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Post by gr3ygh05t on Feb 17, 2017 12:51:28 GMT -5
My view on the clubbing phenomenon is that the new matchmaker has improved things but only slightly. The old system just meant whoever had the five hanger Gep w/mag set up would run around and just rip everyone else apart and get a guaranteed 10 gold per match. From my dalliance to try and get 100% victory, it seems the new system will allow level 30 pilots to flush their averages and then field Rhinos and Britbots against level 10 Molot Destriers which is far more vicious. I saw this a few times when I’d be running around in my Stalker capping beacons and chucking out the odd Aphid barrage and noticed all the blue dots vanishing whereupon I’d see a Lancelot in the middle of the battle nonchalantly taking fire from every direction as it casually obliterated my -100K damage average teammates. But this rampant slaughter causes damage averages to skyrocket and if they want to do it again, they’ll have to spend lots of time tanking their averages (missing out on gold and lots of silver and basically not really playing). It’d take at least six battles of spawning, hanging around for a minute and then leaving to undo the effect of one seal club. Even if they play it a little less recklessly as I was doing, situations arise where the reds get the upper hand and you have to let fly with everything you have in order to salvage the win, which then results in either having to play really conservatively (as I did, but I doubt clubbers have the patience or inclination to do so) or just tank a bunch of games to undo that spike in damage average. So from what I’ve seen, clubbing has gone from being a mean moronic repetitive style of gameplay employed mindlessly every single match without fail with three mags endlessly going pew-prew-pew, to a less frequent routine of utter slaughter by diverse ultra power bots (you’ll have the clubber in tanker mode five games out of six depending on how hard they like to annihilate the opposition). The fact that it’s not guaranteed every single game makes me look on it as a minor improvement of the drudgery of the hordes of Geps w/mags. I’d rather run around a corner and walk into the barrels of a Fury or death button Rhino in low level with a ‘Holy S#!t What the hell!?!’ than turn a corner with a groan of ‘Oh what a surprise, a Gep with three magnums. Pew-pew-yawn-pew’. Of course, there was one match pre-new-MM when I was gold farming for Orkhans that I do feel a little bad about (I say ‘little’ because both sides were in complete disarray - they were treading all over each other to cap a single beacon or just wandering as though in a blizzard, meaning I had a ten minute killing spree on my hands). Here is what you do when you face on of these clubbers. Pack as much ECU and ancile as you can on whatever loadout you can put it on and suicide your bots into them. It is going to skyrocket their damage averages. Funny thing is a lot of these clubbers don't realize that and are happy to blow out your ECU and kill you, LOL .
Sure you got your 5 maybe 10 gold but now you have to drop 5 or more games just to keep your averages. Who's laughing now.
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Post by blastronaut on Feb 18, 2017 13:04:01 GMT -5
Strayed ShutUpAndSmokeMyWeed There are a lot of off topic posts in here from people just complaining about clubbers. Would you mind cleaning it up a bit?
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Post by Strayed on Feb 18, 2017 23:15:14 GMT -5
I don't think you know what off topic means.
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Post by Spoopy Scary Haunter on Feb 18, 2017 23:22:12 GMT -5
Strayed ShutUpAndSmokeMyWeed There are a lot of off topic posts in here from people just complaining about clubbers. Would you mind cleaning it up a bit? What's wrong, those "off topic" (spoilers, they aren't off topic) a bit to correct for you!
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Post by blastronaut on Feb 19, 2017 1:19:03 GMT -5
Strayed this is a "tips and advice" section. This topic is a serious "Clubbers Guide" yet it is full of posts not relating to the guide itself but instead hurling insults towards the original poster or ranting about clubbers in general. I'd be happy to flag every post individually if you would like.
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Post by Spoopy Scary Haunter on Feb 19, 2017 1:39:02 GMT -5
Strayed this is a "tips and advice" section. This topic is a serious "Clubbers Guide" yet it is full of posts not relating to the guide itself but instead hurling insults towards the original poster or ranting about clubbers in general. I'd be happy to flag every post individually if you would like. The topic is about how to club. People are explaining about why this method is wrong and that clubbing is bad. Notice how both situations involve the explanation of clubbing? I'm not sure they are as much "insults" as they are valid arguments (though I do not doubt there are insults scattered throughout the thread). And you seem to miss understand e meaning of off topic. The "tips and advice" section is a catagory, not a topic. The topic is clubbing, and the posts you are complaining about are on the topic of clubbing. Is is that clear enough for you, blastronaut?
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Feb 21, 2017 8:38:17 GMT -5
So to put an end to this... I performed a Market Research project on this guide the day before version 2.6 came out with League system. And not that it matters much now with leagues. ( I am really optimistic and hopeful about this although I have not yet played one match.) But I thought I should post the data anyway for any future value to others though I don't know what that could be. This guide does NOT work. Clubbing is not possible, at least after you reach level 30, I believe. I chose to do this and keep stats on results. See below for select stats from tanked games 40-45. NOTHING changed as far as I could tell. Although I tanked my damage from 300K down to 52K competition seemed the same as when I started. See Red and Blue leaders below stayed consistently at approximately 350K average damage. I was embarrassed by the hangar, but stayed in the games. Mostly suicide missions. Reds averaged 8/9 hangars against these silly ECU Cossacks. I did my best to win beacons, contribute, and was mostly successful. Won 65 Gold working down. I don't think I hurt teammates because even my Win Rate did not change much. I believe PIX just used weighted averages and as my damage dropped my hangar just became less a part of the outcome. I was along for the ride. They just selected the other 4 bots on my team to be strong enough to fight without me, although with some small accommodation for the beacons ... maybe. Certainly there was no tanking down to club Destriers and "seals". PIX instituted some protection that, once you are at level 30, or some other measure, there was no getting to "Seal Beach" as referred to in the guide. I suspected this from other posts. So if original poster could get to Seal Beach, at level 25, you likely won't be there for long. So now onto the Leagues!
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Post by gr3ygh05t on Feb 21, 2017 10:04:13 GMT -5
So to put an end to this... I performed a Market Research project on this guide the day before version 2.6 came out with League system. And not that it matters much now with leagues. ( I am really optimistic and hopeful about this although I have not yet played one match.) But I thought I should post the data anyway for any future value to others though I don't know what that could be. This guide does NOT work. Clubbing is not possible, at least after you reach level 30, I believe. I chose to do this and keep stats on results. See below for select stats from tanked games 40-45. NOTHING changed as far as I could tell. Although I tanked my damage from 300K down to 52K competition seemed the same as when I started. See Red and Blue leaders below stayed consistently at approximately 350K average damage. I was embarrassed by the hangar, but stayed in the games. Mostly suicide missions. Reds averaged 8/9 hangars against these silly ECU Cossacks. I did my best to win beacons, contribute, and was mostly successful. Won 65 Gold working down. I don't think I hurt teammates because even my Win Rate did not change much. I believe PIX just used weighted averages and as my damage dropped my hangar just became less a part of the outcome. I was along for the ride. They just selected the other 4 bots on my team to be strong enough to fight without me, although with some small accommodation for the beacons ... maybe. Certainly there was no tanking down to club Destriers and "seals". PIX instituted some protection that, once you are at level 30, or some other measure, there was no getting to "Seal Beach" as referred to in the guide. I suspected this from other posts. So if original poster could get to Seal Beach, at level 25, you likely won't be there for long. So now onto the Leagues! I think you might have been a little late to the party. Since last week I have been going up against a lot of good bots (bad pilots mostly). Your data might have been skewed by tankers who are bottom feeding. When the update arrives on all platform this guide will now be obsolete so I think it would be safe to probably close this thread.
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Feb 21, 2017 10:23:09 GMT -5
Are you level 30 yet?
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Post by whatttupG on Feb 21, 2017 15:49:16 GMT -5
So to put an end to this... I performed a Market Research project on this guide the day before version 2.6 came out with League system. And not that it matters much now with leagues. ( I am really optimistic and hopeful about this although I have not yet played one match.) But I thought I should post the data anyway for any future value to others though I don't know what that could be. This guide does NOT work. Clubbing is not possible, at least after you reach level 30, I believe. I chose to do this and keep stats on results. See below for select stats from tanked games 40-45. NOTHING changed as far as I could tell. Although I tanked my damage from 300K down to 52K competition seemed the same as when I started. See Red and Blue leaders below stayed consistently at approximately 350K average damage. I was embarrassed by the hangar, but stayed in the games. Mostly suicide missions. Reds averaged 8/9 hangars against these silly ECU Cossacks. I did my best to win beacons, contribute, and was mostly successful. Won 65 Gold working down. I don't think I hurt teammates because even my Win Rate did not change much. I believe PIX just used weighted averages and as my damage dropped my hangar just became less a part of the outcome. I was along for the ride. They just selected the other 4 bots on my team to be strong enough to fight without me, although with some small accommodation for the beacons ... maybe. Certainly there was no tanking down to club Destriers and "seals". PIX instituted some protection that, once you are at level 30, or some other measure, there was no getting to "Seal Beach" as referred to in the guide. I suspected this from other posts. So if original poster could get to Seal Beach, at level 25, you likely won't be there for long. So now onto the Leagues! pre 2.6 this is very not correct, if you destroy your numbers enough you eventually see destrier's in play and have to race cossacks to the beacons... not only does it work, the masses have already changed their gameplay to suit we'll see if leagues change this or not, I'm sure there is a way and it is only a matter of time before that is figured out and posted too
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Post by head0nfire on Feb 22, 2017 19:52:09 GMT -5
This tactic may annoy people. But it would probably be extremely rare if the game wouldn't launch you up into high tiers with pay-to-win people before you can possibly get high end mechs and weapons through natural levelling
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Feb 23, 2017 9:23:53 GMT -5
So I went down to 52K average damage. See my log above. I still saw no Destriers, but saw plenty of Furies, Carnages, Rhinos. And Yamantau. Look at Blue and REd Leader average damages. Do you think I made this all up?
The guide said go below 100K. When I did cause damage with a Cossack I probably shot my level 1 Punisher in 1 battle and got 14K damage. IMO I should definitely be seeing low end players by the time I hit 52K.
So it did NOT work. If you are saying it does, then what was different about my profile to cause this "anomaly"?
And I have the data early on the way back up. No difference. Loaded my Galahads and it was like nothing was different. My average damage just rose and win level normalized to 50%. No seal clubbing after 2.6 either. All good.
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Post by gr3ygh05t on Feb 23, 2017 11:00:34 GMT -5
Let me reiterate. This is for 2.5. It's too early to tell how this guide would apply to 2.6 as the 2.6 rollout was less than stellar. However it appears there are more tankers in Android than there are in ios in any case tankers are everywhere so don't expect a cakewalk when you move down.
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Feb 23, 2017 11:14:47 GMT -5
I see. Yes, my test was on 2.5, just the night before 2.6.
I don't see me doing this again with 2.6 though. Damn time consuming. I am winning enough gold just playing the MM cycling wins up and down and catching Medal of Capture. Not a lot, but enough. I would be a lot more impatient if I did not have most of my bots and weapons for TT though. I just need to level everything.
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Post by whatttupG on Feb 23, 2017 11:45:39 GMT -5
So I went down to 52K average damage. See my log above. I still saw no Destriers, but saw plenty of Furies, Carnages, Rhinos. And Yamantau. Look at Blue and REd Leader average damages. Do you think I made this all up? The guide said go below 100K. When I did cause damage with a Cossack I probably shot my level 1 Punisher in 1 battle and got 14K damage. IMO I should definitely be seeing low end players by the time I hit 52K. So it did NOT work. If you are saying it does, then what was different about my profile to cause this "anomaly"? And I have the data early on the way back up. No difference. Loaded my Galahads and it was like nothing was different. My average damage just rose and win level normalized to 50%. No seal clubbing after 2.6 either. All good. No not at all, just our results are totally apart. Maybe you didn't tank enough? What I can offer is it took me most of a day to crater myself, but it totally resulted in a very noticeable change. I was running with Cossack and Destrier again and was no where near a fury... in fact the first sign is the only heavy you see is noriTasha, then you stop seeing heavies in any form, then you spawn with flocks of Cossack. I'm not out to climb your tree, just saying that what I see here and what I see in game couldn't be more different.
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Post by whatttupG on Feb 23, 2017 11:50:20 GMT -5
Oh and for the record, my official guess is that 2.6 is 2.5 with the league interface toggled to visible.
As you might guess as well, if this is right, and the league "server" is broken, we're running 2.6 with the leagues shut off.. which.. is.. absolutely identical to 2.5 except we got brighter background colors in two maps.
Any takers on this?
(also anything you did in 2.5 is gonna work the same in 2.6)
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Post by Vindictive999 on Feb 23, 2017 11:55:48 GMT -5
So wait, this is a real how to seal club thread? Wow...
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Feb 23, 2017 11:55:59 GMT -5
I totally agree with you.
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Feb 23, 2017 12:05:30 GMT -5
Also, I now think the main variation Pix used/uses to keep matches balanced is certainly not just the Red damage "leaders" that I logged in my data above. I think they really balance the whole hangar to force wins and losses. Just looking at the leader can be misleading. But I did not think to and it was not worth the time to look at Reds 2-5. Even top damage players get squaded w lesser mates to keep win rates <60%. But I certainly still faced 325K average damage leaders while playing those L1 Cossacks while my own damage was 52K average.
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Post by whatttupG on Feb 23, 2017 12:27:20 GMT -5
Not sure there... if I cruise the scores after, it looks like the spread is everywhere... the teams are a mess, the match of six blue and six red is a constant cycle.. the yo-yo lets coin it.. and then, the individual make up of each six is also a mess. The six on six isn't a match, the six out of six also not a match and often the scoring leaders for the winning side have way more bot than the losing side, and waaaaaay more bot than either last place guy.
Yes I am excluding droppers or any zero's.
Just yesterday I put up almost 600k in a losing effort, amazed we lost and wondering why, I was looking at the scores and hangars after... and... our side had a higher beacon count, our side had higher scores at the top 4, and our side appeared to out play and out pound the reds, except we still lost somehow.
Well our side also had some poor dude with level 2 cossack and level 6 something, so he probably meched out in less than 3 min... given my stuff is pretty much 8 to 10 now, to say any balance was achieved in this match is an amazing claim. Forget the entire discussion on how a game win is figured, there is no reason level 2 cossack should be fed to a match with ppl scoring over half a MIL.
(to the general pop, not you)
Riddle me that!!
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Post by whatttupG on Feb 23, 2017 12:30:26 GMT -5
Also, I now think the main variation Pix used/uses to keep matches balanced is certainly not just the Red damage "leaders" that I logged in my data above. I think they really balance the whole hangar to force wins and losses. Just looking at the leader can be misleading. But I did not think to and it was not worth the time to look at Reds 2-5. Even top damage players get squaded w lesser mates to keep win rates <60%. But I certainly still faced 325K average damage leaders while playing those L1 Cossacks while my own damage was 52K average. missed this.. my fault.. believe I totally agree here (but win rate is a result.. not a driver)
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Thump
Destrier
Posts: 74
Karma: 41
Pilot name: Thump
Platform: Android
League: Silver
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Post by Thump on Feb 23, 2017 13:02:31 GMT -5
Yes win rate is a result. But I think it is a boundary for Pix to start adjusting the types of hangars a player is matched with and against. When I get my win rate to 64% I know I am about to be smacked down a few times. I am currently running between 56-64%. Games are pretty competitive, usually, until or if I am able to win that one extra match. Then I get smoked in the next, all Blues dead fast.
But who knows how they arrive at the MM combinations but it must be pretty complex. Driven by statistical probabilities to put a mix of hangars together that are all intended, to more or lesser extents, for a loss, or a win.
I am just playing now, trying not to whine. Because no doubt Pix is going to change it again.
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Post by porcupyne on Feb 24, 2017 11:26:25 GMT -5
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Post by gr3ygh05t on Feb 24, 2017 11:48:37 GMT -5
I don't know what some of the posters on this thread are gripping about. The guide works. Here is more proof. I average 5 gold 4/5 times or more. With the occasional 10 gold.
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WorstAimEver
GI. Patton
Posts: 134
Karma: 74
Platform: iOS
Clan: Ancient Warriors
League: Champion
Favorite robot: Bulgasari
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Post by WorstAimEver on Feb 24, 2017 17:55:33 GMT -5
Not nearly as bad as players who only do damage without capping or even liberating a single beacon.
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Post by Pilot Moby_dic on Feb 24, 2017 20:34:42 GMT -5
I don't know what some of the posters on this thread are gripping about. The guide works. Here is more proof. I average 5 gold 4/5 times or more. With the occasional 10 gold. Thats fine if you want to stay at pond level your entire life - once you get to lvl 8+ it's silver that's much more valuable than gold for upgrades. I average 5 gold 4/5 times or more playing normally - with the upside of far greater silver collection and much more varied play.
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Post by Dredd77 on Feb 25, 2017 0:54:22 GMT -5
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