kingdavid1
Destrier
Posts: 121
Karma: 60
Pilot name: King David1
Platform: iOS
Clan: [Mexic0]
League: Diamond
Server Region: North America
Favorite robot: Leo
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Post by kingdavid1 on Dec 10, 2017 22:08:53 GMT -5
So recently I decided to work on my golem towards mk2 and let's just say that for expert league I do pretty good with that bot. I certainly dish out plenty of damage before I go down and I can usually take quite a punch. Anyone out there know of anything on the cheaper budget and mk2 worthy?. I've hear Natasha but have never been a fan of the slowness of her.
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Post by WilsonK on Dec 10, 2017 22:15:28 GMT -5
Never go Mk.II until you have at least a full-11/12 hangar. It'll be a waste of time and resources to push your Mk.II to lvl.10 just to be on par with a lvl.12 Mk.I
Just my opinion. But if you're talking about builds, I'd say Mk.II the high burst damage weapons (e.g. Tarans/Orkans)
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Post by ezekielcrow on Dec 10, 2017 22:47:23 GMT -5
MK2 Is actually pretty useful in the lower "fun" leagues for light mechs. I'm in gold 2 and MK2'd my Jesse (kept my weapons at lv7 though) for the hp bump. It now has the same health as my lv9 Doc but with much more speed. Its been very effective that I'm actually thinking about giving gary, gep and perhaps stalker the same treatment. Specially, with gust about to be released. I'll see where it takes me from there.
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Post by F-A-H-Q on Dec 10, 2017 23:38:39 GMT -5
Mk2 on a bot before weps is counter productive. Tarans and orkans are the best "standard" weps to mk2 first. After that....zeus which is insanely expensive and equally worth it. Mk2 punishers are good too as are mo2 tempest.
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Post by killmall420 on Dec 11, 2017 0:56:31 GMT -5
I been thinking about building a boA to mk2 that 20% bost will help him I think he all ready can kill about any thing on the map. He lvl 12 with thunder 12 and orken 11 good speed to not the fastest but not bad
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Post by krebby on Dec 11, 2017 11:24:20 GMT -5
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Post by GuitarGuy on Dec 11, 2017 16:19:22 GMT -5
Mk2 on a bot before weps is counter productive. Tarans and orkans are the best "standard" weps to mk2 first. After that....zeus which is insanely expensive and equally worth it. Mk2 punishers are good too as are mo2 tempest. And Ember.. Its just plain stupid at MKII.. FAHQ is correct. those are the main weapons to bump up.
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Post by krebby on Dec 11, 2017 17:14:23 GMT -5
Mk2 on a bot before weps is counter productive. Tarans and orkans are the best "standard" weps to mk2 first. After that....zeus which is insanely expensive and equally worth it. Mk2 punishers are good too as are mo2 tempest. And Ember.. Its just plain stupid at MKII.. FAHQ is correct. those are the main weapons to bump up. Yes, Mk2 Ember has burst DPS equal to about 2 level 12 Mk1 Tarans, and cycle DPS of 3(!) level 12 Mk1 Tarans. By the numbers, Mk2 Aphids are also terrifying. I haven't seen anyone running them yet, but a quad Patton Mk2 aphid would potentially deal nearly 100k per volley.
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Post by bronzeknee on Dec 11, 2017 17:42:26 GMT -5
And Ember.. Its just plain stupid at MKII.. FAHQ is correct. those are the main weapons to bump up. Yes, Mk2 Ember has burst DPS equal to about 2 level 12 Mk1 Tarans, and cycle DPS of 3(!) level 12 Mk1 Tarans. By the numbers, Mk2 Aphids are also terrifying. I haven't seen anyone running them yet, but a quad Patton Mk2 aphid would potentially deal nearly 100k per volley. But I thought the Ember wasn't overpowered... war-robots-forum.freeforums.net/thread/16396/time-bbq-ember-talkAnyway, the Shocktrain is all that matters now.
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Post by krebby on Dec 11, 2017 17:54:02 GMT -5
Yes, Mk2 Ember has burst DPS equal to about 2 level 12 Mk1 Tarans, and cycle DPS of 3(!) level 12 Mk1 Tarans. By the numbers, Mk2 Aphids are also terrifying. I haven't seen anyone running them yet, but a quad Patton Mk2 aphid would potentially deal nearly 100k per volley. But I thought the Ember wasn't overpowered... war-robots-forum.freeforums.net/thread/16396/time-bbq-ember-talkAnyway, the Shocktrain is all that matters now. Shock train came out after I'd put together the charts, but yes, it is absurdly powerful. It has higher burst DPS than a point-blank Thunder. Of course, damage comparisons to a Thunder is losing its impact these days...
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Post by frunobulax on Dec 11, 2017 18:58:30 GMT -5
Mk2 on a bot before weps is counter productive. I disagree. There are "burst" setups, or glass cannons, like DB Griff and Thunder Carnage. For those builds your statement is true, because if they are on the receiving end of a high-powered build (PDB Griff etc.) they're dead. They are built to quickly defeat an enemy while taking little or no damage themselves. Adding 20% HP to those builds will add little to their survivability. On the other hand, we have builds that will take quite a lot of shots, like pretty much any midrange or sniper builds or tanks (Leo, Raijin, also Lancelot). For midrange (I'll focus on that because sniping works similar), they will often receive some damage from other midrangers and snipers. And we're talking about a lot of hits here, my favorite midrangers (Gekko Zeus or Tempest Molot Natasha) can take about 4 hits from a Zeus Fury and still live. Tanks of course are built around being able to absorb some damage. Adding 20% HP there will indeed increase the efficienc of the build a lot. The same holds for bots that have a built-in Ancile or physical shield, because making a robot Mk2 will increase both the HP of the bot and the shield. When to upgrade? The decision is not different from deciding whether to level up weapons or robot first. Apart from practical considerations (you don't want an upgrade to finish when you're not able to follow up), ask what does the most for your robot. Keep in mind that a robot level adds usually 6% HP (some robots, including Natasha, Fury, Doc, Patton and Golem, grow at 8% per level) while weapon DPS grows by 10% per level. Assuming that we can use HP*DPS is decent approximation of the robot value (for midrangers and tanks, not for glass cannons), you can simply calculate what is most efficient. Take for example my Facebook Gameroom Tempest Punisher Natasha, which was 10/8 a short time ago. Adding 10% more DPS (upgrading Tempests Punishers to level 9) takes exactly 150 hours and 18 million. Adding 8% HP takes 31 hours and 7 million. In fact, adding 16% HP (level the Natty up to 12) takes only 64 hours and 16 million. So I obviously went for the level 12 upgrade first before taking the weapons to level 9. Now, upgrading a level 12 robot to Mk2 has the side effect that it won't be available for a while (or rather weaker until you reach level 9 or so). But aside from that, it's just a 20% increase for 500 gold and whatever it costs to take the robot from level 1 to level 12 again. In the case of that Natty, it's about 9 days and 27 million silver. So in the example above I would increase weapons to 9 and probably to 10 before I consider taking the Natty to Mk2. Most other robots are much more expensive, though. A Lancelot takes 20 days and 55 million for a full Mk2 upgrade. Say you have a 12/11 Thorkalot, it takes 13 days and 72 million to upgrade the weapons to 12. So, 20% more HP to bot and shield for 20/55 or 10% more DPS for 13/72? Going Mk2 wins, hands down. A 12/10 Lancelot is more tricky, as weapon upgrade to 11 takes only 10 days and 44 million. I'd still favor the Mk2 upgrade in this situation. Some WSP robots are rather cheap and take long. So if you are silver constrained and like a Carnage, Fujin or Raijin, you should focus on the robot. Say an Orkan Fujin at 12/10: Getting the robot to Mk2 (20% more HP and shield), you''ll need 27 days and 41 million. Getting the Orkans to level 12 (20% more power), you'll need 43 days but a whopping 168 million silver. Bottom line: Most robots are best developed by getting them to 12/10, then upgrading the robot to Mk2 level 12, then weapons to (Mk1) 12. See also my hangar development guide.
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