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Post by Pilot Moby_dic on Jan 23, 2017 5:38:41 GMT -5
See lots of people loving the Griffin - plasma, DB and RDB versions. Many running multiples in a hanger.
I find them squishy, slow and the weak link when I play them (have one at lvl 6 and one lvl 8). I've tried plasma, DB, RDB and Aphid/Taran - Aphid/Taran was the best set up for me.
I seriously can't see the attraction. I'm obviously doing something very wrong....
Should you play them aggressive, flanking, defensive. Are they map dependent?
Any advice very welcome.
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ronin
Destrier
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Post by ronin on Jan 23, 2017 6:03:51 GMT -5
Hopefully this video will shop up. Anyway, as you can see in video you do not "tank" while using Griffin, try to save your ability to jump either for attack or run away.
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Thunder Carnage
GI. Patton
Out of the shadows, a horror emerged...
Posts: 140
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Pilot name: Pilot Hunter 203
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Favorite robot: Thunder Carnage
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Post by Thunder Carnage on Jan 23, 2017 6:20:19 GMT -5
Yeah, griffin is an ambush bot, it isn't hardy enough to survive a fair fight. Leave the bar fight to the rhinos and leos
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Post by Sybill on Jan 23, 2017 6:24:26 GMT -5
I understand you, I've been through something similar. Currently I run a five DB/PDB Griff hangar all 6/8 and must say, that after the health buff they last noticeably longer. The Griff is imo not for boldly standing in the open duelling all the other heavies and shield bots.
It can deal vast amounts of damage in a very short time and benefits greatly from it's jump ability. There are various strategies that turned out to work for me. In Shenzen it is flanking, on knifer maps it is hit-and-run (but often it ends as kamikaze-mission) on Yama I choose DB or PDB depending what it needs to liberate central.
I'm sure you'll get some more helpful answers from other pilots, but I got hooked with my big boys once I watched how Phoenix piloted them on youtube. Maybe you should check some of the vids you find there too.
In an average battle I manage to deal around 600K damage. Others do better than that but I even earn some gold from it. And the most important thing, it is still fun even if it's the same bot over and over again.
The shortest advice on how to play a Griff is: Know your range, know what you are about to challenge, close in using every bit of cover, wait for the right moment (that rhino might just wait for you to move), jump and fire your load, and then go into hiding againg. But walking behind a blue leo as cover and spreading plasma can be fun as well.
Good luck!!
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Post by Pilot Moby_dic on Jan 23, 2017 6:31:55 GMT -5
I understand you, I've been through something similar. Currently I run a five DB/PDB Griff hangar all 6/8 and must say, that after the health buff they last noticeably longer. The Griff is imo not for boldly standing in the open duelling all the other heavies and shield bots. It can deal vast amounts of damage in a very short time and benefits greatly from it's jump ability. There are various strategies that turned out to work for me. In Shenzen it is flanking, on knifer maps it is hit-and-run (but often it ends as kamikaze-mission) on Yama I choose DB or PDB depending what it needs to liberate central. I'm sure you'll get some more helpful answers from other pilots, but I got hooked with my big boys once I watched how Phoenix piloted them on youtube. Maybe you should check some of the vids you find there too. In an average battle I manage to deal around 600K damage. Others do better than that but I even earn some gold from it. And the most important thing, it is still fun even if it's the same bot over and over again. The shortest advice on how to play a Griff is: Know your range, know what you are about to challenge, close in using every bit of cover, wait for the right moment (that rhino might just wait for you to move), jump and fire your load, and then go into hiding againg. But walking behind a blue leo as cover and spreading plasma can be fun as well. Good luck!! Great advice everyone, thanks. I'm probably being to aggressive with the Griffin. I know the kamikaze well. I tend to jump into attacks (rather than use the jump as defence) but having killed one then get smashed. I'll certainly check out Phoenix clips.
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Post by zeus on Jan 23, 2017 6:49:03 GMT -5
I use a db and rdb griffin.
Timing. It's best if reds aren't focused on you when you jump. So jump at the right opportunity that allows you to inflict maximum damage with minimal pain. Hint, blues are great at distracting reds. When nobody is shooting and they are looking at you, don't jump. If plasma, missiles, aphids and bullets are flying around, it's a good time to jump.
Position. You want to be able to retreat to safety while allowing your missiles to recharge, a second volley tends to damage them enough to kill them.
Distance and map knowledge. You want to know your map well so you can predict if a red at a certain distance is in cover or out of it, or whether if your jump allows your missiles to clear the obstacle height and hit the target. Sometimes you're in a position where you can't peek to see red position.
I need to follow my own advice to play better too. I jumped into a double thunder carnage once, I don't tend to jump at anything much now, unless I need to clear the distance to be able to hit them. The only bot I might consider jumping into is possibly a fujin, to get into its shield. I took my plasma griffin out for a plasma rhino, wanted more bot diversity but I still think plasma griffin is better and less awkward to handle.
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Post by noobcake on Jan 23, 2017 15:13:23 GMT -5
I agree with the above posters--the griffin is an ambusher not a brawler.
The PDB is best against energy shields, non-shield bots, in flanking situations, and on maps with medium cover. It does terribly against shield bots and at close range against thunder. The jump gets you roughly 100m which can often get you into range or flanking position against shield bots (assuming they are focused on other bots). This is my least favorite setup as the shield bot is a hard counter and they are everywhere.
The DB setup is great in tight maps with lots of cover. It does terribly when you fail to kill your target or when facing multiple opponents in quick succession. I only use the jump when a kill is assured or when I need to escape. Try not to jump into a situation with 2 or more bots unless you can kill them both.
The RDB is my favorite. It works on virtually every map against everything but fujin, carnage, and the tarancelot. The jump is best used to escape but can occasionally be used to launch deadly rain over a wall on shenzen, dead city, and power plant. Unlike many mid rangers, this bot is great for grabbing beacons and even pushing into enemy lines.
Best of luck!
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Post by Trogon on Jan 23, 2017 15:27:38 GMT -5
I found the keys to success with the Griffin are patience, patience, learning when to jump, and patience. I struggled a bit with them at first, but now they're one of my favorites. I only use DB and RDB currently. The key is not jump unless absolutely necessary. I know it's frustrating because Griff is slow especially at early levels but if you learn to restrain the desire to jump you'll do much better. Read the map to try and get into position where it'll be just you and your target - if you have 2 or 3 reds shooting at you you'll be toast. Most of the time I try to save the jump to use to escape if necessary - either into cover or out of range. Don't be afraid to jump to safety, even if you didn't kill your target. Or I'll use the jump when it'll land me in a perfect firing position, but only if I'm pretty sure I'll be safe after I take out my target. Look for bots that already have some damage, which can ensure a complete kill. This is especially important with RDB because they don't do as much damage with one red button push. If your first salvo doesn't kill them, you may die if you just used your jump. Every once in a while, I may jump to attack knowing it's a suicide mission if it will allow me to do something to advance my team's position, like take out an enemy Rajin camped on a beacon.
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Post by boomsplat on Jan 23, 2017 15:34:13 GMT -5
I used to think of my Griffin as a jumping robot. I now think of it as a walking robot in which I can jump to safety.
The change reflects how I've had to think differently about it's special ability...was framed up to me by a clan buddy using the old tiering structure: in silver, you jump into action with the griffin....in gold, you jump out of trouble.
Like noobcake, my RDB griffin is my favorite bot. I use it offensively and defensively against everything. The best is partnering with a shield bot and staying behind them to advance and popping up to rain death on an opponent. Or a DB set up in the trench on Canyons in partnership with other RDB or DB griffins, taking turns popping up for a constant stream of destruction towards red bots.
The Griffin is the best silver bot around IMO.
Cheers!
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Post by Deleted on Jan 23, 2017 15:43:30 GMT -5
When somebody figures it out let me know.
Yeah, magnum's and Taran's, no wait aphids and Taran's that's it, no wait aphids and hydra's no wait piñata and Taran's. no that can't be right, tulumba's and pin's that's it. Oh crap what about piñata' s and orkans, no wait at spirals and hydras.
I give up.
Yeah they are slow and 20 seconds to jump again. What to do?
Find something that fits your style of play is my best suggestion.
Old man wanders off and pulls the rest of his hair out, mumbling "what to do, what to do"
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Post by Deleted on Jan 23, 2017 20:06:51 GMT -5
Dont know what lvl the OP is playin, but Griffs should be IMO lvl7, and weapons lvl9 minimum. One lvl up can really improve things.
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Post by SlowReflexes on Jan 23, 2017 20:20:20 GMT -5
Like wolves. You drag down weakened prey that wanders away from the safety of the herd.
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Post by Ⅎ₹ѺC₭₩ELDEℲ₹ on Jan 23, 2017 20:26:45 GMT -5
Play the flanks, pick off the weak.
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Post by Duodec on Jan 23, 2017 20:37:29 GMT -5
I'm running two Griffins now in my high silver 6/9 hanger. They're both Orkan/Aphid. I agree with the posters who treat the jump like an escape option. I tend to use mine strictly as hit and run bots. I usually try to prioritize damaged bots and finish them off. I definitely wouldn't jump in on anything with full hp without knowing what it is first, because Thunders hurt and many bots can take a full DB salvo and keep going.
The Aphids are nice because with appropriate cover I can knock a chunk or two off bots before they can engage me. Combined with the jump they can be even more useful because they don't need to be aimed and they come down almost vertical. That's great against anything with a physical shield.
That particular build is weak against anything with an Ancile, so I tend to avoid them or wait till their shield gets knocked out. Carnage is more of a problem because they can move very fast when they need to, making it difficult to pick your engagements.
Cover is your best friend with a Griffin.
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Post by SoCalGrndR on Jan 23, 2017 20:39:07 GMT -5
I run a 6/8-9 heavy hanger with 3 Griffins. 3 different set ups *Aphid / Orkan - 1st bot, all arounder *Plasma - looking for Ancil bots *rdb - mid support * Also a Galahad & Rhino
Keys to operate Griffin: - learn jump distance & heights. Try jumping everywhere! *jumped into crevice a in wall in deadcity, found great spot to reload! *know how close you can be to get over with out hitting something *Ex. if you play/like Yamatau, learn to jump out of center: - to outer bridge - off platform to below - use walls to jump into/ out of fire, but stay on the center *know you surroundings!
Jumping: *Begin using jump to get to safety (you can always go back) Weapons: * know weps ranges (yours & others) * Rockets - learn to lead & time your shots!! * know ranges of reds (around you) not just in front of you * start using weps as you jump to safety!
Great training, a Cossack with Orkan / Tulu!!
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Post by Deleted on Jan 23, 2017 20:54:59 GMT -5
DB Griffin is the hardest and most rewarding bot to master.
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Post by [AURA] Pîśtäçhįø on Jan 23, 2017 23:26:54 GMT -5
DB Griffin is the hardest and most rewarding bot to master. Agreed annoying And hard to counter
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meks10k
Destrier
Posts: 13
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Pilot name: Meks10K
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Favorite robot: Fujin
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Post by meks10k on Oct 2, 2017 19:01:03 GMT -5
My Griffin is a Stuka, LV 7 Orks, LV 7 Aphids The Stuka is a great bot for AMBUSHING AND SUPPORT, but the griffin in general is just like a carnage. Pilot it like an ambusher and hit and run robot. That's what it is best at. Although the description for the grifin says the jump is used to CLOSE IN on enemies,
Which is super fun in a Stuka. Unload those aphids and Orkans mid air and look like a 「deteriorated bum-bum」 at the same time.
.. That's my input, but you probably got the answer you needed.
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Post by ezekielcrow on Oct 2, 2017 19:57:18 GMT -5
There"s a lot of nuances to effectively pilot a griff. Let me detail each one. WALK - POUNCE - DESTROY. You're welcome.
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Post by mechtout on Oct 2, 2017 20:18:09 GMT -5
Pay attention to your engagement distances, save your jump for evasions, use cover, corner shoot, enjoy big damage totals
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Post by moody on Oct 2, 2017 21:14:07 GMT -5
.. That's my input, but you probably got the answer you needed. 6 months ago I would say.
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Post by fιяєfℓαмє on Oct 3, 2017 3:10:39 GMT -5
Griffin is popular silver bots. I run DB and PDB griffin in my hangar.
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Post by WilsonK on Oct 3, 2017 3:11:54 GMT -5
Aggressive Support / Aggressive Flankers for the PDB & RDB setups. Ape「dookie」 mode for DB setups. That's what I feel.
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novena
Destrier
Posts: 56
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Post by novena on Oct 3, 2017 3:25:43 GMT -5
See lots of people loving the Griffin - plasma, DB and RDB versions. Many running multiples in a hanger. I find them squishy, slow and the weak link when I play them (have one at lvl 6 and one lvl 8). I've tried plasma, DB, RDB and Aphid/Taran - Aphid/Taran was the best set up for me. I seriously can't see the attraction. I'm obviously doing something very wrong.... Should you play them aggressive, flanking, defensive. Are they map dependent? Any advice very welcome. Forget about Griffins they are obsolete go for Inquisitor that's the new meta of the game that too for 300 $ 'Only' ... with the purchase you will get an ingame guide from pixo about how to become a hero from zero using only Kbots and Inquisitor.
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Post by Pilot Moby_dic on Oct 3, 2017 3:41:01 GMT -5
See lots of people loving the Griffin - plasma, DB and RDB versions. Many running multiples in a hanger. I find them squishy, slow and the weak link when I play them (have one at lvl 6 and one lvl 8). I've tried plasma, DB, RDB and Aphid/Taran - Aphid/Taran was the best set up for me. I seriously can't see the attraction. I'm obviously doing something very wrong.... Should you play them aggressive, flanking, defensive. Are they map dependent? Any advice very welcome. Forget about Griffins they are obsolete go for Inquisitor that's the new meta of the game that too for 300 $ 'Only' ... with the purchase you will get an ingame guide from pixo about how to become a hero from zero using only Kbots and Inquisitor. Weird I posted that ages ago?! Now run two (9/9) and love the Griff. You got to work out how to play them. Of course meta is changing everything
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Post by nosinov on Oct 3, 2017 3:49:37 GMT -5
Is that the new UI? Looks fantastic ? ? ?
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Post by xXrobotrippinXx on Oct 3, 2017 5:22:37 GMT -5
As someone else mentioned, it's all in the timing. I use my Griffs pretty conservatively.
I usually stay behind walls and let the enemy come to within my range. When in range, I pop out and fire.
I peak around corners to see what I'm up against.
I use my jumps VERY conservatively. The ONLY time I use a jump at the beginning of a game is on Yam, as it's a race to the center and I'm in my DB.
I WILL use a jump to attack if we are about to lose a beacon and I must ambush to save it.
Other than that, my jumps are used defensively.
If it's Griffin vs. Griffin or another jumping bot, I ALWAYS let them jump or at least fire off a full salvo first. If they are using rockets, I jump when they fire so the majority of the rockets will miss me when I jump. If not, I will always let them jump first, then I jump when they do to stay on the same level and it's easier to evade while still being able to hit them.
Other than that I will jump to fall back and evade other types ofvattacks or to get to cover. But I NEVER jump in to ambush unless we are about to lose a beacon. This insures I have my jump saved, ready to evade if needed, my Griff will live longer, thereby increasing the number of bots in able to take out and my damage.
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Post by Koalabear on Oct 3, 2017 7:26:24 GMT -5
There"s a lot of nuances to effectively pilot a griff. Let me detail each one. WALK - POUNCE - DESTROY. You're welcome. Haha, That says it all! pilot Moby_dic, if you find the Griffin too slow, then maybe consider a Rogatka. Less firepower, but way more speed and mobility. If piloted well, and some luck, you can take on and take out just about anything up to a Raijin. I always have trouble with Raijins in my orkan Rog simply because the Raijin has so much freaking hp, and in bastion mode, with the new buff, I can't take more than a couple of hits before I start feeling the effects. Sure, there are times I can play the round robin with one, but whenever I'm running for a red beacon, all I can think is "please don't respawn in a Raijin!". Out in the open, a freshly spawned thunder Raijin means death to any blue trying to steal the beacon. Even a full load from my DB Griffin isn't enough to kill a Raijin out right. Me, my DB Griffin is like my throwaway bot. I'll respawn in it if I need to take out a specific annoying bot, or if I need to quickly melt a red that is trying to steal a beacon I was just defending. Then, if it survives, I'll go searching for the next target, and as ezekielcrow says, "walk, pounce, destroy" and then be destroyed...
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Post by TravLar on Oct 3, 2017 8:04:07 GMT -5
Griffins can easily fill your hangar and you'll be highly competitive Molot Griff - 650m+ Punisher Griff - Effective 0 to 500m, just depends one what you're doing. The true universal soldier. Watch your reloads, do your kills at <300m. PDB DB Orkan Stuka
I reckon a hangar of 3 Punisher Griffs and 2 RDBs could be a Master hangar.
But Rhino's can carry the same load-outs, move faster and have higher HP - why not a hangar full of them? Its all about the jump. That jump is so useful for attack and defense! It puts you in range and out of range. It gets you out of jail, saves you time around the battle field, allows you to ambush, gets you out of the ambush. Its 120m, longer on a downhill or off a building, shorter uphill. You don't wanna catch on walls or hit roofs when you jump. And just for fun you can step up to a Patton, hit jump and you'll both fly about 40m - that's pretty funny. I found that out by mistake at Canyon when I carried a blue Gekko Patton right off his nice sniping shelf to down below.
I realize how critical the jump is every time I hit jump accidentally - it ruins everything. I'm marching around valley in a Stuka, just dishing out damage, jump by mistake and 10secs later I'm dead.
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Post by Koalabear on Oct 3, 2017 10:20:52 GMT -5
Griffins can easily fill your hangar and you'll be highly competitive Molot Griff - 650m+ Punisher Griff - Effective 0 to 500m, just depends one what you're doing. The true universal soldier. Watch your reloads, do your kills at <300m. PDB DB Orkan Stuka
I reckon a hangar of 3 Punisher Griffs and 2 RDBs could be a Master hangar.
But Rhino's can carry the same load-outs, move faster and have higher HP - why not a hangar full of them? Its all about the jump. That jump is so useful for attack and defense! It puts you in range and out of range. It gets you out of jail, saves you time around the battle field, allows you to ambush, gets you out of the ambush. Its 120m, longer on a downhill or off a building, shorter uphill. You don't wanna catch on walls or hit roofs when you jump. And just for fun you can step up to a Patton, hit jump and you'll both fly about 40m - that's pretty funny. I found that out by mistake at Canyon when I carried a blue Gekko Patton right off his nice sniping shelf to down below.
I realize how critical the jump is every time I hit jump accidentally - it ruins everything. I'm marching around valley in a Stuka, just dishing out damage, jump by mistake and 10secs later I'm dead. A blue Griffin took my Jesse for a ride once... it was pretty funny. Griffins ARE the most versatile bot in the game. But you know, a hangar full would be SO boring. I have 2 Griffins, but really only ever use one in DB configuration. I've lost count of how many times I've mistimed my jump, gotten stuck on buildings, jumped out of the frying pan and into the fire...etc.. you get the picture!
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