Post by ѻﻭɼﻉ on Sept 12, 2019 10:40:39 GMT -5
THREAD UPDATE
A Few Lock Down Q & A
First off, what is the point of knowing this stuff? Well, the purpose of many of the things I write is to help people refine their tactical awareness and decisions, equipment prep, and combat effectiveness. Same applies here.
Q: How well does an L1 Anti-Control module work against Lock Down Ammo module (said to have 100% chance)?
A: Provided AC cool down is complete and the mod is ready to protect, AC prevents lock down every time, is accompanied by a blue glowing flash, and in the upper left area of the HUD, the Anti-Control icon appears with the countdowns
Q: How well does Anti-Control protect against rooting weapons by themselves?
A: Once the % threshold is reached for the rooting weapons to take effect, provides AC cool down is complete and the mod is ready to protect again, AC prevents lock down every time. If your AC is going through the cooldown process though, you can be rooted by Lockdown Ammo & rooting weapons
Q: Can you be locked down immediately after coming out of being rooted?
A: After coming out of lock down, there is about a 5s immunity buffer before you can be locked down again. In testing, this buffer was functional every time. However, in battle it has been experienced that a mech is rooted almost immediately after coming out of lock down, BEFORE the 5s buffer is complete. In other words, some of us have experienced being locked down over and over again within a second of coming out of lock down. This is either a hack or a bug, so I urge you to pay attention to the 5s countdown of your immunity buffer. If it occurs before 5s, please report this to Pixonic.
Lock Down Tactics
To reduce the cool down of Anti-Control so that it is available for use more quickly, upgrade the module.
If you know someone is using Lockdown Ammo in particular, especially a Flux or Ember build, it is advisable to pay attention to your AC cooldown before moving openly again unless they’re distracted, otherwise you risk lock down and significant hp reduction.
Activating Phase Shift releases your mech from lock down
Equipping Lockdown Ammo has many advantages, of which I’ll mention a few:
- It allows you to lock down an enemy your teammates are fighting while you are on your way to a different target.
- You can prevent a target from getting to cover
- In the case of flames, it reduces waste by making the target still so they take the full brunt of your salvo
- To not waste Lockdown Ammo module and power cells, it is helpful to pay attention to your targets use of active modules and the countdowns. This will help ensure a higher probability the Lockdown Ammo will work. For example, if you are aware your target’s Anti-Control activated, and know how long it typically works and how long the cooldown is, then you can make a more informed strike using your Lockdown Ammo
Ogre out
***********
Some clarification is needed regarding this, so I am asking if anyone has some answers or links, as I am having trouble finding enough info on it.
For my own research for tactics, Im not looking so much for mathematical probabilities, but rather a few specific things, as it is a bit convoluted in gameplay. I could arrange some tests in custom, but figured I would ask first. No offense, but not looking for speculative/theoretical answers.
1. Lock Down Ammo is meant to be 100% on rooting target. Does Anti-Control module prevent this?
2. After being rooted, how long is a mech immune to being rooted again?
It often happens on mechs without Anti-Control that they are re-rooted immediately after emerging from being rooted. I thought there was suppose to be an immunity buffer directly following being rooted. I bring this up because if there is in fact meant to be an immunity buffer, then we need to report a lock-down immunity bug, because the buffer isnt working.
To me, it is worthwhile for tactical actions to know about lock down duration, immunity buffer duration, and Anti-Control cooldown, not only for your own decisions regarding evasion and equipping AC, but for offensive moves as well. I will comment more on this once I have clear answers to the above questions. If no answers are forthcoming I will do some custom tests and share the results.
Thx
A Few Lock Down Q & A
First off, what is the point of knowing this stuff? Well, the purpose of many of the things I write is to help people refine their tactical awareness and decisions, equipment prep, and combat effectiveness. Same applies here.
Q: How well does an L1 Anti-Control module work against Lock Down Ammo module (said to have 100% chance)?
A: Provided AC cool down is complete and the mod is ready to protect, AC prevents lock down every time, is accompanied by a blue glowing flash, and in the upper left area of the HUD, the Anti-Control icon appears with the countdowns
Q: How well does Anti-Control protect against rooting weapons by themselves?
A: Once the % threshold is reached for the rooting weapons to take effect, provides AC cool down is complete and the mod is ready to protect again, AC prevents lock down every time. If your AC is going through the cooldown process though, you can be rooted by Lockdown Ammo & rooting weapons
Q: Can you be locked down immediately after coming out of being rooted?
A: After coming out of lock down, there is about a 5s immunity buffer before you can be locked down again. In testing, this buffer was functional every time. However, in battle it has been experienced that a mech is rooted almost immediately after coming out of lock down, BEFORE the 5s buffer is complete. In other words, some of us have experienced being locked down over and over again within a second of coming out of lock down. This is either a hack or a bug, so I urge you to pay attention to the 5s countdown of your immunity buffer. If it occurs before 5s, please report this to Pixonic.
Lock Down Tactics
To reduce the cool down of Anti-Control so that it is available for use more quickly, upgrade the module.
If you know someone is using Lockdown Ammo in particular, especially a Flux or Ember build, it is advisable to pay attention to your AC cooldown before moving openly again unless they’re distracted, otherwise you risk lock down and significant hp reduction.
Activating Phase Shift releases your mech from lock down
Equipping Lockdown Ammo has many advantages, of which I’ll mention a few:
- It allows you to lock down an enemy your teammates are fighting while you are on your way to a different target.
- You can prevent a target from getting to cover
- In the case of flames, it reduces waste by making the target still so they take the full brunt of your salvo
- To not waste Lockdown Ammo module and power cells, it is helpful to pay attention to your targets use of active modules and the countdowns. This will help ensure a higher probability the Lockdown Ammo will work. For example, if you are aware your target’s Anti-Control activated, and know how long it typically works and how long the cooldown is, then you can make a more informed strike using your Lockdown Ammo
Ogre out
***********
Some clarification is needed regarding this, so I am asking if anyone has some answers or links, as I am having trouble finding enough info on it.
For my own research for tactics, Im not looking so much for mathematical probabilities, but rather a few specific things, as it is a bit convoluted in gameplay. I could arrange some tests in custom, but figured I would ask first. No offense, but not looking for speculative/theoretical answers.
1. Lock Down Ammo is meant to be 100% on rooting target. Does Anti-Control module prevent this?
2. After being rooted, how long is a mech immune to being rooted again?
It often happens on mechs without Anti-Control that they are re-rooted immediately after emerging from being rooted. I thought there was suppose to be an immunity buffer directly following being rooted. I bring this up because if there is in fact meant to be an immunity buffer, then we need to report a lock-down immunity bug, because the buffer isnt working.
To me, it is worthwhile for tactical actions to know about lock down duration, immunity buffer duration, and Anti-Control cooldown, not only for your own decisions regarding evasion and equipping AC, but for offensive moves as well. I will comment more on this once I have clear answers to the above questions. If no answers are forthcoming I will do some custom tests and share the results.
Thx