grondak
Destrier
Posts: 68
Karma: 37
Pilot name: Grondak
Platform: iOS
League: Gold
Favorite robot: Hover
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Post by grondak on Nov 28, 2017 12:06:17 GMT -5
Pure Beacon Cappers like the Cossack obviously offer very little offensive or defensive advantage to your team. Which Beacon Capper(s) should I focus on upgrading that will offer some decent utility as I progress? 1) Gareth (plasma) now it's speed is fixed. 2) Rogakta 3) Neither --> save up for a Rhino instead
If I can get a Dash bot on the Xmas Event that might solve this issue ?
P.S. Worth adding I already have a Gareth and Rog.
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Post by GuitarGuy on Nov 28, 2017 12:19:41 GMT -5
What League are you in? Capping beacons can be done in anything. Just depends on how bad you want it.
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Post by Ⓑⓞⓑ Ⓓⓨⓛⓐⓝ on Nov 28, 2017 12:35:59 GMT -5
Gareth is still too squishy, Rog at least can jump away from rocket salvos and make shortcuts to beacons.
Rog is still probably better than a rhino these days, Rhino is gunna cap center beacon and then just die 90% of the time.
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Post by aceboy44 on Nov 28, 2017 13:32:30 GMT -5
Rogakta. Not only does it offer 2 medium slots, but the ability to continuously jump is good for beacon cappers.
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Post by GuitarGuy on Nov 28, 2017 13:41:13 GMT -5
to me, if you wanna take a beacon, and do it with force, use an ancileot. Beacon capping doesnt have to be fast. Sure you may beat me to it and flip it blue with your light fast bot, but what are you gonna do when I come over in a Ancilot, kill you and take it right back?
The one thing you need to think about when you put a bot/weapon in hangar is this.. " Can this loadout capture AND Hold a beacon?" Getting to it first is one thing, being able to hold it is another is another. I see plenty of guys in light bots taking a beacon, then running away to the next, only to have it taken right back because it wasnt protected.
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inspirace
Trusted Contributor
Posts: 2,670
Karma: 2,959
Pilot name: inspirace
Platform: iOS
Clan: NEW
League: Champion
Server Region: North America
Favorite robot: Rog, Griff, Carn, Doc, Rhino, Haechi, Kumiho, Bulgasari, Mender, Inquisitor, Spectre, Strider,
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Post by inspirace on Nov 28, 2017 13:55:26 GMT -5
to me, if you wanna take a beacon, and do it with force, use an ancileot. Beacon capping doesnt have to be fast. Sure you may beat me to it and flip it blue with your light fast bot, but what are you gonna do when I come over in a Ancilot, kill you and take it right back? The one thing you need to think about when you put a bot/weapon in hangar is this.. " Can this loadout capture AND Hold a beacon?" Getting to it first is one thing, being able to hold it is another is another. I see plenty of guys in light bots taking a beacon, then running away to the next, only to have it taken right back because it wasnt protected. you can also try a Doc . if no one else around, an Orkan Doc can actually defend a beacon against an advancing Ancilot (would need a cover if it is a Tarancilot). it is generally faster than a Lance, and cost only ... 7500Au (plus four Orkans ... you can also try Punisher/Storm + Orkans) the best would be of course a Haechi (or a Kumiho to some) ... dammit
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Post by darkknight on Nov 28, 2017 13:58:18 GMT -5
Pure Beacon Cappers like the Cossack obviously offer very little offensive or defensive advantage to your team. Which Beacon Capper(s) should I focus on upgrading that will offer some decent utility as I progress? 1) Gareth (plasma) now it's speed is fixed. 2) Rogakta 3) Neither --> save up for a Rhino instead If I can get a Dash bot on the Xmas Event that might solve this issue ? P.S. Worth adding I already have a Gareth and Rog. Best beacon cappers atm are kumiho,hover and rog..kumiho is a lot faster than rog and can out speed almost anyone except hover..hover is too fast when it glides however it’s sniper magnet unlike kumiho which can even doge trebuchets very easily ( yes you can just have to dash when they fire)..but you own only rog is guess so upgrade it..rhino requires skill which rog do too but comparatively less
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Post by hyderier on Nov 28, 2017 14:20:01 GMT -5
to me, if you wanna take a beacon, and do it with force, use an ancileot. Beacon capping doesnt have to be fast. Sure you may beat me to it and flip it blue with your light fast bot, but what are you gonna do when I come over in a Ancilot, kill you and take it right back? The one thing you need to think about when you put a bot/weapon in hangar is this.. " Can this loadout capture AND Hold a beacon?" Getting to it first is one thing, being able to hold it is another is another. I see plenty of guys in light bots taking a beacon, then running away to the next, only to have it taken right back because it wasnt protected. That advice only applies to Domination though. In Beacon Rush, I have even pushed Ancilots with my Rog to keep them from starting to turn a beacon when (while pounding it with Orkans, of course). Then when the Rog dies, there's time to drop a DB next and erase the attacking red. Usually works even 2:1 if the Rog can weaken one of the attackers, sometimes works 3:1 if one of the attacking reds is weak. And in general, approaching Ancilot usually dies to to Punisher Rhino if Punishers are decent level. If it is close quarter fighting, Ancilot often loses to a Rog too, because it just can't turn fast enough to hit it enough, while Rog keeps circling and pounding with 2 Orkans.
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Post by GuitarGuy on Nov 28, 2017 14:59:45 GMT -5
to me, if you wanna take a beacon, and do it with force, use an ancileot. Beacon capping doesnt have to be fast. Sure you may beat me to it and flip it blue with your light fast bot, but what are you gonna do when I come over in a Ancilot, kill you and take it right back? The one thing you need to think about when you put a bot/weapon in hangar is this.. " Can this loadout capture AND Hold a beacon?" Getting to it first is one thing, being able to hold it is another is another. I see plenty of guys in light bots taking a beacon, then running away to the next, only to have it taken right back because it wasnt protected. That advice only applies to Domination though. In Beacon Rush, I have even pushed Ancilots with my Rog to keep them from starting to turn a beacon when (while pounding it with Orkans, of course). Then when the Rog dies, there's time to drop a DB next and erase the attacking red. Usually works even 2:1 if the Rog can weaken one of the attackers, sometimes works 3:1 if one of the attacking reds is weak. And in general, approaching Ancilot usually dies to to Punisher Rhino if Punishers are decent level. If it is close quarter fighting, Ancilot often loses to a Rog too, because it just can't turn fast enough to hit it enough, while Rog keeps circling and pounding with 2 Orkans. This is true to a point, Agreed about beacon rush however, I have seen many pilots use a light bot to get to center first and get destroyed right after capping the beacon only to respawn there and lose another and sometimes 2 more bots against the reds first advance of bots. If you trading 2 and 3 bots for one red bot you wont last 5 minutes in BR mode. It can go either way in BR mode though. Generally, you have one fast capper in and the rest brawlers.
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Post by seanh on Nov 28, 2017 15:51:39 GMT -5
Pure Beacon Cappers like the Cossack obviously offer very little offensive or defensive advantage to your team. Which Beacon Capper(s) should I focus on upgrading that will offer some decent utility as I progress? 1) Gareth (plasma) now it's speed is fixed. 2) Rogakta 3) Neither --> save up for a Rhino instead If I can get a Dash bot on the Xmas Event that might solve this issue ? P.S. Worth adding I already have a Gareth and Rog. Beacon strategy not withstanding Upgrade your Rog. It’s a great bot. For the level you are at it is one of the best bots that can be reasonably acquired. You will still see plenty of Champion level players running them. It caps beacons better than all, bar the Kumiho (can even beat the Kumiho to some if the terrain allows you to jump shortcuts. It’s a lot of fun and can deliver quite a lot of damage.
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Post by ѻﻭɼﻉ on Nov 28, 2017 15:52:57 GMT -5
From your list, definitely Rog if your interested in combat longevity and you use it right.
On the one hand I agree with Guitar Guys assessment about capping AND holding, but on the other, it is sometimes only temporarily necessary to turn the beacon blue or even white to slow the beacon bar, even if that means you move away and allow it to be recaptured. This is especially the case for a Rog if you wanna stay alive and go snake another beacon. Beacon Control is not just about capping and holding a beacon, it is more precisely to do with controlling the beacon bar. I’m not saying guarding the beacon isn’t important or not a necessary part of that bar control, but addressing the OP’s question very specifically. Take Rog on Yamantau for example, it can get to center quick, but depending on what opponents approach and what your load-out is, it is more oft than not better to either cap it and withdraw to support, or to sneak off to another beacon. If you can’t acquire the beacon without dying first, wait until reds make mistakes then move in. It if it will turn the game even to make the beacon white and timing is crucial, it may be worthwhile to sacrifice the Rog to do that in such very specific circumstances. Good judgement is necessary.
Another factor to consider is that if you’re concern is getting as many beacons as possible, this is why fast mechs are recommended, but if your purpose is to cap AND hold, it is better where possible to bring something more durable, and this will generally depend on your league and equipment level.
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Post by GuitarGuy on Nov 28, 2017 16:51:50 GMT -5
From your list, definitely Rog if your interested in combat longevity and you use it right. On the one hand I agree with Guitar Guys assessment about capping AND holding, but on the other, it is sometimes only temporarily necessary to turn the beacon blue or even white to slow the beacon bar, even if that means you move away and allow it to be recaptured. This is especially the case for a Rog if you wanna stay alive and go snake another beacon. Beacon Control is not just about capping and holding a beacon, it is more precisely to do with controlling the beacon bar. I’m not saying guarding the beacon isn’t important or not a necessary part of that bar control, but addressing the OP’s question very specifically. Take Rog on Yamantau for example, it can get to center quick, but depending on what opponents approach and what your load-out is, it is more oft than not better to either cap it and withdraw to support, or to sneak off to another beacon. If you can’t acquire the beacon without dying first, wait until reds make mistakes then move in. It if it will turn the game even to make the beacon white and timing is crucial, it may be worthwhile to sacrifice the Rog to do that in such very specific circumstances. Good judgement is necessary. Another factor to consider is that if you’re concern is getting as many beacons as possible, this is why fast mechs are recommended, but if your purpose is to cap AND hold, it is better where possible to bring something more durable, and this will generally depend on your league and equipment level. This is true. We have beacon control down to a science when we are on Coms, We will intentionally leave a beacon white or not flip them if we feel we can mech the squad were fighting out so we leave them alone so we have enough time to take all 30 red bots.
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Post by hon_shu on Nov 28, 2017 17:13:21 GMT -5
Rog is good. Gets to center quickly and gives the red Rhino a hard time on Yama and SF. Very useful on a lot of other maps, especially Moon and DC.
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Post by FlashAhAhh on Nov 28, 2017 17:39:08 GMT -5
Run a Rog, Kumi or Rhino for capping Centre on Yama and SF in BR. Outside of that there is no actual need to run a "Beacon Capper" in your hangar. You need to take the beacons AND defend them. Pilots in light bots just racking up their beacon count do very little to help with the win.
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Post by greenarcherneedsfood on Dec 1, 2017 10:36:00 GMT -5
I'm sure the above sentiment holds true in higher leagues, but I've been in Gold 1 for a couple of months now and my Gareth (level 9 with level 8 orkan/7 pinata) often does help the team a lot in the early game. I can cap two beacons and take out most light bots and several medium or heavy bots 1vs1 (granted only 1 or 2 bots total per game).
Its shield and speed are strong enough to hold center on Yam or Canyon until the heavier bots arrive, meanwhile giving my team a minute longer with said beacon than if I took a leo or griffen to get there. Sure, sometimes I get immediately shredded by a DB griffin or rhino that charges, jumps, or sneaks up on me, but being able to charge and destroy a zeus carnage 1 on 1 makes up for it IMHO.
Just like any of the faster, lower powered bots, it's all about choosing your battles correctly and utilizing your speed and cover. Yeah, your total damage output is a bit low, and the dash bots are making it more and more obsolete, but there are a few bots considered purely "beacon cappers" that definitely hold their own and can contribute significantly to helping the team win when piloted well.
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Post by BastionOW on Dec 1, 2017 11:07:18 GMT -5
to me, if you wanna take a beacon, and do it with force, use an ancileot. Beacon capping doesnt have to be fast. Sure you may beat me to it and flip it blue with your light fast bot, but what are you gonna do when I come over in a Ancilot, kill you and take it right back? The one thing you need to think about when you put a bot/weapon in hangar is this.. " Can this loadout capture AND Hold a beacon?" Getting to it first is one thing, being able to hold it is another is another. I see plenty of guys in light bots taking a beacon, then running away to the next, only to have it taken right back because it wasnt protected. This post justified the use of a Haechi by 1000%.
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Post by snk on Dec 1, 2017 11:21:19 GMT -5
I have a 10/12 Orkan Rogatka in iOS and 9/9,5 Orkan Kuminho in GR, they both great as beacon runner. They can even defend beacon in some situations, don’t under estimated 2 level 12 Orkans (except some bots that counter Orkan). They have weaknesses as well, 2 Orkan reload a bit slow when it is empty compared to DB Griffin.
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Deleted
Deleted Member
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Post by Deleted on Dec 1, 2017 11:22:28 GMT -5
Both are situational. Gareth is good for speed, shield. Rogatka is good for speed, agility. It depends what league you're in. If diamond or above, I'd rather a Carnage / Griffin, you can still cap, just slowly However, Rogatka causes more problems for the reds. Diamond or above, Gareth just gets eaten.
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