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Post by Dr. Yat on May 22, 2018 8:00:46 GMT -5
Hi All, I did not pull the entire War Robots U post over, as the images and links do not transfer, but we've been collecting data on the random queue. Our findings suggest that pilots drop on Carrier 40% of the time since its introduction. That was an eye-popper for us. Also, TDM/KOTH seem to be 60% of all battles, with BR/DOM being 40%. We've asked Pix to confirm our findings and we are expanding the sample size. Full post: warrobotsu.blogspot.co.uk/2018/05/map-and-mode-distribution-in-current.htmlDoc Yat
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Post by Maximus on May 22, 2018 9:22:48 GMT -5
The new map, Carrier, is put into rotation much more often. Pixonic openly said this.
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Post by TooSchoolForCool on May 22, 2018 9:30:40 GMT -5
I have noticed that random hasn’t been random whatsoever. I will give you a clue why. Depending on what my active hangar is: beacon runner, brawler, or long range; the maps, the battle mode, as well as competition levels will vary. Seems as though random maps are hangar dependent...
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Post by brozart on May 22, 2018 9:38:55 GMT -5
The chance to hit Koth and TDM is higher simply because lot of players leave this modes befor it starts and the MM has to replace them
You have lots of player leaving and getting replaced every Koth game befor 9:45
If you join a Koth as a replacement and the time is already 9:44... then your ?fluffernutter?ed and have to play the boring mode or risk a leaver queue
So the MM has to finde not 12 but 15-20player per Koth
This gives others the feeling Koth has a higher chance... but it was the leavers who made the chance higher(for others)in the first place
I like the new map... but for Koth its the worst possible map ever
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Post by Dr. Yat on May 22, 2018 10:19:33 GMT -5
The new map, Carrier, is put into rotation much more often. Pixonic openly said this. Do you remember where you saw it?
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Post by kamikazejohnson on May 22, 2018 10:43:48 GMT -5
The new map, Carrier, is put into rotation much more often. Pixonic openly said this. Do you remember where you saw it? It was stated somewhere when Dreadnought was released. The newest map gets seeded more frequently so players get familiar with it more quickly.
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Post by Dr. Yat on May 22, 2018 11:11:43 GMT -5
They confirmed it today, thanks!
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Post by Prowler on May 22, 2018 11:26:38 GMT -5
Nothing is random with Pix
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Post by Koalabear on May 22, 2018 11:42:29 GMT -5
The button for Random should be replaced to "What Pix Wants You to Play"
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Post by Dr. Yat on May 22, 2018 13:23:24 GMT -5
I have noticed that random hasn’t been random whatsoever. I will give you a clue why. Depending on what my active hangar is: beacon runner, brawler, or long range; the maps, the battle mode, as well as competition levels will vary. Seems as though random maps are hangar dependent... How? You think the matchmaker "sees" a Treb Fury and says "give that guy to the lions on the Moon" 75% of the time? It seems pretty crazy to me, and I'm not sure that the math would work. Pix's position is that map and mode are random (after an initial period of map introduction) and that matchmaking is 100% based on rating. With all that said, can you design an experiment to test this? Run an all-long range group for 20 battles or so followed by all Orkans all the time ...
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Post by Loganspawn on May 22, 2018 14:02:03 GMT -5
I have noticed that random hasnât been random whatsoever. I will give you a clue why. Depending on what my active hangar is: beacon runner, brawler, or long range; the maps, the battle mode, as well as competition levels will vary. Seems as though random maps are hangar dependent... How? You think the matchmaker "sees" a Treb Fury and says "give that guy to the lions on the Moon" 75% of the time? It seems pretty crazy to me, and I'm not sure that the math would work. Pix's position is that map and mode are random (after an initial period of map introduction) and that matchmaking is 100% based on rating. With all that said, can you design an experiment to test this? Run an all-long range group for 20 battles or so followed by all Orkans all the time ... Bro science and over 11,000 games tells me PIXONIC does indeed do crazy 「i want to snuggle you」 matchmaking. I do not need to know how electricity works to see the light.
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Deleted Member
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Post by Deleted on May 22, 2018 17:21:31 GMT -5
I had six KOTH matches in a row today.
What did I do wrong?
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Post by TooSchoolForCool on May 23, 2018 4:39:09 GMT -5
I have noticed that random hasn’t been random whatsoever. I will give you a clue why. Depending on what my active hangar is: beacon runner, brawler, or long range; the maps, the battle mode, as well as competition levels will vary. Seems as though random maps are hangar dependent... How? You think the matchmaker "sees" a Treb Fury and says "give that guy to the lions on the Moon" 75% of the time? It seems pretty crazy to me, and I'm not sure that the math would work. Pix's position is that map and mode are random (after an initial period of map introduction) and that matchmaking is 100% based on rating. With all that said, can you design an experiment to test this? Run an all-long range group for 20 battles or so followed by all Orkans all the time ... No, it’s more like that trebuchet fury has the highest levels from that specific active hangar, and as such it based the competition off that. You’ll see predominantly more long range maps on the good battles and you’ll have your 50/100 that you feel like u got run over. If I run my beacon runners as my active hangar, I actually see expert players. Being in master and playing against lower league players really just verified the pattern I’ve been seeing therefore I never chose to run an experiment with controls and variables. I didn’t need to because what I was seeing was too obvious. And that was this: Multiple hangars allow for a wider variety of maps available than running a single Omni-map hangar, as well as running totally mission orientated hangars also varied the competition I saw. I’ve got to head to work but I will be around if you want to run over what I’m saying more.
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Post by Dr. Yat on May 23, 2018 5:39:14 GMT -5
The chance to hit Koth and TDM is higher simply because lot of players leave this modes befor it starts and the MM has to replace them You have lots of player leaving and getting replaced every Koth game befor 9:45 If you join a Koth as a replacement and the time is already 9:44... then your ?fluffernutter?ed and have to play the boring mode or risk a leaver queue So the MM has to finde not 12 but 15-20player per Koth This gives others the feeling Koth has a higher chance... but it was the leavers who made the chance higher(for others)in the first place I like the new map... but for Koth its the worst possible map ever I still have a strong 60/40 split in my data between BR+DOM and TDM+KOTH. Your theory, which I find plausible, is that when people leave the battle mode they don't like very early, it creates a space for another pilot. I'm trying to figure out how long this window is open. We may be able to understand the popularity of the modes by using the random assignments as a proxy for pilot preference. Here's how - right now I'm getting about 11% BR, 30% Dom, 26% TDM, 33.3%KOTH. What it may mean is that a different (but stable) number of pilots skip each mode, creating a hole for the matchmaker to fill. There are more holes in KOTH than any other mode, followed by DOM, TDM, with only a few skipping BR. My data set remains pretty small but the pattern is strong/consistent so far.
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Post by Dr. Yat on May 23, 2018 5:40:11 GMT -5
If anyone on the thread wants to help in data collection, I have a really simple Google doc going. It's just map/mode plus date and pilot name. Let me know and I will share with you privately.
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Post by Dr. Yat on May 23, 2018 5:42:47 GMT -5
How? You think the matchmaker "sees" a Treb Fury and says "give that guy to the lions on the Moon" 75% of the time? It seems pretty crazy to me, and I'm not sure that the math would work. Pix's position is that map and mode are random (after an initial period of map introduction) and that matchmaking is 100% based on rating. With all that said, can you design an experiment to test this? Run an all-long range group for 20 battles or so followed by all Orkans all the time ... No, it’s more like that trebuchet fury has the highest levels from that specific active hangar, and as such it based the competition off that. You’ll see predominantly more long range maps on the good battles and you’ll have your 50/100 that you feel like u got run over. If I run my beacon runners as my active hangar, I actually see expert players. Being in master and playing against lower league players really just verified the pattern I’ve been seeing therefore I never chose to run an experiment with controls and variables. I didn’t need to because what I was seeing was too obvious. And that was this: Multiple hangars allow for a wider variety of maps available than running a single Omni-map hangar, as well as running totally mission orientated hangars also varied the competition I saw. I’ve got to head to work but I will be around if you want to run over what I’m saying more. I understand ... have a buddy who is running all Orkans - I will run it by him too!
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Post by kchan4487 on May 23, 2018 5:47:12 GMT -5
If anyone on the thread wants to help in data collection, I have a really simple Google doc going. It's just map/mode plus date and pilot name. Let me know and I will share with you privately. Is there a reason why you'd have to share it privately? I think it would be nice if it's available to members here so that you'll have more data.
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Post by FlashAhAhh on May 23, 2018 6:04:00 GMT -5
I suspected as much. I don't mind, it's easily the best map they've made...
But the tin foil hat tells me thats because it's the map that makes spectre really shine.
@dr.Yat I'd be happy to data collect.
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Post by Dr. Yat on May 23, 2018 7:56:00 GMT -5
If anyone on the thread wants to help in data collection, I have a really simple Google doc going. It's just map/mode plus date and pilot name. Let me know and I will share with you privately. Is there a reason why you'd have to share it privately? I think it would be nice if it's available to members here so that you'll have more data. I don't want the sheet vandalised or manipulated. I can't guarantee that it won't even if I do share it privately, so there may be a point at which I'd just make it available to anyone. For now, we can get a set we can trust by staying small.
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Post by TooSchoolForCool on May 23, 2018 14:50:08 GMT -5
Is there a reason why you'd have to share it privately? I think it would be nice if it's available to members here so that you'll have more data. I don't want the sheet vandalised or manipulated. I can't guarantee that it won't even if I do share it privately, so there may be a point at which I'd just make it available to anyone. For now, we can get a set we can trust by staying small. why not just retain control, and ask for info to be sent you? Whereby you can share publicly the compiled data but without any modifications allowed to the source data from third parties? Just saying it wouldn’t be hard to shoot you a PM once a week citing the info for the games that week. You just gotta let us know what you are looking for Dr. Yat and in what format. For example: time played; hangar used; game mode recieved; map recieved; etc. Also of note is that you have peaked my curiosity, I’d be happy to share info.
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Post by TooSchoolForCool on May 23, 2018 14:56:04 GMT -5
I suspected as much. I don't mind, it's easily the best map they've made... But the tin foil hat tells me thats because it's the map that makes spectre really shine. @dr.Yat I'd be happy to data collect. as my father semi-jokingly says: you’re not paranoid if they really are out to get you. I have noticed as well, that maps are custom tailored to specific meta setups.
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Post by White1Golf on May 23, 2018 22:12:42 GMT -5
Hi All, I did not pull the entire War Robots U post over, as the images and links do not transfer, but we've been collecting data on the random queue. Our findings suggest that pilots drop on Carrier 40% of the time since its introduction. That was an eye-popper for us. Also, TDM/KOTH seem to be 60% of all battles, with BR/DOM being 40%. We've asked Pix to confirm our findings and we are expanding the sample size. Full post: warrobotsu.blogspot.co.uk/2018/05/map-and-mode-distribution-in-current.htmlDoc Yat I have been charting my last ~200 games (193) and can confirm your results.
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Post by Dr. Yat on Jun 6, 2018 4:14:42 GMT -5
Today’s post is a 400 battle sample from several pilots. It shows map and mode randomly distributed, but notes that Pix does make changes without notice. Random MIGHT be random!
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ziglodyte
GI. Patton
Posts: 147
Karma: 111
Pilot name: Light Legs
Platform: Facebook
Clan: ANgr
League: Master
Server Region: North America
Favorite robot: Gareth
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Post by ziglodyte on Jun 6, 2018 5:30:11 GMT -5
In terms of testing the "replacing leavers" theory further, I wonder if it would help to record notes of which modes are associated more or less with apparently late drops. By that I mean, sometimes I drop into battle shortly after the countdown is over, with other players already having begun to run around the map, and I assume that these are instances where I'm obviously replacing a player who left within the first 30 seconds of the game.
I think you might be able to address this question a little better if you ask people to also record in their data: 1) Did you get a late drop (no countdown timer, less than 10:00 on the clock)? 2) Total number of non-replaced leavers on both teams (maybe only pure all-zeroes leavers to make it simple).
I'm beginning to record data playing on FBGR/Steam with both a Master and Gold league accounts. I'm also recording the league range for my matches since the matchmaking is so crazy on our server and I want to get a better sense of it.
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Post by hi5 on Jun 6, 2018 10:10:08 GMT -5
Had a thought about Random mode and adjustments they make. Could be used as a tool to smooth out or tighten up the leagues.
KOTH and somewhat TDM make it easier to advance in a league without the requisite gear levels (FFA mitigates the need to have 5 equal bots - 1-2 high level bots in a hangar let you compete). In the past there was a small master pool, so this could be used to advance players from expert into masters or Champ more quickly. . Not sure how that would benefit Pix, so probably not likely.
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