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Post by ѻﻭɼﻉ on Jun 22, 2017 14:37:01 GMT -5
I figured I'd post this on its own for easy reference. Hope pilots find it useful. I am guilty of all of 'em and watch pilots do it all the time! Trying to improve! Beacon Stupidity is as follows: 1) Running off to battle and not grabbing your spawn beacons first 2) Not standing close enough to a beacon to capture it 3) Walking away from a beacon before it is fully captured 4) Everyone hovering around one particular beacon 5) Standing around in the distance while the other team grabs all the beacons 6) Not protecting beacon; being addicted to battle and unable to sit still to protect beacons 7) Not finding ways to capture a beacon without fully exposing your mech 8) Not sacrificing a mech to at least neutralize a beacon to hold the clock 9) Obsessing on the center beacon 10) Trying by oneself to grab a beacon guarded by 2 or more nearly full life mechs 11) Not being still and waiting for a beacon guardian to walk away 12) While on the way to capture a beacon, firing at distracted mechs and drawing their attention possibly losing the opportunity to capture the beacon 13) Obsessing on destroying mechs while neglecting beacons 14) Not watching the beacon life bar 15) Leaving a beacon exposed to capture in order to chase other mechs needlessly 16) When trying to accomplish daily beacon tasks for wsp and gold, there are several stupid mistakes: - Not hiding nearby to allow enemy to take beacon first then pouncing them or taking it back when they walk away like the fool they are - Failing to make hanger primarily quick mechs - Focusing too much on battle instead of capturing beacons Read more: war-robots-forum.freeforums.net/thread/8293/get-mn-beacons?page=1#ixzz4klGo6cGW
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Post by Thunderkiss on Jun 22, 2017 15:54:36 GMT -5
Letting the slowest bot grab the furthest beacon.
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Post by mijapi300 on Jun 22, 2017 16:06:50 GMT -5
Just want to add a bit to #8.. you should pretty much never sacrifice a bot to take a beacon unless the game is almost over and you need a sliver to beacon bar to seal a win. Any other time during a game, you're sacrificing a bot for nothing because they're going to take it right back once you're dead. And to add to Thunderkiss it is very stupid when all the fast bots take off towards center, leaving a Griffin or worse to go grab the side beacon. I see this happen especially on Yamantau. If you spawn in a light bot, it's your job to grab the side beacon. If nobody on your team spawns in anything light, it's whoever spawns closest to it.
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Post by ѻﻭɼﻉ on Jun 22, 2017 16:08:01 GMT -5
Letting the slowest bot grab the furthest beacon. Haha, or being the slowest bot and going for the furthest beacon either alone, or even worse, still headn' on out there even when other mechs have gone there. I'm not guilty of this one glad to say
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Post by Thunderkiss on Jun 22, 2017 16:08:46 GMT -5
Just want to add a bit to #8.. you should pretty much never sacrifice a bot to take a beacon unless the game is almost over and you need a sliver to beacon bar to seal a win. Any other time during a game, you're sacrificing a bot for nothing because they're going to take it right back once you're dead. And to add to Thunderkiss it is very stupid when all the fast bots take off towards center, leaving a Griffin or worse to go grab the side beacon. I see this happen especially on Yamantau. If you spawn in a light bot, it's your job to grab the side beacon. If nobody on your team spawns in anything light, it's whoever spawns closest to it. Been left in my fury to cap farm beacon. Or the tanker in pp. Frustrating to say the least. Or seeing a small bot zip by when you're halfway there and committed.
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Post by ѻﻭɼﻉ on Jun 22, 2017 16:17:33 GMT -5
Just want to add a bit to #8.. you should pretty much never sacrifice a bot to take a beacon unless the game is almost over and you need a sliver to beacon bar to seal a win. Any other time during a game, you're sacrificing a bot for nothing because they're going to take it right back once you're dead. And to add to Thunderkiss it is very stupid when all the fast bots take off towards center, leaving a Griffin or worse to go grab the side beacon. I see this happen especially on Yamantau. If you spawn in a light bot, it's your job to grab the side beacon. If nobody on your team spawns in anything light, it's whoever spawns closest to it. Agreed! The longer one mech lives, the more there is to draw on from a 5 hangar as the noose tightens. I fully agree that timing is essential, and using various tactics to protect the longevity of a mech is important especially for your team overall.
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Post by nocluevok on Jun 22, 2017 16:57:24 GMT -5
Just want to add a bit to #8.. you should pretty much never sacrifice a bot to take a beacon unless the game is almost over and you need a sliver to beacon bar to seal a win. Any other time during a game, you're sacrificing a bot for nothing because they're going to take it right back once you're dead. And to add to Thunderkiss it is very stupid when all the fast bots take off towards center, leaving a Griffin or worse to go grab the side beacon. I see this happen especially on Yamantau. If you spawn in a light bot, it's your job to grab the side beacon. If nobody on your team spawns in anything light, it's whoever spawns closest to it. LOL. I would agree on the last point, however... a. being shot in the back all the way there ends said obligation. Not my fault they dropped a slow bot. If I get dropped by the tunnel entrance, I don't even try to get caught up in the stampede to cap the side beacon. I go straight for the center beacon. b. It ain't that far a walk even for a slow bot.
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Post by mijapi300 on Jun 22, 2017 18:11:23 GMT -5
Just want to add a bit to #8.. you should pretty much never sacrifice a bot to take a beacon unless the game is almost over and you need a sliver to beacon bar to seal a win. Any other time during a game, you're sacrificing a bot for nothing because they're going to take it right back once you're dead. And to add to Thunderkiss it is very stupid when all the fast bots take off towards center, leaving a Griffin or worse to go grab the side beacon. I see this happen especially on Yamantau. If you spawn in a light bot, it's your job to grab the side beacon. If nobody on your team spawns in anything light, it's whoever spawns closest to it. LOL. I would agree on the last point, however... a. being shot in the back all the way there ends said obligation. Not my fault they dropped a slow bot. If I get dropped by the tunnel entrance, I don't even try to get caught up in the stampede to cap the side beacon. I go straight for the center beacon. b. It ain't that far a walk even for a slow bot. Being shot in the back, unless they're just a troll or noob, generally means they're wanting you to do something other than what you're doing. It's somewhat of a way to communicate. Like if I'm in my RDB, and I saw a Stalker or Gareth ignoring the side beacon, I'd pop them in butt until they look at me and then I'd shoot over towards side beacon (where I want them to go). Now, if you're in a light bot and youre already heading for far side beacon and get shot at, I have no idea what they're trying to tell you. Unless they're going for a beacon task, in which case I don't care. I'm trying to win the game, so I'm going to do my job.
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Post by nocluevok on Jun 22, 2017 18:41:34 GMT -5
Been playing a minute or two, so yeah, I know what message is usually being sent. Personally, I don't care where or what said teammate wants me to do/ not do. I have a game plan, thank you. Not being snarky, but I cap beacons and support my teammates. I don't need some Alpha bot trying to call my fire missions for me.
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Post by mijapi300 on Jun 22, 2017 19:41:47 GMT -5
Been playing a minute or two, so yeah, I know what message is usually being sent. Personally, I don't care where or what said teammate wants me to do/ not do. I have a game plan, thank you. Not being snarky, but I cap beacons and support my teammates. I don't need some Alpha bot trying to call my fire missions for me. You have all the right in the world to do so. But if I'm in a game and you spawn closer to side beacon in a light bot and don't head for it, I'm going to try to get your attention and point you that way. It isn't out of disrespect or anything, but just because someone has a gameplan, doesn't mean they have a good one. Granted, from what you've said I gather that you usually do grab the side beacon when the situation dictates that's your task. I'm mainly meaning in general with a lot of randoms. They all have a gameplan of some sort, and a lot of their game plans are wrong. And I don't want to lose, so I will sometimes try to communicate with people by shooting them (since it's the only means of communication). Sometimes it's merely a "hey DB Griff, I have an Ancile shield, so how's about you slow down a little and stick inside my bubble".
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Post by Thunderkiss on Jun 22, 2017 20:23:06 GMT -5
b. It ain't that far a walk even for a slow bot. It's unnecessary and REALLY poor form, not to mention lousy teamwork.
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Post by moody on Jun 22, 2017 22:27:44 GMT -5
Question. (opinion) Beacons on Springfield. If you are in a light bot at the city spawn.
Would you head to the side beacon (dam or farm depending) and then the centre, or the centre and then return to the side?
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Post by WilsonK on Jun 22, 2017 22:42:35 GMT -5
Guys.. ESPECIALLY when the coast is OBVIOUSLY clear for a light bot (i.e. Garry or Stalker) to cruise to a beacon that is prolly 150m away, THEY JUST WON'T MOVE!
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Post by rustedscrap on Jun 22, 2017 23:14:44 GMT -5
Question. (opinion) Beacons on Springfield. If you are in a light bot at the city spawn. Would you head to the side beacon (dam or farm depending) and then the centre, or the centre and then return to the side? For me my plan before match start is to always go straight for center. But depending on situation i may veer of to get farm/dam if trying to get center is suicide. In that case ill grab side beacon and wait to support heavies. If a teammate is already going for side then ill go to center but then the game isnt to cap but harass. sometimes ill bipass center if i know my teammates are close behind and go for the far beacons if the other team doesnt have snipers Once beacon rush goes live capping center 1st will be vital
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Post by moody on Jun 22, 2017 23:32:48 GMT -5
Question. (opinion) Beacons on Springfield. If you are in a light bot at the city spawn. Would you head to the side beacon (dam or farm depending) and then the centre, or the centre and then return to the side? For me my plan before match start is to always go straight for center. But depending on situation i may veer of to get farm/dam if trying to get center is suicide. In that case ill grab side beacon and wait to support heavies. If a teammate is already going for side then ill go to center but then the game isnt to cap but harass. sometimes ill bipass center if i know my teammates are close behind and go for the far beacons if the other team doesnt have snipers Once beacon rush goes live capping center 1st will be vital How often don't they have snipers?? I had one (1) game where I had a leisurely Stroll in a DB griffin from city to farm to centre to dam - while the reds and blues slaughtered one another.
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Post by mijapi300 on Jun 22, 2017 23:44:27 GMT -5
Question. (opinion) Beacons on Springfield. If you are in a light bot at the city spawn. Would you head to the side beacon (dam or farm depending) and then the centre, or the centre and then return to the side? Side beacon. Two to three of the more durable bots should head for center, and you still need the side beacon which leaves it for the light if there is one. If no lights then a mid ranger should take it, so they can then quickly support those trying for center. EDIT: This has been the strategy that has worked the best for me over time in squads (we almost never have lights). Our best player goes left to take the city beacon, and then hold the bridge position. One other player goes with him so both bridges are covered. Their main objective is to hold position unless reds give up their beacon. Our second best player, along with two others, immediately head for center. The last guy, preferably in a RDB Griff, takes farm. Then comes towards center and provides support. The game then becomes a battle to hold position at center and the city bridges. No need to advance further unless they're just giving it up, because these two positions alone keep three beacons safe (they can't reach farm from their spawn if you're holding center).
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Post by nocluevok on Jun 23, 2017 8:10:10 GMT -5
b. It ain't that far a walk even for a slow bot. It's unnecessary and REALLY poor form, not to mention lousy teamwork. Not sure who you play with, but generally speaking, on Yama its like watching a drunk herd of Buffalo trip all over each other to get the side beacon no matter what bot anyone dropped. If I head for the side beacon with another fast bot it isn't because I'm competing with them for it. My objective is to flank the reds and divert their attention from the center. The beacon just happens to be in my flight path. Never fails to earn a flurry of rockets and plasma directed at my backside rather than at the reds where it should be going. Selfish? Poor teamwork on my part? Hardly the case. If we're on the battlefield together, I've got your back even if you don't have mine.
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Post by Thunderkiss on Jun 23, 2017 8:15:29 GMT -5
It's unnecessary and REALLY poor form, not to mention lousy teamwork. Not sure who you play with, but generally speaking, on Yama its like watching a drunk herd of Buffalo trip all over each other to get the side beacon no matter what bot anyone dropped. If I head for the side beacon with another fast bot it isn't because I'm competing with them for it. My objective is to flank the reds and divert their attention from the center. The beacon just happens to be in my flight path. Never fails to earn a flurry of rockets and plasma directed at my backside rather than at the reds where it should be going. Selfish? Poor teamwork on my part? Hardly the case. If we're on the battlefield together, I've got your back even if you don't have mine. Id always have your back, cuz that's the way i roll ?. But, by extension, having mine means being efficient. And a stalker or griffin or gary letting a Lancelot take boat beacon on pp while they take alley is beyond inefficient, not to mention rude. I mean, do you really want the big fat slow guy with all the big guns further away from the fight?
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Post by nocluevok on Jun 23, 2017 8:46:05 GMT -5
Thunderkiss PP is a whole different ballgame. BTW, my Leo's beacon record of 5 was set there. Course, having an amazingly inept red team didn't hurt.?
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Post by moody on Jun 24, 2017 6:23:01 GMT -5
Not sure who you play with, but generally speaking, on Yama its like watching a drunk herd of Buffalo trip all over each other to get the side beacon no matter what bot anyone dropped. If I head for the side beacon with another fast bot it isn't because I'm competing with them for it. My objective is to flank the reds and divert their attention from the center. The beacon just happens to be in my flight path. Never fails to earn a flurry of rockets and plasma directed at my backside rather than at the reds where it should be going. Selfish? Poor teamwork on my part? Hardly the case. If we're on the battlefield together, I've got your back even if you don't have mine. Id always have your back, cuz that's the way i roll ?. But, by extension, having mine means being efficient. And a stalker or griffin or gary letting a Lancelot take boat beacon on pp while they take alley is beyond inefficient, not to mention rude. I mean, do you really want the big fat slow guy with all the big guns further away from the fight? Totally agree with this. I always drop a griffin on PP to do this run as with the jump they are faster to get into a worthwhile position after taking it than even a stalker.
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Post by Russel on Jun 24, 2017 6:40:00 GMT -5
Letting the slowest bot grab the furthest beacon. Haha, or being the slowest bot and going for the furthest beacon either alone, or even worse, still headn' on out there even when other mechs have gone there. I'm not guilty of this one glad to say Hmm, so I am not supposed to just walk to enemy base full of snipers and grab a beacon? :-D
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Post by Russel on Jun 24, 2017 6:44:35 GMT -5
Just want to add a bit to #8.. you should pretty much never sacrifice a bot to take a beacon unless the game is almost over and you need a sliver to beacon bar to seal a win. Any other time during a game, you're sacrificing a bot for nothing because they're going to take it right back once you're dead. And to add to Thunderkiss it is very stupid when all the fast bots take off towards center, leaving a Griffin or worse to go grab the side beacon. I see this happen especially on Yamantau. If you spawn in a light bot, it's your job to grab the side beacon. If nobody on your team spawns in anything light, it's whoever spawns closest to it. Been left in my fury to cap farm beacon. Or the tanker in pp. Frustrating to say the least. Or seeing a small bot zip by when you're halfway there and committed. I believe that is the sign of a very very very poor teammates being around you. So most probably you won't win. And again, most probably, your best bet is to eject Fury and get something faster. I am doing that pretty often, leaving Ancilot for a Rog. Medal of capture, baby! (*) p.s. Of course this only works if the enemy is equally stupid, and I am able to re-cap 3~4 beacons and also get some damage to help my team win.
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Post by Russel on Jun 24, 2017 6:49:18 GMT -5
Question. (opinion) Beacons on Springfield. If you are in a light bot at the city spawn. Would you head to the side beacon (dam or farm depending) and then the centre, or the centre and then return to the side? If you are in the light bot that usually means that you die at the center. So it's wise to grab home, side, and then head for the center, where you die. P.s. completely offtopic, but re-reading my message I recalled a great movie:
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Post by Thunderkiss on Jun 24, 2017 8:25:46 GMT -5
Id always have your back, cuz that's the way i roll ?. But, by extension, having mine means being efficient. And a stalker or griffin or gary letting a Lancelot take boat beacon on pp while they take alley is beyond inefficient, not to mention rude. I mean, do you really want the big fat slow guy with all the big guns further away from the fight? Totally agree with this. I always drop a griffin on PP to do this run as with the jump they are faster to get into a worthwhile position after taking it than even a stalker. You can squad with me any day ?
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Post by ѻﻭɼﻉ on Jun 24, 2017 9:37:36 GMT -5
Haha, or being the slowest bot and going for the furthest beacon either alone, or even worse, still headn' on out there even when other mechs have gone there. I'm not guilty of this one glad to say Hmm, so I am not supposed to just walk to enemy base full of snipers and grab a beacon? :-D My understanding is we are talking about right when blue team spawns. I still hold my position, and either don't do it if I drop a heavy mech first, or I simply don't drop a heavy mech first, and even in a light mech if several pilots start heading to a far beacon, I don't follow them. You can do as you like, but I wouldn't take a Leo all the way to enemy spawn in Yamantau until late in the battle when the team pushes forward to enemy spawn to put them out of their misery. Lighter mechs would be more suitable right out the gate. I have seen Leos do this, it takes a long time to get over there, during which the team could have used their assistance elsewhere, then when they finally get to the spawn they get destroyed without accomplishing their mission. I don't feel that is helpful to the team, that's why I don't do it.
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Post by Russel on Jun 24, 2017 9:56:17 GMT -5
Hmm, so I am not supposed to just walk to enemy base full of snipers and grab a beacon? :-D My understanding is we are talking about right when blue team spawns. I still hold my position, and either don't do it if I drop a heavy mech first, or I simply don't drop a heavy mech first, and even in a light mech if several pilots start heading to a far beacon, I don't follow them. You can do as you like, but I wouldn't take a Leo all the way to enemy spawn in Yamantau until late in the battle when the team pushes forward to enemy spawn to put them out of their misery. Lighter mechs would be more suitable right out the gate. I have seen Leos do this, it takes a long time to get over there, during which the team could have used their assistance elsewhere, then when they finally get to the spawn they get destroyed without accomplishing their mission. I don't feel that is helpful to the team, that's why I don't do it. You are being too serious here :) And as you can see from the picture, all FIVE blues were too busy hunting little poor Gareth, so if it wasn't for my Leo - we would definitely lost by beacon bar :/ On the other note (that was actually the reason I took a screenshot), if that trigger happy Zenit player would relocate itself to a beacon, or, even better, spawn another mech - their beacon would remain red a bit longer, and they would've won.
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Post by ѻﻭɼﻉ on Jun 24, 2017 10:46:39 GMT -5
My understanding is we are talking about right when blue team spawns. I still hold my position, and either don't do it if I drop a heavy mech first, or I simply don't drop a heavy mech first, and even in a light mech if several pilots start heading to a far beacon, I don't follow them. You can do as you like, but I wouldn't take a Leo all the way to enemy spawn in Yamantau until late in the battle when the team pushes forward to enemy spawn to put them out of their misery. Lighter mechs would be more suitable right out the gate. I have seen Leos do this, it takes a long time to get over there, during which the team could have used their assistance elsewhere, then when they finally get to the spawn they get destroyed without accomplishing their mission. I don't feel that is helpful to the team, that's why I don't do it. You are being too serious here And as you can see from the picture, all FIVE blues were too busy hunting little poor Gareth, so if it wasn't for my Leo - we would definitely lost by beacon bar :/ On the other note (that was actually the reason I took a screenshot), if that trigger happy Zenit player would relocate itself to a beacon, or, even better, spawn another mech - their beacon would remain red a bit longer, and they would've won. We're just discussing general strategy my friend. You made a good call. Of course we have to adjust, battle is unpredictable.
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inspirace
Trusted Contributor
Posts: 2,670
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Pilot name: inspirace
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Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
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Post by inspirace on Jun 24, 2017 13:36:55 GMT -5
Letting the slowest bot grab the furthest beacon. you in a rog or cossack, let an old Natasha climb up the ramp to cap the city/factory beacons in SF ...
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Post by drake1588 on Jun 24, 2017 13:44:33 GMT -5
No value to my post, but every time I open the tips and advice panel, I read this thread title as "BACON FAILURE"
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Post by Russel on Jun 24, 2017 14:45:26 GMT -5
No value to my post, but every time I open the tips and advice panel, I read this thread title as "BACON FAILURE" Grab the bacon!
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