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Post by ѻﻭɼﻉ on Jun 28, 2017 1:54:37 GMT -5
Disclaimer - there is so much amazing information on this forum and only so much time, so please excuse me if I post on something that already has a thread, and link me please. Thanks
..... I and a fellow pilot have consistently employed the following tactic because it has proven again and again to assist a win, when the situation is rightly assessed and timed of course. So here it is:
I realize an enemy even with a mere sliver of life left can do some damage, but not like a full or half life can! I know I know, you gotta get them kills and Au and trophies n sh*t, but hey, so do the rest of the people on your team, so share the love!
Personally, I like to lower enemy mech life but leave them a sliver. That way, the rest of my team doesn't have to go up against a full-life in certain circumstances, such as capping and holding a beacon. There is a time to stay in your mech til the bitter end (because of your usefulness to the team in those final moments of your mechs life), and a time to eject into a full-life (when clearly a new mech is needed elsewhere assisting the team). I find more oft than not, pilots in a sliver-life either stay in when they should eject to full-life, or they don't notice they're almost dead and end up costing their team precious time in a futile situation.
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Post by wildboar on Jun 28, 2017 2:19:21 GMT -5
If my bot is limping or missing weapons I go banzai to hopefully chip something off a red or eject, unless of course, I am the last bot standing and trying to run the clock down no point being a burden with fresh bots in the hangar
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Post by K A Z on Jun 28, 2017 2:34:33 GMT -5
I'm dumping my bots often, even when it's still 20-25% HP left, but some guns are missing or legs are crippled. Applies to light bots even more, since the 20% means almost nothing (one good shot) and with limited mobility they lose their main defense measure - speed. In short - if there is no damage I can do immediately with such bot, I believe it's better to dump it asap. Better to bring freshy to the fight earlier than just hold on to the molten piece of junk that barely moves and cannot really contribute.
As for finishing off reds, it happens seldom, but I may switch my target if the primary is already almost done (some guns off), more blues are nearby to do the final part and there is a new bigger red problem entering the range. Then I forget #1 and feed new target with whatever I just reloaded. Many factors are involved, but I'm generally trying to learn not to "fall in love" with one target but switch them if it helps to push the match in right direction.
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Post by Russel on Jun 28, 2017 3:09:05 GMT -5
Disclaimer - there is so much amazing information on this forum and only so much time, so please excuse me if I post on something that already has a thread, and link me please. Thanks ..... I and a fellow pilot have consistently employed the following tactic because it has proven again and again to assist a win, when the situation is rightly assessed and timed of course. So here it is: I realize an enemy even with a mere sliver of life left can do some damage, but not like a full or half life can! I know I know, you gotta get them kills and Au and trophies n sh*t, but hey, so do the rest of the people on your team, so share the love! Personally, I like to lower enemy mech life but leave them a sliver. That way, the rest of my team doesn't have to go up against a full-life in certain circumstances, such as capping and holding a beacon. There is a time to stay in your mech til the bitter end (because of your usefulness to the team in those final moments of your mechs life), and a time to eject into a full-life (when clearly a new mech is needed elsewhere assisting the team). I find more oft than not, pilots in a sliver-life either stay in when they should eject to full-life, or they don't notice they're almost dead and end up costing their team precious time in a futile situation. The best thing that can happen is a bunch of crippled Reds crippling away to their base :-D Ideal. Instead of go all Leeroy Jenkins and teleport instantly in a fresh mech, they are taking their time off the field, allowing us to cap all the beacons, and then they are all making a group photo for my Orkans near their home beacon.
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Post by wildboar on Jun 28, 2017 5:02:48 GMT -5
Disclaimer - there is so much amazing information on this forum and only so much time, so please excuse me if I post on something that already has a thread, and link me please. Thanks ..... I and a fellow pilot have consistently employed the following tactic because it has proven again and again to assist a win, when the situation is rightly assessed and timed of course. So here it is: I realize an enemy even with a mere sliver of life left can do some damage, but not like a full or half life can! I know I know, you gotta get them kills and Au and trophies n sh*t, but hey, so do the rest of the people on your team, so share the love! Personally, I like to lower enemy mech life but leave them a sliver. That way, the rest of my team doesn't have to go up against a full-life in certain circumstances, such as capping and holding a beacon. There is a time to stay in your mech til the bitter end (because of your usefulness to the team in those final moments of your mechs life), and a time to eject into a full-life (when clearly a new mech is needed elsewhere assisting the team). I find more oft than not, pilots in a sliver-life either stay in when they should eject to full-life, or they don't notice they're almost dead and end up costing their team precious time in a futile situation. The best thing that can happen is a bunch of crippled Reds crippling away to their base :-D Ideal. Instead of go all Leeroy Jenkins and teleport instantly in a fresh mech, they are taking their time off the field, allowing us to cap all the beacons, and then they are all making a group photo for my Orkans near their home beacon. Say Cheese!!
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Post by mijapi300 on Jun 28, 2017 15:41:22 GMT -5
The only thing I'd warn with this is that some pilots aren't dumb. And if they happen to not lose their weapons, their health doesn't really matter as long as they're alive. I've seen several times that I'm up against a DB Griff and I don't quite finish it off, but it had maybe 5% HP left, then I notice in the newsfeed, he went on to kill two or three of my teammates (likely by flanking them), before he was finished off. That's a huge loss to our team because I didn't finish the job. Granted it doesn't happen every time, and it definitely matters what league you're in. This whole topic was discussed in a thread a while ago about who gets credit for a kill. Someone suggested that the person that inflicted the most damage should get the kill, and the exact above scenario was pointed out - if you don't finish the threat, it is still exactly that, a threat. And sometimes your team pays dearly for the fact that you didn't finish it. There are situations where it's actually tactically smart not to (like if they are leading you out in the open where you have to sacrifice yourself), but it pretty much summed up why you shouldn't get credit unless you were the one that killed it. And also sums up why you should finish the kill if you have the ability to. I get the whole spreading the love thing, and there actually isn't a lot of risk involved in the lower tiers, but if you play in higher tiers, please finish your kills. Aaaannd... SIDE NOTE: This would actually be a fun War Robots Video Challenge for IP. Record gameplay of you leaving enemies with slivers of health for your teammates to finish. Could be like a #ShowMercy challenge. Maybe shaolinrogue knows someone that could orchestrate?
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Post by amoebastudios on Jun 28, 2017 15:50:28 GMT -5
I disagree since bots typically retain most of the weapons even when near death. The RDB/DB grif beaten half to death can still take down a bot or two before you finish him. Take them out of the game and give your team some breather so they can concentrate fire on the remaining bots.
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Post by Dredd77 on Jun 28, 2017 16:03:03 GMT -5
I disagree since bots typically retain most of the weapons even when near death. The RDB/DB grif beaten half to death can still take down a bot or two before you finish him. Take them out of the game and give your team some breather so they can concentrate fire on the remaining bots. I feel like I've entered bizarro world here. No disrespect to the OP, but for the sake of newer players to this forum, please do not. Not.Not.Not.Not.
....leave alive an opponent you have within your ability to kill. This is not good advice.
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Post by piginapoke on Jun 28, 2017 16:20:21 GMT -5
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Post by vigusfatbelly on Jun 28, 2017 16:38:54 GMT -5
There's an old joke in the military community that is full of wisdom for a situation like this, when you are the one wounded but still armed. It goes like this. A Marine, an Airman and a Seaman are captured by canibals. They put up a grand fight, but there were just too many and they were overwhelmed.
The canibal chief says that they will be eaten, and their skins used to cover the tribe's canoes, but, since they had proven themselves to be truely awsome fighting men, as a sign of respect they would be allowed to kill themselves, rather than the usual practice of being tortured to death.
The three were presented with a selection of implements with which to do themselves in.
The seaman selected a knife, shouted, "Screw You" and cut his own throat.
The Airman chose a pistol, shouted, "Yeah! SCREW YOU" and shot himself in the head.
The US Marine picked up a big fork, and started stabing himself in the body. The chief cried out "HEY, WHAT ARE YOU DOING! The marine replied "I'M ?firetruck?ING UP YOUR CANOE!!"
So it's funny as all hell, but there is a great moral behind it. When all is lost, and you know that you will probably not escape with your life, then you take the fight to the enemy and take as many with you as you can, ?firetruck?ing up their plan. Because that may still create a win.
It's what I do. If I'm in a bot, and even if I still have 1 weapon left, then I'm fighting. If all my weapons are gone, I follow the advice of my 8 year old. He says "well, then the only thing you are good for is being a moving shield or diversion for your team."
So if you leave my bot alive, I'ma 「fluffernutter」 up your canoe.
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Post by shaolinrogue on Jun 28, 2017 18:12:27 GMT -5
The only thing I'd warn with this is that some pilots aren't dumb. And if they happen to not lose their weapons, their health doesn't really matter as long as they're alive. I've seen several times that I'm up against a DB Griff and I don't quite finish it off, but it had maybe 5% HP left, then I notice in the newsfeed, he went on to kill two or three of my teammates (likely by flanking them), before he was finished off. That's a huge loss to our team because I didn't finish the job. Granted it doesn't happen every time, and it definitely matters what league you're in. This whole topic was discussed in a thread a while ago about who gets credit for a kill. Someone suggested that the person that inflicted the most damage should get the kill, and the exact above scenario was pointed out - if you don't finish the threat, it is still exactly that, a threat. And sometimes your team pays dearly for the fact that you didn't finish it. There are situations where it's actually tactically smart not to (like if they are leading you out in the open where you have to sacrifice yourself), but it pretty much summed up why you shouldn't get credit unless you were the one that killed it. And also sums up why you should finish the kill if you have the ability to. I get the whole spreading the love thing, and there actually isn't a lot of risk involved in the lower tiers, but if you play in higher tiers, please finish your kills. Aaaannd... SIDE NOTE: This would actually be a fun War Robots Video Challenge for IP. Record gameplay of you leaving enemies with slivers of health for your teammates to finish. Could be like a #ShowMercy challenge. Maybe shaolinrogue knows someone that could orchestrate? A bot is only crippled when it has little to no firepower left & I only recommend leaving weaponless bots alive. Personally, I always try to go down swinging & not finishing me off is not in your best interest. Weaponless bots however are a split decision based on silver/XP/Daily Task/Event Chain needs vs. delaying the re-deployment of your enemy in a fresh bot which is also advantages. A side note, I try to gauge my teammates as well, if I think they are going to be distracted from where "I" want them to focus I tend to finish off Reds to redirect the flow of my teams movements I will finish off that weaponless stalker if I see your going to chase after it. If you are playing in a coordinated group you can designate first strike & clean up duties to a couple people while everyone else goes with the flow, which can make for fast viscous matches. mijapi300 interesting idea but I think I would rather flip it & maybe have videos showing what you did to the reds after they made the mistake of not finishing you off I'm not sure I will do a challenge video (time commitments) but if I do this would be great! If I don't I may pass the idea along for someone else to run with.
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Post by Pilot Moby_dic on Jun 28, 2017 18:51:07 GMT -5
I disagree since bots typically retain most of the weapons even when near death. The RDB/DB grif beaten half to death can still take down a bot or two before you finish him. Take them out of the game and give your team some breather so they can concentrate fire on the remaining bots. I feel like I've entered bizarro world here. No disrespect to the OP, but for the sake of newer players to this forum, please do not. Not.Not.Not.Not.
....leave alive an opponent you have within your ability to kill. This is not good advice. 100% agree. Some idiot left a Zarney alive on Yam yesterday with 1%HP and he killed two more. And a DB has a full salvo even on its last legs - Dangermouse
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Post by mijapi300 on Jun 28, 2017 19:37:01 GMT -5
shaolinrogue I like that idea much better. I only suggested what I did because a couple of the video challenges I saw encourage dumb/bad game play so I figured there wasn't any harm in keeping with that trend lol. I definitely would prefer challenges that encourage or foster good game play, like your idea. To elaborate, the challenges I meant were the got your back and the rhino challenges. Specifically the part of for your back about hauling 「bum-bum」 to get back to center if your chosen buddy is still in battle. More often than not, your teammate would die before you got back, and you just wasted 10 seconds running somewhere just to have to turn around and wait. Fun idea, but to less experienced players that are going to follow the challenge blindly, it probably led to some costly mistakes lol. Similar feelings about the rhino challenge, someone less experienced that just follows the challenge without thinking is going to get themselves killed. And now that I think more about even your idea, it will likely cause some people to let their bot get decimated down to low HP just to get some footage. So I guess no matter what, you can't win on all sides. Either way, I love the IP challenges, especially that they pretty much always have at least one challenge in progress. I bet Dredd77 has a sinister grin on his face seeing me type something good about IP.
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Post by Thunderkiss on Jun 28, 2017 19:43:59 GMT -5
While i appreciate the sentiment, a live opponent can wreak havoc. Weapons still fire, can still cap beacons. I'd feel pretty stupid if the guy I left alive on the hopes that he'd 「fluffernutter」 up and stay in a crippled bot killed one of my team.
Dont do this, it's a terrible habit.
The only good red is a dead red.
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Post by ѻﻭɼﻉ on Jun 28, 2017 21:05:15 GMT -5
Ok, well clearly you have to use good judgement on what you've left alive. I get the kill kill kill idea, but I stand by my point if it is applied skillfully. Obviously leaving a carnage or rdb with intact weapons alive is not a good idea, so perhaps I should've been a lot more specific. So allow me to share that point:
If it is clear the red is a slow mech (slowed even more due to such low hp), and they've lost majority of weaponry, the next point would be to assess what the remaining weaponry is, and whether or not they pose much of a threat. That clarified, I mentioned the effectiveness of the tactic. If you still think its bad advice, don't use it. But yeah, good judgment is obviously required and I will continue to do my best to assist the team in this way.
Thanks for all the excellent input and counter-points, super insightful, as usual!
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Post by shaolinrogue on Jun 28, 2017 21:58:43 GMT -5
shaolinrogue I like that idea much better. I only suggested what I did because a couple of the video challenges I saw encourage dumb/bad game play so I figured there wasn't any harm in keeping with that trend lol. I definitely would prefer challenges that encourage or foster good game play, like your idea. To elaborate, the challenges I meant were the got your back and the rhino challenges. Specifically the part of for your back about hauling ?bum-bum? to get back to center if your chosen buddy is still in battle. More often than not, your teammate would die before you got back, and you just wasted 10 seconds running somewhere just to have to turn around and wait. Fun idea, but to less experienced players that are going to follow the challenge blindly, it probably led to some costly mistakes lol. Similar feelings about the rhino challenge, someone less experienced that just follows the challenge without thinking is going to get themselves killed. And now that I think more about even your idea, it will likely cause some people to let their bot get decimated down to low HP just to get some footage. So I guess no matter what, you can't win on all sides. Either way, I love the IP challenges, especially that they pretty much always have at least one challenge in progress. I bet Dredd77 has a sinister grin on his face seeing me type something good about IP. It's a good thing it's a game and nobody dies in real life like that freaky movie I saw one time where if you die in the game you die in real life The real moral behind the video would be don't eject if your almost dead and still have weapons/strategic value. Sometimes drawing fire or kiting/distracting enemies before you die can buy your team precious seconds to regroup. Another good reason to always "double tap" P.S. I like to try to be a good "Influence" it's a karma thing, I was the opposite in my youth
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Post by 0ppressor on Jun 29, 2017 0:12:22 GMT -5
I think this line of thought is literally r-e-t-a-r-d-e-d. The mere fact that it needs a qualifier admitting that even a mostly dead bot is still a dangerous damage dealing beacon capper should be enough of a red flag.
I happily still kill bots and cap beacons on fumes. The only way you're putting my down is in a hailfire.
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Post by moody on Jun 29, 2017 0:15:20 GMT -5
I've capped beacons with a lancelot with only an ancille left.
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bone
Destrier
RED is DEAD!
Posts: 41
Karma: 43
Pilot name: Bone
Platform: iOS
Clan: Milk & Cookies
League: Champion
Server Region: Europe
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Post by bone on Jun 29, 2017 2:26:59 GMT -5
Kill everything whenever you can, get the red numbers down and put the pressure on them.
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Post by Pilot Moby_dic on Jun 29, 2017 8:16:01 GMT -5
There's a few posts somewhere about the lowest HP you've ever had with a bot and made a contribution - I may even have started one after battling away for two minutes with <500 HP.
It's worth another read....
I think the record was 9HP.
Seriously it's like being in a boxing match and saying nah I'm not going to know the fecker out and getting pan handled by a knock out blow in the 12th!
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maxboxer
GI. Patton
Posts: 148
Karma: 27
Pilot name: maxboxer
Platform: Android
Clan: Black Ops3
League: Gold
Server Region: Europe
Favorite robot: carnage
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Post by maxboxer on Jun 29, 2017 8:49:29 GMT -5
The only GOOD red is the DEAD red
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Post by Thunderkiss on Jun 29, 2017 9:54:44 GMT -5
The only GOOD red is the DEAD red Copyright infringement! Where's mah moneh!
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maxboxer
GI. Patton
Posts: 148
Karma: 27
Pilot name: maxboxer
Platform: Android
Clan: Black Ops3
League: Gold
Server Region: Europe
Favorite robot: carnage
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Post by maxboxer on Jun 29, 2017 10:47:23 GMT -5
The only GOOD red is the DEAD red Copyright infringement! Where's mah moneh! Sorry, have not read this from you...instead of my money, can you accept a little army of destrier, vityaz, patton, golem and so on?
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Post by Thunderkiss on Jun 29, 2017 12:17:10 GMT -5
Copyright infringement! Where's mah moneh! Sorry, have not read this from you...instead of my money, can you accept a little army of destrier, vityaz, patton, golem and so on? I'm into little armies! I just suck at getting 'em all painted just ask my chaos space marines
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Post by vigusfatbelly on Jun 29, 2017 12:38:44 GMT -5
Ok, well clearly you have to use good judgement on what you've left alive. I get the kill kill kill idea, but I stand by my point if it is applied skillfully. Obviously leaving a carnage or rdb with intact weapons alive is not a good idea, so perhaps I should've been a lot more specific. So allow me to share that point: If it is clear the red is a slow mech (slowed even more due to such low hp), and they've lost majority of weaponry, the next point would be to assess what the remaining weaponry is, and whether or not they pose much of a threat. That clarified, I mentioned the effectiveness of the tactic. If you still think its bad advice, don't use it. But yeah, good judgment is obviously required and I will continue to do my best to assist the team in this way. Thanks for all the excellent input and counter-points, super insightful, as usual! it takes far less time, and far less brainpower, to finish off the opponent and move on than it does to go through the process you outlined above.
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maxboxer
GI. Patton
Posts: 148
Karma: 27
Pilot name: maxboxer
Platform: Android
Clan: Black Ops3
League: Gold
Server Region: Europe
Favorite robot: carnage
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Post by maxboxer on Jun 29, 2017 13:56:19 GMT -5
Sorry, have not read this from you...instead of my money, can you accept a little army of destrier, vityaz, patton, golem and so on? I'm into little armies! I just suck at getting 'em all painted just ask my chaos space marines The caos space marines are awesome! For some time i've collected space orks....
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Deleted
Deleted Member
Posts: 0
Karma:
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Post by Deleted on Jun 30, 2017 3:06:48 GMT -5
There's a few posts somewhere about the lowest HP you've ever had with a bot and made a contribution - I may even have started one after battling away for two minutes with <500 HP. It's worth another read.... I think the record was 9HP. Seriously it's like being in a boxing match and saying nah I'm not going to know the fecker out and getting pan handled by a knock out blow in the 12th! If I'm on fumes and can make it to cover I will cuz I know the reds will come for me. I love watching two or three reds maneuvering around cover to get to me ( wasting valuable time that I hope my mates can take advantage of ) cuz when bloods in the water everyone wants that easy kill. I wait and wait maneuvering away if cover allows and then at the last second as they turn the corner I eject denying them the kill. It's glorious when I respawn to see my team has gained an advantage and I pat myself on the back. It's the opposite when I see my team has been butt 「fluffernutter」ing each other while I was distracting the reds and the obligatory cursing at my screen ensues, lol.
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Post by Russel on Jun 30, 2017 3:20:20 GMT -5
Not exactly on topic, but close; I've got very fun situation today. Was brawling in my Ancilot, landed several kills, and been taken out by a Leo+Zarnage due in the end. So I spawned in a DB (it was almost end of the match, so I got not too many choices left), killed Galahad on my way to the center and saw same Zarnage, at full Acnile and 50% of health. I closed in at ~400m, got one Zues salvo in my face, and then I jumped for a kill (only two reds left, so I can safely jump IN), pressed big red button and the pilot ejected :-D Now I don't know what's the logic behind it, maybe to get me less silver, but I couldn't care less for than. I was laughing hard, it looks like Carnage 「dookie」 it's pants and died out of fear seeing my Griffin flying in a swarm of rockets.
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Post by K A Z on Jun 30, 2017 3:40:41 GMT -5
There's a few posts somewhere about the lowest HP you've ever had with a bot and made a contribution - I may even have started one after battling away for two minutes with <500 HP. It's worth another read.... I think the record was 9HP. Seriously it's like being in a boxing match and saying nah I'm not going to know the fecker out and getting pan handled by a knock out blow in the 12th! If I'm on fumes and can make it to cover I will cuz I know the reds will come for me. I love watching two or three reds maneuvering around cover to get to me ( wasting valuable time that I hope my mates can take advantage of ) cuz when bloods in the water everyone wants that easy kill. I wait and wait maneuvering away if cover allows and then at the last second as they turn the corner I eject denying them the kill. It's glorious when I respawn to see my team has gained an advantage and I pat myself on the back. It's the opposite when I see my team has been butt ?firetruck?ing each other while I was distracting the reds and the obligatory cursing at my screen ensues, lol. Yup, I do that too, except the ejecting part. If there are 2-3 reds hunting you (never makes sense in 1on1 though), instead of engaging, just lurk behind the cover and let them waste time on chasing you. If they do - that's some precious time your team can use to concentrate efforts on beacons or repositioning. If they don't and change the priority - take one that lost interest and try stabbing with whatever ya got! ...only downside is that in random games blues seldom do anything useful with time secured in this or any other way
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Post by FlashAhAhh on Jun 30, 2017 3:54:06 GMT -5
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