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Post by Deleted on Dec 29, 2017 23:37:40 GMT -5
warrobots.net/en/posts/192?utm_source=wrclient&utm_medium=inbox&utm_campaign=iosI've made it to the Gold 3 league (1780 Legendary Pilot), but suddenly the matches are becoming very difficult due to tankers (seeing people with lv12, mk-2 hangers and seeing Roachi's too)and they shred my team apart rapidly fast. I don't leave the matches with tankers in it despite how BS the MM is because I still get +2-7 league points for staying and doing as much damage as I can. Today in the in-game news section, Battle Rewards info was announced and I doubt that it'll fix the tanking issue because it's a one time only reward. As for Supply Drops which isn't a one time reward like Battle Rewards, will hopefully drive the tankers back into their appropriate leagues. On that website, they said "On the one hand, we want to reward pilots who are trying hard and playing fair. On the other, we want to constrain the ones who drop down in the league on purpose. Yes, tankers, we’re talking about you here. This is one of our steps towards dealing with this problem; more coming in 2018". So will this solve the tanking issue? Edit: Some screenshots.
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Post by darkknight on Dec 30, 2017 0:01:40 GMT -5
Personally I belive when there would be ember,shocktrains,haeichi components available tankers will climb leaugue but when it would be tempest,hover strom they will drop down again.
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Post by Nexsan on Dec 30, 2017 0:06:00 GMT -5
I don't know, will this prevent players from dropping all their bots and receiving -22 league points at the end of a match? If not, then no, it will not solve the tanking issue. Incentives are definitely a plus i.e. Supply Drops, and may be enough to sway the kinds of tankers who go after resources if quantity of rewards are adequate. Or not, but only time will tell.
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Post by AVC on Dec 30, 2017 0:10:12 GMT -5
I'll tell you what will solve the tanking issue, is start putting temp bans on tankers, not giving minor rewards to everyone else.
Problem is, some of the tankers are also whales, and Pik$onic doesn't wan't to bite the hand that feeds it.
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Post by Deleted on Dec 30, 2017 0:41:21 GMT -5
So they're just using the LPQ, Supply drops and Battle Rewards as a diversion/excuse to cover up the tanker issue that's ruining their game.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 30, 2017 1:06:33 GMT -5
This system will be a 90% DECREASE in silver earnings for EVERYONE. So yes, it will stop tankers. Because it will remove the incentive for anyone to play battles, so if nobody plays, there's no tanking. Problem solved.
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Post by ᎶƦ℮℮ƊᎽ ƤΛƝƊΛ on Dec 30, 2017 1:08:47 GMT -5
So they're just using the LPQ, Supply drops and Battle Rewards as a diversion/excuse to cover up the tanker issue that's ruining their game. Tanking isn't ruining their game. Balance and pricing is. Taking and/or clubbing has been a part of the game since day 1, and this game was by far the best in its genre for most of its existence. It has only started to turn to 「dookie」 the past few months.
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Post by ᕲΣΣᕲƧ on Dec 30, 2017 1:24:34 GMT -5
Tempest components and a little silver change nothing. Tanking for easy gold which can be used for components for actually useful items will still be attractive.
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Post by Deleted on Dec 30, 2017 2:00:53 GMT -5
At least 650k silver for a loss, at least 1M for a win, with premium, in champ league, for a player who played decent. This would solve most of the tanking.
The incentives they are planning to give do no difference really. The tempest is meh, by the time they reward a haechi, it will probably be meh too. At least in champion league. Where the problem is coming from.
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Post by Deleted on Dec 30, 2017 2:01:00 GMT -5
Tempest components and a little silver change nothing. Tanking for easy gold which can be used for components for actually useful items will still be attractive. Exactly. Silver isn't going to get me any of the component bots and weapons, maybe WSP 2.0 will but it'll take ages. What am I going to do with a tempest anyway? Camp and let my team down? Gold is the premium currency and has way more uses than silver.
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Post by amidf on Dec 30, 2017 2:09:01 GMT -5
Question is leading. Not all tankers are farming resources, particularly the whales who will just throw RM at the game to max out the latest gear. So if the question is will higher league rewards stop tanking (rather than specifically tanking for the purpose of farming), the answer is "no." Add to that the low incentives even being proposed, a further "no."
Tankers will still drop to be bullies. I suspect a lot of tankers use farming as an excuse for bullying, so the only thing that will get stopped are the pretenses.
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Post by hon_shu on Dec 30, 2017 2:24:55 GMT -5
This system will be a 90% DECREASE in silver earnings for EVERYONE. So yes, it will stop tankers. Because it will remove the incentive for anyone to play battles, so if nobody plays, there's no tanking. Problem solved. Agreed. Why would I need 3 Tempests from a super-duper Champion chest when there's not even enough silver in it to level one of them? What I do like tough is that beacons are rewarded much better now.
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Post by ezekielcrow on Dec 30, 2017 2:36:54 GMT -5
I think players in LPQ should have their hangars suspended and issued a new hangar with nothing but destriers and molots locket to the lowest level they tanked to. The can only get out once they've completed a special event where they can only win ecus.
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Post by SGT D00M! on Dec 30, 2017 2:49:36 GMT -5
No, but it will reduce it, and it's a step in the right direction. Better then the damn LPQ anyway.
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Post by Deleted on Dec 30, 2017 3:13:06 GMT -5
Question is leading. Not all tankers are farming resources, particularly the whales who will just throw RM at the game to max out the latest gear. So if the question is will higher league rewards stop tanking (rather than specifically tanking for the purpose of farming), the answer is "no." Add to that the low incentives even being proposed, a further "no." Tankers will still drop to be bullies. I suspect a lot of tankers use farming as an excuse for bullying, so the only thing that will get stopped are the pretenses. Yes, this is correct and what I meant. thx for clarifying.
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TheDokiDoki
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Post by TheDokiDoki on Dec 30, 2017 3:14:47 GMT -5
The only way to prevent the majority of tanking is to make playing in a fun and fair way the most efficient method for players to get the items they want. Battle Rewards don't even come close, so tanking will persist.
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Post by Deleted on Dec 30, 2017 3:17:42 GMT -5
No, but it will reduce it, and it's a step in the right direction. Better then the damn LPQ anyway. Hopefully, it will. fingers crossed. Pfft LPQ, is that the best Pixonic could do? Tankers are clever.
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Post by ΒΣRΖΣRKΛ²³ on Dec 30, 2017 3:22:37 GMT -5
We’ll se how it plays out, first thing I see that bothers me is that I don’t get to chose which components I get. I think this is a huge problem...I already have tempests, storms, hover, shocktrains. An no interest in scourge or gust or whatnot.
I want that op stuff! Therefore I need to chose myself which components I collect!
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Post by The VVatcher on Dec 30, 2017 3:25:31 GMT -5
I’m hopeful. It’s at least a step in the right direction.
At the very least, it benefits guys that stay in Champions and don’t can’t care for tanking downwards. And it incentivize those that are close by, to finally take that step to keep moving up — we desperately need more guys in Champions.
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Post by Deleted on Dec 30, 2017 3:35:10 GMT -5
It's a step in the right direction.
They need to ban tankers and cheaters. They need to put a floor on league changes, so someone can't bounce around the leagues like a ping-pong ball. Maybe even make it 1 league change a month, up or down. Also, change events so earning an item will be given in components based on league standing.
It still won't stop intra-league tanking, so everyone will stay in D3 instead of D1.
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Post by Deleted on Dec 30, 2017 3:36:01 GMT -5
Sighs I can't blame the tankers because gold is hard to make.
Pixonic needs to enable players a better option to earn more gold without having to tank and beat up weak players.
I was about to say "tankers need to 「fluffernutter」 off and fight someone their own size" but blaming isn't going to change anything.
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Post by T34 on Dec 30, 2017 3:47:25 GMT -5
meh, this is not Aimed at tankers. This is aimed at increasing participation rate and making people come back and play more. I do not think tankers are hurting the game yet so Pix is not taking serious steps to resolve the matter. At this stage I see it as a convenient excuse like changing to leagues bc of seal clubbers. Retrospectively it's clear that explanation was just an excuse. But this particular one is an appealing message for anti tankers and a reconfirmation to tankers to keep doing what they were doing before. Sort of pleases both sides. Brilliant.
IMO this is how it will play out. there are different type of tankers - most common variety 1. Ones who escape higher leagues to bring balance back to their game - this won't affect them 2. Resource farmers- minimal effect as they are after gold, upgrades and not silver and components. May climb up temporarily if there is a juicy reward 3. Ones who want to be whales without paying money - won't affect them the slightest.
....... and Pix will giveth with one hand and taketh with The other so everyone will end up in the same place.
It is also worth considering that in this game there are two ways to gain advantage and pulverise your opponents. One is using your valet while the other is by manipulating the league standing. There is no difference between the two.
If we are specifically talking about tanking as per the OP, the real issue is an imbalanced game. The imbalance is used to generate revenue and creates the tanking behaviour. Unless Pix balances the game or comes down heavily on tankers tanking won't go away.
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Post by Deleted on Dec 30, 2017 3:52:45 GMT -5
Is it too difficult to put a level cap for bot and weapons in lower leagues? For example: in bronze you can't have nothing past L7, nothing past L11 in Diamond and so on. It's so EASY.
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Post by T34 on Dec 30, 2017 3:55:42 GMT -5
It's a step in the right direction. They need to ban tankers and cheaters. They need to put a floor on league changes, so someone can't bounce around the leagues like a ping-pong ball. Maybe even make it 1 league change a month, up or down. Also, change events so earning an item will be given in components based on league standing. It still won't stop intra-league tanking, so everyone will stay in D3 instead of D1. But they don't want to do that. Satisfying the anti tanking voices while allowing tanking to continue is what they want. also remember that a tanker is not just a 12/12 tanker. There are 10/10s, 6/6 and just about any config. I reckon a significant proportion of players manipulate their leagues. 12/12s just stick out like a sore thumb. And that's why Pix won't crack down on tankers. They don't wanna piss off a large proportion of their users. I think it is time that people accept the premis that it is part of the game and is catered for by Pix.
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Post by ezekielcrow on Dec 30, 2017 4:51:52 GMT -5
Its a loyalty program, slightly altered to slightly favor non tanking behavior. Nothing more, nothing less. To herald it as a fix for something players have been complaining about will do little to win back the player trust Pixonic has been pissing away. So going back to the OP's question. Imagine that a large dog is chasing you with the intent of making you his new chew toy. Do you: A. Drop a few scraps while running for your life. B. Drop the highest widest fence between you and Cujo.
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Post by puredumpster on Dec 30, 2017 10:08:37 GMT -5
I guess I don't understand exactly how tankers ply their trade. Won't they go immediately back up in league after a few matches of seal clubbing? Are they constantly dropping matches to keep their league standing down or do they win a few matches then lose some to make up for it? Isn't this counter-productive?
I'm in diamond 2 and the top guys on either side of my battles are usually guys in expert 1 or diamond 1-3 with all 12/12 hangars. However I guess it's plausible to have a 12/12 hangar in expert 1 or is it? My hangar is all sorts of mixmatched with stuff anywhere from 5 to 11. I don't see the sense in upgrading stuff that will be replaced later anyways so I'm focusing on pieces that I know are staying around (taran/orkan/ST).
What frustrates me the most is losing matches to players with all mk2 12 hangars full of dashes and a sprinkle of tarancilots when I'm trying my hardest to win. Pix really needs to do something about this. Why won't they make matches more balanced?
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Post by amidf on Dec 30, 2017 10:43:29 GMT -5
there are different type of tankers - most common variety 1. Ones who escape higher leagues to bring balance back to their game - this won't affect them Is this like Darth Sidious bringing balance back to the force? These guys do their losing in games they don't care about so they can increase their win rate in games they do care about. There's nothing balanced about that. Half the people have to lose each match, even with the league system. It's already balanced. What we have are individual unbalanced matches, and the tankers are increasing the number of those, not the opposite.
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Post by ᴛʜᴇ ʙɪɢ ᴅʀᴏᴘ on Dec 30, 2017 11:40:27 GMT -5
Since it is common to use Tanking and Fading to establish and maintain League/Clan Ranks... And Pilots from upper leagues and coans typically have the best gear already... And a big factor in War Robots are pkayers who like to "wreck sh*t, dude" then, no way will the new battle rewards or honor points give pilots an incentive to not do what they wanna do, when they wanna do it for whatever reason they do it to begin with.
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Post by oakwhelie on Dec 30, 2017 11:44:41 GMT -5
Is it too difficult to put a level cap for bot and weapons in lower leagues? For example: in bronze you can't have nothing past L7, nothing past L11 in Diamond and so on. It's so EASY. or simply put league cap in how far you can go down, like one league below the highest you have ever reached. Existing tanker's league have to be forcefuly increased according to the league cap.
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Post by ᕲΣΣᕲƧ on Dec 30, 2017 11:54:42 GMT -5
The only way to prevent the majority of tanking is to make playing in a fun and fair way the most efficient method for players to get the items they want. Battle Rewards don't even come close, so tanking will persist. Unfortunately the most efficient way to get what you want already exists. All you have to do is drop hundreds of dollars and you can have everything you want in as long as it takes to enter your credit card info. The majority of the community finds that options unfavorable though for a variety of reasons. Pix has already stated it will take an impossibly long time to acquire new content without buying it with real money. The don't seem willing to reduce the pricing, as it's been the same for a few months now. The next best way to go about obtaining new items is to play against easier opponents so you can amass resources quicker. And since Pix also refuses to put a system in place to prevents or limits tanking, tanking is the path of least resistance to the shiny new things everyone wants. Most likely unintentionally, Pix has designed a game that encourages tanking. Their tepid denunciation and system full of holes isn't going to stop tanking. Any rewards that are less than you can get from tanking are a waste of time to even read about because it won't resolve the issue. Until the pricing is sane and within reach of most players and the holes are filled in, tanking will always exist. And I've learned Pixonic's solutions are often worse than the actual problem. So love the game like it is now or expect an even worse product in the future.
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