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Post by Russel on Jun 25, 2017 4:08:33 GMT -5
To help evil sergeant be not so evil, I am posting here some news: Punisher +15% damage Punisher Mk2 +25% damage Molot +15% damage Molot Mk2 +25% damage Tempest +20% damage Spiral +15% damage Aphid +5% damage Hydra +15% damage Pinata +5% damage Pin 0.4 To 0.5 sec shot interval Orkan +15% damage Tulumbas 0.2 To 0.23 sec shot interval Trident -5% damage Magnum +5% damage Taran +15% damage Trebuchet +5% damage Gekko +25% damage Oh no, the dawn of Hydra Spiral Griffins is near. Once had a battle at Power Plant with 3 players with Hydra Spiral Griffins setups constantly bombarding me. It was hell :/ But I am mostly Plasma and Orkan user so I guess it will be "balanced" enough :D Ohhhh this would be fun at so many levels!!! New upgraded Punisher vs Carnage! Thor!! I need your Molot to fight Hydra!!
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Post by Danny Linguini on Jun 25, 2017 8:05:05 GMT -5
If nothing else, what they're doing (for anyone under 12/12, anyway) is going to make it as important to level up your bots as your weapons to withstand the heavier fire. Maybe even more so.
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Post by shaolinrogue on Jun 26, 2017 11:36:47 GMT -5
I like the buffs to the bullet weapons and small nerf to midrange rockets. I don't think it's a good idea to buff already widely used weapons at the same time as the week ones, that doesn't re balance anything
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thes1darstard
Destrier
Posts: 66
Karma: 48
Pilot name: Darstard
Platform: iOS
League: Expert
Server Region: North America
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Post by thes1darstard on Jun 26, 2017 14:46:49 GMT -5
If they are buffing the Hydra firepower, I want a nerf on the damn shakey/smoke screen. From an in-game perspective they hit harder than any other weapon and I don't find that the effect adds much to my game-play. If they are keen on that type of thing, what about: - Earth-shaking when Tridents hit (with impact growing with multiples)
- blue Lighting crackles across the screen when hit by a Zeus)
- Bot shaking with Taran impacts (I shouldn't call it the whump-whump gun just because of the sound)
- Knock-back from Thunders (a double Thunder-Carnage hit from close range should send a Cossak flying across the field!)
- Full penetration power from Trebs (like the rail-gun from Quake) - if they're lined up you should hit them all!)
Actually, I can't imagine how annoying it would be to play the game with all that enabled, so maybe make those effects optional? Anyway - anyone else have ideas? I started having fun when I was writing these out!
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Post by amoebastudios on Jun 26, 2017 17:22:25 GMT -5
IMO:
Punisher +15% damage [Good] Punisher Mk2 +25% damage [Good] Molot +15% damage [Good] Molot Mk2 +25% damage [Good] Tempest +20% damage [NA] Spiral +15% damage [Terrible] Aphid +5% damage [Bad] Hydra +15% damage [Terrible] Pinata +5% damage [Unnecessary] Pin 0.4 To 0.5 sec shot interval [Good] Orkan +15% damage [Bad] Tulumbas 0.2 To 0.23 sec shot interval [Good] Trident -5% damage [Good] Magnum +5% damage [Good] Taran +15% damage [Good] Trebuchet +5% damage [Bad] Gekko +25% damage [Bad]
In general, there's no good reason to make long range weapons more viable. Tulu/Pin changes are a good start but not enough. I would like to see the machine guns become more viable though, sounds like a good change of pace.
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Post by SGT D00M! on Jun 26, 2017 18:31:36 GMT -5
IMO: Punisher +15% damage [Good] Punisher Mk2 +25% damage [Good] Molot +15% damage [Good] Molot Mk2 +25% damage [Good] Tempest +20% damage [NA] Spiral +15% damage [Terrible] Aphid +5% damage [Bad] Hydra +15% damage [Terrible] Pinata +5% damage [Unnecessary] Pin 0.4 To 0.5 sec shot interval [Good] Orkan +15% damage [Bad] Tulumbas 0.2 To 0.23 sec shot interval [Good] Trident -5% damage [Good] Magnum +5% damage [Good] Taran +15% damage [Good] Trebuchet +5% damage [Bad] Gekko +25% damage [Bad] In general, there's no good reason to make long range weapons more viable. Tulu/Pin changes are a good start but not enough. I would like to see the machine guns become more viable though, sounds like a good change of pace. So your "bad" and "terrible" are because they were already effective in the meta or just because you don't like those weapons play style? Don't bother answering, I know the answer. I think it's good to try and even out game play, even if I don't enjoy snipers and lock on missiles. Hell, I'm down for an artillery buff if it would help game play variety.
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narl
Recruit
Posts: 7
Karma: 7
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Post by narl on Jun 27, 2017 10:43:54 GMT -5
IMO: Punisher +15% damage [Good] Punisher Mk2 +25% damage [Good] Molot +15% damage [Good] Molot Mk2 +25% damage [Good] Tempest +20% damage [NA] Spiral +15% damage [Terrible] Aphid +5% damage [Bad] Hydra +15% damage [Terrible] Pinata +5% damage [Unnecessary] Pin 0.4 To 0.5 sec shot interval [Good] Orkan +15% damage [Bad] Tulumbas 0.2 To 0.23 sec shot interval [Good] Trident -5% damage [Good] Magnum +5% damage [Good] Taran +15% damage [Good] Trebuchet +5% damage [Bad] Gekko +25% damage [Bad] In general, there's no good reason to make long range weapons more viable. Tulu/Pin changes are a good start but not enough. I would like to see the machine guns become more viable though, sounds like a good change of pace. So your "bad" and "terrible" are because they were already effective in the meta or just because you don't like those weapons play style? Don't bother answering, I know the answer. I think it's good to try and even out game play, even if I don't enjoy snipers and lock on missiles. Hell, I'm down for an artillery buff if it would help game play variety. I'd still be up for an artillery buff. I miss the early days when artillery used to scare me. I felt like I had to hide from the rain of shells, and do my best to get to the big mechs that were launching them. Ignorance is bliss and all that.
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Post by amoebastudios on Jun 27, 2017 13:06:37 GMT -5
IMO: Punisher +15% damage [Good] Punisher Mk2 +25% damage [Good] Molot +15% damage [Good] Molot Mk2 +25% damage [Good] Tempest +20% damage [NA] Spiral +15% damage [Terrible] Aphid +5% damage [Bad] Hydra +15% damage [Terrible] Pinata +5% damage [Unnecessary] Pin 0.4 To 0.5 sec shot interval [Good] Orkan +15% damage [Bad] Tulumbas 0.2 To 0.23 sec shot interval [Good] Trident -5% damage [Good] Magnum +5% damage [Good] Taran +15% damage [Good] Trebuchet +5% damage [Bad] Gekko +25% damage [Bad] In general, there's no good reason to make long range weapons more viable. Tulu/Pin changes are a good start but not enough. I would like to see the machine guns become more viable though, sounds like a good change of pace. So your "bad" and "terrible" are because they were already effective in the meta or just because you don't like those weapons play style? Don't bother answering, I know the answer. I think it's good to try and even out game play, even if I don't enjoy snipers and lock on missiles. Hell, I'm down for an artillery buff if it would help game play variety. I'll answer anyways. Any buff to long range weapons where the bot sit motionless is dumb. A game where everyone is hanging back and lobbing missiles for 10 minutes is not fun and slows the pace down. You can hit ppl without repercussion, fine. But the damage needs to be comparatively lower to compensate for the lack of risk.
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