expert clanmates I see champs every single time. It just got worse since yesterday, again, I think due usage patterns' change due to the event. Well, I played some more today and it is the same story.. Huge verity of leagues. It currently influencing my decision to start fading the games and loose -22 points each game. It will take only 100 games, that is roughly 10 days @ 10 games per day. That will drop me down to around 1300 league points. Honestly I was trying to be very fair to my team mates and play until the end, even being last bot on the field, but this is taking it too far. Is it too much to ask to play someone how is at the same level as I am? I think not. Playing against maxed players is ruining all the fun one can have.... At my level you cannot run different hangars unless they are fully maxed out. I know that by dropping down in leagues I will suffer loss of silver but currently have over 300 mil and if need arises I can start playing competitively to earn more silver. Have over 17k in gold. So judge me if you want to, but if things don't change by Sunday, fading here I come. I don't think it will make a lot of difference because you will be coming across plenty of these "players" as they appear to be coming out of the woodwork at the moment. So in effect little will change.
|
|
|
Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 5, 2017 8:48:17 GMT -5
Right, there's the raisers too during the event. Loads of them (which goes to show how ineffective the atual "tool" to deal with them is)
|
|
|
Post by MCYL on Jul 5, 2017 8:59:52 GMT -5
Was in leavers q since anniversary event until 3-4 days ago, got out and climbed to expert 3(iOS) and wow am I out geared, some matches I'm the only hanger that isn't 12/12(my hanger average around 7/9)so I have virtually no chance of completing tasks for this event About the same here on the 1st day of event. E3 ios around 8/8 which is about right for E3 but had difficult wins to get through the first set of challenges. That said one of my buddies is well on track to Tempest on E3 with: Sometimes it's not just the bots but how you use them.
|
|
|
Post by MCYL on Jul 5, 2017 9:17:03 GMT -5
The mixed leagues have been implemented for quite some time now. I think its just event-related, everybody is aggressively trying to Win. =) I am not trying to win any of the tasks... I have Leo, magnum, aphids, can buy natasha, trident, treb...can buy ancile, still undecided about tempest. But such a disparity in leagues is really ruining it for players who just started to play, those on xp level 10 and above You didn't do so bad in the games you were in team with our squad! But we still lost in the end I guess. I don't think it's the MM being changed. The servers we are on in Aus, you have 10K+ Asians tanking/fading down, another 10K clubbing up. Then probably another 10K busting out of LQ in fear that rewards in LQ are removed in the update. How is any algorithm gonna cope? In the past, Experts end up facing champs because a heap of Ex to Champs are either in LQ or faded down to silver. This makes a smaller pool for MM to pick from. Judging by their hangars, dumb as f**k playstyle and clan names that have pretty much not been seen in NQ since leavers queue was enforced, I'm sure we faced several farmer clans last night. Today the match ups have been different altogether being much more even. I suspect once the Asian gaming forums find out rewards haven't been removed in LQ (they haven't have they?) they'll be marching on back down to easytown. In fact here's one I found earlier
|
|
zed252000
GI. Patton
fall seven times stand up eight
Posts: 128
Karma: 52
Favorite robot: Gareth & Carnage
|
Post by zed252000 on Jul 5, 2017 9:35:25 GMT -5
The mixed leagues have been implemented for quite some time now. I think its just event-related, everybody is aggressively trying to Win. =) I recall that they said Diamond through Champ would be mixed, but until the last few days it had not really affected Diamond - at least on iOS. I've been bouncing between D3 and E1 for weeks, and for a while it was a heavy mix of E, M and C. Then for 1-2 weeks it was mostly just Experts I was playing against (either from within D1 or E3) Since the event started now I either get all Diamond or a mix of Diamon thru Champ - so something has changed, even if it still falls within what they said could be pooled together. This seems to be the first time they actually implemented the full mix. I don't mind playing against the better competition. What bugs me is sometimes playing all D and other times a mix. Totally different strategies and approach when there are 12/12 hangars. I'd really like to be able to see before/during a game what league all blues and all reds are. Like a menu option you could pull up. Would really help determine how aggressive or conservative to be in a game. another caveat is the rhythm of the matches are different. surreal sometimes. no particular sense of direction actually. should have taken some screenshots...
|
|
SlamCatalina
Destrier
Posts: 96
Karma: 40
Pilot name: ᴄ ᴜ ↄ ᴋ ᴏ ᴏ
Platform: iOS
Clan: [•Ω•] ΩMΣGΔ
League: Champion
Server Region: North America
Favorite robot: Thunder Carnage (RIP)
|
Post by SlamCatalina on Jul 5, 2017 9:46:41 GMT -5
ios Expert 2/3 here:
Pre July 4th Event, the MM was going nicely with a mix of Masters / Champs but also some Diamond / Gold. However, since the event, I've noticed a ton of Champ squads and even mixed clan Champ squads rolling. I played 1 game and lost on DC in less than 4 minutes! Many many games vs Masters and Champs...getting a bit ridiculous. I only see some apparent relief during heavy peak times which to me are evenings East Coast time.
I strongly believe there has been another MM stealth update about 2 days ago.
|
|
|
Post by danny on Jul 5, 2017 9:47:45 GMT -5
At the start of the event, I was around 50% win rate. Now I'm down to 32%. It's depressing. At least it's forcing me to try out new weapon combos.
|
|
SlamCatalina
Destrier
Posts: 96
Karma: 40
Pilot name: ᴄ ᴜ ↄ ᴋ ᴏ ᴏ
Platform: iOS
Clan: [•Ω•] ΩMΣGΔ
League: Champion
Server Region: North America
Favorite robot: Thunder Carnage (RIP)
|
Post by SlamCatalina on Jul 5, 2017 9:51:08 GMT -5
ios Expert 2/3 here: Pre July 4th Event, the MM was going nicely with a mix of Masters / Champs but also some Diamond / Gold. However, since the event, I've noticed a ton of Champ squads and even mixed clan Champ squads rolling. I played 1 game and lost on DC in less than 4 minutes! Many many games vs Masters and Champs...getting a bit ridiculous. I only see some apparent relief during heavy peak times which to me are evenings East Coast time. I strongly believe there has been another MM stealth update about 2 days ago. BTW just to clarify my comment of "MM going nicely", this is due to the post June 1st 2.9 update where Pix did a Stealth update to MM to widen the Expert level pool. Now, per my post above, I believe there has been another stealth update for this July 4th event.
|
|
|
Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 5, 2017 10:25:06 GMT -5
it is funny you guys mentioning this one. I am in Expert 2, dropped down to expert 3 today. Can't win but I have seen mixture of leagues. From gold ( sometimes silver too) all the way to champion, and I am not in LQ as I have not been dropping games, played every map. I am not sure if Pixo did something or screwed it up, but I should not be facing any leagues higher than expert. Somethign is so wrong, almost to a point where I am seriously contemplating fading next 100 games, which is not hard to do to drop down.I know it will not be fair on my team mates, but somehow when starting the game, red always start with 6 while we blue start with either 4 or 5. Sometimes it stays at 4 or 5 I am getting sick of it hence my idea of fading This morning I have had no less than 5 battles against a squad of champion league players. Managed to win 1 but lost others. Pixo must have screwed something somewhere with this event. Do what you feel you must... but know that it really is just the same crap all the way down to Silver on Android, and from what I am seeing in this thread, apparently in iOS, too. Pix has made it clear that they do not, and have no intention of doing so in the future, base MM off of Hangar strength. Even if they do incorporate a small amount of Hangar Strength into the equation, it won't be anywhere near the top of the list of factors to consider. Having played with a very low hangar (5/5 when first entering Android Silver 3 to 6/6.5 now in Android Gold 3) and a 9/9 hangar in Gold 1 about to push hard for diamond as I seem to be able to play consistently enough to climb for a bit, I can honestly say that pilot means more than the bot/weapon. Yes, weapon and bot make a difference, but not as much as a good pilot. If you are dying too quick and not hitting your targets, stop doing what you are doing. Take a step back... Use different tactics, different bots, different weapons, something. Figure out where your weaknesses are, and change your approach to capitalize on your strengths, instead. If you are good at Orks/Pinatas, get a bot that has speed and escapability, and work on ambushing, hit and run. Not brawling. If you rock at Plasma, maybe roll in a different bot for a bit... I am seeing a LOT more Rhinos nowadays, for instance. If you don't have a decent MR platform, you may have to bite the bullet and get one. The bots I do the best with when up against the bigger leagues, are MR, DB Griff, and Thunder Carnage. All are capable of great damage, and at level 9+, their weapons can compete with level 12 bot HP due to the way that Pixo modeled the curve of the level advancement ratio of bot HP to Weapon damage. My poor level 9 bots, however, die very quickly to their level 12 weapons, but that just means I have to step up my game. I have to play uber cautiously and stay as aware as possible... team up with a complimentary Blue and try to make all engagements 2v1 or 3v2 with my side having the advantage; 2 level 9/9 can beat 1 12/12. Etc. Etc. It's not exactly "git gud" advice, as it is more... "get adaptable." So, whatever your needs are, whether it be bot/weapon changes or tactical adjustments or both, just know that you are not alone, and there are plenty of 7/8 accounts that are scoring as good as the 11/11 and 9/9 that hang, easily, with the 12/12... as long as they don't have to do it alone... But, even when the whole team is mismatched, you can still give them a fight... My philosophy may not be yours, but I won't quit. I will try to win first, or if it is obvious we are not goin' to, I will get as much Ag as I can. Once I stopped trying to win for the league standing, and just started to play each match and each battle within that match with the idea of never just handing them a win but making them pry it out of my grasp, I advanced a LOT quicker. Don't even look at the results page for a few battles.... Tell yourself that you will play through 5 games with out even taking the time to look at the placement of your bots on the results screen, and just play. Focus on the fundamentals... 1.) Not getting hit (even if it means unconventional methods/routes to make that happen) 2.) Hitting them 3.) Helping teammates get and hold beacons. Don't have to worry about their levels if you worry about following those rules. You don't have to tank/fade... IMO, YMMV
|
|
Peter Quincy Taggart
Destrier
"Forward he cried from the rear, and the front rank died..."
Posts: 30
Karma: 15
Pilot name: PQtaggart
Platform: iOS
Server Region: North America
Favorite robot: Leo
|
Post by Peter Quincy Taggart on Jul 5, 2017 10:37:44 GMT -5
Well said tricky. As a FNG to the game, I wish more people had your mindset. If I only had in-game chat so I could talk and coordinate with my random teammates. I know Pixonic's focus is on squads and clans, but it would make the game so much more appealing if we could get into a game and, oh, I don't know, tell the guy next to us with the Lance "Hang on a sec I'll back you up on that capture, then we'll lie in wait and overlap our call signs to confuse the red coming over that hill."
Too many jumpy bots trying to get those first couple of captures under their belt then dash off and get killed so they can get silver from damage. Why not hang out in a fire team with a couple tanks (Leo or Tasha) and a sniper backup and wipe the map? Ah...but that requires coordination, tactics, and team spirit...and I guess that only exists in clans and squads, right?
Okay, sorry folks, this is a no rant zone. But back to the point, I agree with you tricky, and thanks for the tactical tips!
PQT
|
|
|
Post by adrenachrome on Jul 5, 2017 11:37:37 GMT -5
it is funny you guys mentioning this one. I am in Expert 2, dropped down to expert 3 today. Can't win but I have seen mixture of leagues. From gold ( sometimes silver too) all the way to champion, and I am not in LQ as I have not been dropping games, played every map. I am not sure if Pixo did something or screwed it up, but I should not be facing any leagues higher than expert. Somethign is so wrong, almost to a point where I am seriously contemplating fading next 100 games, which is not hard to do to drop down.I know it will not be fair on my team mates, but somehow when starting the game, red always start with 6 while we blue start with either 4 or 5. Sometimes it stays at 4 or 5 I am getting sick of it hence my idea of fading This morning I have had no less than 5 battles against a squad of champion league players. Managed to win 1 but lost others. Pixo must have screwed something somewhere with this event. Do what you feel you must... but know that it really is just the same crap all the way down to Silver on Android, and from what I am seeing in this thread, apparently in iOS, too. Pix has made it clear that they do not, and have no intention of doing so in the future, base MM off of Hangar strength. Even if they do incorporate a small amount of Hangar Strength into the equation, it won't be anywhere near the top of the list of factors to consider. Having played with a very low hangar (5/5 when first entering Android Silver 3 to 6/6.5 now in Android Gold 3) and a 9/9 hangar in Gold 1 about to push hard for diamond as I seem to be able to play consistently enough to climb for a bit, I can honestly say that pilot means more than the bot/weapon. Yes, weapon and bot make a difference, but not as much as a good pilot. If you are dying too quick and not hitting your targets, stop doing what you are doing. Take a step back... Use different tactics, different bots, different weapons, something. Figure out where your weaknesses are, and change your approach to capitalize on your strengths, instead. If you are good at Orks/Pinatas, get a bot that has speed and escapability, and work on ambushing, hit and run. Not brawling. If you rock at Plasma, maybe roll in a different bot for a bit... I am seeing a LOT more Rhinos nowadays, for instance. If you don't have a decent MR platform, you may have to bite the bullet and get one. The bots I do the best with when up against the bigger leagues, are MR, DB Griff, and Thunder Carnage. All are capable of great damage, and at level 9+, their weapons can compete with level 12 bot HP due to the way that Pixo modeled the curve of the level advancement ratio of bot HP to Weapon damage. My poor level 9 bots, however, die very quickly to their level 12 weapons, but that just means I have to step up my game. I have to play uber cautiously and stay as aware as possible... team up with a complimentary Blue and try to make all engagements 2v1 or 3v2 with my side having the advantage; 2 level 9/9 can beat 1 12/12. Etc. Etc. It's not exactly "git gud" advice, as it is more... "get adaptable." So, whatever your needs are, whether it be bot/weapon changes or tactical adjustments or both, just know that you are not alone, and there are plenty of 7/8 accounts that are scoring as good as the 11/11 and 9/9 that hang, easily, with the 12/12... as long as they don't have to do it alone... But, even when the whole team is mismatched, you can still give them a fight... My philosophy may not be yours, but I won't quit. I will try to win first, or if it is obvious we are not goin' to, I will get as much Ag as I can. Once I stopped trying to win for the league standing, and just started to play each match and each battle within that match with the idea of never just handing them a win but making them pry it out of my grasp, I advanced a LOT quicker. Don't even look at the results page for a few battles.... Tell yourself that you will play through 5 games with out even taking the time to look at the placement of your bots on the results screen, and just play. Focus on the fundamentals... 1.) Not getting hit (even if it means unconventional methods/routes to make that happen) 2.) Hitting them 3.) Helping teammates get and hold beacons. Don't have to worry about their levels if you worry about following those rules. You don't have to tank/fade... IMO, YMMV This is great advice. This works for me 9/10 times. Yesterday was an exception to the rule
|
|
|
Post by adrenachrome on Jul 5, 2017 11:38:52 GMT -5
Today has been much better. But only a handful of games played so far. I will update later after I play a bit.
|
|
|
Post by hon_shu on Jul 5, 2017 12:17:34 GMT -5
It's just the event, I think. I was surprised in the week before the event where I went from Gold I to Diamond II in like two days. Now I am still playing in diamond but have trouble winning the matches even for the Gekko, each match has been very tough since the event started.
My take: A lot of good-for-nothings tanked their way down to Silver/Gold before the event, and now they come out of their ratholes and club their way back up against weaker players. Cowards.
|
|
|
Post by AηɗυηєɗнєƖ [ǀƬA] on Jul 5, 2017 16:45:06 GMT -5
It's just the event, I think. I was surprised in the week before the event where I went from Gold I to Diamond II in like two days. Now I am still playing in diamond but have trouble winning the matches even for the Gekko, each match has been very tough since the event started. My take: A lot of good-for-nothings tanked their way down to Silver/Gold before the event, and now they come out of their ratholes and club their way back up against weaker players. Cowards. This. Absolutely this. Rarely I've seen so many maxed diamond and gold hangars as over the last two days.
|
|
|
Post by adrenachrome on Jul 5, 2017 19:17:24 GMT -5
Today smoothed out a lot. I got my gekko and am working on my Leo. Leo will be easy peezy. How is everyone else today?
|
|
|
Post by T34 on Jul 5, 2017 19:28:34 GMT -5
Welcome to the new Pix world order. I’d say this is the direction Pix wants the game to evolve. Its not a stuff up. Look for example what happened since the inception of the LQ. First there were random match ups in the LQ. Then they’ve implemented and tweaked the MM in the LQ (it is similar to what you see in the NQ now – wider band of selection but very similar). Than the LQ guys figured out that by tanking they can manipulate the MM bc say for instance they were in champions and they sink to bronze the MM will add in more Champions onto their side. So in effect there could be 6 champions facing 2 bronze, 1 silver, 1 gold, 1 expert and one champion. The incentive for tanking in the LQ has been increased. That’s why just about every match in the LQ has tankers (multiple tankers at that). And with the -22 for a loss tanking is easy. I really don’t think people in LQ give a rats about tanking, mismatches and alike. That’s how the world is there and that’s how that game is. Now Pix seems to have changed the MM in the NQ. The first one had a narrower selection band and the second one is wider. So welcome to the LQ without the prolific tanking. The only major difference is that the Bronze 2 and below are heavily protected in the NQ and not at all in the LQ. My assumptions: - The new MM is here to stay for a while. Its obvious they’ve been working on this - The LQ is here to stay with rewards. Why – 1. Excellent experimental area (this could be their test engine ? ) 2. Removes tanking form the NQ (note: removes the tanking but not the tankers). Pix wants people in there so they will keep the rewards. In fact they provide more rewards in the LQ. - They don’t care much about people tanking down in the LQ and fighting up in the NQ. After all the new MM achieves a very similar outcome where it mixes a very wide range of players (gear and ability). Distorts the MM selection but not enough for them to worry about. - Seems like Pix wants to expand the MM pool across leagues where people from different leagues fight each other. At the same time it will continue to offer protection for certain bands. Eg recruit and private. I think I see their logic in what they are trying to achieve - Player’s win rates will balance out in the long run. Actually, after it balanced out I can see people having more chance to move away from the 50% in a similar way as people have 80%+ in the LQ. - With time players will end up in a league where they should be without much interference from the MM. I think they are trying to fix the MM issue. And if my assumptions are correct I think it’s a good solution. The only issue I see is that guys at the top end will have the dissatisfaction of constantly playing against guys in the middle of the table. But then again custom matches could overcome that issue to some extent.
|
|
|
Post by MCYL on Jul 5, 2017 19:40:01 GMT -5
Welcome to the new Pix world order. Iâd say this is the direction Pix wants the game to evolve. Its not a stuff up. Look for example what happened since the inception of the LQ. First there were random match ups in the LQ. Then theyâve implemented and tweaked the MM in the LQ (it is similar to what you see in the NQ now â wider band of selection but very similar). Than the LQ guys figured out that by tanking they can manipulate the MM bc say for instance they were in champions and they sink to bronze the MM will add in more Champions onto their side. So in effect there could be 6 champions facing 2 bronze, 1 silver, 1 gold, 1 expert and one champion. The incentive for tanking in the LQ has been increased. Thatâs why just about every match in the LQ has tankers (multiple tankers at that). And with the -22 for a loss tanking is easy. I really donât think people in LQ give a rats about tanking, mismatches and alike. Thatâs how the world is there and thatâs how that game is. Now Pix seems to have changed the MM in the NQ. The first one had a narrower selection band and the second one is wider. So welcome to the LQ without the prolific tanking. The only major difference is that the Bronze 2 and below are heavily protected in the NQ and not at all in the LQ. My assumptions: - The new MM is here to stay for a while. Its obvious theyâve been working on this - The LQ is here to stay with rewards. Why â 1. Excellent experimental area (this could be their test engine ? ) 2. Removes tanking form the NQ (note: removes the tanking but not the tankers). Pix wants people in there so they will keep the rewards. In fact they provide more rewards in the LQ. - They donât care much about people tanking down in the LQ and fighting up in the NQ. After all the new MM achieves a very similar outcome where it mixes a very wide range of players (gear and ability). Distorts the MM selection but not enough for them to worry about. - Seems like Pix wants to expand the MM pool across leagues where people from different leagues fight each other. At the same time it will continue to offer protection for certain bands. Eg recruit and private. I think I see their logic in what they are trying to achieve - Playerâs win rates will balance out in the long run. Actually, after it balanced out I can see people having more chance to move away from the 50% in a similar way as people have 80%+ in the LQ. - With time players will end up in a league where they should be without much interference from the MM. I think they are trying to fix the MM issue. And if my assumptions are correct I think itâs a good solution. The only issue I see is that guys at the top end will have the dissatisfaction of constantly playing against guys in the middle of the table. But then again custom matches could overcome that issue to some extent. I think guy at Pix in charge of MM does what guy looking at the revenue ledger says. And just keep throwing 「dookie」 at the wall to see what sticks. Guys prone to tank and LQ are by most reasoning the least likely to pay, hence they nothing...merely a drain on server resources. If they stats had shown farmer's made paying customers buy more they'd eliminated LQ in an instant. Seeing that they've kept LQ it probably shows normal potentially paying customers play and (pay) more with the bottom feeders held in check. As for protecting the recruit & bronze players? I suspect this game being unlike GoW or CoC there isn't as many high level concentrated whales but new players that have not figured out the meta yet. It would explain the crazy offers. E.g new player gets clubbed by a Gareth or shoot like crazy at a Galahad to no avail, then what do they see next? A Gareth with weapons for $75. Perfect offer for a child with an iTunes allowance.
|
|
|
Post by T34 on Jul 5, 2017 20:08:49 GMT -5
Welcome to the new Pix world order. Iâd say this is the direction Pix wants the game to evolve. Its not a stuff up. Look for example what happened since the inception of the LQ. First there were random match ups in the LQ. Then theyâve implemented and tweaked the MM in the LQ (it is similar to what you see in the NQ now â wider band of selection but very similar). Than the LQ guys figured out that by tanking they can manipulate the MM bc say for instance they were in champions and they sink to bronze the MM will add in more Champions onto their side. So in effect there could be 6 champions facing 2 bronze, 1 silver, 1 gold, 1 expert and one champion. The incentive for tanking in the LQ has been increased. Thatâs why just about every match in the LQ has tankers (multiple tankers at that). And with the -22 for a loss tanking is easy. I really donât think people in LQ give a rats about tanking, mismatches and alike. Thatâs how the world is there and thatâs how that game is. Now Pix seems to have changed the MM in the NQ. The first one had a narrower selection band and the second one is wider. So welcome to the LQ without the prolific tanking. The only major difference is that the Bronze 2 and below are heavily protected in the NQ and not at all in the LQ. My assumptions: - The new MM is here to stay for a while. Its obvious theyâve been working on this - The LQ is here to stay with rewards. Why â 1. Excellent experimental area (this could be their test engine ? ) 2. Removes tanking form the NQ (note: removes the tanking but not the tankers). Pix wants people in there so they will keep the rewards. In fact they provide more rewards in the LQ. - They donât care much about people tanking down in the LQ and fighting up in the NQ. After all the new MM achieves a very similar outcome where it mixes a very wide range of players (gear and ability). Distorts the MM selection but not enough for them to worry about. - Seems like Pix wants to expand the MM pool across leagues where people from different leagues fight each other. At the same time it will continue to offer protection for certain bands. Eg recruit and private. I think I see their logic in what they are trying to achieve - Playerâs win rates will balance out in the long run. Actually, after it balanced out I can see people having more chance to move away from the 50% in a similar way as people have 80%+ in the LQ. - With time players will end up in a league where they should be without much interference from the MM. I think they are trying to fix the MM issue. And if my assumptions are correct I think itâs a good solution. The only issue I see is that guys at the top end will have the dissatisfaction of constantly playing against guys in the middle of the table. But then again custom matches could overcome that issue to some extent. I think guy at Pix in charge of MM does what guy looking at the revenue ledger says. And just keep throwing 「dookie」 at the wall to see what sticks. Guys prone to tank and LQ are by most reasoning the least likely to pay, hence they nothing...merely a drain on server resources. If they stats had shown farmer's made paying customers buy more they'd eliminated LQ in an instant. Seeing that they've kept LQ it probably shows normal potentially paying customers play and (pay) more with the bottom feeders held in check. As for protecting the recruit & bronze players? I suspect this game being unlike GoW or CoC there isn't as many high level concentrated whales but new players that have not figured out the meta yet. It would explain the crazy offers. E.g new player gets clubbed by a Gareth or shoot like crazy at a Galahad to no avail, then what do they see next? A Gareth with weapons for $75. Perfect offer for a child with an iTunes allowance. Commercial considerations are at the forefront. No doubt about that. Itâs a business after all. However they also have an issue with the MM bc if you read the negative reviews on google play basically two things stand out 1. Crap MM 2. P2W game. They fixed P2W by buffing the tulu. Now everyone can have a meta bot with meta weapons for silver (RDB). Sucks for people like me who had brit bots and are not fond of playing the griff. I think they are trying to fix the MM too and that tankers donât pay is a big assumption. Donât think that is correct at all. if you think about it, the broadening of the MM bands with protections in place could solve the MM issue. only downside is that you wont be fighting guys in a narrow band. I don't think that's bad. provides variety and shakes up the gameplay at each level.
probably should also add an important point that I am of the opinion that the majority of players in the LQ do not know where they are and do not know how they got in.
|
|
|
Post by acdcfan on Jul 5, 2017 20:50:47 GMT -5
Well, I played some more today and it is the same story.. Huge verity of leagues. It currently influencing my decision to start fading the games and loose -22 points each game. It will take only 100 games, that is roughly 10 days @ 10 games per day. That will drop me down to around 1300 league points. Honestly I was trying to be very fair to my team mates and play until the end, even being last bot on the field, but this is taking it too far. Is it too much to ask to play someone how is at the same level as I am? I think not. Playing against maxed players is ruining all the fun one can have.... At my level you cannot run different hangars unless they are fully maxed out. I know that by dropping down in leagues I will suffer loss of silver but currently have over 300 mil and if need arises I can start playing competitively to earn more silver. Have over 17k in gold. So judge me if you want to, but if things don't change by Sunday, fading here I come. for actual fading you actually have to play, as if you drop too fast in league points and win% (which is what droppers do, i.e., th epeople who don't actually drop a bot) you will end up in Leavers Box, where multi-league is actually the default mode. Those 100 games will have to be at least 300 minutes with a modicum of damage done. That's 6 full hours of losing games. Really? I will use one bot do some damage until I get killed and not spawn again. Then put the phone down and wait for battle to finish, while I am doing something else. I believe levers box is where people leave the game during map countdown or tank the game. I am not doing that.
|
|
|
Post by MCYL on Jul 5, 2017 21:02:12 GMT -5
for actual fading you actually have to play, as if you drop too fast in league points and win% (which is what droppers do, i.e., th epeople who don't actually drop a bot) you will end up in Leavers Box, where multi-league is actually the default mode. Those 100 games will have to be at least 300 minutes with a modicum of damage done. That's 6 full hours of losing games. Really? I will use one bot do some damage until I get killed and not spawn again. Then put the phone down and wait for battle to finish, while I am doing something else. I believe levers box is where people leave the game during map countdown or tank the game. I am not doing that. Why don't you come with us? We fight the good fight and lose maybe 50-60% of the time as even leveled Experts against the East Asian farming horde =D just look at Spratly and Paracel Isle. It's kinda the norm even at the nation state level now.
|
|
|
Post by acdcfan on Jul 5, 2017 21:06:25 GMT -5
ios Expert 2/3 here: Pre July 4th Event, the MM was going nicely with a mix of Masters / Champs but also some Diamond / Gold. However, since the event, I've noticed a ton of Champ squads and even mixed clan Champ squads rolling. I played 1 game and lost on DC in less than 4 minutes! Many many games vs Masters and Champs...getting a bit ridiculous. I only see some apparent relief during heavy peak times which to me are evenings East Coast time. I strongly believe there has been another MM stealth update about 2 days ago. I agree...I have been facing squads full of champion players and it is not fun playing.... I like evenly matched games where win goes down to the wire. All the games I played so far were full of champ players while my sides only expert.... I am not going to say this is not fair but something has changed before event and it is becoming worse
|
|
|
Post by MCYL on Jul 5, 2017 21:09:39 GMT -5
I think guy at Pix in charge of MM does what guy looking at the revenue ledger says. And just keep throwing 「dookie」 at the wall to see what sticks. Guys prone to tank and LQ are by most reasoning the least likely to pay, hence they nothing...merely a drain on server resources. If they stats had shown farmer's made paying customers buy more they'd eliminated LQ in an instant. Seeing that they've kept LQ it probably shows normal potentially paying customers play and (pay) more with the bottom feeders held in check. As for protecting the recruit & bronze players? I suspect this game being unlike GoW or CoC there isn't as many high level concentrated whales but new players that have not figured out the meta yet. It would explain the crazy offers. E.g new player gets clubbed by a Gareth or shoot like crazy at a Galahad to no avail, then what do they see next? A Gareth with weapons for $75. Perfect offer for a child with an iTunes allowance. Commercial considerations are at the forefront. No doubt about that. Itâs a business after all. However they also have an issue with the MM bc if you read the negative reviews on google play basically two things stand out 1. Crap MM 2. P2W game. They fixed P2W by buffing the tulu. Now everyone can have a meta bot with meta weapons for silver (RDB). Sucks for people like me who had brit bots and are not fond of playing the griff. I think they are trying to fix the MM too and that tankers donât pay is a big assumption. Donât think that is correct at all. if you think about it, the broadening of the MM bands with protections in place could solve the MM issue. only downside is that you wont be fighting guys in a narrow band. I don't think that's bad. provides variety and shakes up the gameplay at each level.
probably should also add an important point that I am of the opinion that the majority of players in the LQ do not know where they are and do not know how they got in.
The way I see it we deserve nothing, Pix deserves nothing. For Pix devs to make a living they need whales, for Pix to truly prosper and spend coke & 「loose lady」s weekends in Odessa they need a mass market uptake with small incremental spending from just about everyone (like Pokémon go, VISA, IRS) Hence at the current stage of their development I'd be doing what I need to rip off whales with life problems and kids who spied a password. But try to expand the user base then mass market products at $0.99 dollars once there. I wonder how effective is influence tokens...im thinking if they flat out fed on player greed.
|
|
|
Post by MCYL on Jul 5, 2017 21:14:00 GMT -5
ios Expert 2/3 here: Pre July 4th Event, the MM was going nicely with a mix of Masters / Champs but also some Diamond / Gold. However, since the event, I've noticed a ton of Champ squads and even mixed clan Champ squads rolling. I played 1 game and lost on DC in less than 4 minutes! Many many games vs Masters and Champs...getting a bit ridiculous. I only see some apparent relief during heavy peak times which to me are evenings East Coast time. I strongly believe there has been another MM stealth update about 2 days ago. I agree...I have been facing squads full of champion players and it is not fun playing.... I like evenly matched games where win goes down to the wire. All the games I played so far were full of champ players while my sides only expert.... I am not going to say this is not fair but something has changed before event and it is becoming worse I don't think the cause of change is at server/MM level but client response to both the event and fear of removal of rewards from LQ. You see the metric of worth for us is fun playing down to the wire, hence why we love Origin series annually, but this is not reflected player base wide. I'm willing to guess that equivalent of this forum in other languages have people posting up Gold earn/Hour as the most important metric.
|
|
|
Post by acdcfan on Jul 5, 2017 21:15:46 GMT -5
I am not trying to win any of the tasks... I have Leo, magnum, aphids, can buy natasha, trident, treb...can buy ancile, still undecided about tempest. But such a disparity in leagues is really ruining it for players who just started to play, those on xp level 10 and above You didn't do so bad in the games you were in team with our squad! But we still lost in the end I guess. I don't think it's the MM being changed. The servers we are on in Aus, you have 10K+ Asians tanking/fading down, another 10K clubbing up. Then probably another 10K busting out of LQ in fear that rewards in LQ are removed in the update. How is any algorithm gonna cope? In the past, Experts end up facing champs because a heap of Ex to Champs are either in LQ or faded down to silver. This makes a smaller pool for MM to pick from. Judging by their hangars, dumb as f**k playstyle and clan names that have pretty much not been seen in NQ since leavers queue was enforced, I'm sure we faced several farmer clans last night. Today the match ups have been different altogether being much more even. I suspect once the Asian gaming forums find out rewards haven't been removed in LQ (they haven't have they?) they'll be marching on back down to easytown. In fact here's one I found earlier And you're correct but those wins are far and few in between and hard fought... I know you can't win all the battles all the time but when there is no chance on winning from the get go when you see lancelot plague charging forward and you're ill equipped to deal with this is where your/mine enjoyment of the game stops. Almost the same where my 8 yo son wants to pick a fight with me. Who do you think is going to win?
|
|
|
Post by MCYL on Jul 5, 2017 21:34:02 GMT -5
acdcfan now I'm around the Lv 8-9 now and I feel 12/12 are gradually having less of an effect against me. I get my kicks out of playing with a group of friends in a squad and leveraging on an OP opponents stupidity/greed. I found large maps especially Springfield & Yam victory can be snatched from them because rarely will they stay put on decisive ground rather than get more damage position themselves to cover a teammate capturing rather than have dibs in a beacon capture. It's always fun to see a team with 2x the overall HP and 1.5x the offensive output lose because they're selfish and stupid.
|
|
|
Post by shivaswrath on Jul 5, 2017 22:06:16 GMT -5
Was rough for me today....I guess more people play during events. It's fun though!
|
|
|
Post by adrenachrome on Jul 5, 2017 22:14:05 GMT -5
Got my Leo. I am happy?. I have been getting much better matches today. My win percent went up 2% I felt like it should have went up more. I only got 2 champions beat down today. We one one. But mostly a couple expert with the rest diamond. I think more people are on. The pool seems deeper. How far have you gotten?
|
|
|
Post by Firebeard on Jul 5, 2017 23:04:00 GMT -5
"Android"
This new(er) MM system was at first difficult to figure out. As I did my own investigating, I've determined that the new system "Matches" you to a specific Player on the opposing Team. So, we have various Leagues on Teams but an attempt at a "balance" by way of equal Player opposition. It's a novel idea but that Gold Player is strong enough to wipe their digital @$$ with Bronze and low Silver before the Opposing Team can recover or regroup. This puts both Teams down Mecha quickly but if it was the Player's nemesis they faced rather than the Gold of Diamond (G/D) Player, they would have a better fight. It was unfortunate that they faced the G/D Player, giving a sense of imbalance.
I face off a lot against Gold and frequently Diamond. I manage to stay out of Last place and more often than not, we Win. But that's because even though my weapon systems are L12, my Mecha are L4 - that G/D Player isn't expecting 'Vinny (Vityaz) to deal +63k damage every 9.6 seconds .. sends them scurrying. But it's what I'm capable of so, I rightfully should be facing Gold League Players. I'm in S-I currently and holding.
My advice - watch the damage being dealt by your Team. If you see Anciles replenishing quickly partner up and keep scanning your flanks. Fujins' are your friend and its 3 medium-hardpoints plus your own weapon systems is damn formidable. If the Ancile goes down, stand in front of your 'Buddy to absorb damage while the Ancile recovers - Teamwork and it's what we do ..
The MM is working as intended. We just didn't know what we were looking at, in my opinion.
ADDENDUM:
I believe that the Points structure has been modified, too. Closer to "zero sum." Stil not what I believe to be adequate but better than what was implemented.
|
|
|
Post by hon_shu on Jul 5, 2017 23:33:53 GMT -5
I would be OK with "mixed" teams, it's more fair than what they had in place before. But there is a catch: you never know if that bot you are about to engage is a Silver player or the sole Expert playing on the red team. I guess an attentive player could learn the higher-level players during the match. But it would be a lot better to factor this into the game, for example, some indication on the bot, or the HUD aim, or simply let the player browse the other players' stats during the game.
|
|