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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Jul 25, 2019 16:16:01 GMT -5
**5.3 Rebalance**
Burst & Sustained Damage Rebalance
**Weapons:**
Orkan: Less Ammo (nerf, 32 to 25), Less Reload (buff, 23 to 20)
Gust: Less Ammo (nerf, 9 to 5)
Taran: More in shots (nerf, 0.12 to 0.15), More Delay in bursts (nerf, 0.85 to 0.9)
Redeemer: More ammo (buff, 18 to 21)
Calamity: More Damage (buff, 7116 to 7800)
Marquess: More Damage (buff, 2187 to 2625)
**Bots:**
Ares: Less Speed during shield (-33%), Longer cooldown (16s to 18s)
Hades: Less Speed during shield (-20%), more durability (+20k), more speed (+1 kph)
Nemesis: Less Speed during shield (-20%), more durability (+10k), more speed (+2 kph)
**Modules:**
Quantum Radar: Activation Delay Removed
Last Stand: Activation Threshold visible
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Post by T-Town Striker on Jul 25, 2019 18:19:37 GMT -5
Thanks !
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Post by Garbage game on Jul 25, 2019 19:14:50 GMT -5
**5.3 Rebalance** Burst & Sustained Damage Rebalance **Weapons:** Orkan: Less Ammo (nerf, 32 to 25), Less Reload (buff, 23 to 20) Gust: Less Ammo (nerf, 9 to 5), Less Reload (buff 9 to 5) Taran: More in shots (nerf, 0.12 to 0.15), More Delay in bursts (nerf, 0.85 to 0.9) Redeemer: More ammo (buff, 18 to 21) Calamity: More Damage (buff, 7116 to 7800) Marquess: More Damage (buff, 2187 to 2625) **Bots:** Ares: Less Speed during shield (-33%), Longer cooldown (16s to 18s) Hades: Less Speed during shield (-20%), more durability (+20k), more speed (+1 kph) Nemesis: Less Speed during shield (-20%), more durability (+10k), more speed (+2 kph) **Modules:** Quantum Radar: Activation Delay Removed Last Stand: Activation Threshold visible Orkan nerf again?
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jul 25, 2019 19:27:42 GMT -5
Orkan nerf again? For the chumps still using them, I guess
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Post by Browncoats4ever on Jul 25, 2019 22:20:27 GMT -5
So by nerfing the weapons, you are also making the Pilot skills and modules less effective. Typical PIXO! Why can't they just leave that shift alone and let us adapt?
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Post by Grrrega on Jul 26, 2019 0:48:57 GMT -5
Pixo clearly doesn't want us using Orkans anymore.
Why mess with the speed of Nemesis? (and Hades) Why does Hades get more health than Nemesis? Shouldn't it be the other way around? Where is fortifier module?
Redeemer gets quite a buff though, good for me but I'm not sure it was needed...
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Post by Fry on Jul 26, 2019 1:58:07 GMT -5
Pixo clearly doesn't want us using Orkans anymore. Why mess with the speed of Nemesis? (and Hades) Why does Hades get more health than Nemesis? Shouldn't it be the other way around? Where is fortifier module? Redeemer gets quite a buff though, good for me but I'm not sure it was needed... Yeah, I already get godlike with redeemer.
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Post by lepetomane on Jul 26, 2019 2:25:00 GMT -5
Adrians video mentions chng in battle born module as well: it now activates when receiving dmg.
I like that. Have it on beacon capper strider so this will help to complete captures. The pilot skill doing the same thing is nice to stack a few of them but with BB buf i think dash to center successrate will increase.
Out
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Post by Old-Cat on Jul 26, 2019 9:33:04 GMT -5
Where is the Raven buff?
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Post by Curry Pot on Jul 26, 2019 21:50:28 GMT -5
**Weapons:** Orkan: Less Ammo (nerf, 32 to 25), Less Reload (buff, 23 to 20) Gust: Less Ammo (nerf, 9 to 5), Less Reload (buff 9 to 5) There is no buff at all because these weapons both reload one charge at a time, so the reload time is directly determined by ammo capacity. Orkan loads less rockets per second (32/23 to 25/20), while Gust reload speed is unchanged. Please correct this, as this is highly misleading for all readers.
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Post by eco on Jul 27, 2019 10:58:13 GMT -5
**Weapons:** Orkan: Less Ammo (nerf, 32 to 25), Less Reload (buff, 23 to 20) Gust: Less Ammo (nerf, 9 to 5), Less Reload (buff 9 to 5) There is no buff at all because these weapons both reload one charge at a time, so the reload time is directly determined by ammo capacity. Orkan loads less rockets per second (32/23 to 25/20), while Gust reload speed is unchanged. Please correct this, as this is highly misleading for all readers. Yes the reload time has been nerfed by 10%. The absolute value is lower and lower is better but it reloads less rockets in that time. The rockets loaded per second goes down. AND when fully loaed you have 20% less rockets. Curently my maxed Haechi cannot take down a maxed bot in one go after this heavy nerf the Orkans will be too weak
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Post by Wife is Pissed on Jul 27, 2019 15:41:10 GMT -5
Pixo clearly doesn't want us using Orkans anymore. Why mess with the speed of Nemesis? (and Hades) Why does Hades get more health than Nemesis? Shouldn't it be the other way around? Where is fortifier module? Redeemer gets quite a buff though, good for me but I'm not sure it was needed... Nemesis already has more health than Hades to begin with, so it looks like they are making them closer to even.
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Post by godzillasaurus on Jul 27, 2019 18:52:34 GMT -5
Pixo clearly doesn't want us using Orkans anymore. Why mess with the speed of Nemesis? (and Hades) Why does Hades get more health than Nemesis? Shouldn't it be the other way around? Where is fortifier module? Redeemer gets quite a buff though, good for me but I'm not sure it was needed... Nemesis already has much higher HP than Hades does. Even after the buff nerf, Nemesis will still have at least 50k more durability at level 12 than Hades will. A +20k HP buff for Nemesis stacked with pilot skills and armor modules would make Nemesis nearly Invader levels of tanky (without DR and Suppression).
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Ember
Destrier
Deleted my account
Posts: 51
Karma: 27
Pilot name: Ember-
Platform: iOS
League: Master
Server Region: North America
Favorite robot: Zoomba
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Post by Ember on Jul 29, 2019 0:18:33 GMT -5
Orkan double-nerf...silver down the drain. Claim your refund.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Jul 29, 2019 9:13:32 GMT -5
**Weapons:** Orkan: Less Ammo (nerf, 32 to 25), Less Reload (buff, 23 to 20) Gust: Less Ammo (nerf, 9 to 5), Less Reload (buff 9 to 5) There is no buff at all because these weapons both reload one charge at a time, so the reload time is directly determined by ammo capacity. Orkan loads less rockets per second (32/23 to 25/20), while Gust reload speed is unchanged. Please correct this, as this is highly misleading for all readers. Fixed
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clockworkjoker
Destrier
just a man looking to make a few kills, and earn a little AU
Posts: 60
Karma: 5
Pilot name: CLOCKWORKJOKER
Platform: Android
League: Diamond
Server Region: North America
Favorite robot: ROGATKA
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Post by clockworkjoker on Jul 29, 2019 10:31:41 GMT -5
Everyone will run away and sell off stuff, they will raise it back, its still going to be a weapon. That said they are aiming at nerfing all free to play weapons.
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Post by Wife is Pissed on Jul 29, 2019 12:14:28 GMT -5
Why isn't this thread also in General Discussion? It is the only one with hard values given for the buffs and nerfs in the next update.
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uiuton
Recruit
Posts: 8
Karma: 0
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Post by uiuton on Aug 1, 2019 1:00:24 GMT -5
There is info when for this update? How about behemot and other, when they in real server?
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