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Post by Browncoats4ever on Dec 10, 2019 4:46:17 GMT -5
Once you get to Lieutenant and you want a specific skill, count the available number of skills. Most likely there will be less than 20. Why 20? 20x50= 1000. So instead of blindly paying 1000Au to get your desired skill, keep rolling 50Au until you get it. Unless skills come up twice, you'll get your desired skill for less than 1000 Au. Of course, if you have a lot of Au burning a hole in your pocket you can disregard this post and save time instead of Au in getting that skill.
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Post by bravex on Dec 10, 2019 6:31:52 GMT -5
Skills most definitely come up twice. I keep rolling the one that recharges modules.
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Post by Browncoats4ever on Dec 10, 2019 6:34:12 GMT -5
Skills most definitely come up twice. I keep rolling the one that recharges modules. Well, I just hope it costs me less than 950Au to get Road Hog for Phantom
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Post by Browncoats4ever on Dec 14, 2019 7:37:48 GMT -5
Fluffernutter! I keep seeing repeats. I'll never get Road Hog at this rate.
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Post by Garbage game on Dec 14, 2019 13:45:15 GMT -5
Fluffernutter! I keep seeing repeats. I'll never get Road Hog at this rate. I've never had a skill cost more than 1000 Au in rerolls. I only reroll, never choose.
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Post by S1E1 on Dec 14, 2019 19:38:58 GMT -5
Fluffernutter! I keep seeing repeats. I'll never get Road Hog at this rate. I've never had a skill cost more than 1000 Au in rerolls. I only reroll, never choose. I have, several times, but it's rarer. Happens partly because I'm fishing for one skill in particular and unwilling to accept alternatives. The other part is that Pixo knows what the popular skills are and there's definitely some part to the algorithm to crunch down on you. Don't know the frequency with which it happens, maybe every 5-8 attempts or so. Then I've spent up to 1.6K Au just trying to get the right one. In the overall it still seems worth it to roll versus choose as the savings from other rolls more than balances it out, but it man does it suck when the dry spell comes around.
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Post by Koko Bop on Dec 14, 2019 23:11:23 GMT -5
I’ve gone both ways on this, glad to have feedback from others
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Post by no pain 80 on Dec 14, 2019 23:42:50 GMT -5
Once you get to Lieutenant and you want a specific skill, count the available number of skills. Most likely there will be less than 20. Why 20? 20x50= 1000. So instead of blindly paying 1000Au to get your desired skill, keep rolling 50Au until you get it. Unless skills come up twice, you'll get your desired skill for less than 1000 Au. Of course, if you have a lot of Au burning a hole in your pocket you can disregard this post and save time instead of Au in getting that skill. Unfortunately, randomization is rigged like other things in this game. I burned about 1500 Au while spinning for my buly's lieteunant skill. I would be ok with one of the mechanics, crazy electrician, or road hog skills; I kept spinning lockon skill and module related ones. For the captain skill, I settled at road hog after about 5 trials.
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Post by Deleted on Dec 14, 2019 23:55:46 GMT -5
I suggest to only spin a couple times a day if u can wait.
Seems u get more variety this way.
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Post by Browncoats4ever on Dec 15, 2019 1:51:14 GMT -5
I suggest to only spin a couple times a day if u can wait. Seems u get more variety this way. Not much choice since I'm Au poor.
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Post by Overlordship on Dec 15, 2019 13:18:03 GMT -5
Fluffernutter! I keep seeing repeats. I'll never get Road Hog at this rate. Keep rolling: the odds are in Pix’s your favor.
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Post by Rollo Tomasi on Dec 15, 2019 17:51:35 GMT -5
Long term, I’ve def saved by going with random rolls. Once or twice, I’ve gone over 1000, but I’d est the average at around 250-300 per skill. I also figuratively roll with what I get. E.g. on my 2nd Strider, I got Guidance Op on my initial skill assignment for my second skill. I wasn’t planning on it, but will now try out a Tesla build.
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Post by cheap on Dec 16, 2019 4:02:26 GMT -5
Long term, I’ve def saved by going with random rolls. Once or twice, I’ve gone over 1000, but I’d est the average at around 250-300 per skill. I also figuratively roll with what I get. E.g. on my 2nd Strider, I got Guidance Op on my initial skill assignment for my second skill. I wasn’t planning on it, but will now try out a Tesla build. any Taser build you need that faster Lock-On Skill. my Raven has 3 seperate Pilots for My Arblista build, Aphex build, an Taser and the faster Lock-On skill is a must for Taser.
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Zavratatar
GI. Patton
Posts: 148
Karma: 218
Pilot name: Zavratatar
Platform: iOS
Clan: иυκε
League: Champion
Server Region: Europe
Favorite robot: Strider
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Post by Zavratatar on Dec 16, 2019 10:34:29 GMT -5
As long as there's 2 or more skills I want I roll and get one of them in less than 10 tries. If there's only 1 skill left I want, I buy it. YMMW.
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Post by aaronc on Dec 16, 2019 21:48:09 GMT -5
I've paid the 1000 a couple of times. I find the random pick so damn frustrating that after only half a dozen goes I'm so annoyed I want to throw the phone!
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Post by Browncoats4ever on Dec 18, 2019 5:38:06 GMT -5
Complete and utter Bull「dookie」! I just won 600Au and spent all of it trying to roll for Road Hog. Adamant Road Hog came up twice. I know I spent over 1200Au trying to get it. Random my 「bum-bum」.
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Post by Deleted on Dec 25, 2019 7:04:50 GMT -5
You can accept the skill you don't want and roll again.
If there aren't many skills on offer, rolling seems much more worthwhile. I you're running a bot with many skills and different weapons with many skills, (for instance, when there are more than 20 skills left for you to roll), the odds may be in favor of paying 1000 gold instead.
Rolling usually gets me everything though. I've already saved much more than I lost.
Moving an old pilot to a new bot seems the best time to roll out the old skills and accept all the new skills (at first, without care, so you don't get doubles), then keep rerolling the least desirable skill until they start becoming what you want.
After dealing with upgrade costs and time, I've moved from non-essential Legendary Pilots back to regular pilots and Adrian Chongs. I might like to Level 70 them first before concentrating on other pilots.
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Post by l》THE MACHINE《l on Dec 27, 2019 4:32:15 GMT -5
Once you get to Lieutenant and you want a specific skill, count the available number of skills. Most likely there will be less than 20. Why 20? 20x50= 1000. So instead of blindly paying 1000Au to get your desired skill, keep rolling 50Au until you get it. Unless skills come up twice, you'll get your desired skill for less than 1000 Au. Of course, if you have a lot of Au burning a hole in your pocket you can disregard this post and save time instead of Au in getting that skill. and if you pick out a list of skills it ends up like so. 7:25 or whatever then you get a skill and it is 6:24, at some point you get to 2:20 and 1:19 which, as you said, works for random even with just one skill you want.
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Post by Browncoats4ever on Dec 27, 2019 4:36:59 GMT -5
Once you get to Lieutenant and you want a specific skill, count the available number of skills. Most likely there will be less than 20. Why 20? 20x50= 1000. So instead of blindly paying 1000Au to get your desired skill, keep rolling 50Au until you get it. Unless skills come up twice, you'll get your desired skill for less than 1000 Au. Of course, if you have a lot of Au burning a hole in your pocket you can disregard this post and save time instead of Au in getting that skill. and if you pick out a list of skills it ends up like so. 7:25 or whatever then you get a skill and it is 6:24, at some point you get to 2:20 and 1:19 which, as you said, works for random even with just one skill you want. Of course I proved the exception by spending over 1200Au on random spins because I had skills showing up multiple times.
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Post by l》THE MACHINE《l on Dec 27, 2019 4:40:38 GMT -5
and if you pick out a list of skills it ends up like so. 7:25 or whatever then you get a skill and it is 6:24, at some point you get to 2:20 and 1:19 which, as you said, works for random even with just one skill you want. Of course I proved the exception by spending over 1200Au on random spins because I had skills showing up multiple times. but as I said in another thread the random is better than the 1000 anyway, I am linking it even though you have already been there just so you can see the latest posts where I explain a bit better. war-robots-forum.freeforums.net/thread/37782/roll-pilot-skills-pay-1k?page=1#post-528142Plus the ratio means that you will most likely (about 90% chance) get to that 1 within 19 trys (20 if you aren't including the one you want in there).
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Post by Deleted on Dec 27, 2019 4:50:42 GMT -5
Rolling can give you another good skill you may also want.
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Post by l》THE MACHINE《l on Dec 27, 2019 5:27:47 GMT -5
Rolling can give you another good skill you may also want. exactly, reason for making a list of all the pilot skills you want should you take the pilot to max (7 skills)
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Post by Deleted on Dec 27, 2019 5:45:54 GMT -5
I'm trying to max out 5 pilots at the moment. Two Standard, two Adrian Chong, and possibly one Thomas Mindread.
Standard pilots are the most versatile, whilst Adrian sacrifices one slot for +5% damage (which can be augmented with +2.5% master gunsmith and +2.5% gunsmith for finely tuned setups).
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Post by RightOn on Dec 28, 2019 10:37:59 GMT -5
There are only so many skills that seem worth it to me, especially having 25+ active bots in 5 hangars, nothing has more than 2 skills. Those 2 skills need to be the best they offer then. Having done this many times, I can safely say it's completely random, having gotten great skills first try and after more than 10 tries, I just settle on something decent.
I stay away from adamant, gunsmith, module stuff. The things I look for are particular or surprised me, like Tough Guy on Bulwark, True Ace on Mender, Powerman on Treb Butch, Mechanic on Falcon, sharpshooter or speedshooter with shotguns or Punishers, crazy electrician on a bully or Fujin, knight/shields on ECUs/Rhino, etc, guidance operator on scourges/zeus etc.
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Post by Deleted on Dec 28, 2019 19:45:12 GMT -5
The things I look for are particular or surprised me, like Tough Guy on Bulwark, True Ace on Mender, Powerman on Treb Butch, Mechanic on Falcon, sharpshooter or speedshooter with shotguns or Punishers, crazy electrician on a bully or Fujin, knight/shields on ECUs/Rhino, etc, guidance operator on scourges/zeus etc. Those are excellent skills.
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Post by Deleted on Dec 28, 2019 19:49:23 GMT -5
Long term, I’ve def saved by going with random rolls. Once or twice, I’ve gone over 1000, but I’d est the average at around 250-300 per skill. I also figuratively roll with what I get. E.g. on my 2nd Strider, I got Guidance Op on my initial skill assignment for my second skill. I wasn’t planning on it, but will now try out a Tesla build. any Taser build you need that faster Lock-On Skill. my Raven has 3 seperate Pilots for My Arblista build, Aphex build, an Taser and the faster Lock-On skill is a must for Taser. Sorry to stray off topic, but what do you think of cryos on a Raven?
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Post by Deleted on Dec 28, 2019 20:00:47 GMT -5
any Taser build you need that faster Lock-On Skill. my Raven has 3 seperate Pilots for My Arblista build, Aphex build, an Taser and the faster Lock-On skill is a must for Taser. Sorry to stray off topic, but what do you think of cryos on a Raven? A regular CDB Raven is very colour co-ordinated.
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Post by Deleted on Dec 28, 2019 20:11:16 GMT -5
Sorry to stray off topic, but what do you think of cryos on a Raven? A regular CDB Raven is very colour co-ordinated. yes, it looks ready for the red carpet. now...is it effective?
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Post by Deleted on Dec 28, 2019 20:23:45 GMT -5
With Level 8 weapons (and no skills/modules), it should deal deal around 168,000 - 242,000 splash damage in 4.3 seconds at 300m.
The 168,000 damage gets a 20% boost after a Raven jumps, and does 20% more damage after you freeze the enemy.
Could make a good double jump assassin, as you can choose who you will fight. Death Mark can bring max possible damage more closer to 290k. I have little personal experience as my cryo/rimes are too low level (1-4) to even fight off Phantoms when flying for centre beacon in Champion League.
Unlike the Pinata, Rimes are very good for a light weapon. Along with the recent 20% cryo buff and the 20% enhanced damage while frozen, and 20% damage from Raven's ability, it's a far more viable DB than Pinata / Orkan Griffin.
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Post by Deleted on Dec 28, 2019 20:30:31 GMT -5
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