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Post by Tatamat on Apr 18, 2017 1:45:17 GMT -5
I'm helping my son with switching hangar to be competitive in Silver league.
Current lineup is DB Grif, Thu/plasma Golem, Thu/Pun Boa, Tul Cossack.
He's close to replace Cossack with Carnage and we will replace either Boa or Golem with midrange Grif.
This Grif will be often used in pair (we play together and I'll build the same). Would you rather advise Molots (flexible range + higher damage) or RDB (burst + hit in one pack)?
We will probably spend some time in Silver III/II.
Thanks for advices.
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Post by fιяєfℓαмє on Apr 18, 2017 1:49:15 GMT -5
Use RDB Griffin.
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Post by sharpmango on Apr 18, 2017 2:05:46 GMT -5
I pilot both. The RDB is more fun and it is arguably the best bot in the game at the 350m-500m range. It's excellent for taking down the short range plasma bots (running magnums and tarans etc). Just bear in mind the long reload times and the fact if the bot lasts a long time, it won't be the top damage dealer on your side. The RDB is more about achieving tactical superiority rather than all out annihilation. If you want the latter, then it has to be the orkan/piñata setup.
Finally, I know you're looking at silver leagues, but RDB has much longer potential than the Molot.
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Post by Deleted on Apr 18, 2017 2:53:31 GMT -5
RDB for sure - with a dash of splash. Also, Punishers, although less accurate, fit your range, have higher cap than Molots, and put more projectiles downrange.
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Post by frunobulax on Apr 18, 2017 7:10:09 GMT -5
RDB for sure - with a dash of splash. Also, Punishers, although less accurate, fit your range, have higher cap than Molots, and put more projectiles downrange. +1 on the RDB. I didn't see that the OP likes to hit from 100m or less, so I wouldn't recommend Punishers. Keep in mind that neither Molots nor Punishers are even close to their maximal damage if used from a distance and against a moving target.
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Post by gr3ygh05t on Apr 18, 2017 10:48:16 GMT -5
As much as I hate Tulus I would have to agree that the RDB is superior. The RDB requires a lot of patience to pilot. I believe someone actually referred to their RDB as "The Count"
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Post by copilotjesus on Apr 18, 2017 11:19:37 GMT -5
I like tulus, but in general am pretty underwhelmed by pins. Their damage is minimal, even when leveled up. I've been giving molots/tulus some testing lately. Not sure if it's any better or not. I give up some burst damage, but can pick off guys who are low on health from pretty far away. I guess it comes down to personal preference. In both cases I wish I had something a little more powerful. Might try to level some Spirals, but my expectations are low.
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Post by Fredrick on Apr 18, 2017 11:37:36 GMT -5
I like tulus, but in general am pretty underwhelmed by pins. Their damage is minimal, even when leveled up. I've been giving molots/tulus some testing lately. Not sure if it's any better or not. I give up some burst damage, but can pick off guys who are low on health from pretty far away. I guess it comes down to personal preference. In both cases I wish I had something a little more powerful. Might try to level some Spirals, but my expectations are low. I'd love to see a gold midrange light weapon.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Apr 18, 2017 12:00:34 GMT -5
I have recently been playing RDB again, and I have to say that I am liking it more than I used to. I do NOT like the Molot Griff... It may have more damage on paper, but think of it only in terms of tactical suppression. It will keep some bots' heads down, surely, and will do some nitpicking here and there... but its effective range is 500m, so the only reason I would use it is a range advantage, and the RDB is best at that range. I do hate the Tulu reload, but so far I've had some damn good runs with it, so unless you are seeing a lot of anciles and want to pair up, 1 of y'all in the Molot griff to knock down shields and the other in RDB to do damage after the shield drops, for example, I would say to stick with the RDB.
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Post by Golden Sabre on Apr 18, 2017 12:10:24 GMT -5
I have an 8/8/8/8/8 RDB that rarely leaves my line-up. He's the first one I always drop because he takes out the red capper that goes for center at the beginning of the battle...stalkers can't hide from splash
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Post by Deadalready on Apr 18, 2017 12:14:36 GMT -5
The RDB is more flexible a bot than the Molot. Molot has it's use as an anti trident or forcing enemies into cover but I would still choose RDB any day.
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Post by Thumpmonkey1 on Apr 18, 2017 12:19:52 GMT -5
2nd account I run a mixed plasma/punisher griff (saving for the other plasma), 2 capping cossacks and an rdb w lvl6 pins and lvl7 tulus in silver 3 - the rdb is my best bot by far. Not a ton of ancile bots at that level and most are carnys whose shield goes down and stays down, so I do some solid work with the rdb. At that level a lot of pilots still don't think about splash radius - I can't count the number of bots I've waxed who thought they were safe right up against a corner. Surprise!!!
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Post by infraviolet on Apr 18, 2017 12:31:07 GMT -5
I thought about running a Punisher or Molot Griff for mid-range but I've already been running an RDB'er for over a month. And yesterday I halved the health of an enemy Galahad in Phalanx Mode with it in a single burst.
From what I can tell the consensus is in favor of RDB.
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CLU 1.1
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Post by CLU 1.1 on Apr 18, 2017 12:41:40 GMT -5
My RDB Griffin has probably clocked more hours than any other bot in my hanger. It's the bot I lead off with 90% of the time, and it can often survive for 5+ minutes per game. It's a boring build (probably because I play it so much) and requires a certain sniper mentality and patience to piloting it. It's a fire and hide bot, due to the long reload times, but the splash damage at range is nice, especially against Stalkers and Gareths.
You won't win any damage awards with them, but with the jump and tactical advantages, they are very useful on most maps. I didn't really like them as much as I do now, but with where the weapons currently sit (level 7) they finally feel like they have a noticeable impact in use.
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[AuNv][AurS]GrainReaper
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Post by [AuNv][AurS]GrainReaper on Apr 18, 2017 12:44:25 GMT -5
I like my RDB griff, but it does take patience to run effectively, I'm more of a run n gun brawler and the RDB is teaching me to plan and prioritize targets, I'm still a shoddy silver II player but I'm learning to cause damage more so than be damage that my run n gun style usually leaves me in.
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Post by Deleted on Apr 18, 2017 16:15:49 GMT -5
RDB for sure - with a dash of splash. Also, Punishers, although less accurate, fit your range, have higher cap than Molots, and put more projectiles downrange. +1 on the RDB. I didn't see that the OP likes to hit from 100m or less, so I wouldn't recommend Punishers. Keep in mind that neither Molots nor Punishers are even close to their maximal damage if used from a distance and against a moving target. Please note published specs View AttachmentView Attachment
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Post by zerosoul on Apr 18, 2017 16:37:37 GMT -5
Still run my 8/8 RDB Griff in Diamond2 soon to lvl to 9 weapons . Great at Yam and Canyon suppression at center beacon. Splash is good against Galahad , Gary and Stalker as long as you keep your distance. Most loved bot over the long term
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Post by rustedscrap on Apr 18, 2017 20:15:06 GMT -5
I run a rdb with Ll0 tulus and I swap between pins molots and gekkos in the light weapon slots for variety. Pins I find underwhelming but it's basically like having a third tulus so thats the build I run when I'm playing seriously.
The gekkos, if they get buffed will be a good harassing weapon for rdbs as the give you more target options and the fact that you always have a target when using gekkos means you'll be firing them off more often than pins so your overall damage goes up when using them.
Gekkos do need a 5-10% damage buff to be useful in higher tiers but they're sometimes fun to use. At least more fun than pins.
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Post by moody on Apr 18, 2017 22:01:18 GMT -5
+1 on the RDB. I didn't see that the OP likes to hit from 100m or less, so I wouldn't recommend Punishers. Keep in mind that neither Molots nor Punishers are even close to their maximal damage if used from a distance and against a moving target. Please note published specs The specs don't include shots per second, that's in the description and makes a big difference. Bullet spread makes them about as useful as thunders from a distance. (good vs big targets like anciles)
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Post by Deleted on Apr 18, 2017 23:35:47 GMT -5
The specs don't include shots per second, that's in the description and makes a big difference. Bullet spread makes them about as useful as thunders from a distance. (good vs big targets like anciles)
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Post by moody on Apr 19, 2017 0:01:41 GMT -5
The specs don't include shots per second, that's in the description and makes a big difference. Bullet spread makes them about as useful as thunders from a distance. (good vs big targets like anciles) Saying that Punishers only work at a range of 100m or less is incorrect. You need to also consider a Griff with 6 Punishers. They have been buffed, and will be buffed more in the future. I did not say that, that was somebody else. I tend to agree that they are not very effective except against ancilles outside of that range. It doesn't stop me from levelling a pair (currently one going to 9, one still at 6). Currently running punisher / orkan as an attempted ancillot killer.
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johnny5
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Post by johnny5 on Apr 19, 2017 0:04:31 GMT -5
I run a 8/10RDB Griffin in silver1. If you are engaging that close to your target, you're going to need to be choosy about your targets. They do have massive burst damage, but if you used your jump to ambush the wrong target, your not going to live long. That setup is for sure for longer ranges than 100m.
Having gone up against Molot Grifs with my RDB, I can unload twice while in their line of fire. I usually take them down on the second volley, with enough health left to do something really stupid.
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Post by moody on Apr 19, 2017 0:27:17 GMT -5
I run a 8/10RDB Griffin in silver1. If you are engaging that close to your target, you're going to need to be choosy about your targets. They do have massive burst damage, but if you used your jump to ambush the wrong target, your not going to live long. That setup is for sure for longer ranges than 100m. Having gone up against Molot Grifs with my RDB, I can unload twice while in their line of fire. I usually take them down on the second volley, with enough health left to do something really stupid. You stayed in their line of fire for how many seconds??
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PT2020
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Post by PT2020 on Apr 19, 2017 0:50:52 GMT -5
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Post by Tatamat on Apr 19, 2017 1:11:38 GMT -5
Guys, thanks a lot for unequivocal advice, we've already begun building RDBs. In case you get popped up by a hopping RDB duo in Silver III, you know you've given a fruitful advice
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Ferro Magnus
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Post by Ferro Magnus on Apr 19, 2017 1:17:05 GMT -5
I have used neither setups, I prefer more purpose built mid range bots, but if I were to use one of these as my midrange, I would definitely go for RDB especially since the reload while firing buff will come soon enough, not to mention a cool new look.
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yodajedi01
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Post by yodajedi01 on Apr 19, 2017 1:45:59 GMT -5
GO FOR RDB GRIFFIN FOR SURE
I have 3 Griffin in my hanger. RDB Griffin Pin 5/5 Tulumbas 6/6 PDB Griffin Magnum 8/7 Taran 7/6 Molot Griffin Molot 6/6 Molot MK2 7/6
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Post by Deleted on Apr 19, 2017 1:46:28 GMT -5
Saying that Punishers only work at a range of 100m or less is incorrect. You need to also consider a Griff with 6 Punishers. They have been buffed, and will be buffed more in the future. I did not say that, that was somebody else. I tend to agree that they are not very effective except against ancilles outside of that range. It doesn't stop me from levelling a pair (currently one going to 9, one still at 6). Currently running punisher / orkan as an attempted ancillot killer. Sorry dude!
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Post by Deleted on Apr 19, 2017 1:48:34 GMT -5
RDB for sure - with a dash of splash. Also, Punishers, although less accurate, fit your range, have higher cap than Molots, and put more projectiles downrange. +1 on the RDB. I didn't see that the OP likes to hit from 100m or less, so I wouldn't recommend Punishers. Keep in mind that neither Molots nor Punishers are even close to their maximal damage if used from a distance and against a moving target. Saying that Punishers only work at a range of 100m or less is incorrect. You need to also consider a Griff with 6 Punishers. They have been buffed, and will be buffed more in the future.
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Post by frunobulax on Apr 19, 2017 6:04:35 GMT -5
No, but if you're up against say a PDB Griffin you'll need to be within 100m if you want to beat it. Maybe 150m, but you do have to get close.
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