SiłentButĐeadły
Destrier
Posts: 93
Karma: 82
Pilot name: SiłentButĐeadły
Platform: Android
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Post by SiłentButĐeadły on Mar 29, 2017 1:43:11 GMT -5
I would leave right now if I could find a game to hold my attention.
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Post by ou812gr8m8 on Mar 29, 2017 2:03:42 GMT -5
It does seem quite a flippant response by Pixonic, considering the level of unhappiness with leagues and tanking at the moment.
I guess it means people are paying for upgrades to get to higher leagues.
I'd expect there to be swifter action if the cash register wasn't ringing.
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Post by greyhawk on Mar 29, 2017 3:53:32 GMT -5
I'm happy with leagues, being opposed to enemy with weapon usually from 20 to 50% better than mine is a challenge i like and i'm able to do a decent amount of gold to ( about 40 per day) so i think that the skill based system work fine, only problem for me are tankers and ditchers but i think pixo will fix this sooner or later, also i think they have to communicate more with player base but in the end i love this game and i'm happy to throw some money at it.
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a203
Destrier
Posts: 30
Karma: 4
Platform: Android
Clan: GunnerXXX
League: Silver
Server Region: Asia
Favorite robot: Galahad
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Post by a203 on Mar 29, 2017 4:17:01 GMT -5
Have to admit that I'm on Pixo's side. I never was a clubber and I own just one Gepard. Sure, I used a carefully leveled hangar under the old matchmaker and gathered more ag and au than I do now. Competition is alot stiffer now and unfortunately I'm beginning to like that. To me it seems that the new matchmaker has placed folks adequately in their leagues. I like that matches are challenging and that I have to be very aware and active in battles to contribute as much to a win as possible. I only wish that Punishers will be more powerful because it's sexy and it's a freaking gatling gun. More buffing please. However, I'm having a blast in battle while tankers tank, haters hate and whiners whine. It's people's lacking ability to be thankful for something that is actually free to play. Unfortunately that didn't keep me from spending money and I'm gonna stay premium for a couple of month. Totally worth the fun for me as there is motivation and income to get expensive upgrades done. i doubt you will say this when you are usually matched with noobs 2 hangar lvls above you
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Unforgiven
Destrier
Posts: 88
Karma: 71
Pilot name: Mech Marauder
Server Region: North America
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Post by Unforgiven on Mar 29, 2017 6:58:12 GMT -5
Look, the cheaters will continue to cheat. As soon as Pix fixes the tanker loop-hole, that used to be the clubber loop-hole....the cheaters will find or make another loophole. You're bashing the developers of the game you love after they have repeatedly tried to help you and keep trying to fix the things you cry about......let me ask you, honestly how much money have you contributed to a game you love to the guys who gave it to you for free ? They aren't perfect by any means, but at least they're trying. I agree with you that cheaters will always find a way to cheat and like everybody else on here I hope that pixonic finally fixes or at least activates the tanker solution that hopefully will curb that bad behavior. I'm one of the people that have been on here complaining to the developers of the game and yes I love the game just like everybody else but I can tell you I have spent more money on this game than I ever cared to admit and to the disdain of my wife so let's face it before that as long as I didn't pay for the game and it was totally free I honestly didn't care about this stuff and whether they were going to fix the game or not but as soon as I started to pour hundreds of dollars into the game that changed the dynamic for me completely. When you take money from people you better be prepared to give them something in return or at least show them you're making progress and good communication is a great start. Like everybody else I don't want to hear empty promises talking about you're going to do this and you're going to do that and never see those come to fruition. I'm fully aware they have a lot on their plate and I'm sure they are being bombarded by complaints and of course if they want the complaints to stop they just need to make a few changes like activating that tanker hell we keep hearing about. I like the improvements they may on the special effects but wasting effort on sound effects in the background when you have a serious problem like tanking, actions speak louder than words. Let's face it not that it will curb the complaints or stop them altogether because you can't please everybody but it will certainly restore some confidence.
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Post by marine7 on Mar 29, 2017 7:25:36 GMT -5
The game is getting too complicated for it's own good. Trying to generate too much cash. They are leaving the basics behind and that is hurting them...And us. You have tonworry about silver, gold ,work shop points, level, clan and now cups. Really? I just wanted a good pepperoni pizza, not a ultimate pizza lovers!But I spent time and some $$ so I will have patience. I still enjoy it and have made friendships. Remember though, this is for ENTERTAINMENT! Try to have fun.
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Post by hyderier on Mar 29, 2017 7:41:44 GMT -5
To offset all the negativity, and perhaps explain why everybody hasn't stopped playing:
My games have been just fine for past week or so at least (in Android Silver2/Silver1). I have had no crappy battles. Not too much battle reward gold either, but daily missions bring in enough steady income to keep me happy.
And I think players like me are in the majority. And it doesn't help the cause of improving MmM, that many of the complainers seem to be ranting... like coming here with a screenshot of their worst match-up in fifty games, and ranting like all their games are like that.
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Post by critter667 on Mar 29, 2017 7:45:31 GMT -5
To offset all the negativity, and perhaps explain why everybody hasn't stopped playing: My games have been just fine for past week or so at least (in Android Silver2/Silver1). I have had no crappy battles. Not too much battle reward gold either, but daily missions bring in enough steady income to keep me happy. And I think players like me are in the majority. And it doesn't help the cause of improving MmM, that many of the complainers seem to be ranting... like coming here with a screenshot of their worst match-up in fifty games, and ranting like all their games are like that. Agreed. I have been having a blast this past week. I'm seeing a mix of map, good fights, and few dropped members. Even when matches aren't perfecting has still been enjoyable.
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Post by bootycallhalifax on Mar 29, 2017 7:54:41 GMT -5
I've decided to just go with the flow. "Oh, treb fury nearly destroyed my bot in one hit? Oh well, maybe if we lose I'll go down a little bit and it'll be slightly better." I just play and take what's given to me at this point. Win or Lose, I just do my daily objectives and keep something upgrading at all times. Patience is key. This is what I do at this point as well lol. Use fun bots and don't care win or lose that much.
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Post by amidf on Mar 29, 2017 8:02:04 GMT -5
Have to admit that I'm on Pixo's side. I never was a clubber and I own just one Gepard. Sure, I used a carefully leveled hangar under the old matchmaker and gathered more ag and au than I do now. Competition is alot stiffer now and unfortunately I'm beginning to like that. To me it seems that the new matchmaker has placed folks adequately in their leagues. I like that matches are challenging and that I have to be very aware and active in battles to contribute as much to a win as possible. I only wish that Punishers will be more powerful because it's sexy and it's a freaking gatling gun. More buffing please. However, I'm having a blast in battle while tankers tank, haters hate and whiners whine. It's people's lacking ability to be thankful for something that is actually free to play. Unfortunately that didn't keep me from spending money and I'm gonna stay premium for a couple of month. Totally worth the fun for me as there is motivation and income to get expensive upgrades done. i doubt you will say this when you are usually matched with noobs 2 hangar lvls above you When do you predict that will happen, and why do you think it hasn't happened yet? Or if it has happened, why do you think it hasn't bothered the poster? -Amid
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b4you
Destrier
Posts: 112
Karma: 47
Platform: iOS
League: Diamond
Server Region: North America
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Post by b4you on Mar 29, 2017 8:18:33 GMT -5
Tankers can NEVER.....EVER be eliminated. It is impossible. ...... The solution is to do away with this elo based matchmaking. It works for chess tournaments but does not translate well to this game. The hanger power matchmaking needs to return. Exactly. Elo works for chess because the game pieces are equal. It works for mobas because of the constant strive for balance. Pix is matching vastly different hanger strengths. Their goal is to get players to spend $ to reach 12/12 for a fair fight. The tanker can "justify" to themselves tanking because of this. Also their system isnt even a real elo system where points earned depend on opponent's skill. What Pix created was a system that drives 50/50 win rates by giving poor players and tankers easy competition and good players unfair matches. They removed a fair system for a revenue generating system. The tanking is but a symptom, the MM is the cause. Note: quote was edited for space.
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Post by hurtbot on Mar 29, 2017 8:20:06 GMT -5
How do you see that I have misrepresented what they said? You took a very vague statement and gave it the implied meaning of your choosing. That's part of the problem... vague statements. There's something to be said for managing expectations.
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Post by hurtbot on Mar 29, 2017 8:42:32 GMT -5
Tankers can NEVER.....EVER be eliminated. It is impossible. The solution is to do away with this elo based matchmaking. It works for chess tournaments but does not translate well to this game. The hanger power matchmaking needs to return. Exactly. Elo works for chess because the game pieces are equal. It works for mobas because of the constant strive for balance. Pix is matching vastly different hanger strengths. Their goal is to get players to spend $ to reach 12/12 for a fair fight. The tanker can "justify" to themselves tanking because of this. Also their system isnt even a real elo system where points earned depend on opponent's skill. What Pix created was a system that drives 50/50 win rates by giving poor players and tankers easy competition and good players unfair matches. They removed a fair system of a revenue generating system. The tanking is but a symptom, the MM is the cause. This is a common theme among "freemium" apps. These apps provide over 90% of app store revenues at the moment, so Pixonic didn't put it out there this way out of the goodness of their hearts. On the other hand, as someone who has written a number of donation-ware apps, I can tell you that the vast majority of people will not give a company money for an app if they don't have to... no matter how good it is. In order to manage a complex game like this, Pixonic is undoubtedly utilizing an algorithm to seperate "average" players from the outliers. Once this is done, a model built using game theory is sufficient to maximize profits among the average players, while providing a satisfying experience for them. The outliers however, have a particular set of tendancies, and the algorithm will apply pressure to leverage them. I think what we're seeing is the result of a mixture of Pixonic casting their "over-performer" net a little too wide along with over-shooting the threshold for tolerance of the pressure they're applying.
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b4you
Destrier
Posts: 112
Karma: 47
Platform: iOS
League: Diamond
Server Region: North America
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Post by b4you on Mar 29, 2017 9:00:52 GMT -5
Exactly. Elo works for chess because the game pieces are equal. It works for mobas because of the constant strive for balance. Pix is matching vastly different hanger strengths. Their goal is to get players to spend $ to reach 12/12 for a fair fight. The tanker can "justify" to themselves tanking because of this. Also their system isnt even a real elo system where points earned depend on opponent's skill. What Pix created was a system that drives 50/50 win rates by giving poor players and tankers easy competition and good players unfair matches. They removed a fair system of a revenue generating system. The tanking is but a symptom, the MM is the cause. This is a common theme among "freemium" apps. These apps provide over 90% of app store revenues at the moment, so Pixonic didn't put it out there this way out of the goodness of their hearts. On the other hand, as someone who has written a number of donation-ware apps, I can tell you that the vast majority of people will not give a company money for an app if they don't have to... no matter how good it is. In order to manage a complex game like this, Pixonic is undoubtedly utilizing an algorithm to seperate "average" players from the outliers. Once this is done, a model built using game theory is sufficient to maximize profits among the average players, while providing a satisfying experience for them. The outliers however, have a particular set of tendancies, and the algorithm will apply pressure to leverage them. I think what we're seeing is the result of a mixture of Pixonic casting their "over-performer" net a little too wide along with over-shooting the threshold for tolerance of the pressure they're applying. I agree to some extent, but they rolled out a very poorly fleshed out league system which limits revenue sources. The game in the past used win rate as a measure of player skill. Pix is trying to replace that with a league system. The problem is there is no good measure for player skill if you have sub-optimal equipment. This destroys player experience for many. What Pix should have done, create a transparent system of matchmaking based on equipment where moving further up the ladder generated more rewards. Players could view a win rate within a tier, change hangers, move to a different tier, and receive more or less rewards for that tier. Right now you can buy 5 top mechs and never invest in low or mid tier stuff. Pix has limited their revenue by making 2/3 their lineup not viable. Who's buying the new Destier skin? Or investing in leveling it. Or any silver light or medium mech? Also, many players will buy skins which could be Pix's primary revenue stream. Instead Pix chose the exploitive route of degrading player experience. When you degrade your game for money, players find new games.
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[AurL] Valiant
Destrier
Posts: 101
Karma: 53
Pilot name: ValiantSr
Platform: Android
Clan: Aurora Luvenis
League: Diamond
Server Region: North America
Favorite robot: Griffin
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Post by [AurL] Valiant on Mar 29, 2017 9:06:59 GMT -5
In my opinion, the only way to stop tanking would be to remove all incentives for it. The most absolute solution I can think of for that is removing all upgrades and giving all bots and weapons their respective maxed stats. Sure, it's imperfect, you would have to buff light bots and other under powered bots considerably, but it's the best solution that isn't punishment, which Pixo is clearly avoiding. Only problem is that it'll cut into pixo's profits if they don't increase the price of bots and weaps. It may pave the road to War Robots having a skill tree and becoming more moba-like with better balance though, as the devs don't have to focus on multiple upgrade levels when developing and balancing. I agree you have do disincentivize tanking and to me the easiest solution and the most logical one to fix a lot of the tanking and complaints is to simply stop giving Au as a match reward. I understand not everyone will necessarily care for the idea but it is a simple balanced fix - stop issuing Au as a match reward and instead have additional skill points/Ag given to those spots (why tank when there is no reason and as soon as you start winning you get shot back up to your proper league). Yes I know this means Au is even harder/slower to get but even that can be fixed by increasing the available objectives and making the reward greater the higher your tier (again incentivize people to play up not down). Would this change require a re-evaluation of items and bots Au cost maybe or maybe not, it depends on how you chose to offset the change in the revenue stream. Either way the solution isn't perfect but should prove to be fairly effective in reducing tanking and the reward increase at higher tier will provide some tangible benefit to the players that make it there. And before someone throws the "then you have to buy Au to win" argument out there "No you don't". In a game like this winning is subjective are you winning if you win a match or if your climbing leagues or if you make it to Legandary or are you winning if you're just having fun? That is for you to decide but there does need to be some advantage/incentive to buy Au (secret: revenue - it's what keeps these games going) now there are different ways to generate revenue in a game like this - Pix has chosen to sell a single in game currency. With Pix's decision to sell Au there are a number of ways to promote that and they do use some of those 1) Au speeds up build time 2) Au allows access to some of the better bots/weapons (buying it is quicker then earning it but you don't have to buy it) 3) personal customization (paint jobs/skins) I have thought on how to make that last one better but that is further off topic then I already am. Point is we want to incentivize the type of behavior we want to see, while maintaining some system of balance/progression and still allowing the Developer to keep the lights on.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Mar 29, 2017 9:13:19 GMT -5
I'm part of the "my matches have become competitive and evenly matched, as a whole" crowd, but I've got dual citizenship with the "Tankers are ruining my experience" crowd, as well. I'm close to being looked at as a tanker myself, possibly, bc no matter what I do, if I am solo I get tankers. When I get a league challenge to progress... they (the tankers) are all on my side. EVERY time. I don't really care about the leagues anymore for my own purposes, but as an example of how screwed up everything is, it's worth noting. I'm still in Silver 1 that I was placed in because my qualifying matches had Tankers/Ditchers on my side and not the Red's. Are they (Pix) doing things to make it better? Prolly. Seems to be the case. I just hope that the freaking fire is under their chairs, because the problem is getting worse, fast. A lot worse, according to my games. Hell, I would be fine if I lost every game if there were 6 players on both sides that mostly play the game. Sure there would be the normal sandbaggers that run less than optimal equipment or do less than optimal damage in order to drop in a more natural way, I am fine with that even, because soon there would be a settling of people being where their performance puts them, and that would be as designed according to Pix's own words. But losing because my team has 2 players? I don't care how good the MM is treating me IF I CAN'T PLAY THE GAME. As far as the OP... I think the premise is a bit of a cherry pick, and less of a relevant post as far as subject matter*, in and of itself, than it is an indication of the underlying sentiment of "「whiskey tango foxtrot」?" that people are feeling right now. Either way, I hope that everything gets tweaked, fixed, tickled, sprinkled, whatever the Hell they are going to do, soon. If not, when my premium is out, I will be done spending and will be here because of the people in my clan and on these forums... not the game. And I will be fondly eyeing Battle Titans and begging them to get the Android version kicking ASAP. Or maybe I'll start walking at night. Or re-watch Dexter or Breaking Bad or GoT or something. *shrugs* *sorry zero but I do think that quote is out of context and, while arguable, not at all the point that they were getting at.... but I don't blame you for seeing it as an indicator since they STILL are very reactive when it comes to comms instead of being proactive and releasing info on their own. Communication from them to us, before it gets to the point that the game is unplayable, not after, like is the case now, have been my biggest pet peeve.
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Post by hurtbot on Mar 29, 2017 9:47:30 GMT -5
This is a common theme among "freemium" apps. These apps provide over 90% of app store revenues at the moment, so Pixonic didn't put it out there this way out of the goodness of their hearts. On the other hand, as someone who has written a number of donation-ware apps, I can tell you that the vast majority of people will not give a company money for an app if they don't have to... no matter how good it is. In order to manage a complex game like this, Pixonic is undoubtedly utilizing an algorithm to seperate "average" players from the outliers. Once this is done, a model built using game theory is sufficient to maximize profits among the average players, while providing a satisfying experience for them. The outliers however, have a particular set of tendancies, and the algorithm will apply pressure to leverage them. I think what we're seeing is the result of a mixture of Pixonic casting their "over-performer" net a little too wide along with over-shooting the threshold for tolerance of the pressure they're applying. I agree to some extent, but they rolled out a very poorly fleshed out league system which limits revenue sources. The game in the past used win rate as a measure of player skill. Pix is trying to replace that with a league system. The problem is there is no good measure for player skill if you have sub-optimal equipment. This destroys player experience for many. What Pix should have done, create a transparent system of matchmaking based on equipment where moving further up the ladder generated more rewards. Players could view a win rate within a tier, change hangers, move to a different tier, and receive more or less rewards for that tier. Right now you can buy 5 top mechs and never invest in low or mid tier stuff. Pix has limited their revenue by making 2/3 their lineup not viable. Who's buying the new Destier skin? Or investing in leveling it. Or any silver light or medium mech? Also, many players will buy skins which could be Pix's primary revenue stream. Instead Pix chose the exploitive route of degrading player experience. When you degrade your game for money, players find new games. It may be true that they have limited some of their revenue sources, but when you consider the typical freemium developer gets 50% of their revenue from 10% of it's user base, you have to rethink how much revenue they're actually losing by doing so. The new system "balances" players by giving "underperformers" a hanger advantage, which as you mention removes any ability to actually assess skill. While this might destroy the game experience for YOU, there does exist a certain number of players who will respond by paying more real dollars. This is what I meant when I said that Pixonic cast their net too wide. You have apparently been identified as an "overperformer" which equates with a tendency to pay more money. If you aren't spending more money than you were, then you aren't one of those that will and Pixonic will have lost your money. Now, you have to realize that you are a minority among an minority. If they lose your money, they may not be that concerned because the next guy in line will more than make up the difference. The exploitative route will undoubtedly result in some lost players, however you can bet they wouldn't have implemented this if they weren't confident they could compensate by upping the ante on the top 10% spenders.
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Post by mijapi300 on Mar 29, 2017 9:53:23 GMT -5
zer00eyzI'm not going to sit here and post hundreds of links of all the studies that prove negative feedback is more likely. You're a capable human being, you can do that for yourself if you're interested in being unbiased. I did look at the research behind your first blog post and that even shows some facts about negative feedback being more likely. The blog, however, took the one remote fact that supported what they wanted to write. Try using some academic studies. You'll tend to get more reliable facts from those than you will by googling blogs.
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Post by mijapi300 on Mar 29, 2017 9:56:00 GMT -5
To the people saying the tankers are on their side every single time - no they are not. That is literally impossible. You might get more one day and then have less th next day. But the matchmaking doesn't choose specific players to pick on. It takes people in similar leagues and randomly assigns them to teams. You're just proving the fact stated in the Pix quote. People only remember their negative experiences. They never remember the status quo experiences.
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Post by Pilot Moby_dic on Mar 29, 2017 10:09:09 GMT -5
Tankers can NEVER.....EVER be eliminated. It is impossible. You can't stop someone who chooses to not get beacons and naturally loses 70% of their games. You can't stop the pilot who drops one bot, goes all out, scores 150k damage, then leaves. You can't stop people from purposely using inferior bots to get beat and lose. You can't stop people from deliberately missing their shots. You can't stop people from simply charging center and getting smoked........and on and on and on...........get the picture? Tanking can't be solved. The real problem is the new matchmaking created this unsolvable problem. Tanking was never a problem with the old matchmaking. It had its own quirks but was much more elegant and simple. The solution is to do away with this elo based matchmaking. It works for chess tournaments but does not translate well to this game. The hanger power matchmaking needs to return. Ever read a book 'Who moved my cheese'? It might help.
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Post by Scuzzbopper on Mar 29, 2017 10:11:02 GMT -5
To the people saying the tankers are on their side every single time - no they are not. That is literally impossible. You might get more one day and then have less th next day. But the matchmaking doesn't choose specific players to pick on. It takes people in similar leagues and randomly assigns them to teams. You're just proving the fact stated in the Pix quote. People only remember their negative experiences. They never remember the status quo experiences. I've been recording the # of "tankers" in Android Silver 2 In 42 matches played in the last 48 hours I have seen 2.77% of the players were "tankers". That is to say 14 tankers out of 504 players available. I defined a "tanker" as one who stood idle, ejected before the match started, cycled their hanger, or did 1 "activity" (IE a single cap or fight with a single bot before leaving). However, ~31% of the 42 matches featured a "tanker": 13 of 42. Of those 13 matches, 11 of them the side at full player strength won.
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Post by Feezou on Mar 29, 2017 10:13:51 GMT -5
They just are pressuring you to buy gold and level up your hanger. After that, you have people waiting for you with the same stuff you have. Matchmaking killed the Gepard and Rogatka.
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Post by spartan44 on Mar 29, 2017 10:17:26 GMT -5
I can say this, I'm a spender. I don't mind paying for a quality product that I enjoy. I've spent some serious money on this game. I've got about 5000 wins so I've also got some experience. How does someone like me feel about where the game is going?......in the wrong direction. I'm actually really worried about its future. I love the game, warts and all but some of the decisions pixonic is making border on insanity.....like they are trying to sink the game on purpose.
I'm a "whale" spender and the spigot has turned almost totally off except for premium. I don't like the new matchmaking. I don't like the league system. I don't like the punitive punishment that has been implemented for losing games when it's matchmaking causing the loss. The biggest issue I have though is the blatant pattern of "thievery" (imo) that has been made into a common practice through the use of targeted nerfs. It is unconscionable to offer a product with certain specs and then nerf it 8-10 weeks later (ex. lancelot shield). It has happened so often that I have lost all confidence in spending any more money. If someone like me, who loves the game and spends a lot has lost confidence in the integrity of future purchases......pixonic has a BIG problem on their hands. I simply don't trust them anymore to deliver and protect my investments into the game.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 29, 2017 10:19:44 GMT -5
Squading 5 solid is the only way to have insurance against ditchbags...If you are playing solo in the clan banger peak times, you are going to have the tankers on your team and be clan banged as well...That's the heavy end of the odds. If you want to fight like a salmon against the falls then expect to trade in 100's of league points and not collect much gold if that's your thing.
Tanking has reached endemic proportions and is seriously going to render War Robots a non playable game.
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Deleted
Deleted Member
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Post by Deleted on Mar 29, 2017 10:24:46 GMT -5
Increase activity and decrease cause for tanking:
-Remove Match based Au, give 4 daily tasks with a max of 8. 100-150au daily was (from an anecdotal standpoint) was the number that non-clubbing, high activity players would normally reach, while clubbers and now tankers usually aim for 2-300au per day. This would give pix a solid metric to monitor non-coin Au, where, if it cuts into their bottom line too much, they could simply reduce the Au payout per task by a small amount (5) so that each active player earns 100au at most per day (or slightly more with a 40 (35) Au task.) With match based Au gone, the incentive to tank for rewards is halved.
-Increase Ag rewards with a small modifier per league. Say x1 for bronze, with a .2 modifier per main league (x1.2 for silver, 1.4 for gold, 1.6 for diamond etc), as upgrade costs demand(Not nudge at, not ask) either a huge amount of time, or a sum of cash. This removes the other reward based incentive of tankers/clubbers, as the winning multiplier would factor after the league multiplier for Ag rewards.
What we'd have left are the folks doing it out of spite and e-peen stroking, and those are the folks we want to toss into a room together(similar to the "cheater server" in other PvP games)
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Post by hurtbot on Mar 29, 2017 10:26:56 GMT -5
To the people saying the tankers are on their side every single time - no they are not. That is literally impossible. You might get more one day and then have less th next day. But the matchmaking doesn't choose specific players to pick on. It takes people in similar leagues and randomly assigns them to teams. You're just proving the fact stated in the Pix quote. People only remember their negative experiences. They never remember the status quo experiences. Human beings also have a tendency to overstate or exaggerate their position in order to make their point. Emotion will greatly exacerbate this tendency. Since this happens on both sides of a given debate it becomes easy to dismiss these arguments or else come to the conclusion that the answer must lie in the middle ground. Meanwhile, the truth may be expressed on one side or the other or even both, but is overlooked because of the sheer volume of information. All we can do is to try and sort out the gems among the detritus.
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Post by jazzykat on Mar 29, 2017 10:31:02 GMT -5
Dealing with tankers is tricky because while we as players know if someone tanked (unless there was a legitimate connection issue) it is a lot harder to set heuristics that work for everyone and do this on an automated basis. How would any legitimate player feel if they somehow ended up in the tanker queue? It would suck...
Regarding the guy who has trouble being outclassed in diamond, I'm getting close to entering it myself so I'll have some first hand experience but as someone who moved through gold it seems that there was some crazy rubber banding going on from the mm. It seems like when I'm on a role they throw berserk leveled guys against me to beat me down but my overall (weekly/monthly) rating to climb (1-3rd place losses and 2nd - 4th place wins for example) seem to make my net average over a week go up. To counteract this, I'm playing less and just letting my weapon upgrades happen to push me into diamond through higher placements. This will work for me because I currently have enough silver to upgrade for a month or two at my current level without playing another match, by then maybe things will be better. Obviously, this won't work for everyone.
For everyone, the only thing I can reccommend is to play what you want how you want when you solo because ranking and winning has a lot more to do with if you are playing 5 on 6 than if you did 100K more or less damage.
Lastly and I know this doesn't help many people, once your hangar is near max I imagine you will see many less tankers since they will simply not want to farm against maxed bots...
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Post by spartan44 on Mar 29, 2017 10:31:13 GMT -5
Tankers can NEVER.....EVER be eliminated. It is impossible. You can't stop someone who chooses to not get beacons and naturally loses 70% of their games. You can't stop the pilot who drops one bot, goes all out, scores 150k damage, then leaves. You can't stop people from purposely using inferior bots to get beat and lose. You can't stop people from deliberately missing their shots. You can't stop people from simply charging center and getting smoked........and on and on and on...........get the picture? Tanking can't be solved. The real problem is the new matchmaking created this unsolvable problem. Tanking was never a problem with the old matchmaking. It had its own quirks but was much more elegant and simple. The solution is to do away with this elo based matchmaking. It works for chess tournaments but does not translate well to this game. The hanger power matchmaking needs to return. Ever read a book 'Who moved my cheese'? It might help. I have no problem accepting change. What I said about the impossibility of stopping tankers in the current matchmaking is correct. It can't be done. Quiters can be stopped but smart tankers.......NEVER. We either keep this matchmaking and accept the plague of tankers or try something else. I suggest that the hanger power based matchmaking is much more well suited to this type of game.
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Post by hurtbot on Mar 29, 2017 10:31:29 GMT -5
I can say this, I'm a spender. I don't mind paying for a quality product that I enjoy. I've spent some serious money on this game. I've got about 5000 wins so I've also got some experience. How does someone like me feel about where the game is going?......in the wrong direction. I'm actually really worried about its future. I love the game, warts and all but some of the decisions pixonic is making border on insanity.....like they are trying to sink the game on purpose. I'm a "whale" spender and the spigot has turned almost totally off except for premium. I don't like the new matchmaking. I don't like the league system. I don't like the punitive punishment that has been implemented for losing games when it's matchmaking causing the loss. The biggest issue I have though is the blatant pattern of "thievery" (imo) that has been made into a common practice through the use of targeted nerfs. It is unconscionable to offer a product with certain specs and then nerf it 8-10 weeks later (ex. lancelot shield). It has happened so often that I have lost all confidence in spending any more money. If someone like me, who loves the game and spends a lot has lost confidence in the integrity of future purchases......pixonic has a BIG problem on their hands. I simply don't trust them anymore to deliver and protect my investments into the game. Thank you for your input! THIS is what will make/break this game. If players like spartan44 aren't supporting this game in the current model, we should all be worried about it being around for any of us to enjoy.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Mar 29, 2017 10:34:08 GMT -5
The game can't be played when this happens...
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