Dekos
Destrier
Posts: 34
Karma: 18
Pilot name: Dekos
League: Diamond
Server Region: North America
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Post by Dekos on Oct 13, 2019 22:27:22 GMT -5
I plan on getting a 4 skill slot pilot once I finish building my Falcon in 2 days. Here are the skills I am thinking about: traditionalist, road hog, avenger sharpshooter. I have one more slot I don’t know what to put, and if there is anything I should replace from the skills that I am thinking of putting on my Falcon, please tell me!
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kuto
GI. Patton
Posts: 139
Karma: 124
Pilot name: PUNISH€R
Platform: Android
League: Champion
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Post by kuto on Oct 14, 2019 8:58:05 GMT -5
Mechanic is a must-have; that will save you some pc.
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Post by Rollo Tomasi on Oct 14, 2019 11:14:57 GMT -5
If I had to limit to 4
Traditionalist RH Mech Armor Exp
OR save it for when the chips are down (3 Red Beacons) and get
AdRH AdMech
I would pass on Sharpshooter, TFalc is QCQ more often than not. IMO Sharpshooter is not a top 4 skill for this build. Classic Falcon w 3 avengers is an entirely different story.
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Post by Joopiter on Oct 14, 2019 11:27:17 GMT -5
Invulnerable Raider is another one to highly consider. If you capture a beacon, then you are almost invincible for 30 secs. It adds 25 defense point which is roughly 20% dmg resist on top of the 60% you've already got.
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Post by Garbage game on Oct 14, 2019 11:32:06 GMT -5
I plan on getting a 4 skill slot pilot once I finish building my Falcon in 2 days. Here are the skills I am thinking about: traditionalist, road hog, avenger sharpshooter. I have one more slot I don’t know what to put, and if there is anything I should replace from the skills that I am thinking of putting on my Falcon, please tell me! I run Sharpshooter and Two Module skills...30 PCs for 5s of superhealing. Mostly because I’m too lazy to reroll for Road Hog or a Defence Boost one
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Dekos
Destrier
Posts: 34
Karma: 18
Pilot name: Dekos
League: Diamond
Server Region: North America
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Post by Dekos on Oct 14, 2019 11:41:52 GMT -5
Thanks guys!
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Post by Oliver Kloesov on Oct 14, 2019 11:48:50 GMT -5
Rollo said "Armor Expert" and I agree. I would say if you're gonna tank then tank. Because of the 60% DR, every health point you can put into the Falcon up front is pretty important. I would lean toward being able to tank damage instead of being able to deal damage. If you can afford the green crack, use Advanced Healing module. To get Master level bots to say, "OMG this thing won't die!" put two Heavy Armor Kit on it.
The beacon-based pilot skills can be meh. My T-Falc is so slow, even with RH that I usually arrive to hold the beacon rather than grab it.
Have fun with your T-Falc!
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Post by Rollo Tomasi on Oct 14, 2019 12:13:45 GMT -5
Rollo said "Armor Expert" and I agree. I would say if you're gonna tank then tank. Because of the 60% DR, every health point you can put into the Falcon up front is pretty important. I would lean toward being able to tank damage instead of being able to deal damage. If you can afford the green crack, use Advanced Healing module. To get Master level bots to say, "OMG this thing won't die!" put two Heavy Armor Kit on it. The beacon-based pilot skills can be meh. My T-Falc is so slow, even with RH that I usually arrive to hold the beacon rather than grab it. Have fun with your T-Falc! I agree on the beacon-cap skills, Ad skills are probably better. I really like having RH and AdHR on mine; 65kph is not to shabby when the chips are down. HAKs are pretty expensive, and for 5k gold, I’d rather have an AC than a Heavy Armor Kit. But premium or basic, def pick armor over nuclear reactors. Also, as long as you pick your battles (e.g. avoid multi-ares/Ao Jun), even the basic healing is quite effective.
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