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Post by Vectivus on Jun 29, 2017 13:58:48 GMT -5
Because it is a Mobile Game being promoted on Google Play/Apple Store/Amazon... not Steam on a PC with a limited audience and a hardcore rule set. I understand what you are saying... but... it's not going to ever be just 100% serious players all the time. I used to feel like you. Then I realized how different the base of players will end up as the game grows. How bad is your life if a person screws your game up? What exactly does it affect? Not being a smartass... but seriously... what harm do you come to when your team is trash? You don't have to answer... but think about it. Just how serious is any of this in regard to RL? We're talking about the enjoyability of a game that is designed around the idea of cooperation and teamwork. People shouldn't be allowed to wreck the experiences of others just because they feel like giving their kid a turn at the wheel. Get the kid their own account. "But...eh" is not, in my opinion, a valid argument to that.
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Post by Trogon on Jun 29, 2017 15:02:57 GMT -5
Because it is a Mobile Game being promoted on Google Play/Apple Store/Amazon... not Steam on a PC with a limited audience and a hardcore rule set. I understand what you are saying... but... it's not going to ever be just 100% serious players all the time. I used to feel like you. Then I realized how different the base of players will end up as the game grows. How bad is your life if a person screws your game up? What exactly does it affect? Not being a smartass... but seriously... what harm do you come to when your team is trash? You don't have to answer... but think about it. Just how serious is any of this in regard to RL? Yeah this. Sometimes I lose my zen and get angry about the bad games or bad players. But really, in the end, it has no impact on me other than I have a lousy match or two. so I put the game down and inevitably when I come back the next day or 2 later, I have some good games.
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Post by Firebeard on Jun 29, 2017 16:26:37 GMT -5
Correct me if I'm wrong but hasn't Pixonic already stated that a Player's performance is monitored, that Player's who don't perform on a consistent basis according to their Hangar strength..?
Also, if Pixonic is like most company's, a Player will be investigated after a certain number of Reports are generated.
What would, in my opinion, curtail most Reports is if Pixonic gave a way for Players' to determine if a Teammate Disconnected. This could save the Community as a whole, a lot of grief ..
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Post by WilsonK on Jun 29, 2017 21:11:38 GMT -5
Ahh I see, although I do not play LoL, lol.. In other news, is that Mechwarrior in your avatar?! It is! Fafnir for the win. There are a fair few of us 'Mech-heads hanging out here. Madcat for the win!
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Post by Russel on Jun 30, 2017 2:43:37 GMT -5
It is! Fafnir for the win. There are a fair few of us 'Mech-heads hanging out here. Madcat for the win! (rofl) It's Timberwolf, you heretic!
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Post by WilsonK on Jun 30, 2017 3:26:59 GMT -5
Madcat for the win! It's Timberwolf, you heretic! Wait... Me or Vectivus..? Hahaha I mean my favourite mechwarrior is Mad Cat.
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Post by Russel on Jun 30, 2017 3:31:08 GMT -5
It's Timberwolf, you heretic! Wait... Me or Vectivus..? Hahaha (rofl) I mean my favourite mechwarrior is Mad Cat. No it's not, it's Timberwolf :-D Just believe me and google it, you get lolz
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Post by WilsonK on Jun 30, 2017 3:35:50 GMT -5
Wait... Me or Vectivus..? Hahaha I mean my favourite mechwarrior is Mad Cat. No it's not, it's Timberwolf :-D Just believe me and google it, you get lolz WHUTTTTTTTTT?! Is Timberwolf a variant of the Mad Cat or a rename?!
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Post by Russel on Jun 30, 2017 3:49:37 GMT -5
No it's not, it's Timberwolf :-D Just believe me and google it, you get lolz WHUTTTTTTTTT?! Is Timberwolf a variant of the Mad Cat or a rename?! (rofl) I told you that you like it :-D Actually Timberwolf is a crossover between Marauder (or Zentradi Officer's battle pod, originally) - MAD for short, and a Catapult - CAT for short. So legend says: "Timber Wolf - When Operation Revival first started, the then-unknown invaders used 'Mechs not recognized by targeting systems. One such instance involved a confused targeting system identifying a Timber Wolf as either a Marauder or Catapult, due to physical similarities to both. After-action analysis of the data recording resulted in the Timber Wolf being dubbed with the operational name "Mad Cat" by Inner Sphere forces."
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Post by WilsonK on Jun 30, 2017 4:07:55 GMT -5
WHUTTTTTTTTT?! Is Timberwolf a variant of the Mad Cat or a rename?! I told you that you like it :-D Actually Timberwolf is a crossover between Marauder (or Zentradi Officer's battle pod, originally) - MAD for short, and a Catapult - CAT for short. So legend says: "Timber Wolf - When Operation Revival first started, the then-unknown invaders used 'Mechs not recognized by targeting systems. One such instance involved a confused targeting system identifying a Timber Wolf as either a Marauder or Catapult, due to physical similarities to both. After-action analysis of the data recording resulted in the Timber Wolf being dubbed with the operational name "Mad Cat" by Inner Sphere forces." Woahhhhhhh ~ That's a 「fluffernutter」load of info!
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Post by Deleted on Jun 30, 2017 23:24:13 GMT -5
I'm going to tell the principal on you!
So let me get this straight...you'd rather take the time to report somebody rather than move on to the next battle where you can take care of business yourself?
You want teamwork? Squad.
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Post by dreamslayer28 on Jul 1, 2017 0:52:21 GMT -5
I'm going to tell the principal on you! So let me get this straight...you'd rather take the time to report somebody rather than move on to the next battle where you can take care of business yourself? You want teamwork? Squad. Want to get it straight? Try having a game in which people make 0 and 50k damage then leave. And not just one game, seven consecutive games after that. We are not even talking about the people who outright do 0/0.
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Post by dreamslayer28 on Jul 1, 2017 0:55:45 GMT -5
Because it is a Mobile Game being promoted on Google Play/Apple Store/Amazon... not Steam on a PC with a limited audience and a hardcore rule set. I understand what you are saying... but... it's not going to ever be just 100% serious players all the time. I used to feel like you. Then I realized how different the base of players will end up as the game grows. How bad is your life if a person screws your game up? What exactly does it affect? Not being a smartass... but seriously... what harm do you come to when your team is trash? You don't have to answer... but think about it. Just how serious is any of this in regard to RL? We're talking about the enjoyability of a game that is designed around the idea of cooperation and teamwork. People shouldn't be allowed to wreck the experiences of others just because they feel like giving their kid a turn at the wheel. Get the kid their own account. "But...eh" is not, in my opinion, a valid argument to that. Totally agree with this. And here's a simple thing: You do it bad? You should get punished for that. You do it good? You should be complimented for that. People get away with doing these things simply because they know that there's no punishment coming their way. This has already been proven in big titles such as World of Tanks, Dota 2, LoL, CS:GO and heck, even Clash of Clans/Clash Royale have very heavy sanctions systems.
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Post by dreamslayer28 on Jul 1, 2017 0:56:21 GMT -5
Correct me if I'm wrong but hasn't Pixonic already stated that a Player's performance is monitored, that Player's who don't perform on a consistent basis according to their Hangar strength..? Also, if Pixonic is like most company's, a Player will be investigated after a certain number of Reports are generated. What would, in my opinion, curtail most Reports is if Pixonic gave a way for Players' to determine if a Teammate Disconnected. This could save the Community as a whole, a lot of grief .. I hope Pix does that.
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Post by dreamslayer28 on Jul 1, 2017 0:56:59 GMT -5
Because it is a Mobile Game being promoted on Google Play/Apple Store/Amazon... not Steam on a PC with a limited audience and a hardcore rule set. I understand what you are saying... but... it's not going to ever be just 100% serious players all the time. I used to feel like you. Then I realized how different the base of players will end up as the game grows. How bad is your life if a person screws your game up? What exactly does it affect? Not being a smartass... but seriously... what harm do you come to when your team is trash? You don't have to answer... but think about it. Just how serious is any of this in regard to RL? Yeah this. Sometimes I lose my zen and get angry about the bad games or bad players. But really, in the end, it has no impact on me other than I have a lousy match or two. so I put the game down and inevitably when I come back the next day or 2 later, I have some good games. PC gamers call it tilting. Hahaha ?
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Post by Deleted on Jul 1, 2017 1:18:17 GMT -5
Squad if you want teamwork...ehhh.
Let the results speak for themselves. Play your best game and be happy with your performance.
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Post by hyderier on Jul 1, 2017 3:39:19 GMT -5
Because it is a Mobile Game being promoted on Google Play/Apple Store/Amazon... not Steam on a PC with a limited audience and a hardcore rule set. I understand what you are saying... but... it's not going to ever be just 100% serious players all the time. I used to feel like you. Then I realized how different the base of players will end up as the game grows. How bad is your life if a person screws your game up? What exactly does it affect? Not being a smartass... but seriously... what harm do you come to when your team is trash? You don't have to answer... but think about it. Just how serious is any of this in regard to RL? We're talking about the enjoyability of a game that is designed around the idea of cooperation and teamwork. People shouldn't be allowed to wreck the experiences of others just because they feel like giving their kid a turn at the wheel. Get the kid their own account. "But...eh" is not, in my opinion, a valid argument to that. But War Robots isn't designed around the idea of co-operation and teamwork. It just isn't that kind of game. To me it looks like benefits of teamwork are intentionally kept to a minimum. You gotta squad up in a good clan if you want proper teamwork. Solo play will probably never have it, because then large masses of casual players will find the game too hard and complex.
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Post by SATmaster728 on Jul 1, 2017 23:57:38 GMT -5
We're talking about the enjoyability of a game that is designed around the idea of cooperation and teamwork. People shouldn't be allowed to wreck the experiences of others just because they feel like giving their kid a turn at the wheel. Get the kid their own account. "But...eh" is not, in my opinion, a valid argument to that. But War Robots isn't designed around the idea of co-operation and teamwork. It just isn't that kind of game. To me it looks like benefits of teamwork are intentionally kept to a minimum. You gotta squad up in a good clan if you want proper teamwork. Solo play will probably never have it, because then large masses of casual players will find the game too hard and complex. So teamwork is not important in a 6v6 setting???
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Post by hyderier on Jul 2, 2017 1:18:46 GMT -5
But War Robots isn't designed around the idea of co-operation and teamwork. It just isn't that kind of game. To me it looks like benefits of teamwork are intentionally kept to a minimum. You gotta squad up in a good clan if you want proper teamwork. Solo play will probably never have it, because then large masses of casual players will find the game too hard and complex. So teamwork is not important in a 6v6 setting??? Of course it is. All I am saying is, War Robots lacks any features to support or coordinate teamwork, and has reward system which rewards individual performance. Thus War Robots is designed to allow playing without caring about the teamwork aspect, players just doing their own thing in the battle.
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Post by SATmaster728 on Jul 2, 2017 19:17:13 GMT -5
So teamwork is not important in a 6v6 setting??? Of course it is. All I am saying is, War Robots lacks any features to support or coordinate teamwork, and has reward system which rewards individual performance. Thus War Robots is designed to allow playing without caring about the teamwork aspect, players just doing their own thing in the battle. That si why there is clans and squading. You can also use apps like line or discord.
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Post by Vectivus on Jul 3, 2017 10:04:30 GMT -5
We're talking about the enjoyability of a game that is designed around the idea of cooperation and teamwork. People shouldn't be allowed to wreck the experiences of others just because they feel like giving their kid a turn at the wheel. Get the kid their own account. "But...eh" is not, in my opinion, a valid argument to that. But War Robots isn't designed around the idea of co-operation and teamwork. It just isn't that kind of game. To me it looks like benefits of teamwork are intentionally kept to a minimum. You gotta squad up in a good clan if you want proper teamwork. Solo play will probably never have it, because then large masses of casual players will find the game too hard and complex. A 6v6 game is inherently designed around working as a team. It doesn't need to state that outright. Let's not be disingenuous here, accidentally or otherwise. Squadding sounds great, but there are constraints on that in terms of time and availability. The point here is not to demand great teamwork, but to demand that players don't do things that purposefully ruin their team's chances of winning a match. I'm not expecting masterful tactics, I'm expecting people to realize that they're partially responsible for the fun of 5 other players every time they hit that button to jump into a match. If any given player isn't mature enough to handle that very simply, very objective truth, then they need to find another game. If they refuse and continue to wreck matches, then they need to be forced to find another game. Period.
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Post by hyderier on Jul 3, 2017 10:18:11 GMT -5
But War Robots isn't designed around the idea of co-operation and teamwork. It just isn't that kind of game. To me it looks like benefits of teamwork are intentionally kept to a minimum. You gotta squad up in a good clan if you want proper teamwork. Solo play will probably never have it, because then large masses of casual players will find the game too hard and complex. A 6v6 game is inherently designed around working as a team. It doesn't need to state that outright. Let's not be disingenuous here, accidentally or otherwise. Squadding sounds great, but there are constraints on that in terms of time and availability. The point here is not to demand great teamwork, but to demand that players don't do things that purposefully ruin their team's chances of winning a match. I'm not expecting masterful tactics, I'm expecting people to realize that they're partially responsible for the fun of 5 other players every time they hit that button to jump into a match. If any given player isn't mature enough to handle that very simply, very objective truth, then they need to find another game. If they refuse and continue to wreck matches, then they need to be forced to find another game. Period. If you mean purposefully ruining games of others (this includes tanking), then I agree. But just playing badly, nah. War Robots is built to make it very accessible to "bad players". Good aspect of league system is, it does a decent job of separating on player skill and dedication (except tankers).
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Post by Vectivus on Jul 3, 2017 10:19:46 GMT -5
A 6v6 game is inherently designed around working as a team. It doesn't need to state that outright. Let's not be disingenuous here, accidentally or otherwise. Squadding sounds great, but there are constraints on that in terms of time and availability. The point here is not to demand great teamwork, but to demand that players don't do things that purposefully ruin their team's chances of winning a match. I'm not expecting masterful tactics, I'm expecting people to realize that they're partially responsible for the fun of 5 other players every time they hit that button to jump into a match. If any given player isn't mature enough to handle that very simply, very objective truth, then they need to find another game. If they refuse and continue to wreck matches, then they need to be forced to find another game. Period. If you mean purposefully ruining games of others (this includes tanking), then I agree. But just playing badly, nah. War Robots is built to make it very accessible to "bad players". Good aspect of league system is, it does a decent job of separating on player skill and dedication (except tankers). I agree with your response 100%.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 3, 2017 10:58:07 GMT -5
But War Robots isn't designed around the idea of co-operation and teamwork. It just isn't that kind of game. To me it looks like benefits of teamwork are intentionally kept to a minimum. You gotta squad up in a good clan if you want proper teamwork. Solo play will probably never have it, because then large masses of casual players will find the game too hard and complex. A 6v6 game is inherently designed around working as a team. It doesn't need to state that outright. Let's not be disingenuous here, accidentally or otherwise. Squadding sounds great, but there are constraints on that in terms of time and availability. The point here is not to demand great teamwork, but to demand that players don't do things that purposefully ruin their team's chances of winning a match. I'm not expecting masterful tactics, I'm expecting people to realize that they're partially responsible for the fun of 5 other players every time they hit that button to jump into a match. If any given player isn't mature enough to handle that very simply, very objective truth, then they need to find another game. If they refuse and continue to wreck matches, then they need to be forced to find another game. Period. That sounds great. Like I said, I used to be the same way... and still am, mostly, as it pertains to tankers and faders, etc. But... seriously, Pix doesn't see it that way. Most people who play mobile games are not going to be that way. It is the price of the convenience of it being on a phone/tab and in a large exposure play store environment like Google Play and Apple App Store and Amazon. The more players, the more $. The happier Pix will be. Kicking players because they aren't serious enough... Look... and you can take or leave this advice as you see fit... of course: Accept it, embrace it, and adapt to it, or you will end up getting so fed up that you will force yourself to find another game from the frustration and stress that will build up. I am not trying to be a Richard... just hoping to help you have a bit of fuel to start the process of consumption of this reality, and then hopefully resulting in your evolving views of what to expect from the game. I noticed my own enjoyment skyrocketed after I stopped caring about a match after it ended. Fresh slate on the next battle. Don't care about league. Don't care about stats. I care about having a fun, exciting, non-tanked match. If that doesn't happen, it isn't hard to squad up (look for the good reds in the battle history and invite some if the Blues aren't good enough) or put the game down and come back later. And... as far as "playing consistently" and being penalized for not doing it... There had better be some sort of guaranteed method to ensure nefarious intentions... and I don't know how they can do that. For examples, take these common situations: * There are games where I am running an experimental hangar and may be lacking in skill with a particular setup * Games where I am the lowest bot/weapon/league on the team * Games where I spent all my time knocking down Anciles with Puns or Thunders for my teammates to hit with their ballistic weapons/rockets * Or where I was more effective by being a deterrent than a damage dealer (see below... that match was so odd) * Games where I am running in a Gary around their side or home beacon, letting them chase me and cause them to follow or focus on me * Games where I focused on Beacons over anything else All of those will show a marked decrease in stats/performance. One game I was as low as 100k, but I helped (if not ensured) the win it by staying at a position where I could fire on the Reds if they began to go for a specific beacon but was outside of their range (in a Molot Griff at 650m). They stayed back for several minutes and all I could do was take potshots in other directions since my team was thoroughly engaged on the other side of the map and I had no support. It worked though, it was essentially 5 v 4 since 2 of theirs kept trying to get passed me without getting hit, but never did and I just stood there to keep that beacon uncontested. (I guess they were a afraid of scratched paint? ) If that came in a succesion of either just plain ole bad match ups or during a period of learning/trying a new build, it could look bad. So, if there is no way to differentiate between the intentional tanking/fading/leaving and situations that are just not your average performance, for whatever reason... how will that even be near fair to penalize? Or, is that behavior I described not acceptable, either? We have to give our ALL,110% at all times or we take a hit on our honor as men? Training is for the weak? Experimentation is a waste of your time, so I shouldn't find out what I like to play so that I can enjoy the game the way I like it so that it's not a waste of mine? What about so that I can do what I do on this Forum and give advice about as much as possible? I have run setups that took me 3 or 4 games to get the hang of, and the score during those were abysmal... "Bad Tricky! You must go to LQ! Play Meta Bots and Meta Bots only! Never score less than your average! Nor be last place! If you do, we will lock your account!" Really? Not trying to be offensive... but it needs to be said. IMO, YMMV
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Post by Vectivus on Jul 6, 2017 15:07:44 GMT -5
A 6v6 game is inherently designed around working as a team. It doesn't need to state that outright. Let's not be disingenuous here, accidentally or otherwise. Squadding sounds great, but there are constraints on that in terms of time and availability. The point here is not to demand great teamwork, but to demand that players don't do things that purposefully ruin their team's chances of winning a match. I'm not expecting masterful tactics, I'm expecting people to realize that they're partially responsible for the fun of 5 other players every time they hit that button to jump into a match. If any given player isn't mature enough to handle that very simply, very objective truth, then they need to find another game. If they refuse and continue to wreck matches, then they need to be forced to find another game. Period. That sounds great. Like I said, I used to be the same way... and still am, mostly, as it pertains to tankers and faders, etc. But... seriously, Pix doesn't see it that way. Most people who play mobile games are not going to be that way. It is the price of the convenience of it being on a phone/tab and in a large exposure play store environment like Google Play and Apple App Store and Amazon. The more players, the more $. The happier Pix will be. Kicking players because they aren't serious enough... Look... and you can take or leave this advice as you see fit... of course: Accept it, embrace it, and adapt to it, or you will end up getting so fed up that you will force yourself to find another game from the frustration and stress that will build up. I am not trying to be a Richard... just hoping to help you have a bit of fuel to start the process of consumption of this reality, and then hopefully resulting in your evolving views of what to expect from the game. I noticed my own enjoyment skyrocketed after I stopped caring about a match after it ended. Fresh slate on the next battle. Don't care about league. Don't care about stats. I care about having a fun, exciting, non-tanked match. If that doesn't happen, it isn't hard to squad up (look for the good reds in the battle history and invite some if the Blues aren't good enough) or put the game down and come back later. And... as far as "playing consistently" and being penalized for not doing it... There had better be some sort of guaranteed method to ensure nefarious intentions... and I don't know how they can do that. For examples, take these common situations: * There are games where I am running an experimental hangar and may be lacking in skill with a particular setup * Games where I am the lowest bot/weapon/league on the team * Games where I spent all my time knocking down Anciles with Puns or Thunders for my teammates to hit with their ballistic weapons/rockets * Or where I was more effective by being a deterrent than a damage dealer (see below... that match was so odd) * Games where I am running in a Gary around their side or home beacon, letting them chase me and cause them to follow or focus on me * Games where I focused on Beacons over anything else All of those will show a marked decrease in stats/performance. One game I was as low as 100k, but I helped (if not ensured) the win it by staying at a position where I could fire on the Reds if they began to go for a specific beacon but was outside of their range (in a Molot Griff at 650m). They stayed back for several minutes and all I could do was take potshots in other directions since my team was thoroughly engaged on the other side of the map and I had no support. It worked though, it was essentially 5 v 4 since 2 of theirs kept trying to get passed me without getting hit, but never did and I just stood there to keep that beacon uncontested. (I guess they were a afraid of scratched paint? ) If that came in a succesion of either just plain ole bad match ups or during a period of learning/trying a new build, it could look bad. So, if there is no way to differentiate between the intentional tanking/fading/leaving and situations that are just not your average performance, for whatever reason... how will that even be near fair to penalize? Or, is that behavior I described not acceptable, either? We have to give our ALL,110% at all times or we take a hit on our honor as men? Training is for the weak? Experimentation is a waste of your time, so I shouldn't find out what I like to play so that I can enjoy the game the way I like it so that it's not a waste of mine? What about so that I can do what I do on this Forum and give advice about as much as possible? I have run setups that took me 3 or 4 games to get the hang of, and the score during those were abysmal... "Bad Tricky! You must go to LQ! Play Meta Bots and Meta Bots only! Never score less than your average! Nor be last place! If you do, we will lock your account!" Really? Not trying to be offensive... but it needs to be said. IMO, YMMV I suspect I haven't made myself as clear as I could have. Let me try to rectify that: I am not saying that play that's less-than-optimal should be punished; experimental hangars, getting used to the game, all of that stuff, that's part of normal play. League of Legends has its share of players that are the same way, and they are -not- punished. Lack of skill is -not- punished. Players who play poorly are still playing. When I speak of a reporting system that's easy to find and use, I do so within the context of the tanking / fading problem. Those guys are quite purposefully wrecking the chances of their team, and need to be weeded out. Players who just stand there, doing nothing, are quite different from those who are trying their best, whatever that best is. All that being said: Yes, faders and tankers are going to bug me. Yes, what they do is dishonorable. Yes, they should be smacked down swiftly and viciously. I signed on for a team experience, and anyone who purposefully tries to wreck that for me is going to draw my ire, right up to the point where their account is banned and they cease to be a blight on my fun. Fun is working with a team that's trying its best. That includes players of all skill levels or (virtually all) set-ups. I don't mind losing; I do mind people walking all over my fun.
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Post by piginapoke on Jul 7, 2017 4:30:28 GMT -5
I suspect I haven't made myself as clear as I could have. Let me try to rectify that: I am not saying that play that's less-than-optimal should be punished; experimental hangars, getting used to the game, all of that stuff, that's part of normal play. League of Legends has its share of players that are the same way, and they are -not- punished. Lack of skill is -not- punished. Players who play poorly are still playing. When I speak of a reporting system that's easy to find and use, I do so within the context of the tanking / fading problem. Those guys are quite purposefully wrecking the chances of their team, and need to be weeded out. Players who just stand there, doing nothing, are quite different from those who are trying their best, whatever that best is. All that being said: Yes, faders and tankers are going to bug me. Yes, what they do is dishonorable. Yes, they should be smacked down swiftly and viciously. I signed on for a team experience, and anyone who purposefully tries to wreck that for me is going to draw my ire, right up to the point where their account is banned and they cease to be a blight on my fun. Fun is working with a team that's trying its best. That includes players of all skill levels or (virtually all) set-ups. I don't mind losing; I do mind people walking all over my fun. This. This isn't fun. I was left practically by myself. I am not happy. In fact, I am rather vexed. In the Pixonic survery I did say that I would like to see more events but now, I am thinking that events bring out the very worst in some people. I mean, you really need to be a used colostomy bag to behave like this in a game and ruin the fun for others. To be honest, I reported a couple of players. Got a reply from Dina of customer service. Very sympathetic lady but she said that at this point they are giving the benefit of the doubt (before they start banning people). Ok. Benefit of the doubt. I mean, they can have connection issues, incoming calls, creosoting a rhinoceros whatever, but, come on now. I recommended that they keep note of the reported player names in case they are reported by other players but somehow I do not think that they have a proper reporting system in place.
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Post by worldteam on Jun 6, 2022 17:14:09 GMT -5
Hi, I'd like pixonic to suspend this player's game account ID: L2ZOVR for speedhacks the person is from turkey
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pilotarxeon
Destrier
I only run one techno scorp and dont camp/hide.
Posts: 122
Karma: 163
Pilot name: pilotarxeon
Platform: iOS
Favorite robot: Arachnid invader
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Post by pilotarxeon on Jun 7, 2022 4:03:38 GMT -5
whats a fader
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Post by dangit on Jun 7, 2022 6:48:49 GMT -5
Almost 5 years dead. Dang!!!
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Post by Wolfblood7 on Jun 7, 2022 16:11:53 GMT -5
Hi, I'd like pixonic to suspend this player's game account ID: L2ZOVR for speedhacks the person is from turkey Do you realise you just replied to a thread that is 5 years old??
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