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Post by Thunderkiss on Jan 20, 2018 13:36:05 GMT -5
STs are not OP. It is important to use good strategy against shocktrains users. If TDM ensure all blues spawn at the same location. In any mode ensure all stick close together, support one another and do not advance closer than 350m to the ST user. If taking cover ensure one member of the blue team always sticks his head out every 8 secs to see what the ST user is up to. You can even take turns. And when you stick your head out make sure you get a good look over at least 3 secs. And if one person makes a charge at a ST user make sure all in the team follow the charge in a single line fashion spaced 100-150m apart. No ST user will come close to you if you follow these steps. If you get hit by an ST just keep carrying on as if nothing happened. No need to identify who fired and where it came from. Even more the case if not much HP is taken off you. After all others are likely to have suffered more. And anyways, ST users are campers. So their presence is most likely lead to a loss. So much of this couldn't be further from the truth, I'm not going to get into the specifics. Just that this is wrong, so very wrong. And they aren't snipers, they're lurkers. And they don't lead to losses for the team using them. I keep wanting to address the wrong here, but it's just all of it, every single point. Wrong. You can't win a game playing around shocktrains the ways you've described. You'll die to able pilots, and take some of your team with you. Don't get closer than 350m? You know the range is 500m ...... Keep going on like it never happened? I mean c'mon man, most of this post is nonsense. The more I re-read this, the more sure I am you're just trolling. Good jest, well done, you baited me.
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Post by T34 on Jan 20, 2018 14:58:35 GMT -5
It is not op! My scourges @ lvl 10 do better damage overall than the shocktrains lvl 10, dpending on the distance, at close ranges it is morepowerfull. When a weapon is enhanced @ lvl 12 and you are fighting them with your lvl 10 hangar, everything is op! I like challenges, also in this game. I dont mind being beaten. I win some and lose some. Yeah what he said. The shock trains are pretty 「bum-bum」 until you maxed them. I didn't use them at all until I maxed them because orkans and tarans was just so much better. Weapon damage increase by a percentage and lv.11 and lv.12 is where they get the biggest damage increase. If you fight mk2 weapons with mk2 bots it's pretty balanced imo. It's just mk2 weapons on lvl.7 and lvl.8 bots that's gonna be a 2 shot kill or a 2 second kill regardless whether it's mk2 tarans, orkans, or shock trains. Indeed. STs have to be leveled high. I was sort of saying what is this OP BS about STs when I was in the process of levelling mine.
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Post by Thunderkiss on Jan 20, 2018 15:12:31 GMT -5
It is not op! My scourges @ lvl 10 do better damage overall than the shocktrains lvl 10, dpending on the distance, at close ranges it is morepowerfull. When a weapon is enhanced @ lvl 12 and you are fighting them with your lvl 10 hangar, everything is op! I like challenges, also in this game. I dont mind being beaten. I win some and lose some. At 500m your scourges do worse damage than shocktrains. At far less, where scourges would outperform them, you are FAR more vulnerable than a shockbot. Apples and oranges. The same goes for tarans and orkans. Level 10 shocktrains are stupid powerful for what they are, and it only gets stupiderer the higher you go with them.
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Post by T34 on Jan 20, 2018 15:21:56 GMT -5
STs are not OP. It is important to use good strategy against shocktrains users. If TDM ensure all blues spawn at the same location. In any mode ensure all stick close together, support one another and do not advance closer than 350m to the ST user. If taking cover ensure one member of the blue team always sticks his head out every 8 secs to see what the ST user is up to. You can even take turns. And when you stick your head out make sure you get a good look over at least 3 secs. And if one person makes a charge at a ST user make sure all in the team follow the charge in a single line fashion spaced 100-150m apart. No ST user will come close to you if you follow these steps. If you get hit by an ST just keep carrying on as if nothing happened. No need to identify who fired and where it came from. Even more the case if not much HP is taken off you. After all others are likely to have suffered more. And anyways, ST users are campers. So their presence is most likely lead to a loss. So much of this couldn't be further from the truth, I'm not going to get into the specifics. Just that this is wrong, so very wrong. And they aren't snipers, they're lurkers. And they don't lead to losses for the team using them. I keep wanting to address the wrong here, but it's just all of it, every single point. Wrong. You can't win a game playing around shocktrains the ways you've described. You'll die to able pilots, and take some of your team with you. Don't get closer than 350m? You know the range is 500m ...... Keep going on like it never happened? I mean c'mon man, most of this post is nonsense. The more I re-read this, the more sure I am you're just trolling. Good jest, well done, you baited me. Alllriiight. Yes every single point is wrong . It was meant to be stupidly wrong. A satire about what not to do edit: been using ST on a bulgie for a while now.
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Post by Koalabear on Jan 22, 2018 7:54:31 GMT -5
I do understand the frustrations with this bot, I do. On a dash bot, you have a vehicle that can pop out, do maximum damage and then pop back into cover. Very hard to nail down. You have to prioritize the ST bot, much like how you would prioritize Aphid chuckers. Try to corner the ST bot from two different directions, or if coming from the same direction, make sure the lead bot is a shield bot. That will minimize the damage. Rockets or lock on weapons are best. Plasma is good if you have good aim. Bullets weapons are next to useless. If you're fighting a whole squad of them, then I don't have any tips. Maybe focus on one at time and take them out?
I do agree that Mk2 weapons are just horrible. I'm seeing more of them in Expert now and they really make me tempted to tank back down to Diamond. But, I can't lose on purpose. I just can't. I got the gold reward for E3 and E2 so I'm happy with that. I'll just keep playing and gritting my teeth, and slowly upgrade my stuff.
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chedro
Destrier
Posts: 118
Karma: 163
Pilot name: Chedro
Platform: iOS
Clan: AW
League: Champion
Server Region: North America
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Post by chedro on Jan 22, 2018 10:47:35 GMT -5
I hate to say this, as I feel like I have a little secret that gives me an distinct advantage, but the simplest counter to a shocktrain bulg is a tulumbas bulg. For haechi it’s the Zeus fury. I use both in my hanger in champion.
Now I’m not saying it’s perfect. You need amazing timing and anticipation, but I’ve been a regular shocktrain bulg killer since leveling my tulumbas to mk2. The best is when there is two shockbulgs huddled together on canyon. Easy kills as you just advance on them with splash damage. An additional plus, they basically can take out any bulg set-up. Tarans, Orkans, scourge and bullets are all going to die 1 vs 1 with proper piloting.
The funny thing about it, is the solution is right in your face every time you spin and get a bulg component.
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Post by krebby on Jan 22, 2018 10:59:31 GMT -5
I hate to say this, as I feel like I have a little secret that gives me an distinct advantage, but the simplest counter to a shocktrain bulg is a tulumbas bulg. For haechi it’s the Zeus fury. I use both in my hanger in champion. Now I’m not saying it’s perfect. You need amazing timing and anticipation, but I’ve been a regular shocktrain bulg killer since leveling my tulumbas to mk2. The best is when there is two shockbulgs huddled together on canyon. Easy kills as you just advance on them with splash damage. An additional plus, they basically can take out any bulg set-up. Tarans, Orkans, scourge and bullets are all going to die 1 vs 1 with proper piloting. The funny thing about it, is the solution is right in your face every time you spin and get a bulg component. Don't worry sir, the secret is already out. I've seen more people running Tulumbas Bulgs as a countermeta pick. I've also noticed more people running RDBs and Tridents. Of course, these builds do poorly against Orkchis.
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Post by Domino on Jan 22, 2018 13:44:05 GMT -5
I do understand the frustrations with this bot, I do. On a dash bot, you have a vehicle that can pop out, do maximum damage and then pop back into cover. Very hard to nail down. You have to prioritize the ST bot, much like how you would prioritize Aphid chuckers. Try to corner the ST bot from two different directions, or if coming from the same direction, make sure the lead bot is a shield bot. That will minimize the damage. Rockets or lock on weapons are best. Plasma is good if you have good aim. Bullets weapons are next to useless. If you're fighting a whole squad of them, then I don't have any tips. Maybe focus on one at time and take them out? I do agree that Mk2 weapons are just horrible. I'm seeing more of them in Expert now and they really make me tempted to tank back down to Diamond. But, I can't lose on purpose. I just can't. I got the gold reward for E3 and E2 so I'm happy with that. I'll just keep playing and gritting my teeth, and slowly upgrade my stuff. The only acceptable bot that should take 2+ players to kill is a Ancilot. It's slow and fat, and deserves that title. Anything else is just BS
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Post by spartan44 on Jan 22, 2018 13:47:23 GMT -5
The gameplay in champion league on android has deteriorated to be an absolute and complete joke. If you are still trying to advance you are wasting your time. There are 6-7 mk2 shocktrain bots on the field at any given time. Let me be clear, their is NO counter for facing 3-4 of these at a time. I routinely have bots that literally only take less than 10 steps before being destroyed. Shielded bots are useless. I've tried everything. Last night tried the maxed galahad. Three shocktrains hit the shield and it was gone.....poof!
It's so bad that I sometimes have to just laugh. What's the point of playing in this environment? The shocktrain problem is now just as bad as the worst meta the game has ever seen, the TT Fury meta. That is saying something.
I can easily get mk2 shocktrains and fight fire with fire, but why? It's a scumbag coward's weapon and all who use it are part of the problem. This game has become just a thinly veiled money machine. The game itself is not important. It's just a means to an end.....ie the extraction of copious amounts of money from players. Hoping that corrupt pixonic (in my oppinion) will somehow fix the problem is wishful thinking. They know exactly what they are doing.
I have a huge friends list of monster players. 60 % + have left the game. The feeling of hopelessness you get when playing in android champion league is palpable and will not change. Players will continue to quit in huge numbers, refusing to be cannon fodder for the cowards. With less and less people willing to to be slaughtered, mm will begin expanding champion shocktrain losers lower and lower into the leagues. The game will come to its conclusion within 6 months. Its just not fun anymore.
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Post by hon_shu on Jan 22, 2018 17:29:18 GMT -5
STs are not OP. It is important to use good strategy against shocktrains users. If TDM ensure all blues spawn at the same location. In any mode ensure all stick close together, support one another and do not advance closer than 350m to the ST user. If taking cover ensure one member of the blue team always sticks his head out every 8 secs to see what the ST user is up to. You can even take turns. And when you stick your head out make sure you get a good look over at least 3 secs. And if one person makes a charge at a ST user make sure all in the team follow the charge in a single line fashion spaced 100-150m apart. No ST user will come close to you if you follow these steps. If you get hit by an ST just keep carrying on as if nothing happened. No need to identify who fired and where it came from. Even more the case if not much HP is taken off you. After all others are likely to have suffered more. And anyways, ST users are campers. So their presence is most likely lead to a loss. I get that this is a satire, and everyone should do the opposite, but unfortunately, this still doesn't make it true. It would be true, if 「dookie」train users hadn't perfected the art of cowardliness (I guess it's a trait they always had but now it really starts to shine). An isolated 「dookie」train player is usually a dead 「dookie」train player pretty quick. As long as they hide like whining babies (ever wondered why the weapon makes a whining sound?) between the legs of a Lancelot, not so much. I could get 「dookie」trains, too, but I never will. spartan44 has said it perfectly. I'd rather quit the game. BTW, there is no nerf coming. Pixonic won't even fix the ridiculous "bug" that the chain continues through shielded bots. Instead, I believe their plan is to release hard counters instead (Dragoon, Arbalest).
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Deleted
Deleted Member
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Post by Deleted on Jan 22, 2018 19:41:51 GMT -5
The gameplay in champion league on android has deteriorated to be an absolute and complete joke. If you are still trying to advance you are wasting your time. There are 6-7 mk2 shocktrain bots on the field at any given time. Let me be clear, their is NO counter for facing 3-4 of these at a time. I routinely have bots that literally only take less than 10 steps before being destroyed. Shielded bots are useless. I've tried everything. Last night tried the maxed galahad. Three shocktrains hit the shield and it was gone.....poof! It's so bad that I sometimes have to just laugh. What's the point of playing in this environment? The shocktrain problem is now just as bad as the worst meta the game has ever seen, the TT Fury meta. That is saying something. I can easily get mk2 shocktrains and fight fire with fire, but why? It's a scumbag coward's weapon and all who use it are part of the problem. This game has become just a thinly veiled money machine. The game itself is not important. It's just a means to an end.....ie the extraction of copious amounts of money from players. Hoping that corrupt pixonic (in my oppinion) will somehow fix the problem is wishful thinking. They know exactly what they are doing. I have a huge friends list of monster players. 60 % + have left the game. The feeling of hopelessness you get when playing in android champion league is palpable and will not change. Players will continue to quit in huge numbers, refusing to be cannon fodder for the cowards. With less and less people willing to to be slaughtered, mm will begin expanding champion shocktrain losers lower and lower into the leagues. The game will come to its conclusion within 6 months. Its just not fun anymore. I'm getting more reps in with Champion level games on iOS. It's not so bad. Once you get past the Shocktrains, the team with the better players will win. If some players want to hide behind Shocktrains and move up to Champion, sure they can do that. I find that their team starts to crumble pretty fast once the fight turns to knifers. The big change this week is putting back 2 plasma Griffins. Then some smart tactics on maps like Yamantau and Canyon, and it's possible for someone with a legacy hanger to come out on top. On Yamantau, I had the high score, first game of the day for me. I took my Griffins, and hid on the covered bridge. It wasn't really hiding, but I stayed out of sight of the reds below. Then they kept coming up the ramp, and I would just barely get within range while still behind cover (behind the panels or using the high ground to avoid Fury Tempest and Zeus gunning for me), and take out their Roachis. It's amazing, but I find even Champions don't see me on that map. It feels like there's a blind spot for some reason. They're so focused on the enemies on the other side of the ramp. On Canyon, it's the same story. Just wait until the campers are whittled down. Then it's safer to approach. Anyone playing during the age of TT Fury will know how to play this map. I still use the same spots, and know the safe paths to approach lone campers. Add on teamwork, and advancing as a team inch-by-inch, and that's how this map is won. I find that the team who switches out of their camper bots first, is the team that usually wins. That's because it's easy for 4-5 blues to overwhelm the 1-2 reds that try to stop our advance. By the time the rest of the red campers realize this, it's too late as we have the numerical and positional advantage. Only thing is to make sure and hold the centre beacon first if it's Domination mode, as the campers want to win on beacon bar.
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Deleted
Deleted Member
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Post by Deleted on Jan 22, 2018 20:01:28 GMT -5
STs are not OP. It is important to use good strategy against shocktrains users. If TDM ensure all blues spawn at the same location. In any mode ensure all stick close together, support one another and do not advance closer than 350m to the ST user. If taking cover ensure one member of the blue team always sticks his head out every 8 secs to see what the ST user is up to. You can even take turns. And when you stick your head out make sure you get a good look over at least 3 secs. And if one person makes a charge at a ST user make sure all in the team follow the charge in a single line fashion spaced 100-150m apart. No ST user will come close to you if you follow these steps. If you get hit by an ST just keep carrying on as if nothing happened. No need to identify who fired and where it came from. Even more the case if not much HP is taken off you. After all others are likely to have suffered more. And anyways, ST users are campers. So their presence is most likely lead to a loss. I get that this is a satire, and everyone should do the opposite, but unfortunately, this still doesn't make it true. It would be true, if 「dookie」train users hadn't perfected the art of cowardliness (I guess it's a trait they always had but now it really starts to shine). An isolated 「dookie」train player is usually a dead 「dookie」train player pretty quick. As long as they hide like whining babies (ever wondered why the weapon makes a whining sound?) between the legs of a Lancelot, not so much. I could get 「dookie」trains, too, but I never will. spartan44 has said it perfectly. I'd rather quit the game. BTW, there is no nerf coming. Pixonic won't even fix the ridiculous "bug" that the chain continues through shielded bots. Instead, I believe their plan is to release hard counters instead (Dragoon, Arbalest). Yes, some Champion games are snooze fest. Everyone cowering behind a rock, with their zappers. No one makes a move, no one changes out of their camper bots. But I much prefer playing with Champions. Experts do the same thing, but they are even more cowards. So I have no hope if my team has a bunch of them, which I always do, especially on a map like Yamantau. I've waited for help game after game, to no avail. Doesn't make a difference if they have Natasha Treb Gekko instead of Kbot Shocktrains. With Champions, they're more likely to make a late push on the big open maps. With fast Kbots, I know it's possible to turn the tide around and be more aggressive. Champions are also better knifers in general, but I find that they are getting rusty with using too many Shocktrains and Kbots. Case in point, most Taran Roachis will stand out in the open, and will trade shots with my plasma Griffin. Not the best move for me either, but considering I don't have any MKII and mostly legacy hanger, it's actually to my team's advantage to trade pieces like in chess ( a lower value Griffin vs more mobile deadly Roachi). Now that I know that, I can play my Griffin a little better. Try to corner shoot and see if they still stay out in the open.
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Post by spartan44 on Jan 22, 2018 20:34:21 GMT -5
Griffins don't last 30 sec in android champions league. I can't tell you how many times I've taken 10 steps or less and.....dead. Advancing on 4 mk2 shocktrain Bulgasari is nearly impossible. Shields make no difference. Tactics make no difference. Cover makes no difference. My bots are often down to 60k hp before I can even see the enemy. Maybe ios is different. On android, forgettaboutit.
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Post by ninjaskillet on Jan 22, 2018 21:18:25 GMT -5
There are many ways to nerf the shocktrain. Hopefully Pixo will listen and nerf them soon (any one or combination 2 or 3 of these will works) - decrease the range to 300m - decrease the chain reaction up until 3rd bots only - decrease the next shot to bots within 50m or 75m only - make it shoot like gekko (damage over time) - increase the cool down period - if it hits shielded bots, chain fire should stop totally (last hit will be the shielded bots) - reduce the damage hitpoint - remove or increase the timer for autolock target I like the thought of dropping the range I think 300 is too close everyone would go back to the orkan. Drop it to 400m or 350m and the train stops when it hits a physical shield.
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Post by ninjaskillet on Jan 22, 2018 21:54:35 GMT -5
I feel like they do too much damage but the chaining effect should stay for crowd control and an overall longer reload/charge time. A good weapon to teach people to stay distance from each other but right now it's overkill. Overkill is a understatement, I took a break from the game for idk a month right after they nerfed the ST the 2nd time. I started playing again last week, I dropped my mk2 heachi, it has 180k hp. On my way to center beacon on yam, when a red beam hit me and dropped my health to 101k. As I turned to see where he was, BAM, a 2nd red beam dropped my hp to 27k, followed by a third shot within 1/4 of a second which obviously finished me off. 80k hp at 600m from a medium weapon COME ON
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Post by ninjaskillet on Jan 22, 2018 22:05:40 GMT -5
It is not op! My scourges @ lvl 10 do better damage overall than the shocktrains lvl 10, dpending on the distance, at close ranges it is morepowerfull. When a weapon is enhanced @ lvl 12 and you are fighting them with your lvl 10 hangar, everything is op! I like challenges, also in this game. I dont mind being beaten. I win some and lose some. Shockasari's run from my Scourgasari! Mk2 lvl 12 shield has roughly 364k hp!
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Deleted
Deleted Member
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Post by Deleted on Jan 22, 2018 22:40:20 GMT -5
Griffins don't last 30 sec in android champions league. I can't tell you how many times I've taken 10 steps or less and.....dead. Advancing on 4 mk2 shocktrain Bulgasari is nearly impossible. Shields make no difference. Tactics make no difference. Cover makes no difference. My bots are often down to 60k hp before I can even see the enemy. Maybe ios is different. On android, forgettaboutit. iOS is worse, as there are more Whales (more Whales == more OP bots and DIE gear). Some time ago, someone who had played Champion on both, said iOS Champion was harder. If you have legacy bots, I think Griffin is good on iOS due to the meta. Rogatka and Galahad are probably better on Andriod as the meta is behind, and it's where iOS was months ago. (more Orkan Roachis vs Taran Bulgogis).
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Post by AzureAura on Jan 22, 2018 22:42:40 GMT -5
I feel like they do too much damage but the chaining effect should stay for crowd control and an overall longer reload/charge time. A good weapon to teach people to stay distance from each other but right now it's overkill. Overkill is a understatement, I took a break from the game for idk a month right after they nerfed the ST the 2nd time. I started playing again last week, I dropped my mk2 heachi, it has 180k hp. On my way to center beacon on yam, when a red beam hit me and dropped my health to 101k. As I turned to see where he was, BAM, a 2nd red beam dropped my hp to 27k, followed by a third shot within 1/4 of a second which obviously finished me off. 80k hp at 600m from a medium weapon COME ON Yea overkill is probably an understatement. If a dash got obliterated by a Shocktrain, then yea it's got to be controlled. Tho I still like the idea of this kind of crowd control.
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Shocktrain
Jan 22, 2018 22:47:25 GMT -5
via mobile
Post by alpharius on Jan 22, 2018 22:47:25 GMT -5
The problem I've got with shocktrains is the bounce range, I've been close to 300m from a teammates bot and still get hit by it. That needs to change and change quickly.
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Post by spartan44 on Jan 22, 2018 23:07:05 GMT -5
Griffins don't last 30 sec in android champions league. I can't tell you how many times I've taken 10 steps or less and.....dead. Advancing on 4 mk2 shocktrain Bulgasari is nearly impossible. Shields make no difference. Tactics make no difference. Cover makes no difference. My bots are often down to 60k hp before I can even see the enemy. Maybe ios is different. On android, forgettaboutit. iOS is worse, as there are more Whales (more Whales == more OP bots and DIE gear). Some time ago, someone who had played Champion on both, said iOS Champion was harder. If you have legacy bots, I think Griffin is good on iOS due to the meta. Rogatka and Galahad are probably better on Andriod as the meta is behind, and it's where iOS was months ago. (more Orkan Roachis vs Taran Bulgogis). Brother, at this point it is semantics which is worse between ios and Android. Android has orders of magnitude more players and a HUGE number of whales. Again, I'm not concerned with comparisons. How much worse can it get when 90%+ of bots and weapons are mk2? A continuous rotation of mk2 shocktrains on the field has the same effect in ios or android. Griffen is useless, galahad is useless, lancelot is useless, rog is useless etc.
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Post by FlashAhAhh on Jan 23, 2018 1:39:47 GMT -5
It is not op! My scourges @ lvl 10 do better damage overall than the shocktrains lvl 10, dpending on the distance, at close ranges it is morepowerfull. When a weapon is enhanced @ lvl 12 and you are fighting them with your lvl 10 hangar, everything is op! I like challenges, also in this game. I dont mind being beaten. I win some and lose some. Shockasari's run from my Scourgasari! Mk2 lvl 12 shield has roughly 364k hp! The most under rated build in the game. Swapped mine out for orkans to have more punch in champs league, put the scourges back 2 days later. Bane of ALL other midrangers and snipers except tridents. With the dragoon coming scourgasari will only get stronger
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Post by blueb4sunrise1 on Jan 23, 2018 5:43:34 GMT -5
In soms of these cases, it's not necessarily the power of the weapon on its own. Most of the ST moaning seems to be referring to Dash-bot builds where they can be tripled up on a very powerful chassis. Perhaps a sort of sideways nerf could be done ... perhaps only 2 STs can be fitted to any robot at a time or fitting 3 STs at once will cause a penalty to the dash ability or something.
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Post by kukurukukuk on Jan 23, 2018 6:10:28 GMT -5
The gameplay in champion league on android has deteriorated to be an absolute and complete joke. If you are still trying to advance you are wasting your time. There are 6-7 mk2 shocktrain bots on the field at any given time. Let me be clear, their is NO counter for facing 3-4 of these at a time. I routinely have bots that literally only take less than 10 steps before being destroyed. Shielded bots are useless. I've tried everything. Last night tried the maxed galahad. Three shocktrains hit the shield and it was gone.....poof! It's so bad that I sometimes have to just laugh. What's the point of playing in this environment? The shocktrain problem is now just as bad as the worst meta the game has ever seen, the TT Fury meta. That is saying something. I can easily get mk2 shocktrains and fight fire with fire, but why? It's a scumbag coward's weapon and all who use it are part of the problem. This game has become just a thinly veiled money machine. The game itself is not important. It's just a means to an end.....ie the extraction of copious amounts of money from players. Hoping that corrupt pixonic (in my oppinion) will somehow fix the problem is wishful thinking. They know exactly what they are doing. I have a huge friends list of monster players. 60 % + have left the game. The feeling of hopelessness you get when playing in android champion league is palpable and will not change. Players will continue to quit in huge numbers, refusing to be cannon fodder for the cowards. With less and less people willing to to be slaughtered, mm will begin expanding champion shocktrain losers lower and lower into the leagues. The game will come to its conclusion within 6 months. Its just not fun anymore. I'm getting more reps in with Champion level games on iOS. It's not so bad. Once you get past the Shocktrains, the team with the better players will win. If some players want to hide behind Shocktrains and move up to Champion, sure they can do that. I find that their team starts to crumble pretty fast once the fight turns to knifers. The big change this week is putting back 2 plasma Griffins. Then some smart tactics on maps like Yamantau and Canyon, and it's possible for someone with a legacy hanger to come out on top. On Yamantau, I had the high score, first game of the day for me. I took my Griffins, and hid on the covered bridge. It wasn't really hiding, but I stayed out of sight of the reds below. Then they kept coming up the ramp, and I would just barely get within range while still behind cover (behind the panels or using the high ground to avoid Fury Tempest and Zeus gunning for me), and take out their Roachis. It's amazing, but I find even Champions don't see me on that map. It feels like there's a blind spot for some reason. They're so focused on the enemies on the other side of the ramp. On Canyon, it's the same story. Just wait until the campers are whittled down. Then it's safer to approach. Anyone playing during the age of TT Fury will know how to play this map. I still use the same spots, and know the safe paths to approach lone campers. Add on teamwork, and advancing as a team inch-by-inch, and that's how this map is won. I find that the team who switches out of their camper bots first, is the team that usually wins. That's because it's easy for 4-5 blues to overwhelm the 1-2 reds that try to stop our advance. By the time the rest of the red campers realize this, it's too late as we have the numerical and positional advantage. Only thing is to make sure and hold the centre beacon first if it's Domination mode, as the campers want to win on beacon bar. I agree. As someone who resides at 5000 (plus or minus 50) cups, I tend to enjoy Champion matches more than Expert/Master matches. After the first minutes of inevitable ranged fighting (which can last for half the match btw), it is much more enjoyable. You just have to survive the first part. I understand that it may be frustrating, but the TT Furies of the past were much worse for me.
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Post by vin5240 on Jan 23, 2018 9:48:54 GMT -5
I'm getting more reps in with Champion level games on iOS. It's not so bad. Once you get past the Shocktrains, the team with the better players will win. If some players want to hide behind Shocktrains and move up to Champion, sure they can do that. I find that their team starts to crumble pretty fast once the fight turns to knifers. The big change this week is putting back 2 plasma Griffins. Then some smart tactics on maps like Yamantau and Canyon, and it's possible for someone with a legacy hanger to come out on top. On Yamantau, I had the high score, first game of the day for me. I took my Griffins, and hid on the covered bridge. It wasn't really hiding, but I stayed out of sight of the reds below. Then they kept coming up the ramp, and I would just barely get within range while still behind cover (behind the panels or using the high ground to avoid Fury Tempest and Zeus gunning for me), and take out their Roachis. It's amazing, but I find even Champions don't see me on that map. It feels like there's a blind spot for some reason. They're so focused on the enemies on the other side of the ramp. On Canyon, it's the same story. Just wait until the campers are whittled down. Then it's safer to approach. Anyone playing during the age of TT Fury will know how to play this map. I still use the same spots, and know the safe paths to approach lone campers. Add on teamwork, and advancing as a team inch-by-inch, and that's how this map is won. I find that the team who switches out of their camper bots first, is the team that usually wins. That's because it's easy for 4-5 blues to overwhelm the 1-2 reds that try to stop our advance. By the time the rest of the red campers realize this, it's too late as we have the numerical and positional advantage. Only thing is to make sure and hold the centre beacon first if it's Domination mode, as the campers want to win on beacon bar. I agree. As someone who resides at 5000 (plus or minus 50) cups, I tend to enjoy Champion matches more than Expert/Master matches. After the first minutes of inevitable ranged fighting (which can last for half the match btw), it is much more enjoyable. You just have to survive the first part. I understand that it may be frustrating, but the TT Furies of the past were much worse for me. I had a game where the enemy was using 5 ST bulgs. They had much higher damage scores than us, but the game wasn't even close. We won by beacon control by a long shot. They had no pushing power and didn't swap into lances until the last minute. tempests are much more annoying for me. at least for shock trains I have weapons that can reach 500m.
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Post by bronzeknee on Jan 23, 2018 15:49:39 GMT -5
I agree. As someone who resides at 5000 (plus or minus 50) cups, I tend to enjoy Champion matches more than Expert/Master matches. After the first minutes of inevitable ranged fighting (which can last for half the match btw), it is much more enjoyable. You just have to survive the first part. I understand that it may be frustrating, but the TT Furies of the past were much worse for me. I had a game where the enemy was using 5 ST bulgs. They had much higher damage scores than us, but the game wasn't even close. We won by beacon control by a long shot. They had no pushing power and didn't swap into lances until the last minute. tempests are much more annoying for me. at least for shock trains I have weapons that can reach 500m. I am not sure why the Tempest got a buff recently. It has always been really strong, but now at close range a Tempest Fury has much firepower as many brawler builds.
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Post by vin5240 on Jan 23, 2018 18:56:07 GMT -5
I had a game where the enemy was using 5 ST bulgs. They had much higher damage scores than us, but the game wasn't even close. We won by beacon control by a long shot. They had no pushing power and didn't swap into lances until the last minute. tempests are much more annoying for me. at least for shock trains I have weapons that can reach 500m. I am not sure why the Tempest got a buff recently. It has always been really strong, but now at close range a Tempest Fury has much firepower as many brawler builds. oh tell me about it. I was going after a mk2 tempest fury with a lv.12 rog and jumped into range with orkans and full hp and my hp bar just melted so fast. Felt like multiple tarans on me the way my hp was going down.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 23, 2018 19:10:41 GMT -5
I am not sure why the Tempest got a buff recently. It has always been really strong, but now at close range a Tempest Fury has much firepower as many brawler builds. oh tell me about it. I was going after a mk2 tempest fury with a lv.12 rog and jumped into range with orkans and full hp and my hp bar just melted so fast. Felt like multiple tarans on me the way my hp was going down. They'll probably buff it at least one more time, for good measure. These Natasha Tempest/Molot bots are high priority. If you don't take them out when you get a chance up close, then you'll regret it next time you have to brave the bullets from 800m again. Springfield is a prime example, when they hide behind the farm combine. Last time, I got lucky that 2 of my blues knew to advance with me and when the Tempest was under reload. Get behind that hill, first stop. Then get behind that silo. Next, take care of any reds that spawn in. Finally, get close to the red beacon and hope the Tempests haven't ripped you apart yet.
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Shocktrain
Jan 23, 2018 23:38:45 GMT -5
via mobile
Post by Domino on Jan 23, 2018 23:38:45 GMT -5
oh tell me about it. I was going after a mk2 tempest fury with a lv.12 rog and jumped into range with orkans and full hp and my hp bar just melted so fast. Felt like multiple tarans on me the way my hp was going down. They'll probably buff it at least one more time, for good measure. These Natasha Tempest/Molot bots are high priority. If you don't take them out when you get a chance up close, then you'll regret it next time you have to brave the bullets from 800m again. Springfield is a prime example, when they hide behind the farm combine. Last time, I got lucky that 2 of my blues knew to advance with me and when the Tempest was under reload. Get behind that hill, first stop. Then get behind that silo. Next, take care of any reds that spawn in. Finally, get close to the red beacon and hope the Tempests haven't ripped you apart yet. Need an equal option against Zeus fury. I'm not justifying the tempest however Zeus does insane amount of DMG and it got a buff too
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mccawesome
Destrier
Posts: 64
Karma: 26
Pilot name: Mccawesome
Platform: iOS
Clan: AUEX
League: Expert
Server Region: North America
Favorite robot: Bulg SHOCKTRAIN!!
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Post by mccawesome on Jan 24, 2018 0:03:51 GMT -5
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