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Post by Koalabear on Dec 7, 2017 11:12:02 GMT -5
For everyone who thinks that War Robots is the worst pay to win game ever, check out Shadow Fight 3. I downloaded and installed it after watching an incredible preview. It's a sword fighting game that reminded me of Soul Calibre. This game doesn't even pretend that it isn't play to win. You start off with a slow as heck character. All the story mode missions are brutally hard where they pit you against opponents that are at least twice as fast as you. It is literally impossible to beat them without getting some decent equipment, skills and shadow abilities. And get this. Combos is something that you acquire via cards! You can't chain attacks together until you've ACQUIRED a specific combo card for whatever weapon you've got equipped. Plus, they taunt you with higher level weapons that you can use - ONLY if you are at that level. And you ONLY get experience points from doing the missions. There's a PvP component, but it's more like a Clash of Clans type where you don't battle the player, you battle their avatar with whatever equipment they have accumulated. So, yeah, you could put the game down for a few hours and come back and see your Duel ranking tank because stronger players have been beating up on your character while you were away.
Will I keep playing this? Sure, maybe a bit longer. Just to see if it gets better. Will I spend any money on it? Heck no. It ain't worth it.
At least with War Robots, I'll have some good days and some bad days, but I'll always have a chance because the people I'm playing with are real flesh and blood people, not AI that moves like the wind and never makes mistakes!
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Post by xXrobotrippinXx on Dec 7, 2017 11:19:49 GMT -5
TL;DR: If you hate that War Robots is P2W but you need something else to hate for the same reason, download Shadow Fight 3! You’ll hate it!
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Post by Mechman-Mechout on Dec 7, 2017 11:42:28 GMT -5
For everyone who thinks that War Robots is the worst pay to win game ever, check out Shadow Fight 3. I downloaded and installed it after watching an incredible preview. It's a sword fighting game that reminded me of Soul Calibre. This game doesn't even pretend that it isn't play to win. You start off with a slow as heck character. All the story mode missions are brutally hard where they pit you against opponents that are at least twice as fast as you. It is literally impossible to beat them without getting some decent equipment, skills and shadow abilities. And get this. Combos is something that you acquire via cards! You can't chain attacks together until you've ACQUIRED a specific combo card for whatever weapon you've got equipped. Plus, they taunt you with higher level weapons that you can use - ONLY if you are at that level. And you ONLY get experience points from doing the missions. There's a PvP component, but it's more like a Clash of Clans type where you don't battle the player, you battle their avatar with whatever equipment they have accumulated. So, yeah, you could put the game down for a few hours and come back and see your Duel ranking tank because stronger players have been beating up on your character while you were away. Will I keep playing this? Sure, maybe a bit longer. Just to see if it gets better. Will I spend any money on it? Heck no. It ain't worth it. At least with War Robots, I'll have some good days and some bad days, but I'll always have a chance because the people I'm playing with are real flesh and blood people, not AI that moves like the wind and never makes mistakes! That sounds a lot less like P2W and more like a standard Brawler-RPG. It just sounds natural for your character to start off without any cool abilities or weapons and gain them gradually as they level up: And if money can speed the process along, so what? At least it isn't entirely necessary. Hell, if you thought this was bad, the old Shadow Fight would have rustled your jimmies even more. Back then we had an energy system that limited how many rounds we could play before we needed to pay for more energy charges. (In-game currency was used, of course, and anyone could get it without paying.) And the premium weapon taunting? We had that too, only there was a scummy secret to the premium weapons: They not only required premium currency to buy, but in order to level them up you needed more premium currency. It was a real kick to the head when I first found out and if you have the same circumstances, I'd advise you to be wary. The combo-thing is kinda bullsh1t though.
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Post by bronzeknee on Dec 7, 2017 11:42:44 GMT -5
Let's get one thing clear, War Robots is pay to win. Shadow Fight 3, I'm not certain yet. Now, I'm in the middle of chapter 2, I have spent any of my coins (have 18k), blue things or rubies yet. Just getting all the free cards, cards from chests, sides quests and the story.
The difference with Shadow Fight 3 is that you are always fighting against AI. Thus, you can see it as pay to win, but it isn't a competitive atmosphere, you're just trying to complete the game. The AI always has differing advantages in the game and you have to overcome them, but there is always a weakness. And the fact you're facing an AI means there are times you trap the AI and it does the same move over and over again, you just use the same counter over and over again.
Take for instance this character, he is extremely strong and does huge damage and the game rates his difficulty based on my gear as insane (which is one step down from Impossible which is the highest). But if you gauge the distance and counter him the whole time and then even with my weak character using obsolete gear, I defeated him easily:
Also, you absolutely can combo moves together without the special cards. At around 1 minute in that video, I do a roundhouse combo which is a basic move I'm really a bit surprised you said that, you can put multiple basic moves together and get combos. Especially in Chapter 2 when most of your basic moves are literally combos.
Finally, my duel rating doesn't change unless I fight. It would be a good thing to tank the dueling rating when you are away, that way you can earn chests easier next time you login. Chests are only helpful for getting gear that helps you complete the story anyway.
I do want to offer a disclaimer: I'm am an excellent Mortal Kombat player, I can walk into an Arcade, spend 1 buck or 2 and beat Mortal Kombat 2.
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Post by moolamu on Dec 7, 2017 11:47:32 GMT -5
Among all the crap titles the mobile game market has to offer, the core gameplay of War Robots is freaking top notch. With so much depth and nuance hidden behind a simple twin-stick control scheme, there is a lot to enjoy in the moment-to-moment gameplay.
War Robots starts at a high point, that's why I don't want it even near any of that P2W crap, not any of it. Cause you know once they start dipping into P2W, they'll also make compromises to that sweet gameplay.
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Post by bronzeknee on Dec 7, 2017 11:48:31 GMT -5
Among all the crap titles the mobile game market has to offer, the core gameplay of War Robots is freaking top notch. With so much depth and nuance hidden behind a simple twin-stick control scheme, there is a lot to enjoy in the moment-to-moment gameplay. War Robots starts at a high point, that's why I don't want it even near any of that P2W crap, not any of it. Cause you know once they start dipping into P2W, they'll also make compromises to that sweet gameplay. The gameplay is crap when you face a Haechi Shocktrain.
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Post by Koalabear on Dec 7, 2017 12:04:16 GMT -5
Let's get one thing clear, War Robots is pay to win. Shadow Fight 3, I'm not certain yet. Now, I'm in the middle of chapter 2, I have spent any of my coins (have 18k), blue things or rubies yet. Just getting all the free cards, cards from chests, sides quests and the story. The difference with Shadow Fight 3 is that you are always fighting against AI. Thus, you can see it as pay to win, but it isn't a competitive atmosphere, you're just trying to complete the game. The AI always has differing advantages in the game and you have to overcome them, but there is always a weakness. And the fact you're facing an AI means there are times you trap the AI and it does the same move over and over again, you just use the same counter over and over again. Take for instance this character, he is extremely strong and does huge damage and the game rates his difficulty based on my gear as insane (which is one step down from Impossible which is the highest). But if you gauge the distance and counter him the whole time and then even with my weak character using obsolete gear, I defeated him easily: Also, you absolutely can combo moves together without the special cards. At around 1 minute in that video, I do a roundhouse combo which is a basic move I'm really a bit surprised you said that, you can put multiple basic moves together and get combos. Especially in Chapter 2 when most of your basic moves are literally combos. Finally, my duel rating doesn't change unless I fight. It would be a good thing to tank the dueling rating when you are away, that way you can earn chests easier next time you login. Chests are only helpful for getting gear that helps you complete the story anyway. I do want to offer a disclaimer: I'm am an excellent Mortal Kombat player, I can walk into an Arcade, spend 1 buck or 2 and beat Mortal Kombat 2. I'm more of a Street Fighter 2 guy. The problem with fighting AI is that they can program opponents to be totally OP if they wanted. I was stuck in Chapter 1 until I made a purchase of a booster pack, got a rare item, and poof, suddenly the Emissary was beatable. Ditto with June. Now I'm stuck on this guy, and the game even says he's Impossible. So, the only way to progress for me, is to get more equipment and/or level them up. War Robots does have some pay to win elements, but if you stay in the lower leagues, you can have plenty of fun. I'm currently tanking (not really on purpose, just a major losing streak), but I don't mind too much because I'm still having fun.
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Post by bronzeknee on Dec 7, 2017 12:08:51 GMT -5
Well they are different games. A game like this you embrace the challenge and know the odds are long and hard, but you're competing against yourself. The AI has big weaknesses, note how it got trapped in the corner at the end and did the same move over and over to get out which I countered over and over. And that is why you're competing against yourself. You have the moves to win, you just have to do them correctly and not get into bad situations. A player versus player game is a much different and more dynamic situation.
I also defeated a character with the Impossible rating in Chapter 1. So far I've found this game moderately difficult, but I have years of Mortal Kombat experience. You've really got to know the strengths, weaknesses, distance and timing of each move of your weapon. Spend a lot of time in training discovering all the different moves you can do with each weapon, and only then can you really be proficient.
Or you could just pay to win. But I like the challenge.
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Post by Scuzzbopper on Dec 7, 2017 12:16:59 GMT -5
Pretty much every MOBILE game that is out there has a point that you will reach where you will have to pay some amount of money in order to join the "winners" on a regular basis. It may be access to some sort of quicker upgrade mechanism, or some sort of currency that allows access to better toys. Some games start out with these and are quite obvious about it. Others are designed to introduce these elements gradually and your start off by making a few payments and next thing you know you are hooked. You as a consumer should wise up to what is going on in the electronic gaming world. The mobile platform computing power was such that games were obviously inferior to those offered on consoles and PCs, so spending a total of a fiver was not a big deal. Now that games are getting more sophisticated on better hardware. Now they require more development resources and so the cost need to be recouped in some way. I have no problem paying for something I devote my time to for entertainment but I have to balance what I am getting for my money.
I spent a total of $50 USD on this game since I started playing a year and half ago. I will not spend anymore. I feel that is the value I have gotten and will get in the game. I have given up getting "Champions" status, or above a 50% win rate because these are meaningless in terms of what I want out of the game. I used to care but that was all tossed when the game when off the rails after the Anniversary event. I plan to never advance anything serious past 9(I do have 2 level 10 pinatas that I accidentally upgraded). I will sit in whatever league I land in and play for fun. There is no reason to try for anything above this because the bar will always be moved further away requiring more grinding time (Which I don't have as I am Married with Children) or money which I would rather spend on other things (again - Married with Children).
I have tried many mobile games for fun and at some point they require more time or money than I want to give, so I move on. I suppose if I started on War Robots back when it was Walking War Robots I would be more vested in it - that would be a different story for me. Then again I may already have a 12/12 hanger and be able to start moving through the MK2 stuff and have a large stockpile of AU/AG/WSP to work with.
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Post by moolamu on Dec 7, 2017 12:24:05 GMT -5
Among all the crap titles the mobile game market has to offer, the core gameplay of War Robots is freaking top notch. With so much depth and nuance hidden behind a simple twin-stick control scheme, there is a lot to enjoy in the moment-to-moment gameplay. War Robots starts at a high point, that's why I don't want it even near any of that P2W crap, not any of it. Cause you know once they start dipping into P2W, they'll also make compromises to that sweet gameplay. The gameplay is crap when you face a Haechi Shocktrain. Which is exactly my point, they are "slowly" compromising gameplay for P2W elements. The game is still as fun as ever in leagues without an abundance of these abominations, but their numbers grow each day.
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Post by bronzeknee on Dec 7, 2017 12:50:45 GMT -5
Pretty much every mobile game that is out there has a point that you will reach where you will have to pay some amount of money in order to join the "winners" on a regular basis. Fixed.
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Post by Scuzzbopper on Dec 7, 2017 12:52:31 GMT -5
Pretty much every mobile game that is out there has a point that you will reach where you will have to pay some amount of money in order to join the "winners" on a regular basis. Fixed. Thank you kind sir.
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Post by Deleted on Dec 7, 2017 14:21:55 GMT -5
Well they are different games. A game like this you embrace the challenge and know the odds are long and hard, but you're competing against yourself. The AI has big weaknesses, note how it got trapped in the corner at the end and did the same move over and over to get out which I countered over and over. And that is why you're competing against yourself. You have the moves to win, you just have to do them correctly and not get into bad situations. A player versus player game is a much different and more dynamic situation. I also defeated a character with the Impossible rating in Chapter 1. So far I've found this game moderately difficult, but I have years of Mortal Kombat experience. You've really got to know the strengths, weaknesses, distance and timing of each move of your weapon. Spend a lot of time in training discovering all the different moves you can do with each weapon, and only then can you really be proficient. Or you could just pay to win. But I like the challenge. I'm surprised you find this game that challenging. I find games like SF2, shooters like Quake III Arena, SC2, etc. way more challenging, and I never came close to mastering any of them. As a caveat, I do like to play a lot of strategy games, so that experience transfers over. Did you play a lot of those types of games, esp. in the medieval total war series? I think this game has given me a new perspective. I played the VR serious sam for the first time, and it was on normal difficulty according to the operators. We had 15m of playtime allotted, so got bogged down on the first level. I got to watch 2 other groups before me, and they seemed to die to these critters who would swarm the player and reach their feet. So when it was my turn, I decided to buy a weapon to counter that. Well, when the time came, I said "Time to use the chainsaw!" and it worked beautifully to mow them down. We completed the 2nd stage just as our time ran out. Operator complimented us and had never seen anyone do that well since they upped the difficulty. In this game, a lot of the tactics I use I learned from previous games. I used the pincer move on the Ancilot back in the day. On Springfield, this was before they changed the spawns and one side had the 2 city side spawns, the other had the 3 farm side spawns with the river bed between them. So usually towards the end, Ancilots would spawn from the city side to cross over since it was a death trap in the middle, and they had no other choice otherwise they would lose on beacons. Centre beacon was usually a focal point since the gap was the smallest there. So after repelling an attack at centre beacon, a red Ancilot would spawn from the left flank and try to cross the riverbed there. So if I saw one of my teammates intercepting him, I would help him out but go far left to try a pincer attack. A pincer attack is when you split your forces, and half go left and half go right to meet an enemy ahead. Overhead, the troop movements would look like the claw of a pincer crab like this () . When the Ancilot turns to face one of us, then the other would have a clear shot at his back and he would get crushed. So I would have to go take my Galahad, and bring him all the way to the edge of the map sometimes so I could get behind him. This move was surprisingly effective, so I used it over and over again until they did something different to counter it. I mention this because this scenario was common enough on this map to use and have it in my playbook. Times change, new bots, weapons, and maps. But I usually get a beating for a couple weeks, then start to make adjustments. I would say this is pretty similar to the fighting game analogy. I pay so much more attention to distance and timing when fighting Haechis. In fact, this has made me a better fighter in general since I watch every meter, every pixel. Did you know there is a 1m difference in the placement of medium and light hardpoints on a bot? And the Rhino and Griffin same hard points (like medium) differ by 1m too? Now, I'm not a Street Fighter virtuoso, but someone who uses this knowledge will have a big edge. So when I pilot a Galahad, I am really pushing this old machine to the limits against the much more superior bots. I am really using its speed, acceleration, and range, and there's little room for margin of error now. If you frame it this way, then no, I don't think many pilots will develop the skill to be that precise. I'm not gonna say anymore, but I hope that helps you approach this game like MK or SF2.
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Post by Koalabear on Dec 7, 2017 15:02:17 GMT -5
Well they are different games. A game like this you embrace the challenge and know the odds are long and hard, but you're competing against yourself. The AI has big weaknesses, note how it got trapped in the corner at the end and did the same move over and over to get out which I countered over and over. And that is why you're competing against yourself. You have the moves to win, you just have to do them correctly and not get into bad situations. A player versus player game is a much different and more dynamic situation. I also defeated a character with the Impossible rating in Chapter 1. So far I've found this game moderately difficult, but I have years of Mortal Kombat experience. You've really got to know the strengths, weaknesses, distance and timing of each move of your weapon. Spend a lot of time in training discovering all the different moves you can do with each weapon, and only then can you really be proficient. Or you could just pay to win. But I like the challenge. I just defeated Gizmo, the Impossible character in Chapter 1. Put a spear on, and spam the roundhouse swing whenever he gets halfway across the screen. Yeah, AI does have weaknesses. You have to watch and learn. But the prices for things in this game make War Robots look cheap. One nice thing is that you don't have to pay to upgrade equipment. They auto upgrade when you have enough cards. Now I'm facing the Executioner, he of the "1 hit takes your life down to half". Ugh, I may give this game up soon. I don't need the additional stress. I have War Robots for that, and that's all I can handle!
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Post by anjian on Dec 8, 2017 2:28:41 GMT -5
FEH is definitely P2W (Pay to Waifu). There is a reason why this game now outranks Clash Royale, Clash of Clans and Pokemon Go in gross revenue.
Nothing beats Pay to Waifu.
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Post by Gdu4ever on Dec 8, 2017 2:53:06 GMT -5
I believe few people think War Robots is the worst P2W ever. But, the P2W feature of War Robots is growing and that makes old players sad.
Speaking of P2W, I used to play a Gundam mobile game that the team capacity - sort of equivalent to War Robots hanger slot - has to be maintained by a monthly fee (by RM). It's never difficult to spot worse P2W examples.
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Post by cheap on Dec 8, 2017 3:22:16 GMT -5
yeah i stopped playing War Robots for awhile tried to find another game i could enjoy,sadly i could not find one that resonated with me so now i'am back. with so many knockoffs like that Clash of Clans game why can't someone make one of War Robots with a better MM, even if it had a monthly subscription i would most likely pay.
one can only dream.
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Post by bronzeknee on Dec 11, 2017 13:48:57 GMT -5
Well they are different games. A game like this you embrace the challenge and know the odds are long and hard, but you're competing against yourself. The AI has big weaknesses, note how it got trapped in the corner at the end and did the same move over and over to get out which I countered over and over. And that is why you're competing against yourself. You have the moves to win, you just have to do them correctly and not get into bad situations. A player versus player game is a much different and more dynamic situation. I also defeated a character with the Impossible rating in Chapter 1. So far I've found this game moderately difficult, but I have years of Mortal Kombat experience. You've really got to know the strengths, weaknesses, distance and timing of each move of your weapon. Spend a lot of time in training discovering all the different moves you can do with each weapon, and only then can you really be proficient. Or you could just pay to win. But I like the challenge. I just defeated Gizmo, the Impossible character in Chapter 1. Put a spear on, and spam the roundhouse swing whenever he gets halfway across the screen. Yeah, AI does have weaknesses. You have to watch and learn. But the prices for things in this game make War Robots look cheap. One nice thing is that you don't have to pay to upgrade equipment. They auto upgrade when you have enough cards. Now I'm facing the Executioner, he of the "1 hit takes your life down to half". Ugh, I may give this game up soon. I don't need the additional stress. I have War Robots for that, and that's all I can handle! I just finished the game. Superb game, I love it. I only spent 400 Rubies and 10,000 coins over the course of the game, no cash. It is definitely not pay to win. It takes a lot of skill and all those years of Mortal Kombat experience really carried me. But if you think the Executioner is unfair and near impossible, then it probably isn't a game for you.
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Post by Koalabear on Dec 11, 2017 13:58:24 GMT -5
I just defeated Gizmo, the Impossible character in Chapter 1. Put a spear on, and spam the roundhouse swing whenever he gets halfway across the screen. Yeah, AI does have weaknesses. You have to watch and learn. But the prices for things in this game make War Robots look cheap. One nice thing is that you don't have to pay to upgrade equipment. They auto upgrade when you have enough cards. Now I'm facing the Executioner, he of the "1 hit takes your life down to half". Ugh, I may give this game up soon. I don't need the additional stress. I have War Robots for that, and that's all I can handle! I just finished the game. Superb game, I love it. I only spent 400 Rubies and 10,000 coins over the course of the game, no cash. It is definitely not pay to win. It takes a lot of skill and all those years of Mortal Kombat experience really carried me. But if you think the Executioner is unfair and near impossible, then it probably isn't a game for you. I uninstalled the game. Sarge had me stumped. I can't take games like that anymore, my heart can't take the stress!
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Post by frunobulax on Dec 11, 2017 19:18:58 GMT -5
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Post by Koalabear on Dec 12, 2017 7:48:30 GMT -5
Shhh, don't let Mail.ru see that article about Game of War! They might adopt some of those strategies! Like a new automated PvP where your active hangar is pitted against someone else's active hangar in an automated roll the dice duel that heavily favours the hangar with the most leveled stuff.
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