magz
Destrier
Posts: 46
Karma: 25
Pilot name: magz.
Platform: Android
League: Champion
Server Region: North America
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Post by magz on Dec 9, 2017 17:46:00 GMT -5
This may have been suggested before, so my apologies if it has. Shocktrain is here to stay, we know this as it is a significant source of income for Pixo. I don't have one but I have used it on test server and it is in need of a counter. If I had some to use would I use them? Every time I face a squad full of them but only then if I had the choice. Given that it is here to stay, what about a skin or shield, purchased or earned of course because Pixo would not have it any other way, that deflects or reflects the beam back to the source or to a nearby red or reds? In a sense it would break the chain but simultaneously causing damage to the red(s), making the red shooting shocktrrain at least think twice about shooting it off again without any fear of damage.
Of course the skin/ shield would have a limited number of reflections/ deflections or recharge time etc to establish some "balance" but at least it would be a counter.
I have already tried to send this directly to Pixo through the app and through their site War Robots.net but there is nowhere to type in the feedback section.
Thougths?
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Post by bloodynipples on Dec 9, 2017 18:12:10 GMT -5
I think that an energy shield should absorb it. Would be an easy balance.
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Post by Nexsan on Dec 9, 2017 18:49:29 GMT -5
Technically physical shields are supposed to block the Shocktrains. That is all I have to say towards a weapon that should not even be in the game, a weapon whose existence was largely abhorred by test server feedback yet Pixonic didn't care. Much like what the FCC is doing to Net Neutrality, but the FCC doesn't care what the 97% majority of Americans think.
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Post by valoricus on Dec 9, 2017 22:38:26 GMT -5
When I see MK2 Shocktrain has killed so and so, I just leave the game. It's pointless trying to fight someone crutching on those things. Since MailScam.RU/Pixonic has no integrity, why would they care if they are killing their game? They're raking in that short term cash..
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Post by ezekielcrow on Dec 10, 2017 2:03:12 GMT -5
I love my shocktrains. They are a good weapon for mediums and add a lot to the playing dimension. Medium needed a mid/long range energy weapon. Specially against the kbots/ancile. That said, I've always held the position that the chain effect is not only unnecessary but a downright nuisance. I, probably like most pilots am proud of the game skills I've honed hunting and being hunted since I started playing Walking War Robots. I want my kills to be a result of the deliberate application of those skills...not happenstance. Sadly its one of those things that Pixo thinks nothing of scrapping in pursuit of profit.
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Post by rustedscrap on Dec 10, 2017 20:03:43 GMT -5
I love my shocktrains. They are a good weapon for mediums and add a lot to the playing dimension. Medium needed a mid/long range energy weapon. Specially against the kbots/ancile. That said, I've always held the position that the chain effect is not only unnecessary but a downright nuisance. I, probably like most pilots am proud of the game skills I've honed hunting and being hunted since I started playing Walking War Robots. I want my kills to be a result of the deliberate application of those skills...not happenstance. Sadly its one of those things that Pixo thinks nothing of scrapping in pursuit of profit. I have to politely disagree. Shocktrains add nothing positive to the game in any way. They have broken the game to an extent that not even the Hiachi has managed to. They require zero skill, zero tactics and have no counter. I will get the Shocktrains from the event but I have no desire to use a weapon that is so obviously broken.
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Deleted Member
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Post by Deleted on Dec 10, 2017 20:26:54 GMT -5
I love my shocktrains. They are a good weapon for mediums and add a lot to the playing dimension. Medium needed a mid/long range energy weapon. Specially against the kbots/ancile. That said, I've always held the position that the chain effect is not only unnecessary but a downright nuisance. I, probably like most pilots am proud of the game skills I've honed hunting and being hunted since I started playing Walking War Robots. I want my kills to be a result of the deliberate application of those skills...not happenstance. Sadly its one of those things that Pixo thinks nothing of scrapping in pursuit of profit. I like the idea of a chain weapon, and the weapons currently have a big hole when it comes to this category. The Noricums have been effectively changed to be a single unit weapon, whereas before its purpose was against tightly clustered formations. The Shocktrains need to be altered so the first hit isn't as deadly, and the dmg is spread out over all the targets. Right now, it's too close to a Zeus, so it has the benefit of being good against single targets, and doing group dmg. There's already an energy weapon that is ranged for medium hardpoints: the Scourge. It's more like a Punisher in the way its dmg works.
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Post by ezekielcrow on Dec 10, 2017 20:31:37 GMT -5
I love my shocktrains. They are a good weapon for mediums and add a lot to the playing dimension. Medium needed a mid/long range energy weapon. Specially against the kbots/ancile. That said, I've always held the position that the chain effect is not only unnecessary but a downright nuisance. I, probably like most pilots am proud of the game skills I've honed hunting and being hunted since I started playing Walking War Robots. I want my kills to be a result of the deliberate application of those skills...not happenstance. Sadly its one of those things that Pixo thinks nothing of scrapping in pursuit of profit. I have to politely disagree. Shocktrains add nothing positive to the game in any way. They have broken the game to an extent that not even the Hiachi has managed to. They require zero skill, zero tactics and have no counter. I will get the Shocktrains from the event but I have no desire to use a weapon that is so obviously broken. I get where you are coming from. On any kbot they are pretty devastating once levelled up. Ive only got a pair (lv7) so I'll limit my thoughts to that. Ive mounted them on a rog and though they are great at support, Ive never found them to be capable at capturing and holding ground. Time wise they do too little damage to the primary target when compared to other weapons such as the storm, scourge, orkans and tarans. Its great for running up and down the battle lines causing mayhem, distraction and finishing off badly damaged mechs but little else in my experience. Im often forced to join a beefier mech as a threat multiplier. I think the weapon scores high on damage due to the chain effect but I've been against that feature since the test server. I'm also happy that the bug which alllows them to shoot through shields is getting fixed. I've faced full shocktrain kbots before and stick to my earlier conclusion that dosage determines the poison. In a game full of shocktrain kbots, it is a nightmare and all strategy goes out the window. Facing even a single shocktrain kbot is no small challenge. But two on a rog is not game breaking.
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Post by WilsonK on Dec 11, 2017 2:28:00 GMT -5
I love my shocktrains. They are a good weapon for mediums and add a lot to the playing dimension. Medium needed a mid/long range energy weapon. Specially against the kbots/ancile. That said, I've always held the position that the chain effect is not only unnecessary but a downright nuisance. I, probably like most pilots am proud of the game skills I've honed hunting and being hunted since I started playing Walking War Robots. I want my kills to be a result of the deliberate application of those skills...not happenstance. Sadly its one of those things that Pixo thinks nothing of scrapping in pursuit of profit. I like the idea of a chain weapon, and the weapons currently have a big hole when it comes to this category. The Noricums have been effectively changed to be a single unit weapon, whereas before its purpose was against tightly clustered formations. The Shocktrains need to be altered so the first hit isn't as deadly, and the dmg is spread out over all the targets. Right now, it's too close to a Zeus, so it has the benefit of being good against single targets, and doing group dmg. There's already an energy weapon that is ranged for medium hardpoints: the Scourge. It's more like a Punisher in the way its dmg works. This. THIS. Instead of dealing one huge chunk on a single target, let's say 3 shocktrains combined deals 15k damage across the board at full charge. This gives EVERYONE who is on the receiving end an equal chance to fight back. Even if they "nerfed" it to reduce by 50%.... come on... the initial burst is what? 50k? LOL
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Post by Alpha on Dec 11, 2017 9:36:38 GMT -5
Shocktrains in it self are ok! only criticism i have is that they should only be a single target weapon and not hit multiple targets.
if the shocktrains was only a single target weapon they would do less damage than a triple Zeus or Treb fury which are both point and shoot.
the major op with this weapon is two things one is the multi target and the other most times they are on a dash bot making countering hard.
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Post by F-A-H-Q on Dec 11, 2017 9:54:02 GMT -5
now that I have shock train, I will say this...it is super fun and super unfair. There is no protecting ones self from these. The range is too far, and the chain is crazy-Ive been getting lots of double kills. I suppose its a clear line between the haves and have nots-both from wallet and event. The damage you rack up with these is silly. I got mine through components and the event.
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Post by shivaswrath on Dec 11, 2017 10:03:31 GMT -5
I think that an energy shield should absorb it. Would be an easy balance. Brit bot shields work.
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Post by Bui Dui on Dec 11, 2017 10:15:41 GMT -5
My idea of a chain weapon in War Robots would be that every hit after the first one reduces damage done to the first target.
Don't know the exact numbers, but for an example, let's pretend a full charge does 100 points of damage: *if it hits 1 target, it does 100 to it; *if it hits 2 targets, first hit is 90, second is 10; *if it hits 3 targets, first hit is 80, second is 15, third is 5 *if it hits 4 targets, first hit is 70, second is 17.5 , third is 7.5 , fourth is 5; *if it hits 5 targets, first hit is 60, second is 20, third is 12.5, fourth is 5, fifth is 2.5 ; *if it hits 6 targets, first hit is 50, second is 20, third is 12.5 , fourth is 10; fifth is 5 and sixth is 2.5 .
The numbers, of course, may differ, but the idea is that shocktrain does the same amount of damage no matter, how many opponents it hits.
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Post by Joopiter on Dec 11, 2017 10:34:18 GMT -5
I think that an energy shield should absorb it. Would be an easy balance. Brit bot shields work. It's random. I've had the shield block it and I've lost half my hp on the first shot when my shield is untouched damage-wise. I think there's definitely a bug that allows the shocktrain to bypass physical shields. I'm sure others have seen this too. If they fixed this, then it would ease my frustration since I run a lance and a gala. Also, I think it's going to be interesting to see what they do with it since a lot of lower level folks will have them after the event. Not everyone will grind them out, but they'll become common place in diamond and up instead of high expert and up. Lastly, I agree with the poster about the damage not being a game changer unless you max 3 of them. Or max and mk2 3 of them, then they're ridiculous. But have you been hit by tarans or orkans at lvl 12 mk2...? Yes they don't have the distance, but extremely OP.
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Post by bloodynipples on Dec 11, 2017 10:46:02 GMT -5
I think that an energy shield should absorb it. Would be an easy balance. Brit bot shields work. Yes, but it bounces to next target. My thought as an easy buff would to have energy shield absorb it, no bounce no damage. I think it is a terrible weapon in the 1st place.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Dec 11, 2017 10:48:07 GMT -5
When I see MK2 Shocktrain has killed so and so, I just leave the game. It's pointless trying to fight someone crutching on those things. Since MailScam.RU/Pixonic has no integrity, why would they care if they are killing their game? They're raking in that short term cash.. So you screw your entire team out of the chance to win? Sweet. At the very least you should drop every bot and single that one player out and try to kill him. If you get close to a shcoktrain bot with a knifer they aren't hard to kill.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 11, 2017 10:48:11 GMT -5
RE: Shield bug... Yes there are documented occasions, posted on this very forum, that show the Suck-lame going straight through Gala's shield.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Dec 11, 2017 10:52:07 GMT -5
RE: Shield bug... Yes there are documented occasions, posted on this very forum, that show the Suck-lame going straight through Gala's shield. FWIW - Tofsla (community manager) did say on reddit I believe that the fixes to shields are coming in an upcoming update. He also said they're looking at balancing it several ways: Range, Chain Range, & Initial Damage.
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Post by Koalabear on Dec 11, 2017 10:55:21 GMT -5
So, if I were to buy myself a virtual present this year, should I spring for a pair of Shocktrains or a single Ember?
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Post by damian002 on Dec 11, 2017 11:37:54 GMT -5
Tulumbas has same 500m range with area damage. But they need 2seconds or so to unload. I never heard people complain tulumbas being overpowered. LVL12 Tulumbas cycle damage = 20880 in about 2 seconds ( 18 sec to fully charge), Ignores physical shield Lvl12 Shocktrain cycle damage = 15500 instantaneous ( 8 sec to fully charge), Ignores energy shield Might help in balancing the weapon, I think
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 11, 2017 11:45:58 GMT -5
RE: Shield bug... Yes there are documented occasions, posted on this very forum, that show the Suck-lame going straight through Gala's shield. FWIW - Tofsla (community manager) did say on reddit I believe that the fixes to shields are coming in an upcoming update. He also said they're looking at balancing it several ways: Range, Chain Range, & Initial Damage. Cheers for that... But they cynic in me looks at it like this: Par for the course nowadays... Test Server phase: Underpowered or balanced (my guess is so that people won't be too adverse to the weapons and will instead look forward to getting them, although in the case of the Suck-Lame I have only heard of negative feedback from the Test Server... but I digress). Release Phase: OP. Create demand. 2 Updates or so later when new weapons/bots are about to be released: nerfs/balances are applied.
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Post by seanh on Dec 11, 2017 11:57:33 GMT -5
Since they are actually giving them away I would imagine they will be nerfed fairly hard on the next update. If they don’t it will be a disaster, it will just be teams full of Shocktrain Bulgasari’s zapping each other.
And does the range extend by 150 for each chain hit? I think it must as I have been hit by subsequent shocks and nearly sure I was out of range? If so, that makes no sense to me at all.
I don’t particularly want to use them, but if I finish the event chain and get them then I’ll be zapping away like everyone else.
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Post by Koalabear on Dec 11, 2017 12:21:23 GMT -5
Tulumbas has same 500m range with area damage. But they need 2seconds or so to unload. I never heard people complain tulumbas being overpowered. LVL12 Tulumbas cycle damage = 20880 in about 2 seconds ( 18 sec to fully charge), Ignores physical shield Lvl12 Shocktrain cycle damage = 15500 instantaneous ( 8 sec to fully charge), Ignores energy shield Might help in balancing the weapon, I think Tulus don't chain off to other team mates. Tulus don't lock on. Tulus have more than twice the reload time but can pew pew if running on empty. Tulus do less damage in 18 seconds than the Shocktrain does in 12 seconds. Agreed that the Shocktrain needs balancing. Not sure if it will get nerfed though. With my luck, it will get nerfed just when I finally get a pair and get them leveled up enough to use!
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Post by hyderier on Dec 11, 2017 18:40:02 GMT -5
Tulumbas has same 500m range with area damage. But they need 2seconds or so to unload. I never heard people complain tulumbas being overpowered. LVL12 Tulumbas cycle damage = 20880 in about 2 seconds ( 18 sec to fully charge), Ignores physical shield Lvl12 Shocktrain cycle damage = 15500 instantaneous ( 8 sec to fully charge), Ignores energy shield Might help in balancing the weapon, I think Tulus don't chain off to other team mates. Tulus don't lock on. Tulus have more than twice the reload time but can pew pew if running on empty. Tulus do less damage in 18 seconds than the Shocktrain does in 12 seconds. Agreed that the Shocktrain needs balancing. Not sure if it will get nerfed though. With my luck, it will get nerfed just when I finally get a pair and get them leveled up enough to use! You forgot, Tulus can be dodged... Also, energy shields recharge, physical shields do not, so Shocktrain will break though eventually, while Tulus can be avoided for ever if there's enough cover to let Ancile recharge. Also, lot of time, Shocktrains ignore physical shields too, because they hit backs and sides of 2ndary targets. Overall, the whole comparison to Tulus is just ridiculous...
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Post by Koalabear on Dec 12, 2017 7:51:06 GMT -5
I faced a Hover with Shocktrains and a maxed Gekko in Valley today. Darn thing was uncatchable. He just kept on top of the Temple and every few seconds it was zap, burn, zap, burn. What a pain. I tried to nail him with my DB Hover, and if it had been 1v1, I could have, but the reds dominated the game and I didn't even make it halfway to the red Hover.
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Post by maverick on Dec 12, 2017 8:38:37 GMT -5
I nailed a plasma hover with my punisher griff on Yamantau tonight. I was up on the open high bridge and he was jumping off the ground and hovering off to the right. Good times.
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Post by rustedscrap on Dec 12, 2017 8:55:58 GMT -5
My idea of a chain weapon in War Robots would be that every hit after the first one reduces damage done to the first target. Don't know the exact numbers, but for an example, let's pretend a full charge does 100 points of damage: *if it hits 1 target, it does 100 to it; *if it hits 2 targets, first hit is 90, second is 10; *if it hits 3 targets, first hit is 80, second is 15, third is 5 *if it hits 4 targets, first hit is 70, second is 17.5 , third is 7.5 , fourth is 5; *if it hits 5 targets, first hit is 60, second is 20, third is 12.5, fourth is 5, fifth is 2.5 ; *if it hits 6 targets, first hit is 50, second is 20, third is 12.5 , fourth is 10; fifth is 5 and sixth is 2.5 . The numbers, of course, may differ, but the idea is that shocktrain does the same amount of damage no matter, how many opponents it hits. nods head. This... this would work. Also reduce range to 450.
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Post by Alpha on Dec 12, 2017 9:37:43 GMT -5
My idea of a chain weapon in War Robots would be that every hit after the first one reduces damage done to the first target. Don't know the exact numbers, but for an example, let's pretend a full charge does 100 points of damage: *if it hits 1 target, it does 100 to it; *if it hits 2 targets, first hit is 90, second is 10; *if it hits 3 targets, first hit is 80, second is 15, third is 5 *if it hits 4 targets, first hit is 70, second is 17.5 , third is 7.5 , fourth is 5; *if it hits 5 targets, first hit is 60, second is 20, third is 12.5, fourth is 5, fifth is 2.5 ; *if it hits 6 targets, first hit is 50, second is 20, third is 12.5 , fourth is 10; fifth is 5 and sixth is 2.5 . The numbers, of course, may differ, but the idea is that shocktrain does the same amount of damage no matter, how many opponents it hits. nods head. This... this would work. Also reduce range to 450. Yea and make it fire rapidly so we can brawl with it! XD
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