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Post by xCHIEFx on Jul 25, 2019 14:27:18 GMT -5
Breaking News on the Rebalance Coming with War Robots Update 5.3. I’m sharing this information with you as soon as I received it from Pixonic. Big rebalance on burst damage weapons and sustained damage weapons. New information about the Ares NERF as well as information about the Nemesis and Hades balance changes. Also information about changes to Last Stand and Quantum Radar. I also share my thoughts about these changes.
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Post by miscanthus on Jul 25, 2019 15:28:14 GMT -5
Thanks for the info. Not sure I understand what Pix is doing with a few of the changes, but let's see how it works out. I am really looking forward to no delay on Quantum Radar.
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Post by hyderier on Jul 25, 2019 15:42:46 GMT -5
So... What's the info?
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inspirace
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Post by inspirace on Jul 25, 2019 15:44:36 GMT -5
So basically they nerf older weapons while bumping up newer weapons, so that players have to upgrade new gears if they want to remain competitive. Sweet,
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Post by Deleted on Jul 25, 2019 15:45:58 GMT -5
Phil's gf(s) want boob jobs.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 25, 2019 15:52:23 GMT -5
So basically they nerf older weapons while bumping up newer weapons, so that players have to upgrade new gears if they want to remain competitive. Sweet, Gust was the only cheap light weapon we could count on... serious nerf. And orks... they already took a big hit... this is uncalled for. Remove the damn Specter and any problem is fixed related to them. FFS.
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Post by Deleted on Jul 25, 2019 15:56:13 GMT -5
So basically they nerf older weapons while bumping up newer weapons, so that players have to upgrade new gears if they want to remain competitive. Sweet, Gust was the only cheap light weapon we could count on... serious nerf. And orks... they already took a big hit... this is uncalled for. Remove the damn Specter and any problem is fixed related to them. FFS.
Yeah, that's what's bumming me out too. Someone help, need the beard skivvies hug gif.... Oh well, if the nerf-gust sucks eggs, hello Halo.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Jul 25, 2019 16:17:33 GMT -5
So basically they nerf older weapons while bumping up newer weapons, so that players have to upgrade new gears if they want to remain competitive. Sweet, Gust was the only cheap light weapon we could count on... serious nerf. And orks... they already took a big hit... this is uncalled for. Remove the damn Specter and any problem is fixed related to them. FFS.
Maybe an immediate DPS nerf, but much better sustained damage in a firefight. That's not really a nerf, it just depends on the bot it's on. On a Mender that's a great change for instance.
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Post by Deleted on Jul 25, 2019 16:24:22 GMT -5
Gust was the only cheap light weapon we could count on... serious nerf. And orks... they already took a big hit... this is uncalled for. Remove the damn Specter and any problem is fixed related to them. FFS.
Maybe an immediate DPS nerf, but much better sustained damage in a firefight. That's not really a nerf, it just depends on the bot it's on. On a Mender that's a great change for instance. Maybe I am not thinking about this correctly, but it seems like a COMPLETE nerf on Gusts. Here's how: Today clip holds 9 shots and reloads in 9 seconds = 1 shot per second is regenerated. 5.3: clip holds 5 shots and reloads in 5 seconds = 1 shot per second is regenerated. Therefore, clip regenerates at same rate as before (1/sec) but now only holds 5 shots. Edit: If I am thinking about this incorrectly, shout out. I was planning on bringing back my Pursuer in anticipation of a plague of Loki's in about a month or so.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Jul 25, 2019 16:27:06 GMT -5
Maybe an immediate DPS nerf, but much better sustained damage in a firefight. That's not really a nerf, it just depends on the bot it's on. On a Mender that's a great change for instance. Maybe I am not thinking about this correctly, but it seems like a COMPLETE nerf on Gusts. Here's how: Today clip holds 9 shots and reloads in 9 seconds = 1 shot per second is regenerated. 5.3: clip holds 5 shots and reloads in 5 seconds = 1 shot per second is regenerated. Therefore, clip regenerates at same rate as before (1/sec) but now only holds 5 shots. Edit: If I am thinking about this incorrectly, shout out. I was planning on bringing back my Pursuer in anticipation of a plague of Loki's in about a month or so. That's how I saw it too... I would be happy if we were wrong though...
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Jul 25, 2019 16:27:44 GMT -5
Maybe an immediate DPS nerf, but much better sustained damage in a firefight. That's not really a nerf, it just depends on the bot it's on. On a Mender that's a great change for instance. Maybe I am not thinking about this correctly, but it seems like a COMPLETE nerf on Gusts. Here's how: Today clip holds 9 shots and reloads in 9 seconds = 1 shot per second is regenerated. 5.3: clip holds 5 shots and reloads in 5 seconds = 1 shot per second is regenerated. Therefore, clip regenerates at same rate as before (1/sec) but now only holds 5 shots. Edit: If I am thinking about this incorrectly, shout out. I was planning on bringing back my Pursuer in anticipation of a plague of Loki's in about a month or so. Hmm. I guess I was thinking about it in terms of a reload time % - not a per second shot reload. If you're right then yes.
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Post by Deleted on Jul 25, 2019 16:34:41 GMT -5
Maybe I am not thinking about this correctly, but it seems like a COMPLETE nerf on Gusts. Here's how: Today clip holds 9 shots and reloads in 9 seconds = 1 shot per second is regenerated. 5.3: clip holds 5 shots and reloads in 5 seconds = 1 shot per second is regenerated. Therefore, clip regenerates at same rate as before (1/sec) but now only holds 5 shots. Edit: If I am thinking about this incorrectly, shout out. I was planning on bringing back my Pursuer in anticipation of a plague of Loki's in about a month or so. Hmm. I guess I was thinking about it in terms of a reload time % - not a per second shot reload. If you're right then yes.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Jul 25, 2019 16:34:44 GMT -5
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Post by Deleted on Jul 25, 2019 16:35:27 GMT -5
I will do some testing over the weekend once my son is back and compare Gusts vs. Halos at range and under the assumption of 5 shots in Gust clip with a reload time of 5 sec. My guess is that Halos will have more firepower than Gusts now. Got to think whether I join the Loki club when it gets to WS2 or if I run a Loki counter. Might have to go to a Blitz although more and more people are running AC.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Jul 25, 2019 16:42:47 GMT -5
I will do some testing over the weekend once my son is back and compare Gusts vs. Halos at range and under the assumption of 5 shots in Gust clip with a reload time of 5 sec. My guess is that Halos will have more firepower than Gusts now. Got to think whether I join the Loki club when it gets to WS2 or if I run a Loki counter. Might have to go to a Blitz although more and more people are running AC. If you're right and the gust clip becomes 5 and reload becomes 5. That means 7.5 seconds of firing and then you have a pretty bad magnum? My way of thinking you'd have like 11 seconds of "normal" firing and then it becomes a pretty bad magnum. Not exact numbers but you know what I mean. FWIW: I run a 4 Spark Blitz often and I like it WAY more than either shotgun build. It's a beast.
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Post by nix on Jul 25, 2019 16:52:57 GMT -5
Maybe an immediate DPS nerf, but much better sustained damage in a firefight. That's not really a nerf, it just depends on the bot it's on. On a Mender that's a great change for instance. Maybe I am not thinking about this correctly, but it seems like a COMPLETE nerf on Gusts. Here's how: Today clip holds 9 shots and reloads in 9 seconds = 1 shot per second is regenerated. 5.3: clip holds 5 shots and reloads in 5 seconds = 1 shot per second is regenerated. Therefore, clip regenerates at same rate as before (1/sec) but now only holds 5 shots. Edit: If I am thinking about this incorrectly, shout out. I was planning on bringing back my Pursuer in anticipation of a plague of Loki's in about a month or so. No, you are correct - it is indeed a complete nerf on gusts.
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Post by bubblegum on Jul 25, 2019 16:54:56 GMT -5
So orkans get a quick burst nerf but get a substantial reload boost. They left the damage alone so I'm happy about that. This might actually be an inconsequential buff because running out of ammo is probably the biggest problem Orkans have what with last stand and invincible shields. I like these changes so far, they could have nerfed damage which is what I thought they would do, but this makes it more reliable for a quick dps burst and enough sustained damage to finish off a weak target.
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Post by Deleted on Jul 25, 2019 16:58:25 GMT -5
I will do some testing over the weekend once my son is back and compare Gusts vs. Halos at range and under the assumption of 5 shots in Gust clip with a reload time of 5 sec. My guess is that Halos will have more firepower than Gusts now. Got to think whether I join the Loki club when it gets to WS2 or if I run a Loki counter. Might have to go to a Blitz although more and more people are running AC. If you're right and the gust clip becomes 5 and reload becomes 5. That means 7.5 seconds of firing and then you have a pretty bad magnum? My way of thinking you'd have like 11 seconds of "normal" firing and then it becomes a pretty bad magnum. Not exact numbers but you know what I mean. FWIW: I run a 4 Spark Blitz often and I like it WAY more than either shotgun build. It's a beast. Pursuer is at the right height to hit Loki's in stealth even without quantum radar... that is what I was looking for, and Gusts do enough DPS to get the job done. I suspect a Blitz will also hit at the correct height to take out a Loki but haven't tried that yet. The Blitz I worry about with AC becoming more prevalent in the game but having an extra weapon vs. the Pursuer may win the day. I think Pix is trying to push everyone towards newer weapons so a Halo will end up having higher DPS after 3.5 seconds of firing and will also have lockdown.
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Post by bubblegum on Jul 25, 2019 17:01:22 GMT -5
And for the gusts I think this is a huge buff. Shorter reload time is a big boost considering how fast the gust runs out of oomph. While you might think 4-5 shots for reload is a nerf consider the sustained damage for jumping into a pile of enemies with an invader/raven. Faster reload almost always equals more dps.
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Post by no pain 80 on Jul 25, 2019 17:01:54 GMT -5
it is about 20% nerf in the course of 65 sec. Within the said time, the current gust completes 5 cycles firing 45 shots. In the proposed rebalance, it completes 7 cycles, but fires 35 shots total, within the same time. the current and the future gusts will be equal in the 15 sec mark only, and then the future gust will stay behind of the current one again.
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Post by bubblegum on Jul 25, 2019 17:07:54 GMT -5
it is about 20% nerf in the course of 65 sec. Within the said time, the current gust completes 5 cycles firing 45 shots. In the proposed rebalance, it completes 7 cycles, but fires 35 shots total, within the same time. the current and the future gusts will be equal in the 15 sec mark only, and then the future gust will stay behind of the current one again. 65 seconds is a long 「fluffernutter」ing time. Idk how you play but I never see a gust player fire for more than 2-3 seconds at a time. This is a buff to my current hangar while a nerf to my raven. I hate the playstyle of 2-4 quick shot burst bots. Been there done that.
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Post by Deleted on Jul 25, 2019 17:08:34 GMT -5
And for the gusts I think this is a huge buff. Shorter reload time is a big boost considering how fast the gust runs out of oomph. While you might think 4-5 shots for reload is a nerf consider the sustained damage for jumping into a pile of enemies with an invader/raven. Faster reload almost always equals more dps. Please read the discussion above. I think Gusts will reload at 1 shot/second in 5.3 just like they do now but the clip will only hold 5 shots instead of 9 shots. Normal fire rate for a Gust is 1 shot/half second = 2 shots/second. So now a Gust will fire at 2 shots per second for 8 seconds before going to 1 shot/second. In 5.3 a Gust will fire 2 shots per second for 4 seconds before going to 1 shot/second. I'm assuming first shot at time = 0 seconds. Huge, huge nerf.
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Post by bubblegum on Jul 25, 2019 17:21:14 GMT -5
And for the gusts I think this is a huge buff. Shorter reload time is a big boost considering how fast the gust runs out of oomph. While you might think 4-5 shots for reload is a nerf consider the sustained damage for jumping into a pile of enemies with an invader/raven. Faster reload almost always equals more dps. Please read the discussion above. I think Gusts will reload at 1 shot/second in 5.3 just like they do now but the clip will only hold 5 shots instead of 9 shots. Normal fire rate for a Gust is 1 shot/half second = 2 shots/second. So now a Gust will fire at 2 shots per second for 8 seconds before going to 1 shot/second. In 5.3 a Gust will fire 2 shots per second for 4 seconds before going to 1 shot/second. I'm assuming first shot at time = 0 seconds. Huge, huge nerf. But the reload time is nearly cut in half so your math of 2 shots a second per 9 shots still is about the same. The only bot I can see this nerfing is a gust blitz or a gust pursuer anything that relies on quick dps and hightailing it, versus any other bots. For example as long as the dps goes untouched I see this as a buff for anyone running a shotgun leo or any other bot where tankiness>ability
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Post by Deleted on Jul 25, 2019 17:28:16 GMT -5
Please read the discussion above. I think Gusts will reload at 1 shot/second in 5.3 just like they do now but the clip will only hold 5 shots instead of 9 shots. Normal fire rate for a Gust is 1 shot/half second = 2 shots/second. So now a Gust will fire at 2 shots per second for 8 seconds before going to 1 shot/second. In 5.3 a Gust will fire 2 shots per second for 4 seconds before going to 1 shot/second. I'm assuming first shot at time = 0 seconds. Huge, huge nerf. But the reload time is nearly cut in half so your math of 2 shots a second per 9 shots still is about the same. The only bot I can see this nerfing is a gust blitz or a gust pursuer anything that relies on quick dps and hightailing it, versus any other bots. For example as long as the dps goes untouched I see this as a buff for anyone running a shotgun leo or any other bot where tankiness>ability No buff whatsoever. It comes down to when burst DPS is done and sustained DPS kicks in. Sustained DPS is the same now as it will be in 5.3. The switching point from burst to sustained is 8 seconds in 5.2 and 4 seconds in 5.3. You have to stand out in the open longer in 5.3 to put the same damage into a target as in 5.2.
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Post by bubblegum on Jul 25, 2019 17:53:24 GMT -5
But the reload time is nearly cut in half so your math of 2 shots a second per 9 shots still is about the same. The only bot I can see this nerfing is a gust blitz or a gust pursuer anything that relies on quick dps and hightailing it, versus any other bots. For example as long as the dps goes untouched I see this as a buff for anyone running a shotgun leo or any other bot where tankiness>ability No buff whatsoever. It comes down to when burst DPS is done and sustained DPS kicks in. Sustained DPS is the same now as it will be in 5.3. The switching point from burst to sustained is 8 seconds in 5.2 and 4 seconds in 5.3. You have to stand out in the open longer in 5.3 to put the same damage into a target as in 5.2. So in layman's terms you have to be less of a 「meow」 and actually engage the reds.
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Post by Deleted on Jul 25, 2019 18:06:16 GMT -5
No buff whatsoever. It comes down to when burst DPS is done and sustained DPS kicks in. Sustained DPS is the same now as it will be in 5.3. The switching point from burst to sustained is 8 seconds in 5.2 and 4 seconds in 5.3. You have to stand out in the open longer in 5.3 to put the same damage into a target as in 5.2. So in layman's terms you have to be less of a ?meow? and actually engage the reds. No, your assumption is people will do nothing wrt to switching to better weapons. Instead I think they will upgrade to Halos to minimize the nerf to Gusts. 135M silver to M1/L12 for Halos vs. 64M silver for gusts. It also costs 17.5M Ag to make one Halo. Lots of people at all levels have Gusts already so now they will have to spend their hard-earned silver on something else. Another situation where Pix hurts newer players. By your logic people should get Arbalests at 100m so they can man up and sit out there while Ares rip them apart. Not realistic.
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Post by bubblegum on Jul 25, 2019 18:19:04 GMT -5
So in layman's terms you have to be less of a ?meow? and actually engage the reds. No, your assumption is people will do nothing wrt to switching to better weapons. Instead I think they will upgrade to Halos to minimize the nerf to Gusts. 135M silver to M1/L12 for Halos vs. 64M silver for gusts. It also costs 17.5M Ag to make one Halo. Lots of people at all levels have Gusts already so now they will have to spend their hard-earned silver on something else. Another situation where Pix hurts newer players. By your logic people should get Arbalests so they can man up and sit out there while Ares rip them apart. Not realistic. So they will have to adjust what they thought were once OP meta weps to accommodate their playstyle. I'm sorry but I have no sympathy for f2p newbies or f2p vets who think that this game owes them something. Excuse me for being a pixonic advocate but as many whales as there are there are 20x as many f2p bozos that just want to be handed everything on a silver platter. And I'm sorry if I offend those who tanked down to gold 1 to get more AU rewards to grind out their gusts but bringing arbalests into this conversation is just uncalled for. I still think I it's a huge buff for champ players who don't rely on a 「slowly」 OP ability to finish off a red. My 2 cents.
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Post by T34 on Jul 25, 2019 18:23:52 GMT -5
So in layman's terms you have to be less of a ?meow? and actually engage the reds. No, your assumption is people will do nothing wrt to switching to better weapons. Instead I think they will upgrade to Halos to minimize the nerf to Gusts. 135M silver to M1/L12 for Halos vs. 64M silver for gusts. It also costs 17.5M Ag to make one Halo. Lots of people at all levels have Gusts already so now they will have to spend their hard-earned silver on something else. Another situation where Pix hurts newer players. By your logic people should get Arbalests so they can man up and sit out there while Ares rip them apart. Not realistic. With pilots around, people who invested into things like sharp shooter gust also lose that investment. One of my fav bots the pursuer also got a big hit with this nerfing. Nerfs have a much bigger hit now in terms of resources and this nerf came really quick noting gusts have been targeted a few times already. Gusts are going the way of the orkan.
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Post by Deleted on Jul 25, 2019 18:29:42 GMT -5
No, your assumption is people will do nothing wrt to switching to better weapons. Instead I think they will upgrade to Halos to minimize the nerf to Gusts. 135M silver to M1/L12 for Halos vs. 64M silver for gusts. It also costs 17.5M Ag to make one Halo. Lots of people at all levels have Gusts already so now they will have to spend their hard-earned silver on something else. Another situation where Pix hurts newer players. By your logic people should get Arbalests so they can man up and sit out there while Ares rip them apart. Not realistic. With pilots around, people who invested into things like sharp shooter gust also lose that investment. One of my fav bots the pursuer also got a big hit with this nerfing. Nerfs have a much bigger hit now in terms of resources and this nerf came really quick noting gusts have been targeted a few times already. Gusts are going the way of the orkan. Good point... I hadn't considered that (pilots).
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Post by Deleted on Jul 25, 2019 18:32:19 GMT -5
No, your assumption is people will do nothing wrt to switching to better weapons. Instead I think they will upgrade to Halos to minimize the nerf to Gusts. 135M silver to M1/L12 for Halos vs. 64M silver for gusts. It also costs 17.5M Ag to make one Halo. Lots of people at all levels have Gusts already so now they will have to spend their hard-earned silver on something else. Another situation where Pix hurts newer players. By your logic people should get Arbalests so they can man up and sit out there while Ares rip them apart. Not realistic. With pilots around, people who invested into things like sharp shooter gust also lose that investment. One of my fav bots the pursuer also got a big hit with this nerfing. Nerfs have a much bigger hit now in terms of resources and this nerf came really quick noting gusts have been targeted a few times already. Gusts are going the way of the orkan. Valid point, I was enjoying my sharp shooter skill too (on Pursuer). So I went back to the Phildo drawing board....respun….respun again, got "Road Hog"
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