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Post by Koalabear on Jan 12, 2019 14:04:39 GMT -5
Omg I think there's friendly fire! My team won and we were doing that empty mags and firing into each other thing. I had a shred of HP...and I died!! Lol! That is so cool! I think, but don't quote me, that it's limited to explosive weapons... but it may very well be that other weapons hurt too... if so... I may have inadvertently killed a few friendly bots that were just standing still shooting enemy bots... oops. Yeah, I think it's limited to explosive weapons. I killed myself once trying to pin down a fast bot. Worth though cause he was a better pilot than me. Cornered him finally and my last rocket blast took us both out. BTW, shout out to Bui Dui! Went 1v1 with him in a very satisfying battle. I got smoked but it was lots of fun!
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Post by RustFiend on Jan 12, 2019 14:52:04 GMT -5
I think we need the numbers next to your name... kinda like the pilot ID in War Robots. You can see mine on my hangar shot (add me if you want!) That's an insanely LONG number! I'l add a pic of my hangar! I don't have enough platinum to open my 5th slot yet though and I'm unwilling to commit to too many upgrades. I've been outbrawling mechs bigger than me, so I'm happy with what I have. Just ran into you a couple of times.... RATATATATATATATATA
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Post by Koalabear on Jan 12, 2019 19:59:52 GMT -5
@rustfiend! I remember you and the annoyingly fast bots! Man brawling is so much fun in this game!
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Post by RustFiend on Jan 12, 2019 20:21:13 GMT -5
@rustfiend! I remember you and the annoyingly fast bots! Man brawling is so much fun in this game! They're still 7kmph under max speed.i personally can't wait until they're really fast That's one thing Mech battle is doing right Imo, Trident is literally the bot the tutorial prompts you to purchase, and since it has no frills, it's the bot with the fastest base speed in the whole game thus far. A BEGINNER BOT!?!? DON'T SEE THAT IN War Robots OR RW.
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Post by Koalabear on Jan 14, 2019 7:40:56 GMT -5
@rustfiend! I remember you and the annoyingly fast bots! Man brawling is so much fun in this game! They're still 7kmph under max speed.i personally can't wait until they're really fast That's one thing Mech battle is doing right Imo, Trident is literally the bot the tutorial prompts you to purchase, and since it has no frills, it's the bot with the fastest base speed in the whole game thus far. A BEGINNER BOT!?!? DON'T SEE THAT IN War Robots OR RW. I see you favour miniguns. IDK, I tried them at first and then when I saw how much of a difference in damage I was doing with the MG series, I was hooked. The Trident was a lot of fun. But I ended up shelving mine for another Polaris. The jump function is really cool in this game, and the ability to change direction in mid jump means I can dodge more fire. IDK, it may be robot game noobs I'm fighting, but I find I'm doing really well with the Polaris. Actually, I'm doing well with all the light fast bots. I just shelved the Prometheus, a medium with 2M 1L and boost for the Independence, a light mech with 2H 1M, boost and way less HP.
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Post by Deleted on Jan 14, 2019 7:47:38 GMT -5
Maybe I'll invest those constant 2500$ in this one, instead of War Robots next week.
Looks interesting.
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Post by Koalabear on Jan 14, 2019 7:55:43 GMT -5
Maybe I'll invest those constant 2500$ in this one, instead of War Robots next week. Looks interesting. Just give the game a shot. Don't spend any money unless you feel you want to support the dev. There are some things you can buy with RM that will give you a head start. But, honestly, they won't affect your fun with the game. I bought the starter pack for under $5. It got me a Zephyr mech, with is a fast light mech with 4L hardpoints and boost. It's like a Blitz without the suppression and Aegis. I also got some weapons I don't use anymore cause I prefer my current setups. Now that I've unlocked my 5th slot, I don't even use the Zephyr much anymore. It came at L7, and the rest of my stuff is steady at L5, but this early in the game, I don't fee the power differential that much. I do run into the occassional Atlas mech, which I can only surmise was purchased somehow, but they're pretty rare and not invincible.
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Post by White1Golf on Jan 14, 2019 7:56:16 GMT -5
How many posts does it take to get promoted past hover?
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Post by RustFiend on Jan 14, 2019 9:45:33 GMT -5
They're still 7kmph under max speed.i personally can't wait until they're really fast That's one thing Mech battle is doing right Imo, Trident is literally the bot the tutorial prompts you to purchase, and since it has no frills, it's the bot with the fastest base speed in the whole game thus far. A BEGINNER BOT!?!? DON'T SEE THAT IN War Robots OR RW. I see you favour miniguns. IDK, I tried them at first and then when I saw how much of a difference in damage I was doing with the MG series, I was hooked. The Trident was a lot of fun. But I ended up shelving mine for another Polaris. The jump function is really cool in this game, and the ability to change direction in mid jump means I can dodge more fire. IDK, it may be robot game noobs I'm fighting, but I find I'm doing really well with the Polaris. Actually, I'm doing well with all the light fast bots. I just shelved the Prometheus, a medium with 2M 1L and boost for the Independence, a light mech with 2H 1M, boost and way less HP. MG's lower rate of fire makes it miss quite a bit versus bots that like to hop around, like your Polaris lol. It also has a smaller clip, so it's better for medium range where one can disengage if they have to reload. Larger clip, more pew pew per second,especially with my preferring to be up in someone's grill, means Miniguns for the time being. My playstyle thus far is "We're knife fighting, I'm not going to away until one of us is dead. Since this game is so cheap I'll eventually be going full completionist in terms of bots/weapon sets. Two Tridents can often net me 1+million damage.
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Post by Koalabear on Jan 14, 2019 12:03:02 GMT -5
Thats funny in a way. I found myself missing a lot with the miniguns when running around and jumping around in my Polaris, and I noticed that even though I don't hit any more with the MG series, each hit I did land while jumping around got me more damage per hit. Now that I'm more familiar with the game though, I might revisit the minigun family of guns.
One of the most exhilarating things about this game is seeing all the near hits fly by my mech, or hit the dirt in a rapid pow pow pow. It's pretty cool!
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Post by RustFiend on Jan 14, 2019 12:49:44 GMT -5
Thats funny in a way. I found myself missing a lot with the miniguns when running around and jumping around in my Polaris, and I noticed that even though I don't hit any more with the MG series, each hit I did land while jumping around got me more damage per hit. Now that I'm more familiar with the game though, I might revisit the minigun family of guns. One of the most exhilarating things about this game is seeing all the near hits fly by my mech, or hit the dirt in a rapid pow pow pow. It's pretty cool! It's all timing. I'm sure you noticed that I only went full auto Pew pew when you only had a bar or two left. The closer you are to a target, the wider the aim angle, but the more you have to rely on weapon tracking. Unlike War Robots, which bases it's lock solely on crosshair placement in the targeting box, your weapons track as long as the box is on screen. Trying to keep center focus on a target actually interferes with the aim assist, and vertical targeting assist happens in "pips" that take .5 ish seconds to adjust 45°. While in third and first person mode you can see the weapons move for aim adjust. Saving rounds for when aim assisted line of fire and the enemy are lined up greatly increases damage. I have a 61% hit rate with miniguns, even though I'll occasionally spray dying bots from well out of range, and tend to fight a lot of jump spamming Polaris every day. Knowing all of this is why I'm able to abuse being "annoyingly" fast :3 PS: The sweet spot for firing in jumpers is right after leaving the ground, or right before landing(Aka when you're at about a 45° angle from the target). If you're firing at the peak of your jump, the weapon tracking doesn't have adequate time to adjust the angle to compensate for your change of direction. This is especially useful for lobbing rockets as the downward angle helps greatly on most terrain.
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Post by Koalabear on Jan 14, 2019 13:10:04 GMT -5
Thanks! That would explain why I feel so OP in my Polaris sometimes cause some people just can't hit me when I'm dancing around in the air. I actually felt bad for some people cause I'd be at a sliver of HP and they're a full HP, and I'll just whittle them down to nothing or hit them with my rockets while all their shots kept missing. From the sounds of it, they're basically firing too early and if they waiting a half second, they would be hitting me - which makes sense cause I've encountered people who shot me out of the air.
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Post by Koalabear on Jan 15, 2019 7:51:23 GMT -5
Thats funny in a way. I found myself missing a lot with the miniguns when running around and jumping around in my Polaris, and I noticed that even though I don't hit any more with the MG series, each hit I did land while jumping around got me more damage per hit. Now that I'm more familiar with the game though, I might revisit the minigun family of guns. One of the most exhilarating things about this game is seeing all the near hits fly by my mech, or hit the dirt in a rapid pow pow pow. It's pretty cool! It's all timing. I'm sure you noticed that I only went full auto Pew pew when you only had a bar or two left. The closer you are to a target, the wider the aim angle, but the more you have to rely on weapon tracking. Unlike War Robots, which bases it's lock solely on crosshair placement in the targeting box, your weapons track as long as the box is on screen. Trying to keep center focus on a target actually interferes with the aim assist, and vertical targeting assist happens in "pips" that take .5 ish seconds to adjust 45°. While in third and first person mode you can see the weapons move for aim adjust. Saving rounds for when aim assisted line of fire and the enemy are lined up greatly increases damage. I have a 61% hit rate with miniguns, even though I'll occasionally spray dying bots from well out of range, and tend to fight a lot of jump spamming Polaris every day. Knowing all of this is why I'm able to abuse being "annoyingly" fast :3 PS: The sweet spot for firing in jumpers is right after leaving the ground, or right before landing(Aka when you're at about a 45° angle from the target). If you're firing at the peak of your jump, the weapon tracking doesn't have adequate time to adjust the angle to compensate for your change of direction. This is especially useful for lobbing rockets as the downward angle helps greatly on most terrain. So, I decided to give the minigun series another try but on a different bot. Since I liked the Independence, which is a light mech with 2H 1M and boost ability. It's a pretty powerful mech. Anyway, I got 2 of the heavy minigun and 1 medium minigun AND this mech all the way to L5 by watching ads like crazy, tried it out and it melted other mechs at close range like a hot knife through butter. Fast light mechs were another story though so I need some practice. But... I traded 100 energy cells in (my 2nd time doing this) and dung dung dung...got an Armageddon Heavy Mech! The ONLY heavy with boost! It's basically a bigger Sentienel with the same weapons so upgrading this is easier...so, of COURSE I have to take it out for a spin! It's slow...don't know if I'll keep it long, but heck, it was free and you can't even buy this thing until Rank 12 or something ridiculous like that. I guess that's how some people have gotten the Atlas already! Anyway, I wanted to ask... have you tried the shotgun weapons yet? The medium and heavy shotguns are only available for platinum... 1500 each...ouch. I've barely got 1600 right now, but I'm very curious about them.
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Post by eluray on Feb 28, 2019 18:28:30 GMT -5
Thank you all so much for your posts im now a couple of weeks in this game and its just fun fresh air barely playing War Robots anymore Mech Battle is so much more fun not this annoying 「dookie」 we have and complain about In War Robots
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Post by erik1 on Mar 31, 2019 3:14:30 GMT -5
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Post by flounder on Apr 3, 2019 20:34:18 GMT -5
I just got the 5th slot, what should I buy? P.s. I’m lvl 9 atm.
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Post by Carbonite on Apr 9, 2019 9:30:20 GMT -5
I just got the 5th slot, what should I buy? P.s. I’m lvl 9 atm. What do you have right now, Flounder?
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Post by flounder on Apr 9, 2019 22:30:25 GMT -5
I bought the Zepher and put the guided missiles on it for fun. I shouldn’t have 2 missile bot but I can’t decide which one to replace.
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Post by erik1 on Apr 10, 2019 6:07:23 GMT -5
I'm at Level 23, so my thoughts: Lots of people like and swear by Laser Zephyrs (buy 4 blue lasers). You could also do 4 rocket launchers if you know how to use them -- it takes practice. If you do need to use missiles, I'd personally get rid of the Tomaks. I don't see many people using them because they don't do much damage and they are useless in the Dome and Tunnel maps. Are you looking at the list of Top 100 players to see what bots they are using? There are balance patches (one recent one caused a division -- some love it and some hate it) but the list can give you a good idea of what to aim for, since ANYONE can get the best bots and weapons without paying a dime P.S. Check out our forum too mech-battle.com/forum
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Post by erik1 on Apr 12, 2019 7:10:14 GMT -5
The game is getting better and better! Now you get bonus platinum (gold) for getting the most beacons!
Did I mention you are guaranteed 5 platinum every battle, win or lose?
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Post by RustFiend on Apr 13, 2019 23:18:17 GMT -5
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Post by Danny Linguini on Apr 14, 2019 0:26:56 GMT -5
Nice collection you got going there. I can't decide which I like more, Mech Battle or Mech Wars. I'm pretty much splitting my game time between the two right now -- and haven't touched War Robots in weeks.
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Post by erik1 on Apr 14, 2019 3:58:40 GMT -5
Definitely not coming back to War Robots's flaming pile of turd. Nice collection you got going there. I can't decide which I like more, Mech Battle or Mech Wars. I'm pretty much splitting my game time between the two right now -- and haven't touched War Robots in weeks. No more War Robots for me either! It took me only 5 weeks to get this hanger using premium (and, again, the maximum level is 10) I'm hearing lots of good things about Mech Wars, but I'm sticking with this game.
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Post by Danny Linguini on Apr 14, 2019 7:11:19 GMT -5
Nice collection you got going there. I can't decide which I like more, Mech Battle or Mech Wars. I'm pretty much splitting my game time between the two right now -- and haven't touched War Robots in weeks. No more War Robots for me either! It took me only 5 weeks to get this hanger using premium (and, again, the maximum level is 10) I'm hearing lots of good things about Mech Wars, but I'm sticking with this game. It's a slower slog for me -- I'm paying for the premium in Mech Wars, and I'm not doing that for two games, so MB is mostly F2P for now. Not that I don't want to support them, and I'll probably alternate between the two and see which one I like more, then stick with one. So far, the game play in Mech Wars and overall game feel is a little more mature and polished; but I do a LOT better damage-wise in Mech Battle. They've both got their own pros and cons -- mostly pros. Definitely more than suitable alternatives to War Robots. Edit: Aww, screw it -- I got premium for a month. Not even a drop in the bucket compared to what I dumped into War Robots a couple of years ago. Moved quick up to level 12, so of course I had to grab a Berserker and load it out with 5 machine guns. Also bought a Zephyr earlier and loaded that out with four plasma guns -- that thing is sick even at low levels. Now I need to stop wasting gold on weapons I won't use and save up for that 5th slot -- which is actually a worthwhile expenditure now.
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Post by RustFiend on Apr 14, 2019 21:55:57 GMT -5
No more War Robots for me either! It took me only 5 weeks to get this hanger using premium (and, again, the maximum level is 10) I'm hearing lots of good things about Mech Wars, but I'm sticking with this game. It's a slower slog for me -- I'm paying for the premium in Mech Wars, and I'm not doing that for two games, so MB is mostly F2P for now. Not that I don't want to support them, and I'll probably alternate between the two and see which one I like more, then stick with one. So far, the game play in Mech Wars and overall game feel is a little more mature and polished; but I do a LOT better damage-wise in Mech Battle. They've both got their own pros and cons -- mostly pros. Definitely more than suitable alternatives to War Robots. Edit: Aww, screw it -- I got premium for a month. Not even a drop in the bucket compared to what I dumped into War Robots a couple of years ago. Moved quick up to level 12, so of course I had to grab a Berserker and load it out with 5 machine guns. Also bought a Zephyr earlier and loaded that out with four plasma guns -- that thing is sick even at low levels. Now I need to stop wasting gold on weapons I won't use and save up for that 5th slot -- which is actually a worthwhile expenditure now. Premium in MB: +50% of EVERYTHING earned from a match. Extra daily missions. Extra level up perks(to most button under player name in hangar), including nice lumps of currency, preleveled gear, and premium items. Rocket Zephyr tends to be better than Plasma Zephyr because the little bugger has enough speed to close the gap(rockets are best between 10-30M), and ranged weapons are better off on fatties because players using range are piloting fatties. With the recent change, only use energy cells on the 125 box until you get a few Atlas and Armageddon. All of the premium weapons are good. F300 and decimator are basically Thunders, you need to be right up in their face. Blaster/Prism/Imperator are burst fire weapons with high accuracy and fast reloads, at the cost of having consistent damage across all ranges(While all other bullet weapons do better at certain ranges). Got my 5th Artemis today, getting my 5th Zephyr tomorrow, that's on top of the screencaps above. MB is definitely the best War Robots competitor in my book. One can run it on a toaster, the dev's are ACTUALLY trying to BALANCE the game before adding in new items, and the loot box/premium setup is actually fairly generous. As to be expected though, all of the base currency bots are lacking compared to the premium bots, BUT they're not completely overwhelmed by them. Most of the paid weapons are different, not necessary. As for your Berserker, Plasma guns(Light mount lazer) functions well with the MG series because it has a long cycle, and kinetics have to reload.
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Post by erik1 on Apr 15, 2019 1:39:08 GMT -5
In addition, it's much, much easier to get currency bots in this game than in War Robots
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Post by erik1 on Apr 15, 2019 10:12:20 GMT -5
Every day I get more and more amazed as to how the developers listen to the community. I wrote this as a joke to make fun of the AI. Why? Only because I wanted people to laugh. I wasn't complaining. But it turns out, not only did the developers think it was funny, they also said "we'll add this to our checklist of things to fix"
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Post by Dejnov on Apr 15, 2019 13:35:57 GMT -5
Premium in MB: +50% of EVERYTHING earned from a match. Extra daily missions. Extra level up perks(to most button under player name in hangar), including nice lumps of currency, preleveled gear, and premium items. Rocket Zephyr tends to be better than Plasma Zephyr because the little bugger has enough speed to close the gap(rockets are best between 10-30M), and ranged weapons are better off on fatties because players using range are piloting fatties. With the recent change, only use energy cells on the 125 box until you get a few Atlas and Armageddon. All of the premium weapons are good. F300 and decimator are basically Thunders, you need to be right up in their face. Blaster/Prism/Imperator are burst fire weapons with high accuracy and fast reloads, at the cost of having consistent damage across all ranges(While all other bullet weapons do better at certain ranges). Got my 5th Artemis today, getting my 5th Zephyr tomorrow, that's on top of the screencaps above. MB is definitely the best War Robots competitor in my book. One can run it on a toaster, the dev's are ACTUALLY trying to BALANCE the game before adding in new items, and the loot box/premium setup is actually fairly generous. As to be expected though, all of the base currency bots are lacking compared to the premium bots, BUT they're not completely overwhelmed by them. Most of the paid weapons are different, not necessary. As for your Berserker, Plasma guns(Light mount lazer) functions well with the MG series because it has a long cycle, and kinetics have to reload.
So I just started yesterday. What a great feeling!! War Robots 1.0 all over again. I'm currently enjoying Kinetic weapons and light/medium bots. I currently just have an Artemis and a Trident both with Miniguns and G500, and two Sentinels; one with miniguns and the Q3500 and the other with miniguns and a dispatcher. Still saving for that 5th slot (should have it this week easily) and then I'll be getting a Chronos (double heavy medium bot) before I work to getting any heavy bots or premium weapons.
It's a ton of fun right now and back to old school CQB for me and my team.
Dejnov.
P.S. As a solo player, I'm very happy that I don't have to play against squads. And you said Pinata Patton and Thunder Carnage!! I can't wait to build both!
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Post by RustFiend on Apr 17, 2019 9:27:19 GMT -5
Thunder carnage feels: Independence: 2x Decimator+ Genesis MK2.
Rockets function differently in this game. They're a wierd mix of what Pins and pinatas are. The light version fires 1/sec, the medium version fires in bursts of 3, the heavy version fires in bursts of 5. They're more "peep and pop" weapons than murder machines like War Robots rockets.
4 on Zephyr is closer to Blitz than Patton, with 64kmph max foot speed and 10 second rush for 80+kmph.
Something to be aware of, the heavy laser doesn't track at all, the only way to use it is by mounting 1 on a bot that you're going to be in melee(5M) range with. The medium laser only tracks vertically(so you have to manually aim it) Homing sucks because there is a map that is literally 80% closed space(tunnel), and a map with 50% of the arena having a second floor(dome). That doesn't stop some people from using them, but, search and destroy lul. Every direct fire weapon is viable, and is only as effective as your playstyle. Minigun(punisher)series does increased damage between 50M-15M, dealing 140% of it's stated DPS under 15M. MG series(Molot) has higher scaling from 50M to 100M+. Laser and blaster series have static damage at all ranges,and high accuracy, but deal less damage than kinetics at the kinetic weapon's sweet spot ranges.
The premium bots are where it's at, but that's to be expected. Non premo bits are still pretty damn usable until later in the game.
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Post by Danny Linguini on Apr 18, 2019 14:02:52 GMT -5
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