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Post by βเg קคקค קย๓ק on Dec 9, 2017 7:57:01 GMT -5
Have any of you a good setup for Hover? I think it's pointless to use short range / high damage weapons since he flies so high. Anyone have an idea of a good setup for him?
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grondak
Destrier
Posts: 68
Karma: 37
Pilot name: Grondak
Platform: iOS
League: Gold
Favorite robot: Hover
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Post by grondak on Dec 9, 2017 8:07:44 GMT -5
I just got mine and I'm much lower level than you - I've put Tarans/Magnums on mine --> which I think will be suicide ? But it's the best I have at the moment! Can I hijack your thread a little to ask people to comment on 1) Best setup for mid-level/occasional minor Au "purchaser": 2) High level/Top-end: At my lower league: Gold, lvl 7-9 bots I did wonder about Hydra/Spiral and keeping at 600m.....but the damage will be too low right?
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Post by aceboy44 on Dec 9, 2017 8:09:41 GMT -5
Have any of you a good setup for Hover? I think it's pointless to use short range / high damage weapons since he flies so high. Anyone have an idea of a good setup for him? I hope you find this useful.
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lviss
Destrier
Posts: 36
Karma: 18
Pilot name: lviss
Platform: Android
Clan: Old Lions
Server Region: Europe
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Post by lviss on Dec 9, 2017 8:12:29 GMT -5
My setup is ork/pinatas, I use It mostly for center beacons so I need as much power as possible
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Post by Koalabear on Dec 9, 2017 8:16:52 GMT -5
I've been good mileage with my DB Hover so far. I use him mostly like an aerial ambushed. I see a blue within 500m that is distracted and I slowly creep within 350-400m and then pounce. Or if I'm too close, the straight up jump is useful for giving me an extra second or two of fire.
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Post by SuperHero on Dec 9, 2017 8:29:31 GMT -5
I've been using it as a troll bot. With RDBs. hide in the Shenzhen buildings and annoy people.
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Post by aceboy44 on Dec 9, 2017 8:41:49 GMT -5
I've been using it as a troll bot. With RDBs. hide in the Shenzhen buildings and annoy people. Believe it or not, I bought a second hover and sold my lance, 3 level 11 Magnums, and Natasha to upgrade my 2nd hover to level 10
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Post by βเg קคקค קย๓ק on Dec 9, 2017 8:43:49 GMT -5
I've been using it as a troll bot. With RDBs. hide in the Shenzhen buildings and annoy people. THIS gives me some evil ideas. I like it.
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Post by SuperHero on Dec 9, 2017 8:48:40 GMT -5
I've been using it as a troll bot. With RDBs. hide in the Shenzhen buildings and annoy people. THIS gives me some evil ideas. I like it. Actually, the best troll would be shocktrains or Hydras in Shenzhen. But while i have the shocktrains for it, i'm too busy leveling other things up.
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grondak
Destrier
Posts: 68
Karma: 37
Pilot name: Grondak
Platform: iOS
League: Gold
Favorite robot: Hover
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Post by grondak on Dec 9, 2017 9:40:33 GMT -5
I'm hoping that even if Tarans don't work out - there's no downside to leveling 2 of them to lvl 9 --> I can always move them to a Rog or Griffin ? What would you recommend putting on at lvl 7-9 (Gold League)?
How long before I get trusted btw ?
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Post by ezekielcrow on Dec 9, 2017 9:54:45 GMT -5
Ive found tulu/pin and punishers pretty effective. Shocks are cool but you spend the recharge time airborne simply sight seeing. Also it seems that the distance is not measured diagonally from where the hover is at but from the spot the hover is currently above.
The hover has good ground speed that is very useful. Its got enough hp to take a few hits and It has a diet griffins firepower. You also wont jumpt too high with a light tap with the movement set forward.
I use it to cap and relocate quickly and concentrate on bots in cover to bring them out or water them down for my team mates. Also good as a distraction I usually join a group of attacking blues knowing I'll be targetted first (new mech syndrome) I jump just before we clash getting their targetting reticles to follow me. This often gives the blues a chance to draw first blood. I also often fly to a location opposite my team for a different angle to engage from and to draw fire and let fellow blues wipe them out. Pretty great ability for any map. And I'm still a few bakes short of Lv7.
Tip: create custom games and spawn alone to explore and familiarize yourself with the best points go to hold certain areas. Each map has a few.
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Post by noobcake on Dec 9, 2017 12:17:17 GMT -5
The medium aphid, vortex, might be interesting. Fired from up high, they would be hard to see coming and would go right over obstacles. Time will tell.
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Post by robocain on Dec 9, 2017 14:37:57 GMT -5
I've been running Hover from day one and use the Orkan/Pinata combo. It can cap a lot of beacons and it can kill bots effectively. My Hover has 414k health points when I strap two ECUs to the bot. All of my gear is level 9.
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Post by Nexsan on Dec 9, 2017 14:59:25 GMT -5
I've ran into a Hover that would use Scourges while in mid-air. Was pretty impressive on Moon but I would probably run Tarans and a Magnum on it if I had one. Then again, I don't think I would use it as part of my main hangar.
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Post by Mechman-Mechout on Dec 9, 2017 15:49:08 GMT -5
The Death Button setup works best for me. I can get around the map quickly, laying ambushes and retreating as I see fit, or weaving around enemy fire. It's a direct-engagement bot, a brawler, more aggressive than a DB Griffin but not as well suited for ambushes. Good at hitting enemies behind cover when in the air, also helps with chasing down foes and closing distance. Highly effective against RDBs and DB Griffins.
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Post by taniel on Dec 21, 2017 12:10:21 GMT -5
Ive found tulu/pin and punishers pretty effective. Shocks are cool but you spend the recharge time airborne simply sight seeing. Also it seems that the distance is not measured diagonally from where the hover is at but from the spot the hover is currently above. Does this mean that even if I fly up very high and the distance (diagonally) from my target would be 450m, but the distance on the ground would be 300m I can still hit him (or be hit) with Orkans or Pinatas?
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 21, 2017 12:50:34 GMT -5
I have tried a bunch of setups and I have found that 2x Tulumbus and 1 Pin is the best for me, so far. However, as I learn to fly it better I am thinking that short range may have its uses.
But deffo for learning the bot 2 Tulus and a Pin seems best. You can, of course, try out anything you want... but I suggest getting a custom game going just for yourself and trying both every map and every weapon setup. Flying while firing is hard. It's not Jump and Forget like the griff so it takes practice to jump, steer, aim, shoot, and hover or glide with more fuel while continuing to shoot and aim. The design for the ability is too bulky for their interface. It can work, but it takes practice.
IMO, YMMV.
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Post by Koalabear on Dec 21, 2017 12:59:57 GMT -5
I have tried a bunch of setups and I have found that 2x Tulumbus and 1 Pin is the best for me, so far. However, as I learn to fly it better I am thinking that short range may have its uses. But deffo for learning the bot 2 Tulus and a Pin seems best. You can, of course, try out anything you want... but I suggest getting a custom game going just for yourself and trying both every map and every weapon setup. Flying while firing is hard. It's not Jump and Forget like the griff so it takes practice to jump, steer, aim, shoot, and hover or glide with more fuel while continuing to shoot and aim. The design for the ability is too bulky for their interface. It can work, but it takes practice. IMO, YMMV. Don't over think the ability. I use a DB Hover, and this what I do. I like to approach a target from behind a building. I activate the ability, glide past the building, and just before the red comes into view, I let go, and turn the bot to face the red and then fire. If I need it, I'll hit the ability button again to stay in the air, but it's usually not a good idea to stay in the air that long. Besides, this action usually results in me doing a sideways strafe move because your momentum keeps you moving in your original direction for a bit. Use the momentum so that you're firing and moving at the same time.
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Post by ⓣⓡⓘⓒⓚⓨ48 on Dec 21, 2017 13:47:12 GMT -5
I have tried a bunch of setups and I have found that 2x Tulumbus and 1 Pin is the best for me, so far. However, as I learn to fly it better I am thinking that short range may have its uses. But deffo for learning the bot 2 Tulus and a Pin seems best. You can, of course, try out anything you want... but I suggest getting a custom game going just for yourself and trying both every map and every weapon setup. Flying while firing is hard. It's not Jump and Forget like the griff so it takes practice to jump, steer, aim, shoot, and hover or glide with more fuel while continuing to shoot and aim. The design for the ability is too bulky for their interface. It can work, but it takes practice. IMO, YMMV. Don't over think the ability. I use a DB Hover, and this what I do. I like to approach a target from behind a building. I activate the ability, glide past the building, and just before the red comes into view, I let go, and turn the bot to face the red and then fire. If I need it, I'll hit the ability button again to stay in the air, but it's usually not a good idea to stay in the air that long. Besides, this action usually results in me doing a sideways strafe move because your momentum keeps you moving in your original direction for a bit. Use the momentum so that you're firing and moving at the same time. Good advice... The air-strafe is useful. But... that isn't the only technique. That is exactly why I suggested trying on a custom game, because that is where I grew comfortable with things. I can glide a long way while sweeping aim back and forth and hitting what i want. I am trying to get used to distance per tap or length of tap so that I can plan flight paths better with short ranged weapons. If I am going to shift to them, I want to fly well, and land where I want to.
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Post by cmdrperalta on Dec 21, 2017 13:56:38 GMT -5
Two best setups I have played or seen for hover -- this is playing D1/E3 -- are shocktrain-spiral and spydra. It is super effective with guided missiles b/c bots cannot effectively hug walls if you are shooting from above. Third choice would be a long range suppression/support bot using maybe MolotT and gekko, but in that case you would be hosing, probably from rooftops or while hovering instead of sniping and I am not wild about MolotT given that shocktrains, tempests and other harder-hitting stuff are in the field. Given its relative fragility and speed but lack of burst, I think it works best at sniping and best at longer ranges. Orkans? Probably. But I only have a few orkans and I'd rather put them on other stuff.
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Post by βเg קคקค קย๓ק on Dec 21, 2017 14:59:44 GMT -5
I've tested a few setups with mine and the one I find suits best is Punishers. 2 Punisher Ts and one normal Punisher. Keep distance, avoid DBs by flying upwards, and just lure them to you while doing so. I gun down so many slower bots who try to reach me with this method. Mind you, high level Punishers is a HUGE plus.
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Post by krebby on Dec 21, 2017 15:54:06 GMT -5
I've tried many different setups on the Hover, and I find it is about a versatile as a Griffin. In no particular order, my favorite load outs are:
(1) Tarans + Magnum; (2) Tulumbas + Pin; and (3) Punisher T + Punisher.
I tried Orkans + Piñata, but found I liked it less than a DB Griffin. The Hover ability didn't really work for me with this load out. I also tried Molots, but it just didn't do enough damage.
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Post by ezekielcrow on Dec 21, 2017 21:27:14 GMT -5
Ive found tulu/pin and punishers pretty effective. Shocks are cool but you spend the recharge time airborne simply sight seeing. Also it seems that the distance is not measured diagonally from where the hover is at but from the spot the hover is currently above. Does this mean that even if I fly up very high and the distance (diagonally) from my target would be 450m, but the distance on the ground would be 300m I can still hit him (or be hit) with Orkans or Pinatas? It would seem so. Ive had several situations with two mechs clearly at different distances but having the same indicated distance. But that also means they can hit you. Ive also noticed its better to step off from a high perch to glide down than jump. It attracts less fire. Also good to engage only while gliding downward with sufficient speed just before landing. Firing on the way up or at peak leaves you in enemy crosshairs for too long.
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Post by taniel on Jan 18, 2018 15:17:45 GMT -5
Does this mean that even if I fly up very high and the distance (diagonally) from my target would be 450m, but the distance on the ground would be 300m I can still hit him (or be hit) with Orkans or Pinatas? It would seem so. Ive had several situations with two mechs clearly at different distances but having the same indicated distance. But that also means they can hit you. Ive also noticed its better to step off from a high perch to glide down than jump. It attracts less fire. Also good to engage only while gliding downward with sufficient speed just before landing. Firing on the way up or at peak leaves you in enemy crosshairs for too long. That was my impression too, but after I read this topic I did some testing on Yamantau and to my surprise I was able to increase my distance to >100m by doing a very high jump directly above my opponent. BTW - for my orkan+pinata combo works best. When you jump you have just enough time to unload your orkans before you land. Of course one have to be careful with jumping - especially on open maps like Canyon. I use the jump immediately when the battle starts - to capture a beacon or to get into a good position (or both). Then after the first 30 seconds jumping is a bad idea - this is the time when everyone is looking for a target, so...It's also never safe to jump when you get cought by a group of reds, unless there is a good (big and tall) cover where you can quickly hide from the reds. It's much safer to use the jump later on, when reds are scattered and engaged in their own affairs Jump and glide let you travel about 300m in a little over 10 seconds. Usually when you see that the closest red is 600-700m away and there are buildings, rocks and other things between you and that red you can feel safe right? But Hover can quickly get within 300m (from unexpected direction) and unload orkans before you even realize what's happening. Another situation where I'm finding his jump usefull is hunting for aphid pattons. You can jump higher than Griffin - high enough to fire orkans on Patton's head even when he's behind a cover.
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Post by maverick on Jan 18, 2018 20:23:46 GMT -5
I'm using shocktrains / aphids. My Hover is still level 1 but with level 9 or 10 shocktrains I got almost 900,000 in Valley just using the one (hover) bot.
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Post by Robotor Affan on Jan 18, 2018 21:06:17 GMT -5
For me, both setup below works well 1) Aphid + Taran 2) Pinata + Orkan
I think when Vortex available, it will be another deadly combination for Hover.
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Post by DirtyLikaRat® on Jan 18, 2018 21:16:22 GMT -5
For some reason or another I have three of em. So I've tried about every combination of set ups imaginable. My favorite and most effective is my twin shock train/Aphid kit. The Harbours a lot of fun once you get the hang of actually piloting him.
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Post by maverick on Jan 19, 2018 6:14:51 GMT -5
I'm slowly getting better with mine, takes a while and I still stuff up often. One hint I read was only fire at the last second when he is on the way down so you are heading for shelter. Firing on the way up attracts attention and you will be fired upon.
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Post by ezekielcrow on Jan 20, 2018 0:25:13 GMT -5
For some reason or another I have three of em. So I've tried about every combination of set ups imaginable. My favorite and most effective is my twin shock train/Aphid kit. The Harbours a lot of fun once you get the hang of actually piloting him. Working on my third. Im going to try this.
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Post by Thunderkiss on Jan 21, 2018 10:59:39 GMT -5
Slap some tarans and a magnum on it and go destroy ancilots.
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