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Post by Russel on Jul 6, 2017 14:09:36 GMT -5
How to survive the event? Okay, second event with tasks is here. Everybody got the taste of it, so as a event veteran (Anarchy Rog, baby!) I decided to write the short event guide. Just FYI, it is completely possible to get 10 kills OR 10 beacons OR 10 wins per batlle (haha, just kidding about wins.. but I wish), I believe in any league (though can confirm only up to Expert) As usual, TIPS AND TRICK first, some bonus info in the end! How to get tasks done? First of all - please remain civilized. Whatever task you at, do not spoil the game altogether for other players. If you see that your team is struggling - help them win, while maintaining your goals. With that in mind - TIPS AND TRICKS! 1) Victory WHAT TO DO: Pretty self-explanatory. Get your best hangar, GRAB THOSE BEACONS, defend them, be cautious, cornershoot and do not take unnecessary risks. All in all- you know the drill, some of you better than I do.
IF IT'S HARD FOR YOU: Just make a pause for 10 minutes at least, the more the better - and give it another take. Do NOT leave the game at least until 3-minute mark. Many beacon grabbers do; the battle dynamics might change drastically after that mark.
Squad! But make sure all you guys are up to the same goal - squad with mates who are there for the win, too.
WHAT TO BE AWARE OF: Be aware of the following two things: Beacon cappers on your team: If you see too much light bots at your side - play it safe. Wait until they get the center beacon. They might leave the game right after that. Do not assume they will help you defend the beacon. Kill stealers on your team: Do not go all Leeroy Jenkins, even if it seems a good idea. If you see a lot of high-powered bots just waiting outside enemy reach - they are NOT, most probably, wait for the leader. They are, most probably, wait for you to go and die there, while they steal you kill with a finishing blow, and leave the beacons to enemy. During the event unpredictable behavior may occur; kill stealers might leave you for the mercy of the enemy, and NOT join forces.
BEST EQUIPMENT: Come on, you know what works best for you for a victory.
2) Beacon WHAT TO DO: Equip your hangar with fast bots. Anything with 50+ km/h would do (though I would NOT recommend Gareth due to abundance of rockets). Run into the action! You need to be around red\white beacon while everybody is shooting at it. Your goal is to CAPTURE it, if you die shortly afterwards - it's not a big deal, you got 4 more bots (you ARE five slots after all, aren't you?) Remember - EVERYBODY got a beacon capture when they stand at one during cap. Remember - If more than 1 person is capping\liberating - it goes TWICE as fast, so you need 2.5 seconds and not 5 BE POLITE! If you are in a faster bot and see another guy running for the same beacon - take a pause, you most probably will cap it even faster (though he must be in a fast bot and nearby, too). Please, be polite! If you are for beacons only - do NOT spoil the game for everybody else. Grab all the white beacons, and then try to get a hold of red ones, help your team! If you see you can participate in a fight - help a buddy! Also, please do NOT steal kills, while getting beacons, your friend might be on his "kill" task. Enjoy responsibly. In short - equip fast hangar, cap all the whites, then proceed to the reds. Try to distract or outsmart enemy; with light\fast bots you will most probably be dead in 4~5 minutes into the game anyways, so have fun, cap the beacons, help your friends, die trying to cap reds, leave, start a new one. Bonus tip: if you see light enemy capping your beacon, and he's unaware of your presence - let him cap and run away. You could re-cap it, and got +1 beacon. If you engage in a fight - you could lose a bot and definitely loose time. IF IT'S HARD FOR YOU: Most probably your bot is not fast enough. If that's the case - you need to aim straight at the center at the start of the game; your faster comrades most probably would make a stop at the home\side beacons, so you could get center one. If you got killed fast - equip your bot with shield. ECU is dirt cheap, could be upgraded fast and maxed out it's 178,000 whopping hitpoints. Just learn to turn it at the enemy. If you got no fast bots (you are playing the game wrong, they are fun!) then try alternative approach. Get the BEST bot you have, and aim for the side beacon. Scare\shoot the enemy off and cap it. Then proceed to the center or enemy home beacon. WHAT TO BE AWARE OF: Be aware of the Killtask enemies. They LOVE to hunt beacon cappers! That's where your ECU might come handy, just watch out for the rockets! Especially keep clear of snipers! They are capable of getting your bot out of business in a matter of seconds. Also, watch out for enemy beacon hogs, your worst enemy is a light, heavy equipped (think 4 Pinata Jesse or 3 Magnums\Punishers Gepard) bot that won't move. If you encounter one of these - your best bet is to run for another beacon. BEST EQUIPMENT: Bots: Cossack, Jesse, Stalker, Gepard, Gareth, Galahad, Rogatka, Rhino. Equipment: ECU, Pinata(Orkan) - your goal is to scare the enemy away, and your speed is fast, so Pinata would scare enemy faster than a Magnum. 3) Seek and destroy WHAT TO DO: Equip either heavy-hitting long range weaponry, or something for up-close and personal that reloads fast\while fire. Weapons need to be upgraded pretty darn good. Otherwise you will just soften the target and kill would be stolen from you when you go for reload. For a knifer: After you equipped your hangar - make sure you are NOT travelling alone! Get a buddy, and join the fun! Do not travel alone, your chances of scoring fast kills are slim. The best thing is to crash to a party with other guys, and pour down the happiness onto your enemies, together. Look for smaller\weaker bots to kill first; More than that, if you got rockets - target SHIELDED bots first, their hitpoints amount are surprisingly low (save for the Raijin, but... okay, I'll skip the controversies). If you got plasma - shoot at Anciles first! If you see Ancilot - get to the back of him and shoot him into the guts. IMPORTANT: if you think enemy would be down after your last shot, and you don't want to loose some ammo on him - think again. You spent some time shooting at the red, so make sure no lag interfered and stolen your kill: For a sniper: Look for beacon cappers; they are the easiest targets. If you got Trebuchets - look for Carnages\Fujins. Do NOT try to rush the shot, wait until the last moment - you will get more damage from the Trebuchet. Be on the constant lookout, but do not steal kills if your buddy is finishing the enemy. You can always finish enemy off if you buddy failed. However, DO help if you see that your buddy is struggling (I never said it would be easy!) IF IT'S HARD FOR YOU: Change your mindset. Think or your bots as disposables. One bot - one enemy down. Equip the best BURST damage weapons. Take the strongest bots. Or try it the other way around - get a long-range guy; Or get Hydra bot (but make sure there are plenty of Hydras, and they are upgraded good). Use "suicide jump" in Griffin or a Rog - when you see low-health enemy behind the cover (with friends, most probably) - get your Orkan\Pinata (or Tulu\Pinata if you are on budget) Griffin (Rog works too... even Cossack to some extent) reloaded, LOCK THE TARGET on the wounded enemy, and jump into him, firing. You most probably would be dead, but it would be +1 kill accounted for. WHAT TO BE AWARE OF: You can be afraid only of one thing here: NOT finishing off your enemy after a fight. I know that many of you guys are "stealing a kill", because it's easier. Please don't. We are all in the same position here, and it is very frustrating to be robbed of a kill after the duel. Either participate in a fight from the start and let the luck decide whose shot was the last, or pick off weakened enemies who runs away. Flanking the cover and killing is an OK too. Killstealers: just don't go into the fight. Wait until they do, or move on to the next one. Interrupting reloads: choose right weapon. You weapon MUST fire when reload; otherwise, overlap the reloads (i.e. shoot half a clip from one Taran, and then press big red button) - this will save you frustrations. Also, USE TARGET LOCK - you don't want your aim to jump to the red Galahad instead of crippled Griffin the last second. As Alanbit pointed out, EVEN if you don't care for the "win" as such and you need just want to score kills - never let the reds to have more than 3 beacons. If they do the battle ends in a sudden, your mates lose the battle, but you are not able to kill any more. So, watch the blue/red bar, long games allow you to get more kills/beacons. BEST EQUIPMENT: I would say that the best close-range for a knifer are: Thunder, Any missiles, Magnums. For long-range relationships: Trebuchet, Trident, Zeus. I would NOT recommend using as a single loadout (in other words - accompany this weapons with something from the first category): Punisher, Molot, Taran (it would reload the worst possible moment, believe me), Aphids (seems like good idea, but not good against fast targets and Anciles). For the novice player these would be bad choices due to low damage or accuracy, or reload rate (unless upgrade levels are through the roof): Hydra, Spiral, Gekko, Nashorn, KangDae, Zenit, Noricum. Please notice that weapons I do not recommend using are GOOD for usual gameplay, but bad for kill hunt, because your kills would be stolen by killstealers. BONUS INFO: If you think you don't need the prizes - you might be right. But there's also huge stockpile of SILVER accompanying the grind! Think twice about participating! Task progress is NOT transferred from one task to another, even if the tasks are the same. EXAMPLE: you are killing bots for the Natasha, and you are on 1st task, got 27\28 kills. And the 2nd Nata task is kills, too. You make 7 kills in a battle, but ONLY ONE IS ACOUNTED. So 1st task is finished, and the next one is 0\28 again. So be careful! Check tasks often. On the same note, if you forgot to collect task reward - you next kills\wins\beacons would NOT be accounted for in the next task. Once again - check tasks often! And ultrabonus stuff: the closer to the finish - the crazier battles become. It would be possible to end game faster; that's why "win" tasks become easier - most battles would end in 4-5 minutes, with pretty random chances of winning. It’s all in your head – you just need to believe and you will get Tempest(s)! So, forget about your precious League points, hop into your trusty (and, I hope thrusty!) battle mech, and let’s bring some chaos here, yay!
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Post by mijapi300 on Jul 6, 2017 14:28:45 GMT -5
A little tidbit on the killing part - the task I feel is the most frustrating one.
I generally average around 5 kills a game, just playing normal and playing to win. While on the kills task, I tried to play differently - letting other people shoot bots first before I start shooting, hoping I'll get the last shot. Waiting for targets that look weak, etc. I noticed that I had just as many, if not more, kills stolen from me. My kill average dropped from 4.8 down to 4.2 in the 9-10 games it took me to finish the first set of kill tasks.
If you're generally good at dealing damage and killing other bots, just play normal for this task. I probably would've finished it 1-2 games quicker if I had.
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Post by VivaLaResistance on Jul 6, 2017 15:04:55 GMT -5
Great info Russel!
My tip is to just play and have fun, don't wear yourself out....take a break!
When I play too much I start losing focus. It helps to set it down for awhile and come back when I'm ready to pop some more bots. Like really ready to get my fix of War Bots again.
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Post by Russel on Jul 6, 2017 15:45:47 GMT -5
A little tidbit on the killing part - the task I feel is the most frustrating one. I generally average around 5 kills a game, just playing normal and playing to win. While on the kills task, I tried to play differently - letting other people shoot bots first before I start shooting, hoping I'll get the last shot. Waiting for targets that look weak, etc. I noticed that I had just as many, if not more, kills stolen from me. My kill average dropped from 4.8 down to 4.2 in the 9-10 games it took me to finish the first set of kill tasks. If you're generally good at dealing damage and killing other bots, just play normal for this task. I probably would've finished it 1-2 games quicker if I had. Well here is where our differences shine again. I "normal" play I do NOT pursue enemies, I just scare them off the beacons; and usually I try to set up a killing for my teammates (bringing down the ancile, as an example), or pretty often I try to get Britbot's attention, so my mate could kill it from behind. But in "kill mode" I try to finish enemy off, even if it means I would be destroyed.
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Post by llama4president on Jul 6, 2017 15:49:59 GMT -5
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Post by llama4president on Jul 6, 2017 16:15:35 GMT -5
A little tidbit on the killing part - the task I feel is the most frustrating one. I generally average around 5 kills a game, just playing normal and playing to win. While on the kills task, I tried to play differently - letting other people shoot bots first before I start shooting, hoping I'll get the last shot. Waiting for targets that look weak, etc. I noticed that I had just as many, if not more, kills stolen from me. My kill average dropped from 4.8 down to 4.2 in the 9-10 games it took me to finish the first set of kill tasks. If you're generally good at dealing damage and killing other bots, just play normal for this task. I probably would've finished it 1-2 games quicker if I had. Well here is where our differences shine again. I "normal" play I do NOT pursue enemies, I just scare them off the beacons; and usually I try to set up a killing for my teammates (bringing down the ancile, as an example), or pretty often I try to get Britbot's attention, so my mate could kill it from behind. But in "kill mode" I try to finish enemy off, even if it means I would be destroyed. eheh i try the opposite, i try to seem inoffensive till it's too late for them to flee
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Post by Russel on Jul 6, 2017 16:28:51 GMT -5
Man, it's good to work in a team indeed. You are doing your thread, I am doing mine, we complete each other's work :-D
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Post by mijapi300 on Jul 6, 2017 16:29:55 GMT -5
A little tidbit on the killing part - the task I feel is the most frustrating one. I generally average around 5 kills a game, just playing normal and playing to win. While on the kills task, I tried to play differently - letting other people shoot bots first before I start shooting, hoping I'll get the last shot. Waiting for targets that look weak, etc. I noticed that I had just as many, if not more, kills stolen from me. My kill average dropped from 4.8 down to 4.2 in the 9-10 games it took me to finish the first set of kill tasks. If you're generally good at dealing damage and killing other bots, just play normal for this task. I probably would've finished it 1-2 games quicker if I had. Well here is where our differences shine again. I "normal" play I do NOT pursue enemies, I just scare them off the beacons; and usually I try to set up a killing for my teammates (bringing down the ancile, as an example), or pretty often I try to get Britbot's attention, so my mate could kill it from behind. But in "kill mode" I try to finish enemy off, even if it means I would be destroyed. Yeah I generally fill a different role. Most people would look at my stats and hate me, because I often finish top in damage with 1 or 0 beacons. Not because I ignore them, but because I play well with my RDB. My job is to clear out the beacon for my teammates to capture, or to defend the beacon once it's blue. My other bot is a DB. So I'm often in the thick of things, but again - I'm clearing the beacon out and often a quicker bot gets to it to capture it before I do. I'm also not one to want a "shared capture", so if I see a teammate capping a beacon we just cleared, I'll start moving towards the next objective whether it be setting up position to hold where we are, or plotting the next line of attack. I'm never pursue enemies, because I don't have to with my play style. With the RDB, I just park myself 475m away from where the action is and do my damage. And with my DB, I'm generally waiting for reds to come my way, or just making a push next to a teammate. I think the main reason I'm able to average high kills and damage is because I'm constantly firing. I hate sitting on full salvos, especially in a RDB, because it's unproductive time. There's always a target within 500m, so if the target I was shooting isn't exposed when my salvo gets full, I'm unloading on a different target. It wears down multiple opponents at a time - then instead of getting a single kill in 30 seconds of firing at them, I'm able to kill 3 bots in a minute because I kept rotating targets. The only exception is if a certain bot is making an important push and need to be dealt with quickly. Otherwise I spray it like a firehose.
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Post by Russel on Jul 6, 2017 16:38:43 GMT -5
Well here is where our differences shine again. I "normal" play I do NOT pursue enemies, I just scare them off the beacons; and usually I try to set up a killing for my teammates (bringing down the ancile, as an example), or pretty often I try to get Britbot's attention, so my mate could kill it from behind. But in "kill mode" I try to finish enemy off, even if it means I would be destroyed. Yeah I generally fill a different role. Most people would look at my stats and hate me, because I often finish top in damage with 1 or 0 beacons. Not because I ignore them, but because I play well with my RDB. My job is to clear out the beacon for my teammates to capture, or to defend the beacon once it's blue. My other bot is a DB. So I'm often in the thick of things, but again - I'm clearing the beacon out and often a quicker bot gets to it to capture it before I do. I'm also not one to want a "shared capture", so if I see a teammate capping a beacon we just cleared, I'll start moving towards the next objective whether it be setting up position to hold where we are, or plotting the next line of attack. I'm never pursue enemies, because I don't have to with my play style. With the RDB, I just park myself 475m away from where the action is and do my damage. And with my DB, I'm generally waiting for reds to come my way, or just making a push next to a teammate. I think the main reason I'm able to average high kills and damage is because I'm constantly firing. I hate sitting on full salvos, especially in a RDB, because it's unproductive time. There's always a target within 500m, so if the target I was shooting isn't exposed when my salvo gets full, I'm unloading on a different target. It wears down multiple opponents at a time - then instead of getting a single kill in 30 seconds of firing at them, I'm able to kill 3 bots in a minute because I kept rotating targets. The only exception is if a certain bot is making an important push and need to be dealt with quickly. Otherwise I spray it like a firehose. Judging from your description you do not fire at Anciles much (no sense to fire 2-4 rockets with their fast regen rate); how you guys manage to deal with all that Ancile\Fujin spam?
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Post by mijapi300 on Jul 6, 2017 17:06:09 GMT -5
Russel I have noticed a ridiculous amount of Fujins in the field the past few weeks. Many of them are stupid though. For the ones that are parked in a key area in sentry mode, I'll only fire if I know at least one other teammate is going to fire. Otherwise, Fujins regen so quick my RDB won't do much. The dumb ones are the fun ones. I'll fire about a half salvo when they aren't paying attention. If they just and take the whole thing, I'll fire again. If they smart up and use their sentry mode, I'll be more conservative. I generally will keep an eye on them and keep popping them every time they try to move. You know me, and I like stories, and bringing up Fujins reminded me of a game a couple of days ago on Yamantau. And this is actually a trick that could be helpful to people using RDB against Fujins. I was on A side, walking up the uncovered walkway, and a Fujin was on the other end. He kept trying to trick me into firing by going up and down. If you watch a Fujin in sentry mode, as soon as you see it's body start to go down (they're turning sentry mode off), you can fire rockets. There is about a full second between the time the pilot turns sentry mode off and when they can get the Ancile back on. By the time the rockets get there, the Ancile will be down, and the red pilot won't be able to turn the Ancile back on in time. So, as he kept turning it on and off, I kept firing 2 sets of rockets as soon as his turret started moving down. Not one rocket hit his Ancile the entire time, and after about 30-40 seconds he was gone. The best part is there were two other reds trying to use him for cover, so I was getting triple damage with the splash and they both had about half their health gone by the time the Fujin died. My favorite Fujin pilot to date.
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Post by VivaLaResistance on Jul 6, 2017 17:27:39 GMT -5
All this talk about beacons and damage.....
I just play to where I feel fit at the moment. If there is a beacon that I can get to or start making my way towards then I do. If there is some dude that needs killing or a teammate getting killed, then I had that way.
I do this regardless of tasks at hand but if there is a specific task I am aware of then it helps me in the decision of where to go.
Example..... In the last match I played, I squadded up with a clan mate. They informed me that they had a beacon running hangar set up to which I responded "Perfect, go run them beacons then!" Well, I played as I normally do and finished with top damage plus 6 beacons for a hairline victory. They finished for bottom damage and 6 beacons.
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Post by Russel on Jul 6, 2017 17:37:41 GMT -5
Russel I have noticed a ridiculous amount of Fujins in the field the past few weeks. Many of them are stupid though. For the ones that are parked in a key area in sentry mode, I'll only fire if I know at least one other teammate is going to fire. Otherwise, Fujins regen so quick my RDB won't do much. The dumb ones are the fun ones. I'll fire about a half salvo when they aren't paying attention. If they just and take the whole thing, I'll fire again. If they smart up and use their sentry mode, I'll be more conservative. I generally will keep an eye on them and keep popping them every time they try to move. You know me, and I like stories, and bringing up Fujins reminded me of a game a couple of days ago on Yamantau. And this is actually a trick that could be helpful to people using RDB against Fujins. I was on A side, walking up the uncovered walkway, and a Fujin was on the other end. He kept trying to trick me into firing by going up and down. If you watch a Fujin in sentry mode, as soon as you see it's body start to go down (they're turning sentry mode off), you can fire rockets. There is about a full second between the time the pilot turns sentry mode off and when they can get the Ancile back on. By the time the rockets get there, the Ancile will be down, and the red pilot won't be able to turn the Ancile back on in time. So, as he kept turning it on and off, I kept firing 2 sets of rockets as soon as his turret started moving down. Not one rocket hit his Ancile the entire time, and after about 30-40 seconds he was gone. The best part is there were two other reds trying to use him for cover, so I was getting triple damage with the splash and they both had about half their health gone by the time the Fujin died. My favorite Fujin pilot to date. Oh, this brings up the memory of two Fujins I saw recently. Some French guys, pretty clever. One was Taran+2Orkan Fujin, other Orkan+2Taran one. They used turret\bunker tactics from the Starcraft (or Turret\Siege tank, whatever you played): 1) One got into the sentry, another moved just in front of him 2) Second goes into the sentry 3) First got going, moved a bit further 4) You got the idea So they were pretty good at this stuff, only my Lancelot was able to put an end to this madness on the PowerPlant, and then on Springfield (surprise surprise, I met them twice). Another trick I saw was Raijin+Fujin combo; though it was not as successful as this one, because Trebuchet Raijin and Tulumbas Fujin don't mix with DB Griffin. And the last one was pretty fun back in February, when my Leo was pushing Fujin in Sentry mode to the enemy base (onto the docks) in the Springfield. That worked to some extens; better than Raijin+Fujin, but worse than 2xFujins.
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Post by Russel on Jul 6, 2017 17:42:28 GMT -5
Great info Russel! My tip is to just play and have fun, don't wear yourself out....take a break! When I play too much I start losing focus. It helps to set it down for awhile and come back when I'm ready to pop some more bots. Like really ready to get my fix of War Bots again. Yeah, this is the SURVIVAL RULE #0 that you should keep in mind! Remember, War Robots is just a game (however funny and important it may seems).
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Post by mijapi300 on Jul 6, 2017 17:54:17 GMT -5
Russel I have noticed a ridiculous amount of Fujins in the field the past few weeks. Many of them are stupid though. For the ones that are parked in a key area in sentry mode, I'll only fire if I know at least one other teammate is going to fire. Otherwise, Fujins regen so quick my RDB won't do much. The dumb ones are the fun ones. I'll fire about a half salvo when they aren't paying attention. If they just and take the whole thing, I'll fire again. If they smart up and use their sentry mode, I'll be more conservative. I generally will keep an eye on them and keep popping them every time they try to move. You know me, and I like stories, and bringing up Fujins reminded me of a game a couple of days ago on Yamantau. And this is actually a trick that could be helpful to people using RDB against Fujins. I was on A side, walking up the uncovered walkway, and a Fujin was on the other end. He kept trying to trick me into firing by going up and down. If you watch a Fujin in sentry mode, as soon as you see it's body start to go down (they're turning sentry mode off), you can fire rockets. There is about a full second between the time the pilot turns sentry mode off and when they can get the Ancile back on. By the time the rockets get there, the Ancile will be down, and the red pilot won't be able to turn the Ancile back on in time. So, as he kept turning it on and off, I kept firing 2 sets of rockets as soon as his turret started moving down. Not one rocket hit his Ancile the entire time, and after about 30-40 seconds he was gone. The best part is there were two other reds trying to use him for cover, so I was getting triple damage with the splash and they both had about half their health gone by the time the Fujin died. My favorite Fujin pilot to date. Oh, this brings up the memory of two Fujins I saw recently. Some French guys, pretty clever. One was Taran+2Orkan Fujin, other Orkan+2Taran one. They used turret\bunker tactics from the Starcraft (or Turret\Siege tank, whatever you played): 1) One got into the sentry, another moved just in front of him 2) Second goes into the sentry 3) First got going, moved a bit further 4) You got the idea So they were pretty good at this stuff, only my Lancelot was able to put an end to this madness on the PowerPlant, and then on Springfield (surprise surprise, I met them twice). Another trick I saw was Raijin+Fujin combo; though it was not as successful as this one, because Trebuchet Raijin and Tulumbas Fujin don't mix with DB Griffin. And the last one was pretty fun back in February, when my Leo was pushing Fujin in Sentry mode to the enemy base (onto the docks) in the Springfield. That worked to some extens; better than Raijin+Fujin, but worse than 2xFujins. I miss the original Starcraft days...
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ANATHEMA
Destrier
Posts: 104
Karma: 47
Pilot name: A N A T H E M A
Platform: iOS
League: Champion
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Post by ANATHEMA on Jul 6, 2017 19:37:38 GMT -5
I "normal" play I do NOT pursue enemies, I just scare them off the beacons; and usually I try to set up a killing for my teammates (bringing down the ancile, as an example), or pretty often I try to get Britbot's attention, so my mate could kill it from behind. But in "kill mode" I try to finish enemy off, even if it means I would be destroyed. This is interesting. Having only four slots and not the best bots, I feel like my team has more success when I leave damaged robots hanging on by a thread. It saves me from extra damage and leaves them in that zombie state where it is hard to launch into a new task. I also feel like the gold goals draw me away from better team play sometimes while I'm chasing beacons or doing whatever is required for the bonus.
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Post by Russel on Jul 7, 2017 2:34:11 GMT -5
I "normal" play I do NOT pursue enemies, I just scare them off the beacons; and usually I try to set up a killing for my teammates (bringing down the ancile, as an example), or pretty often I try to get Britbot's attention, so my mate could kill it from behind. But in "kill mode" I try to finish enemy off, even if it means I would be destroyed. This is interesting. Having only four slots and not the best bots, I feel like my team has more success when I leave damaged robots hanging on by a thread. It saves me from extra damage and leaves them in that zombie state where it is hard to launch into a new task. I also feel like the gold goals draw me away from better team play sometimes while I'm chasing beacons or doing whatever is required for the bonus. It is NOT a good idea to deliberately leave bots hanging on last HP; However what I imply here - is that I usually cap\liberate the beacons in my team, because I am not damage junkie. As long as we got 3~4 beacons - I'm all good, and not pursue enemies. Only when they near our beacons. I found it funny that people are afraid of dying in game...why? We win 80% of times by timeout, with a LOT of reds around. So that means that they could've pushed harder; but they did not. Which gets me to where I'm at - I'm just scaring people away from beacons and make sure they keep their heads down. You need something with great visuals and fast reload for that matter. Oh, and on a sidenote - play on YOUR conditions, not on red conditions. I've seen too many battles where crippled red drawn blues into an ambush; so I kill reds where I want and how I want, and not running away for the crippled red, leaving our beacons unattended. However there is a thin line between "keeping the beacon" and "just being lazy" and not finishing reds off. Too many times crippled Carnage\Ancilot\Aphid\DB bot changed tide of battle after 10~20 seconds pause, when he recharged\reloaded.
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Post by VivaLaResistance on Jul 7, 2017 2:39:24 GMT -5
I have done tons of damage in bots with under 10k HP left.
Always finish off a bot if able to!!! Just because the HP's aren't there doesn't mean its weapons aren't. The weapons continue to deal the same amount of damage until that bot is DOWN!
Likewise, try to focus fire on the same bots as teammates are in order to remove them quicker and reduce the damage taken by yourself or teammates. Always shoot for the weakest bot first.
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Post by Alanbit on Jul 7, 2017 2:56:29 GMT -5
Nice guide Russel! I would add a little little tip. I've seen players in the killing quests that completely forget about beacons (lots of them indeed), here's the tip for you people: If you don't care about winning and you just want to score kills, never let the reds to have more than 3 beacons. If they do the battle ends in a sudden, your mates lose the battle, but you are not able to kill any more. So, watch the blue/red bar, long games allow you to get more kills/beacons.
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Post by Russel on Jul 7, 2017 3:04:17 GMT -5
Nice guide Russel ! I would add a little little tip. I've seen players in the killing quests that completely forget about beacons (lots of them indeed), here's the tip for you people: If you don't care about winning and you just want to score kills, never let the reds to have more than 3 beacons. If they do the battle ends in a sudden, your mates lose the battle, but you are not able to kill any more. So, watch the blue/red bar, long games allow you to get more kills/beacons. I actually added this to the article, good point.
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Post by Alanbit on Jul 7, 2017 3:17:22 GMT -5
I actually added this to the article, good point.
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Post by ΒΣRΖΣRKΛ²³ on Jul 7, 2017 3:57:29 GMT -5
Nice guide Russel! I would add a little little tip. I've seen players in the killing quests that completely forget about beacons (lots of them indeed), here's the tip for you people: If you don't care about winning and you just want to score kills, never let the reds to have more than 3 beacons. If they do the battle ends in a sudden, your mates lose the battle, but you are not able to kill any more. So, watch the blue/red bar, long games allow you to get more kills/beacons. Nah. My approach is different. The time I go for beacons is wasted time. And time is of the essence in completing the task chain. You cannot take longer than 5 minutes for beacon capture and kill task games. Each of my robots has to capture 1 beacon or kill 1 bot, my goal is to get at least 4 of what I need per game. I play ultra aggressive, because it doesn't matter if I get blown up a second after I got the kill/beacon. my goal is to mech out after 5 minutes, although some games are going really good and then you end up with 10 caps/kill. These kind of games I allow to take longer. Pro tip: ride the matchmaker wave in your favor. you want to lose the kills/ beacon cap tasks. I just cleared the trebuchet, last three tasks are: win 9 games. So with a 50/50 MM that takes 18 games each. Ain't nobody got time for that! It took me 11 games to win the final 9, my win% is now at 54. I start the win tasks with 44. When I cap beacons that's all I do. Cap and cap and cap. I don't attack enemys I only look for beacons I can cap. When I kill that's all I do. I don't look left and right I go straight for the enemy I see the best chance for a kill. thats why I hate the win task. I cannot control the time it takes, often you lose a game in the final minute.
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Post by Russel on Jul 7, 2017 5:43:15 GMT -5
Nice guide Russel ! I would add a little little tip. I've seen players in the killing quests that completely forget about beacons (lots of them indeed), here's the tip for you people: If you don't care about winning and you just want to score kills, never let the reds to have more than 3 beacons. If they do the battle ends in a sudden, your mates lose the battle, but you are not able to kill any more. So, watch the blue/red bar, long games allow you to get more kills/beacons. Nah. My approach is different. The time I go for beacons is wasted time. And time is of the essence in completing the task chain. You cannot take longer than 5 minutes for beacon capture and kill task games. Each of my robots has to capture 1 beacon or kill 1 bot, my goal is to get at least 4 of what I need per game. I play ultra aggressive, because it doesn't matter if I get blown up a second after I got the kill/beacon. my goal is to mech out after 5 minutes, although some games are going really good and then you end up with 10 caps/kill. These kind of games I allow to take longer. Pro tip: ride the matchmaker wave in your favor. you want to lose the kills/ beacon cap tasks. I just cleared the trebuchet, last three tasks are: win 9 games. So with a 50/50 MM that takes 18 games each. Ain't nobody got time for that! It took me 11 games to win the final 9, my win% is now at 54. I start the win tasks with 44. When I cap beacons that's all I do. Cap and cap and cap. I don't attack enemys I only look for beacons I can cap. When I kill that's all I do. I don't look left and right I go straight for the enemy I see the best chance for a kill. thats why I hate the win task. I cannot control the time it takes, often you lose a game in the final minute. I usually do 1 per minute with kill or beacon tasks. And it is very often that most enemies are camping at the beacons, so you might want to head there (if you are a knifer), so it might be good idea. UPD: I mean 1 beacon per minute or 1 kill per minute, not 1 battle per minute :-D So in 3 minutes battle it's 3 kills or beacons (sometimes more), in 10 minutes battle it's 10 kills.
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ANATHEMA
Destrier
Posts: 104
Karma: 47
Pilot name: A N A T H E M A
Platform: iOS
League: Champion
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Post by ANATHEMA on Jul 7, 2017 6:14:56 GMT -5
Nice guide Russel ! I would add a little little tip. I've seen players in the killing quests that completely forget about beacons (lots of them indeed), here's the tip for you people: If you don't care about winning and you just want to score kills, never let the reds to have more than 3 beacons. If they do the battle ends in a sudden, your mates lose the battle, but you are not able to kill any more. So, watch the blue/red bar, long games allow you to get more kills/beacons. I don't fully grok how the games get called. I lost a game the other night after destroying all robots while having three beacons! My comment about leaving bots hanging is more about protecting and keeping beacons rather than chasing a damaged bot into an ambush. Too often I end up chasing down beacons in a very slow, large robot. Lots of losses are because nobody pays attention to the beacons. I find that blue/red bar is sometimes slow to update or deceptive. Do beacons factor into the team bar at all? I assume it is bot strength plus what's left still to play.
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Post by Russel on Jul 7, 2017 6:52:21 GMT -5
Nice guide Russel ! I would add a little little tip. I've seen players in the killing quests that completely forget about beacons (lots of them indeed), here's the tip for you people: If you don't care about winning and you just want to score kills, never let the reds to have more than 3 beacons. If they do the battle ends in a sudden, your mates lose the battle, but you are not able to kill any more. So, watch the blue/red bar, long games allow you to get more kills/beacons. I don't fully grok how the games get called. I lost a game the other night after destroying all robots while having three beacons! My comment about leaving bots hanging is more about protecting and keeping beacons rather than chasing a damaged bot into an ambush. Too often I end up chasing down beacons in a very slow, large robot. Lots of losses are because nobody pays attention to the beacons. I find that blue/red bar is sometimes slow to update or deceptive. Do beacons factor into the team bar at all? I assume it is bot strength plus what's left still to play. Ok, even if you are trolling there might be other kids reading this. So, beacons are like "accelerators" for beacon bar. The more you got - the faster enemy bar is draining. You do NOT need to destroy enemy bots. Even more, if you need to choose - go for the kill or go for the beacon - choose beacon. Even after EVERY BOT IS DEAD there is a timeout of 10 seconds, if your beacon bar depleted during that - you lost, EVEN THOUGH ENEMIES ARE DEAD.
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ANATHEMA
Destrier
Posts: 104
Karma: 47
Pilot name: A N A T H E M A
Platform: iOS
League: Champion
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Post by ANATHEMA on Jul 7, 2017 7:12:48 GMT -5
I don't fully grok how the games get called. I lost a game the other night after destroying all robots while having three beacons! My comment about leaving bots hanging is more about protecting and keeping beacons rather than chasing a damaged bot into an ambush. Too often I end up chasing down beacons in a very slow, large robot. Lots of losses are because nobody pays attention to the beacons. I find that blue/red bar is sometimes slow to update or deceptive. Do beacons factor into the team bar at all? I assume it is bot strength plus what's left still to play. Ok, even if you are trolling there might be other kids reading this. So, beacons are like "accelerators" for beacon bar. The more you got - the faster enemy bar is draining. You do NOT need to destroy enemy bots. Even more, if you need to choose - go for the kill or go for the beacon - choose beacon. Even after EVERY BOT IS DEAD there is a timeout of 10 seconds, if your beacon bar depleted during that - you lost, EVEN THOUGH ENEMIES ARE DEAD. I'm not trolling. I seriously don’t know some very basic stuff about this game. I just downloaded a few months ago and I am still learning. So is the beacon bar a composite indicating which team has held beacons for the longest time over the course of the game?
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Post by Russel on Jul 7, 2017 7:21:02 GMT -5
Ok, even if you are trolling there might be other kids reading this. So, beacons are like "accelerators" for beacon bar. The more you got - the faster enemy bar is draining. You do NOT need to destroy enemy bots. Even more, if you need to choose - go for the kill or go for the beacon - choose beacon. Even after EVERY BOT IS DEAD there is a timeout of 10 seconds, if your beacon bar depleted during that - you lost, EVEN THOUGH ENEMIES ARE DEAD. I'm not trolling. I seriously don’t know some very basic stuff about this game. I just downloaded a few months ago and I am still learning. So is the beacon bar a composite indicating which team has held beacons for the longest time over the course of the game? Exactly. And you could _theoretically_ win with no kills and less captures then the enemy. You just need to _hold_ more beacons longer. Oh, and another tricky thing for you - beacon is captured 2 times faster if two bots are standing near it simultaneously. And everybody gets a "capture" for that.
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Post by Poopface on Jul 7, 2017 8:21:06 GMT -5
everybody gets a "capture" for that. Sadly, that's something I didn't realize until a month or so ago.
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Post by Russel on Jul 8, 2017 3:35:27 GMT -5
everybody gets a "capture" for that. Sadly, that's something I didn't realize until a month or so ago. And it's even faster if you do that with friends (x2 times faster)
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Post by drake1588 on Jul 8, 2017 20:57:44 GMT -5
A little tidbit on the killing part - the task I feel is the most frustrating one. I generally average around 5 kills a game, just playing normal and playing to win. While on the kills task, I tried to play differently - letting other people shoot bots first before I start shooting, hoping I'll get the last shot. Waiting for targets that look weak, etc. I noticed that I had just as many, if not more, kills stolen from me. My kill average dropped from 4.8 down to 4.2 in the 9-10 games it took me to finish the first set of kill tasks. If you're generally good at dealing damage and killing other bots, just play normal for this task. I probably would've finished it 1-2 games quicker if I had. That's pretty much my exact experience as well! I have had a lot of good matches by playing hyper aggressive with the beacons early. Win rate is at 70% in a league I'm undergeared relative to, but climbing rapidly.
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Post by Russel on Oct 27, 2017 7:06:20 GMT -5
And welcome to the new event! llama4president are you doing the thread again? ;)
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