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Post by moody on Dec 15, 2016 9:05:27 GMT -5
Got my level 8 weapons on my level 3 mediums.
There are punishers and molots everywhere and they are effective! They can take out Boas.
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DRTYDAV
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Post by DRTYDAV on Dec 15, 2016 9:46:56 GMT -5
I am experiencing the same. I have level 8/9 on level 4 mediums. The problem is that down there there are level 7 & 8 Griffins with level 8 punishers and malots. Their win percentage is so low they are able to play against my setup. I still win, but it has changed my view of each battle.
In the past I took out the mag/thunder/taran/aphids and ignored the malots and punishers and saved them for last. That is no longer a viable strategy. They all have roughly the same DPM and have taken out my level 4 boa, Golem, Vityaz, Rogatka, etc. The accuracy appears to have seen a bump as well, the spread of the malots is much tighter, piloting a boa against the malots at 500 meters feels like piloting a Natasha at 300. 1 on 1 is no problem, but there is always a mag leo or gepard that requires your attention while the Malot Patton is constantly firing at you.
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Post by Deadalready on Dec 15, 2016 11:13:26 GMT -5
Molots and Punishers have been useless for a long time, with this change now low level players can fight back against Magnums and Aphids by cutting them down at range.
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DRTYDAV
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Post by DRTYDAV on Dec 15, 2016 11:37:54 GMT -5
Molots and Punishers have been useless for a long time, with this change now low level players can fight back against Magnums and Aphids by cutting them down at range. Agreed, I like it personally. Keep the noobs interested until they open up WSP. Gets a more varied match as well.
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Post by Strayed on Dec 15, 2016 12:04:07 GMT -5
Interesting, it seems that Pixo has actually buffed the boolet(intentional) weapons.
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Post by Sybill on Dec 15, 2016 12:38:21 GMT -5
So that explains why it hurts so much since a few days. Until then I did not care if under fire, now I see my health going down forcing me to seek cover. And charging over a distance of several hundred meters undshielded has become a dangerous undertaking. But it makes the game more challenging and a personally I like what Pixo did. Thumbs up! IT HURTS, IT HURTS.
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DRTYDAV
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Post by DRTYDAV on Dec 15, 2016 12:49:11 GMT -5
So that explains why it hurts so much since a few days. Until then I did not care if under fire, now I see my health going down forcing me to seek cover. And charging over a distance of several hundred meters undshielded has become a dangerous undertaking. But it makes the game more challenging and a personally I like what Pixo did. Thumbs up! IT HURTS, IT HURTS. It hurts so good by Astrid S LMFAO When it hurts, but it hurts so good Do you take it? Do you break it off? When it hurts, but it hurts so good Can you say it, can you say it?
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Post by moody on Dec 15, 2016 14:14:52 GMT -5
Ps. I am not unhappy with this. I still won 6 out of 8 games, just had to duck rather than ignore.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 15, 2016 14:38:25 GMT -5
You should be ducking. Once you clear the silver-ish tiers, sniping is a very valid threat already. Now you get to have some live combat training to prepare you for it.
Nothing quite sucks like watching your OP medium beacon eater bot get melted in 2 hits from a couple of entrenched Furies. Learn to duck.
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Post by Deleted on Dec 15, 2016 15:29:52 GMT -5
I am experiencing the same. I have level 8/9 on level 4 mediums. The problem is that down there there are level 7 & 8 Griffins with level 8 punishers and malots. Their win percentage is so low they are able to play against my setup. I still win, but it has changed my view of each battle. In the past I took out the mag/thunder/taran/aphids and ignored the malots and punishers and saved them for last. That is no longer a viable strategy. They all have roughly the same DPM and have taken out my level 4 boa, Golem, Vityaz, Rogatka, etc. The accuracy appears to have seen a bump as well, the spread of the malots is much tighter, piloting a boa against the malots at 500 meters feels like piloting a Natasha at 300. 1 on 1 is no problem, but there is always a mag leo or gepard that requires your attention while the Malot Patton is constantly firing at you. If the Patton killed you, it was probably me. Having the Griffins there with the same level weapons against lower level and lighter weight bots is the part that is annoying to me. Win percentage shouldn't matter that much. That Griffin has 50% greater firepower than my Patton and close to double the health. That's a pretty big handicap to be giving someone.
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Post by moody on Dec 15, 2016 15:59:15 GMT -5
I am experiencing the same. I have level 8/9 on level 4 mediums. The problem is that down there there are level 7 & 8 Griffins with level 8 punishers and malots. Their win percentage is so low they are able to play against my setup. I still win, but it has changed my view of each battle. In the past I took out the mag/thunder/taran/aphids and ignored the malots and punishers and saved them for last. That is no longer a viable strategy. They all have roughly the same DPM and have taken out my level 4 boa, Golem, Vityaz, Rogatka, etc. The accuracy appears to have seen a bump as well, the spread of the malots is much tighter, piloting a boa against the malots at 500 meters feels like piloting a Natasha at 300. 1 on 1 is no problem, but there is always a mag leo or gepard that requires your attention while the Malot Patton is constantly firing at you. If the Patton killed you, it was probably me. Having the Griffins there with the same level weapons against lower level and lighter weight bots is the part that is annoying to me. Win percentage shouldn't matter that much. That Griffin has 50% greater firepower than my Patton and close to double the health. That's a pretty big handicap to be giving someone. A griffin also doesn't suffer from having it's arms fall off when you glare menacingly at it. I hate to say, but the magnum has come off my list of 'must buy' weapons. I think that a PDB Griffin for example would be just about as effective with two Tarens and two Punishers.
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Post by blognio on Dec 15, 2016 16:14:17 GMT -5
Well those this make energy shields more effective?
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DRTYDAV
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Post by DRTYDAV on Dec 15, 2016 16:21:55 GMT -5
Well those this make energy shields more effective? No, pretty much the opposite in lower tiers. The firearms will blast through the ancile way too fast for it to be truly effective, no to mention the Thunder can take out an ancile with 1-2 rounds. In higher tiers where the ancile is at a higher level, either Fujin, Carnage, or the heavy "weapon" ancile will be of more use, especially when combined with other ancile (anciles? what is the plural of an ancile?) Even in lower tiers combining a Fujin's ancile with a Carnage's ancile will provide much more effective protection, or even 2 or 3 Carnages together. The main issue is that even if the firearms were not buffed to a higher level than was thought, the plasma weapons will still be used to cut through the shield and the firearms and missiles which proliferate in higher tiers will still knock out the ancile in almost all cases.
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Post by ł⸰§ĦȺĐ◎ŴƧŦḀɌ on Dec 15, 2016 16:29:43 GMT -5
Definition of ancile: Any of 12 sacred shields of the ancient Romans that were thought to guarantee the preservation of the city. plural: ancilia I did not know that!
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Post by KaneoheGrown on Dec 15, 2016 16:36:22 GMT -5
If I recall someone had tested it out and found that ancile are not cumulative for a single bot. Meaning a Carnage with ancile does not get double the shield protection.
Ancile is really designed for (in my opinion) high burst projectiles (db setups, Trident barrage, etc). As preciously stated, the high rate of fire from a Molot will draw down an energy shield fairly fast (though I'd still rather put a couple Thunder rounds down range at 500 and watch the shield disappear).
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Post by Deleted on Dec 15, 2016 17:10:32 GMT -5
If the Patton killed you, it was probably me. Having the Griffins there with the same level weapons against lower level and lighter weight bots is the part that is annoying to me. Win percentage shouldn't matter that much. That Griffin has 50% greater firepower than my Patton and close to double the health. That's a pretty big handicap to be giving someone. A griffin also doesn't suffer from having it's arms fall off when you glare menacingly at it. I hate to say, but the magnum has come off my list of 'must buy' weapons. I think that a Plasma Death Button Griffin for example would be just about as effective with two Tarens and two Punishers.Two Molots rather than Punishers. Punishers require very close range where Plasma is nice at the 350 edge where rockets can't get you. I've been using the Plasma + Molot combo for a while and it works well.
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Post by CΛΜΡΞΓ™ on Dec 16, 2016 2:16:28 GMT -5
If I recall someone had tested it out and found that ancile are not cumulative for a single bot. Meaning a Carnage with ancile does not get double the shield protection. Ancile is really designed for (in my opinion) high burst projectiles (Death Button setups, Trident barrage, etc). As preciously stated, the high rate of fire from a Molot will draw down an energy shield fairly fast (though I'd still rather put a couple Thunder rounds down range at 500 and watch the shield disappear). so running 2-3 ancile is pointless? (
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Post by B30RLL on Dec 16, 2016 3:06:11 GMT -5
so running 2-3 ancile is pointless? ( There goes my plan to get triple-ancile fury
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Post by moody on Dec 16, 2016 8:17:02 GMT -5
Interesting, it seems that Pixo has actually buffed the boolet(intentional) weapons. Ps Got seal clubbed for the first time in months. 4/12 Gepards with a mix of Aphids and Magnums. Something I definitely don't miss from low silver or bronze.m
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Post by SGT D00M! on Dec 16, 2016 9:43:18 GMT -5
I don't know how effective the buff is against gepards (tempted to dust off my gepard hangar to find out) but it's DEADLY to my Cossacks in HB. Reminding me to play smart even in Bronze and not get into lazy habits like jumping across Springfield and Canyon to grab beacons quicker...
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Neg0Pander
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Post by Neg0Pander on Dec 16, 2016 12:57:31 GMT -5
I honestly haven't noticed a huge difference in low silver, except that matches maybe seem to be lasting a little longer and teammates seem to be much more aware of beacons.
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Post by moody on Dec 19, 2016 3:44:38 GMT -5
Been playing daily. Bullets seem to be fading again?
Maybe they realise that they are stronger, but still beatable by plasma, rockets etc.
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Post by CΛΜΡΞΓ™ on Dec 19, 2016 4:31:03 GMT -5
Been playing daily. Bullets seem to be fading again? Maybe they realise that they are stronger, but still beatable by plasma, rockets etc. it was funny watching punisher griffins trying to use the setup like a death button (jump into their enemy unloading their "salvo"), only to realise that they will be stuck in front of their enemy for quite a long time, and even if they somehow do win the gunfight, they will be severely crippled .
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Post by loneshiva on Dec 19, 2016 4:42:57 GMT -5
Bullet sort of become viable and a valid weapon on the bronze level. Where people haven't hit level 20 to start buying WSP point imo.
But i am curious how viable are they in low silver. Like a golem with trident, molot and molot T at level 9.
Or maybe a gepard with level 12 molot.
And i notice that they seem to do more dmg the closer you get? Maybe due to more bullet hitting as accuracy get higher as you close the distance?
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Post by CΛΜΡΞΓ™ on Dec 19, 2016 4:54:47 GMT -5
And i notice that they seem to do more dmg the closer you get? Maybe due to more bullet hitting as accuracy get higher as you close the distance? you're spot on here. The guns have always been like this.
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Post by sochilli (Saltesers) on Dec 19, 2016 6:08:14 GMT -5
Guns actually got nerfed, and more so in lower levels... someone said previously you only notice the damage they do because that's what you're looking for.
You only see what you're looking for. You only hear what you're listening for. You only touch what you're feeling for. You only smell what you're sniffing for. You only taste salt.
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Post by CΛΜΡΞΓ™ on Dec 19, 2016 6:45:26 GMT -5
Guns actually got nerfed, and more so in lower levels... someone said previously you only notice the damage they do because that's what you're looking for. You only see what you're looking for. You only hear what you're listening for. You only touch what you're feeling for. You only smell what you're sniffing for. You only taste salt. before the gun 'buff' I never saw anyone running high level publishers, after the update I saw significantly more of them. They worked just as well as I expected them to.
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Post by Deleted on Dec 19, 2016 7:32:06 GMT -5
The buff simply moved the numbers around, it doesn't look like a buff on paper (except the T versions), but the damage change was the cost of RoF and accuracy. Less bullets and evened out(between regular and T versions) damage came with the one thing bullet weapons have been lacking: actually landing their clip.
Someone else did the maths, from personal testing they actually hit for 75-80% of their calculated damage, instead of having 65-75% of bullets fly off into the twilight zone. Thats why they feel buffed.
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Post by moody on Dec 19, 2016 7:32:25 GMT -5
Those high level publishers, what would we do without them?
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Post by Neg0Pander on Dec 19, 2016 9:00:09 GMT -5
But i am curious how viable are they in low silver. Like a golem with trident, molot and molot T at level 9. Or maybe a gepard with level 12 molot. Not very.
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